• Title/Summary/Keyword: 수상인

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A Study on the Profits Return Ways for Promoting of the Marine and Water Sports in Korea (해양·수상 스포츠 진흥을 위한 경정 수익금 환원에 관한 연구)

  • Park, Young-Soo;Lee, Sang-Il
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.19 no.1
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    • pp.93-99
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    • 2013
  • It is expected to continue to increase the number of people who enjoy marine and water sports due to the increase of leisure time because of income increase, the five-day workweek, etc. However, in the safety awareness, the development of equipment is just in the early stage. Established system for fundraising is required for Korean marine and water sports to be developed first. Should the fund be spent on the safety and development of domestic equipment for marine and water sports, it would make for a safer and more enjoyable sports for the people. The profit return measures of motor boat race, among marine and water sports, are surveyed and analyzed to suggest the measures stated above. Japanese legal structure and the profit return measures on motor boat race, which are about 60 years ahead than Korean systems, were analyzed and led to suggest the establishment of professional institutions which promote motor boat, etc. and the legal improvement for funding.

A Study on Role in University Following the Expansion of Water Leisure Sports (수상레저스포츠 확대에 따른 대학교양체육의 역할)

  • Jung, Moon-Hyun
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.415-423
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    • 2014
  • The purpose of this study is preparing for the expansion of water leisure sports in accordance with the marina port building project, enforcement of Reservoir Development Special Act and the revision of Water Leisure Sports Safety Act by government. For the purpose, this study investigated the status of physical education class as a cultural study in universities, collected/analyzed the related literatures to analyze the role of physical education class and analyzed the curriculum of university physical education as a cultural study being taught at 17 national and public universities in nationwide 12 areas. The university physical education as a cultural study should be given as a preparation for future water leisure sports age so that it can achieve its inherent purpose of fostering sports demonstrating ability as a lifetime sports. By doing such, people will have better life while enjoying water leisure sports.

The Effect of Servicescape on Customer Satisfaction and Participation Behavior in Water Sports Facility (수상스포츠 시설의 서비스스케이프가 고객만족 및 참여행동에 미치는 영향)

  • Kim, Min-Sung;Shin, Jin-Ho
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.5
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    • pp.666-673
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    • 2022
  • This study attempted to provide basic data on the operation plan by investigating how the servicescape of domestic water sports facilities affects customer satisfaction and participation behavior. Therefore, participants in their 20s or older were selected as samples among those who experienced water sports facilities. The survey was conducted non-face-to-face from April 25 to July 15, 2022, and a total of 243 copies of data were used for the final analysis. For data processing, frequency analysis, exploratory factor analysis, item consistency, correlation analysis, simple and multiple regression analysis were performed using the SPSS (ver. 21.0) program. As a result of this study, first, it was found that the water sports facility servicescape affects the value in the order of convenience, empathy, and facility environment. Second, it was found that customer satisfaction at water sports facilities had an effect on participation behavior. Third, it was found that the water sports facility servicescape affects participation behavior in the order of facility environment, service, convenience, and empathy.

An Evaluation of Business Performance for Water Transportation Company Groups Using the Integrated Fuzzy AHP-PROMETHEE Method (통합 Fuzzy AHP-PROMETHEE법을 이용한 수상운송기업군의 경영성과 평가)

  • Jang, Woon-Jae
    • Journal of Navigation and Port Research
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    • v.44 no.4
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    • pp.319-325
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    • 2020
  • The Korean government has been pursuing many supporting programs to enhance the competition of water transportation companies in recent years. To implement the policies effectively, which needs its monitering and evaluates about their business performance. The purpose of this study was to evaluate the business performance of water transportation company groups and determine the outranking between the groups using the Integrated Fuzzy AHP-PROMETHEE.. To achieve this purpose, first, the companies were classified into seven alternative company groups and the criteria for their evaluation was extracted Second, the weights of the criteria, by maritime and port expert survey, were calculated using the Fuzzy AHP. This paper, finally, determined the total priority orders of their company groups as the link Fuzzy PROMETHEE II with weights of the criteria and the local priority orders between them using the Fuzzy PROMETHEE I. In the proposal for this model, thus was collected four criteria such as growth ability, beneficial ability, technical ability, and productive ability. Through the result of this evaluation, the other marine transportation services group was determined as the highest outranking but the inland passenger & cargo transportation services group was lowest. Thus, the developing plan of the productive ability for the other marine transportation services group should be reviewed to continue its good performance, and all off the criteria for the inland passenger & cargo transportation services group to raise the performance should be reviewed.

