• Title/Summary/Keyword: 수업 이해도

Search Result 1,622, Processing Time 0.027 seconds

Application of the Concept of Reincarnation in the Visual Arts Education (시각디자인교육에서 Reincarnation적 발상에 관한 교재개발 연구)

  • Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.5
    • /
    • pp.220-228
    • /
    • 2010
  • Reincarnation, literally means "to be made flesh again". It is a mystical belief that the soul lives again in a new body after death. In this study, both material and spiritual elements are reincarnated in the form of the formative art in our life. This is similar to the notion of transmigration of the souls in Buddhism and Taoism. The concept "reincarnation"has a functional values as it provides a new tool in the education in the field. Especially in the digital design, the concept has become an essential contents as a text. The education employed the concept has a feature of edutainment which has been considered as an innovative method of education. The edutainment stimulates students' inner motivation and interests. This eventually leads them to use their own creativity in their study and achieve their goals. The education adopting the concept of reincarnation is more than the recycling of the used materials. It presupposes the understanding of the essence as well as the philosophical value of the materials. The creativity in the Visual Arts can be achieved with these educational foundations.

Structural Analyses on the Effects of Self-regulated Learning and Learning Motivation on Learner-instructor Interactions and Academic Performance in College Learning Environments with e-Learning Contents (대학 이러닝 콘텐츠 기반 학습환경에서 자기조절학습과 학습동기가 학습자-교수자 상호작용 및 학업성취에 미치는 영향의 구조적 관계분석)

  • Kang, Min-Seok;Lim, Keol
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.11
    • /
    • pp.1014-1023
    • /
    • 2013
  • Rapid developments of Information and Communication Technologies(ICT) have made people learn with online contents allowing learning at onilne universities. The environments of offering educational contents at online universities differ from those at offline-based ones, so that alternative variables need to be considered in order to enhance learning effectiveness in online settings. In this study, the effects of Self-Regulated Learning(SRL) and motivation on learner-instructor interactions and academic performance in an online university were addressed. As a result, SRL and motivation not only directly affected both interactions and achievements, but also indirectly affected achievements via interactions. Also, learner-instructor interactions were directly effective on learning achievements. The implications of the research included comprehensive understandings of the structural relationships of teaching- and learning-related variables on learning. Suggestions were made based on the results.

Microprocessor Education using Arduino for Technical High School (아두이노를 이용한 전문계 고교의 마이크로프로세서 교육)

  • Bae, SangYong;Hwang, Bum-Sik;Lim, Ho-Guen;Rhee, In-Baum;Shin, Seung-Jung;Ryu, Daehyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2012.10a
    • /
    • pp.941-944
    • /
    • 2012
  • Microprocessor is widely used in various industries. So it is very important to learn about it. But it is very difficult because students must know about both hardware and software of it. Student usually learn about it with a complete educational product in many technical high school. It make them to have no chance to mixed various electronic parts such as sensors, motors and so on. It cause them to low the creative product making ability. So we adjust new course with the arduino instead of the complete educational product to microprocessor education. It help student to high the electronic part mixing ability and the creative electronic product making ability.

  • PDF

Development and Application of App for Promotion of the Specialized Liberal Arts of the students in an Engineering College (공과대학 학생들의 전문교양 지식 함양을 위한 앱의 개발 및 적용)

  • Ku, Jin-Hui;Park, Duk-Kyu
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.2 no.2
    • /
    • pp.68-73
    • /
    • 2010
  • For engineers in the knowledge-based society of the 21st century, not only the specialty in their major field, but also the capabilities of creative thinking/reading/writing, of communication and of understanding society/business/economy, and the knowledge of specialized liberal arts, like ethics, are required. For the specialized liberal arts knowledge, it is important to have interest in a field, read the relevant literature, and summarize and express thoughts, but in reality, it is difficult to accomplish a higher level of learning outcome within the limited regular curriculum. In this study, an application for smart phones that purports to cultivate the specialized liberal arts knowledge of the students enrolled in the college of engineering was developed and applied to classes. Under this environment, a teacher can interact with teacher's students through the structured knowledge on a real-time basis in any place at any time, and the students can reorganize the knowledge by themselves. In this way, this paper proposed a way of improving the level of specialized liberal arts knowledge in daily life.

  • PDF

Case Study on Engineering Clinic Operation Based on Industry Needs (산업체 수요에 기반한 산업의료원 교과목 운영 사례)

  • Yu, Yun Seop
    • Journal of Practical Engineering Education
    • /
    • v.6 no.1
    • /
    • pp.51-55
    • /
    • 2014
  • A case study on engineering clinic operation based on industry needs is introduced. Engineering clinic is a course that students and professor solve bottleneck techniques provided from an industry. The industry presents the bottleneck techniques to the professor and the professor plans a course that the students learn how to solve them, and the students train field adaptability by solving them. From the course evaluation of the engineering clinic, the students give high scores to the awareness of the course objectives, the performance period, the smooth communication, the application and understanding of major, the problem solving skill, the cooperation ability, the opportunity of carrier choice, and the course recommendation. Two semesters give higher satisfaction to the students than one semester because two semesters are long enough to solve the bottleneck techniques provided from the industry. It gives good opportunity that the students get a job through completing the course.

