• Title/Summary/Keyword: 수치선형그래픽

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System for National Spatial Data Infrastructure Production of the circumference country (주변국 국가공간자료기반제작 체계)

  • Kim, Kam-Lae;Hwang, Won-Soon;Park, Yong
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.04a
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    • pp.383-386
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    • 2003
  • 이 연구는 주변국의 국가지도제작기관을 분석하고, 측량 및 지도제작을 위한 수치제작 체계 즉, 수치자료기반을 제작하기 위한 체계를 분석하고자 하는 것

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Visual Basic을 이용한 비선형방정식의 수치해법 교육프로그램에 관하여

  • Lee, Gyu-Bong
    • Communications of Mathematical Education
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    • v.8
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    • pp.265-271
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    • 1999
  • 수학을 교육하다 보면 느끼는 것 중의 하나가 학생의 이해를 돕기 위하여 수학 내용을 시각적으로 알려주되 그 방법이 쉬운 것을 찾는 것이다. 컴퓨터의 발달과 보급으로 인하여 조그만 노력하면 이것이 가능하다는 것을 보여준다. Visual Basic은 윈도우 컴퓨터 언어로서 배우기가 쉬울 뿐 아니라, 이 언어를 이용하여 윈도우용 실행화일을 쉽게 만들 수 있다. 이번 발표는 수치해석학에서 비선형방정식의 해를 구하는 과정을 그래픽을 이용하여 보여주는 프로그램 작성에 관한 것이다. 이것은 모든 수학의 주제에 이용할 수 있다는 가능성을 보여준다. 또한 이것의 종합적인 개발로 수학 교육에 관한 프로그램을 개발할 수 있다.

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A Study on Hull Form Design Techniques Based on Graphical User Interface (그래픽 사용자 인터페이스(GUI)를 도입한 선형설계 기법에 관한 연구)

  • H. Shin;K.W. Park
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.4
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    • pp.17-22
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    • 1993
  • The intersection problem of three-dimensional free form surfaces can be solved by geometrical and numerical methods. Up to now, the subdivision technique, which is classified under the former, has been largely employed to find the cross section of ship hull form. In this paper, an algorithm is presented for intersecting ship hull form in high speed. The high speed calculation algorithm is based on simple numerical methods, such as the secant method, false position method and bisection method. The algorithm is directly applicable to depicting arbitrary ship cross sections, drawing ship lines and constructing the offset table.

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A Computer Graphics Program for 2-Dimensional Strut-tie Model Design of Concrete Members (콘크리트 구조부재의 2차원 스트럿-타이 모델 설계를 위한 컴퓨터 그래픽 프로그램)

  • Yun, Young Mook
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.37 no.3
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    • pp.531-539
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    • 2017
  • The strut-tie model approach has been recognized as an efficient methodology for the design of all types of concrete members with D-regions, and the approach has been accepted in design codes globally. However, the design of concrete members with the approach requires many iterative numerical structural analyses, numerous graphical calculations, enormous times and efforts, and designer's subjective decisions in terms of the development of appropriate strut-tie model, determination of required areas of struts and ties, and verification of strength conditions of struts and nodal zones. In this study, a computer graphics program, that enables the design of concrete members efficiently and professionally by overcoming the forementioned limitations of the strut-tie model approach, is developed. In the computer graphics program, the numerical programs that are essential in the strut-tie model analysis and design of concrete members including finite element analysis programs for the plane truss and solid problems with all kinds of boundary conditions, a program for automatic determination of effective strengths of struts and nodal zones, and a program for graphical verification of developed strut-tie model's appropriateness by displaying various geometrical shapes of struts and nodal zones, are loaded. Great efficiency and convenience during the application of the strut-tie model approach may be provided by the various graphics environment-based functions of the proposed program.

A Three-Dimensional Material Nonlinear Analysis of Reinforced Concrete (철근콘크리트의 3차원 재료비선형해석)

  • 박성수;성재표
    • Magazine of the Korea Concrete Institute
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    • v.8 no.2
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    • pp.119-127
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    • 1996
  • Objection of this study is to present the three-dimensional material nonlinear analysis of reinforced concrete. A concrete is idealized with three-dimensional 16-node solid element including triaxial nonlinear stress-strain behavior, cracking, crushing and strain softening: a steel with three-dimensional 3 node truss element including elastic-plastic behavior with strain hardening. The cracked shear retention factor is introduced to estimate the effective shear modulus con sidering aggregate interlock after c:racking and a modified newton method is used to obtain a nu merical solution. Numerical results in a gauss point is displayed graphically. Numerical examples of Krahl's reinforced concrete beam and Hedgreds shell are selected to compare with the experimental and numerical results.

