• Title/Summary/Keyword: 속도 영상화

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A Study of consumer's behavior and classifications by advertising techniques of mobile character (모바일 캐릭터의 광고기법에 따른 타켓별 유형분류와 소비자 반응 연구)

  • 강대인;주효정
    • Archives of design research
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    • v.17 no.2
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    • pp.393-402
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    • 2004
  • The mobile advertisement has varied on lifestyle of people, who live aninformation-oriented society with portable equipment such as web phone and PDA(Personal Digital Assistant). Also, the advertising has expended mobile techniques and its application field unpredictably. The intrinsic characteristic of misdistribution, reach, and convenience in mobile advertisement add up the capacity of a location, information and individualize. This market condition leads the basic audio focused formal mobile advertisement to the new mobile Internet environment with an additional able of data communication. Moreover, the type of SMS (Short Message Service), Graphic, Wep Push, and ridchmedia, which based on music, basic graphic, voice, and letters transfer by mobile terminal and the mobile character is present inevitably correlation with pixel art and animation in 2D(Two Dimensions) techniques. Thus, this research appoints the importance and its role of mobile advertisement that is core of the business marketing in new media era. To activate mobile market, the mobile companies classify the characteristic of consumers with developed commercial use of mobile character and research their behavior to meet optimal mobile character in business.

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Embedded SoC Design for H.264/AVC Decoder (H.264/AVC 디코더를 위한 Embedded SoC 설계)

  • Kim, Jin-Wook;Park, Tae-Geun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.9
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    • pp.71-78
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    • 2008
  • In this paper, we implement the H.264/AVC baseline decoder by hardware-software partitioning under the embedded Linux Kernel 2.4.26 and the FPGA-based target board with ARM926EJ-S core. We design several IPs for the time-demanding blocks, such as motion compensation, deblocking filter, and YUV-to-RGB and they are communicated with the host through the AMBA bus protocol. We also try to minimize the number of memory accesses between IPs and the reference software (JM 11.0) which is ported in the embedded Linux. The proposed IPs and the system have been designed and verified in several stages. The proposed system decodes the QCIF sample video at 2 frame per second when 24MHz of system clock is running and we expect the bitter performance if the proposed system is designed with ASIC.

Implementation of a Real-Time Spatio-Temporal Noise Reduction System (실시간 시공 노이즈 제거 시스템 구현)

  • Hong, Hye-Jeong;Kim, Hyun-Jin;Kang, Sung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.74-80
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    • 2008
  • Spatio-temporal filters are capable of reducing noise from moving pictures, which cannot be dealt with by spatial filters. However, the algorithm is too complicated to be realized as hardware. We implemented a real-time spatio-temporal noise reduction system, using at most three frames, based upon adaptive mean filter algorithm. Some factors which interfere with hardware implementation were modified. Noise estimated from the previous frame was used to filter the current frame so that filtering could be conducted in parallel with noise estimation. This speeds up the system thereby enabling real-time execution. The form of filtering windows was also modified to facilitate synchronization. The proposed structure was implemented on Virtex 4 XC4VLX60, occupying 66% of total slices with 80MHz of the maximum operation frequency.

OpenLDI Receiver Circuit for Flat-Panel Display Systems (평판 디스플레이 시스템을 위한 OpenLDI 수신기 회로)

  • Han, Pyung-Su;Choi, Woo-Young
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.2
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    • pp.34-43
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    • 2008
  • An OpenLDI receiver circuit for flat-panel display systems was designed and fabricated using $1.8-{\mu}m$ high-voltage CMOS technology. Designed circuit roughly consists of DLL circuit and parallelizers, which recovers clock and parallelize data bits, respectably. It has one clock input and four data inputs. Measurement results showed that it successfully recovers clock signal from input whose frequency is $10Mhz{\sim}65Mhz$, which corresponds data rate of $70Mbps{\sim}455Mbps$ per channel, or $280Mbps{\sim}1.82Gbps$ when all of the four data channels were utilized. A commercial LCD monitor was modified into a test-bench and used for video data transmission at clock frequency of 49Mhz. In the experiment, power consumption was 19mW for core block and 82.5mW for output buffer.