An Action Research for the Practical Construction of the Constructivist Geography Education II (구성주의 지리교육의 실천적 구성을 위한 현장 연구 II)

  • 송언근
    • Journal of the Korean Geographical Society
    • /
    • v.36 no.1
    • /
    • pp.15-34
    • /
    • 2001
  • This is the second segment of an action research on the constructivist geography education.(1)Deeper and lasting construction of knowledge may be possible especially when some key or leading concepts are utilized, around which other related concepts may be further explored. (2) Graphic languages may be more pedagogically effective than any other language, when they are viewed as means of learning may be the teacher's questioning, cooperative discussion, and the teacher's guidance and assistance. The questioning by the teacher seems effective when it is appropriate to the different levels of learner's comprehension, and cooperative discussion among thern seems productive with the teacher's attentive guidance. And, (5) constructivism may best be understood when teachers try to embody it in their own classrooms. This may be part of the context in which action research is called for.

  • PDF

A Proposed Role for Semiotics Methodology in Education of Comics Studies Majors (전공자 대상의 만화교육에 있어서 기호학적 방법론의 역할제안)

  • Kwon, Kyung-Min
    • Cartoon and Animation Studies
    • /
    • s.32
    • /
    • pp.141-158
    • /
    • 2013
  • Comics are a genre that convey meaning through compositional arrangements of dialogue and images as well as through the flow of panels across a page. Communicating that meaning to readers through a combination of language and visual lexicons is the essential process of drawing comics, a process that in itself is significant. The semiotics of comics is a field of scholarship grounded in the broader discipline of semiotic theory in which all the components of comics, both visual and verbal, are the subject of study and research. By adopting a semiotic approach we are able to objectively analyze and understand the symbolic, social and ideological meanings embedded in the signs and sign processes expressed in comics. The fundamental pedagogical mission of teaching comics is to cultivate human nature through the study of theory as well as through the production and completion of original works that explore new modes of expression. To go further, interpreting those embedded meanings in the context of comics fosters effective and creative skills of expression that go beyond a mere fascination for the genre itself. In short, because the semiotic approach to understanding visual communication is the essence teaching comics, we can expect that the act of reading and creating comics plays a significant role in understanding visual communication.

Improvement of Elementary English Digital Textbook Design (초등학교 3학년 영어 디지털 교과서의 디자인 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
    • /
    • s.32
    • /
    • pp.383-409
    • /
    • 2013
  • This research comes from the premise that a student-oriented English digital textbook's design should be age appropriate. Our study is intended for third-year elementary students, since that age is the onset of English education within the Korean national curriculum. Our proposal focuses on this age's need for concrete information. Three popular textbooks' designs were analyzed using Cress's "Grammar Flame of Visual Design [Cress 2006]," and the results reflected in our modified book design. Via two case studies, a focus group interview, questionnaire, and observation analysis, we learned that the design of an age-appropriate digital English textbook changes the effectiveness of the education. An age-appropriate modified digital English textbook improves student satisfaction and interest. Our research proposes a systematic textbook design guide for age-specific preferences and characteristics.

Didactical Meaning of using History of mathematics in Teaching and Learning Mathematics (수학과 교수-학습에서 수학사 활용에 교육적 함의: 수월성 교육을 중심으로 한 미적분 지도의 예)

  • Han, Kyeong-Hye
    • Journal for History of Mathematics
    • /
    • v.19 no.4
    • /
    • pp.31-62
    • /
    • 2006
  • In this article, the theoretical basis of applying mathematical his tory in lessons is inquired in various educational aspects. It also covers the psychological genetic principle, mainly concerning the childish development and states that it has to be compatible with the historico-genetic principle, which is suggested mainly concerning the development of data. In addition, it evolves the arguments about the meaning of mathematical history in math lessons based on the mentioned aspects besides that in ordinary math lessons. Next, the link between the apply of mathematical history and education for gifted children is examined. Last, cases of mathematic history applied to mathematic education is suggested mainly concerning the understanding of differential concepts.

  • PDF

Cognitive process and cognitive load about the concept image of triangle altitude in visual image (시각적 이미지 안에서 삼각형 높이의 개념 이미지에 대한 인지적 처리과정과 인지적 부하)

  • Lee, Mi Jin;Lee, Kwangho
    • Education of Primary School Mathematics
    • /
    • v.20 no.4
    • /
    • pp.305-319
    • /
    • 2017
  • In the process of finding the triangle height, 26 students in the 6th grade were surveyed to understand the students' triangle height through the eye movement data and to investigate the cognitive load of the students. As a result, the correctness rate of the pre-test was significantly increased in the post-test, and the frequency and retention of gaze data were smaller in the post-test than in the AOI of each question. The Participants's subjective cognitive load indicated that it was more difficult to understand the concept of rotated triangles compared with upright triangles that were parallel to the ground. More frequent and more retentions in the eye-tracking data were detected in the right triangles and acute triangles by rotating configuration. Eye movement data show that eye tracking technology can provide an objective measure of students' cognitive load for feedback on instructional design.