A Study on the Underwater Channel Model based on a High-Order Finite Difference Method using GPUs (그래픽 프로세서를 이용한 고차 유한 차분식 기반 수중채널모델 연구)

  • Bae, Ho Seuk;Kim, Won-Ki;Son, Su-Uk;Ha, Wansoo
    • Journal of the Korea Society for Simulation
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    • v.30 no.1
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    • pp.11-20
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    • 2021
  • As unmanned underwater systems have recently emerged, a high-speed underwater channel modeling technique, which is one of the most important techniques in the system, has received a lot of attention. In this paper, we proposed a high-speed sound propagation model and verified the applicability through quantitative performance analyses. We used a high-order finite difference method (FDM) for wave propagation modeling in the water, and a domain decomposition method was adopted using multiple general-purpose graphics processing units (GPUs) to increase the calculation efficiency. We compared the results of the model we proposed with the analytic solution in the half-infinite media and results of the Virtual Timeseries Experiment (VirTEX) model, which is based on the ray method. Finally, we analyzed the performance of the model quantitatively using numerical examples. Through quantitative analyses of the improvement in computational performance, we confirmed that the computational speed increases linearly as the number of GPUs increases. The computation times are increased by 2 times and 8 times, respectively, when the domain size of computation and the maximum frequency are doubled. We expect that the proposed high-speed underwater channel modeling technique is able to contribute to the enhancement of national defense as an underwater communication channel model and analysis tool to develop the underwater communication technique for the unmanned underwater system.

Dynamic Analysis of Steel Jackets under Wave and Earthquake Loadings II : Pre/Post Processor and Numerical Analysis (파랑 및 지진하중을 받는 스틸자켓의 동적해석 II : 전/후처리 및 수치해석예)

  • 김문영;박기현;이상호;김동욱
    • Journal of the Earthquake Engineering Society of Korea
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    • v.5 no.5
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    • pp.13-23
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    • 2001
  • In the companion paper, F. E. formulation for the geometric and plastic non-linear analysis of steel jacket structures subjected to wave and earthquake loadings was presented and the main processor was developed. In this paper, the pre/post processor are developed in order to analyze the output results effectively as well as to prepare the input data efficiently. Furthermore, the numerical examples are presented and discussed for linear and non-linear analysis of steel jackets under environmental loadings.

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Development of Graphic User Interface for the Analysis of Horizontally Two-dimensional Open Channel Flow (평면 2차원 흐름 해석을 위한 GUI 개발)

  • Kim, Tae Beom;Kim, Il Hwan;Han, Jong Hyeong;Oh, Jeong-hwan
    • Proceedings of the Korea Water Resources Association Conference
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    • 2019.05a
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    • pp.264-264
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    • 2019
  • 개수로 흐름 해석을 위해 수치모형을 적용할 때 반드시 거쳐야 하는 과정이 격자망을 구성하는 일이다. 불규칙한 형상의 자연수로를 모의할 때 격자망 생성은 쉬운 일이 아니며, 따라서 가시적으로 격자망 생성을 돕고, 격자망의 수정도 용이한 도구가 요구된다. 따라서 본 연구에서는 수심적분된 흐름방정식을 지배방정식으로 하여 개수로 흐름 해석을 용이하게 하고자 그래픽 사용자 인터페이스(GUI)를 개발하였으며, 이를 소개하고자 한다. 격자망은 기본적으로 사각형과 삼각형 요소로 구성될 수 있으며, 유한차분모형 등에서는 정형사각형 격자망을, 유한요소모형에서는 비정형 사각형 및 삼각형 격자망 또는 혼합망을 생성시킬 수 있다. 이산점(scatter points)이나 절점(node points)을 생성하거나 기존의 자료를 불러들여 삼각망 또는 사각망을 형성시킬 수 있으며, 연속선(polylines)을 작성하여 형성된 폐다각형(polygones)을 이용하여 정규 또는 비정규의 삼각망 또는 사각망을 형성시킬 수 있다. 또한 두 점사이를 선형 또는 반원 형태로 편향 정도(biased value)를 설정하여 원하는 개수만큼 나눌 수 있도록 하여, 보다 효율적인 격자형성이 가능토록 하였다. 기존 상용 프로그램에서 작성된 격자를 불러들여 활용 가능하며, 백그라운드 이미지로 지형도나 위성사진을 띄어놓고 이미지 상에서 격자를 형성할 수도 있다. 기본적으로 마우스를 이용하여 화면의 이동, 확대 및 축소와 점, 선, 요소의 생성 및 선택이 가능하다. 본 프로그램은 Qt와 modern OpenGL을 바탕으로 제작되었으며, 마이크로소프트사의 windows 뿐만 아니라 Mac OS, Linux 버전의 설치 파일 작성이 가능하다.

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A Non-consecutive Cloth Draping Simulation Algorithm using Conjugate Harmonic Functions (켤레조화함수를 이용한 비순차적 의류 주름 모사 알고리즘)

  • Kang Moon Koo
    • Journal of KIISE:Software and Applications
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    • v.32 no.3
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    • pp.181-191
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    • 2005
  • This article describes a simplified mathematical model and the relevant numerical algorithm to simulate the draped cloth on virtual human body. The proposed algorithm incorporates an elliptical, or non-consecutive, method to simulate the cloth wrinkles on moving bodies without resorting to the result of the past time-steps of drape simulation. A global-local analysis technique was employed to decompose the drape of cloths into the global deformation and the local wrinkles that will be superposed linearly The global deformation is determined directly by the rotation and the translation of body parts to generate a wrinkle-free yet globally deformed shape of cloth. The local wrinkles are calculated by solving simple elliptical equations based on the orthogonality between conjugate harmonic functions representing the wrinkle amplitude and the direction of wrinkles. The proposed method requires no interpolative time frames even for discontinuous body postures. Standing away from the incremental approach of time integration in conventional methods, the proposed method yields a remarkable reduction of CPU time and an enhanced stability. Also, the transient motion of cloth could be achieved by interpolating between the deformations corresponding to each static posture.