Hardware Implementation of RUNCODE Encoder for JBIG2 Symbol ID Encoding (JBIG2 심벌 ID 부호화를 위한 런코드 부호기의 하드웨어 구현)

  • Seo, Seok-Yong;Ko, Hyung-Hwa
    • Journal of Advanced Navigation Technology
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    • v.15 no.2
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    • pp.298-306
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    • 2011
  • In this paper, the RUNCODE encoder hardware IP was designed and implemented for symbol ID code length encoding, which is one of major modules of JBIG2 encoder for FAX. ImpulseC Codeveloper and Xilinx ISE/EDK program are used for the hardware generation and synthesis of VHDL code. The synthesized hardware was downloaded to Virtex-4 FX60 FPGA on ML410 development board. The synthesized hardware utilizes 13% of total slice of FPGA. Using Active-HDL tool, the hardware was verified showing normal operation. Compared with the software operating using Microblaze cpu on ML410 board, the synthesized hardware was better in operation time. The improvement ratio of operation time between the synthesized hardware and software showed about 40 times faster than software only operation. The synthesized H/W and S/W module cooperated to succeed in compressing the CCITT standard document.

A Modified Diamond Zonal Search Algorithm for Motion Estimation (움직임추정을 위한 수정된 다이아몬드 지역탐색 알고리즘)

  • Kwak, Sung-Keun
    • Journal of the Korea Computer Industry Society
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    • v.10 no.5
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    • pp.227-234
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    • 2009
  • The Paper introduces a new technique for block matching motion estimation. since the temporal correlation of a animation sequence between the motion vector of current block and the motion vector of previous block. In this paper, we propose the scene change detection algorithm for block matching using the temporal correlation of the animation sequence and the center-biased property of motion vectors. The proposed algorithm determines the location of a better starting point for the search of an exact motion vector using the point of the smallest SAD(sum of absolute difference) value by the predicted motion vector from the same block of the previous frame and the predictor candidate point on each search region. Simulation results show that the PSNR values are improved as high as 9~32% in terms of average number of search point per motion vector estimation and improved about 0.06~0.21dB on an average except the FS(full search) algorithm.

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Acceleration of Terrain Rendering Using Bounding Box Subdivision (바운딩 박스 세분화를 통한 지형 렌더링의 가속화)

  • Lee, Eun-Seok;Lee, Jin-Hee;Jo, In-Woo;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.71-80
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    • 2011
  • Recent terrain rendering applications such as 3D games and virtual reality, use GPU-based ray-casting method for rendering high-quality scenes in realtime. As the size of terrain dataset grows bigger, the rendering speed will be decreased by the increase of the number of texture samplings. To accelerate the conventional ray-casting, we propose an efficient ray casting method with subdivided bounding boxes which are based-on GPU quadtree traversal. The subdivision of the terrain's bounding box can reduce the empty spaces effectively. By performing the ray-casting with this compact bounding box, we can efficiently reduce computation with empty space skipping. Unlike the recent quadtree-based empty space skipping techniques which perform the tree traversal at each ray, our method traverses the tree only once per frame. Therefore, we can save much computational time.

A Study on the Flow Control around a Circular Cylinder by Control rods (제어봉을 부착한 원형실린더 주위 유동제어에 관한 연구)

  • Gim, Ok-Sok;Lee, Gyoung-Woo;Cho, Dae-Hwan
    • Proceedings of KOSOMES biannual meeting
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    • 2007.05a
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    • pp.169-174
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    • 2007
  • The purpose in having a control rod an a buoy system is to control the motion of it. The system may be composed entirely af a single circular cylinder finder and a lang mooring anchor cable. A control rod has one function to perform in meeting its purpose, and that is to develop a control force in consequence of its orientation and movement relative to the water. The forces and moments generated as a result of the effects of mutual interference, then determine the stability characteristics of the body. In this paper, the study of control-rod-attached buoy's 2-dimensional section was accomplished. model tests and numerical simulations had been carried out with different diameters of control rods. and varying the Reynolds number $Re=5,000{\sim}25,000$ based an the cylinder diameter(D=50mm) to. predict the performance af the body and the 2 frame particle tracking method had been used to obtain the velocity distribution in the flaw field 50mm circular cylinder had been used during the whale experiments and measured results had been compared with each other.