Effects of Climate and Human Aquatic Activity on Early Life-history Traits in Fish (기후변화와 수상레저활동 인구변화가 어류의 초기생활사에 미치는 영향)

  • Lee, Who-Seung
    • Korean Journal of Ecology and Environment
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    • v.46 no.3
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    • pp.395-408
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    • 2013
  • Environmental condition can induce changes in early life-history traits in order to maximise the ecological fitness. Here I investigated how temperature change and variation in human aquatic activity/behaviour affect early life-history consequences in fish using a dynamic-state-dependent model. In this study, I developed a general fish's life-history model including three life-history states depend-ing on foraging activity, such as body mass, mass of reproductive tissue (i.e., gonadal development) and accumulated stress (i.e., cellular or physiological damage). I assumed the level of foraging activity maximises reproductive success-ultimately, fitness. The model predicts that growth rate, development of reproductive tissues and damage accumulation are greater in higher temperature whereas higher human aquatic activity rapidly reduced the growth rate and development of reproductive tissue and increased damage accumulation. While higher foraging activity in higher temperature is less affected by human aquatic activity, the foraging activity in lower temperature rapidly declined with human aquatic activity. Moreover, lower survival rate in higher temperature or human aquatic activity was independent on mortality rate due to human aquatic activity or mortality rate when foraging activity, respectively. However, the survival rate in lower temperature or human aquatic activity was dependent on these mortality rates. My findings suggest that including of early life-history traits in relation to climate-change and human aquatic activity on the analysis may improve conservation plan and health assessment in aquatic ecosystem.

2007 축산물 브랜드 경진대회 수상업체

  • Korea Swine Association
    • The Korea Swine Journal
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    • v.29 no.10 s.338
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    • pp.148-149
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    • 2007
  • 농림부는 2007년 축산물 브랜드 경진대회를 실시하고 COEX 태평양홀에서 열린 '2007 축산물 브랜드 전시회' 개막식에서 우수 브랜드에 대한 시상식을 가졌다. 이날 농림부는 종합부문 8개 경영체와 부문별 4개 경영체에 대해 총 2천400만원을 시상하고, 산지 축산물생산유통지원사업 예산으로 무이자 자금 100억원을 지원했다. 경진대회에서 수상의 기쁨을 누린 돼지부문 4개 수상 경영체와 고품질, 위생 . 안전부문 경영채의 축산물 브랜드를 소개한다.

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2/4분기 디지털콘텐츠 대상

  • Korea Database Promotion Center
    • Digital Contents
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    • no.8 s.111
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    • pp.62-67
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    • 2002
  • 정보통신부가 주최하고 한국소프트웨어진흥원과 한국데이터베이스진흥센터가 공동으로 주관하는 디지털콘텐츠대상의 2/4분기 수상작에 대한 시상식이 7월2일 정보통신부 14층 중회의실에 열렸다. 수상작품으로는 디지털영상 부문에 매직큐브의 '오베이비', 온라인게임 부문에 넥슨의 '아스가르도', 무선콘텐츠 부문에 엠드림의 '중기갑보병K', 기타 디지털 콘텐츠 부문에 넷코디의 '실시간 개인체형인식합성을 이용한 웹새편 카달로그'가 각각 선정됐다. 이번에 선정된 4개 수상작들은 디지털영상, 온라인게임, 교육용콘텐츠, 무선콘텐츠, 기타 디지털콘텐츠 등 5개 부문에 걸쳐 1차 서류심사 및 2차 시연평가를 통해 선정됐다.

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