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Affordance Elements According to the Usability of the Interface of Immersive Virtual Reality Clinical Skill Content (몰입형 가상현실 의료 술기 콘텐츠의 인터페이스 사용성에 따른 어포던스 하위 평가 요소에 관한 연구)

  • Hwang, Hyo-Hyon;Choi, Yoo-Mi
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.307-318
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    • 2022
  • Virtual reality is actively used in the medical field as a learning effectiveness that induces immersion, but research on the factors that induce learning immersion is insufficient. Therefore, this study extracted the usability and cognitive affordance evaluation elements of the interface through literature research and selected four types of virtual reality medical contents to conduct a Useability-Test for experts. Based on this, an interface design method according to virtual reality medical technology content was proposed. In summary, it can be seen that the information-providing interface affects immersion due to visibility, distance from the experience's gaze, color harmony, uniform visualization, feedback, reaction speed, and expected changes resulting from manipulation, and does not impair immersion. This study has limitations in generalization using limited content, so it is expected that continuous research will discuss the development of standardized guides in interface design and the precision of interface design research from a user perspective.

기호학적 분석을 통한 영상애니메이션 연구

  • Lee Jong-Han
    • Broadcasting and Media Magazine
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    • v.10 no.1
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    • pp.85-98
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    • 2005
  • About the phenomenon of being imaged of everything, the scholars of the humanities who had studied on the simple reason structure in a text have been in a big agony how accept it. Especially, semiologists have studied about this for a long time and the points at issues of Saussure, Peirce as well as Umbeto Eco are more outstanding. Being based upon his philosophic interesting from medieval esthetics to modern semiotics, Eco was very concerned about the field of general esthetics and poputar arts like television and cartoons. He connected the mutual open-relations between 'signifier' and 'signified' debated in Semiotics with the open and vague modern arts and regarding it as a deviation from the custom, intensively studied the film-media. Saussure is a representative figure of semiotics and explained Sign and the character of semiotics as the division into two parts such as signifier/ signified, form/ substance, langue/ parole, synchrony/ diachrony. The triadic semiotics (the theory that Sign is composed of the triadic structure like sign, referent and interpretant) of Peirce put the new item- 'interpretant' in sign and referent to connect them and open the possibility to introduce time in to the Sign. In this paper, I try to analyze a cartoon film in the semiotic structure with the systemic, reasonable and logical approach and analysis as as possible. While the images shown through a film were depended on the romantic and impressional judge in the past, due to semiotics, it' s quite possible to correlate the procedure of symbolization to social coherence so that we analyze the incredible power of images to suck audiences with the systemetic Sign. I accept all ot film-images including a cartoon film as not the simple esthetic arts but a social custom and system, want to serve as a aid to properly understand world and humanbeings and prevent the film-image from being mystic. A cartoon and a cartoon film which were begun with the link of a text and an illustration give shape to all of images such as materials, places and even thoughts with a cartoon icon existed in only a cartoon. A cartoon and a cartoon film simply and exquistely conceptualize the complex and vague attribute of an organic creature and extend them infinetly beyond language. However, it can be exploited as a mysticism to temptate the general public and a faking material. In addition to that, it can distort our world-knowledge engaging a political power and the massive power of mass media. In this paper, being based on semiotics to approach a cartoon film in a scientific and organic system, I conclude that a non-linguistic cartoon expression is entangled with the manifold signs and implies the supplementary meanings just like a regular linguistic expression. It remarks that the iconic images of a cartoon film are composed of the social codes and can be analyzed on grounds of a linguistic system.