• Title/Summary/Keyword: 소프트웨어 출시

Search Result 121, Processing Time 0.025 seconds

Yield Driven VLSI Layout Migration Software (반도체 레이아웃의 자동이식과 수율 향상을 위한 자동화 시스템의 관한 연구)

  • 김용배;신만철;김준영;이윤식
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.04a
    • /
    • pp.37-39
    • /
    • 2001
  • 반도체 설계는 급속한 기능 추가와 기가 헬쯔에 육박하는 고속 동작에 부응하는 제품의 설계와 빠른 출시를 위하여 다방면의 연구를 거듭하고 있다. 하지만, 인터넷과 정보 가전의 모바일 기기에서 요구하는 폭발적인 기능의 추가와 가전기기의 최소화를 위하여서는 그 요구를 감당하지 못하고 있다. 이를 위한 방안으로 설계 재활용과 System-On-Chip의 설계가 수년 전부터 대두되었으나 아직 큰 실효를 거두지 못하고 있다. SoC설계는 다기능을 한 칩에 구성하는 방법을 시도하고 있고, 설계 재활용은 기존의 설계(IP)를 다른 것과 혼합하여 필요한 기능을 제공하는 방법이 시도되고 있다. 이 두가지의 VLSI 설계 방식 흐름을 가능하도록 하기 위한 연구로써, 레이아웃 이식에 관한 연구를 진행하였다. IP 재활용을 위하여서는 다양한 공정변화에 신속히 대응하고, 기존의 설계 설계규칙으로 설계된 면을 현재의 공정인 0.25um, 0.18um 테크놀러지에 맞도록 변환하는 VLSI 소프트웨어 시스템을 필요로 한다. 레이아웃 설계도면을 분석하여 소자 및 배선을 인식하는 알고리즘을 연구와 개발하고, 도면을 첨단 테크놀러지의 설계 규칙에 부응하도록 타이밍, 소비 전력, 수율을 고려한 최적의 소자 및 배선의 크기를 조절하는 방법을 고안하며, 칩 면적을 최적화할 수 있는 컴팩션 알고리즘을 개발하여 레이아웃 설계 도면을 이식할 수 있는 자동화 소프트웨어 시스템을 연구하였다. 더불어, 현재 반도체 소프트웨어 시스템의 최대 문제점에 해당하는 처리 속도와 도면의 처리 능력을 비교, 검토하여 본 연구가 속도면에서 평균 27배 효율면에서 3배 이상의 상대우위를 점하였다.전송과 복원이 이루어질 것이다.하지 않은 경우 단어 인식률이 43.21%인 반면 표제어간 음운변화 현상을 반영한 1-Best 사전의 경우 48.99%, Multi 사전의 경우 50.19%로 인식률이 5~6%정도 향상되었음을 볼 수 있었고, 수작업에 의한 표준발음사전의 단어 인식률 45.90% 보다도 약 3~4% 좋은 성능을 보였다.으로서 hemicellulose구조가 polyuronic acid의 형태인 것으로 사료된다. 추출획분의 구성단당은 여러 곡물연구의 보고와 유사하게 glucose, arabinose, xylose 함량이 대체로 높게 나타났다. 점미가 수가용성분에서 goucose대비 용출함량이 고르게 나타나는 경향을 보였고 흑미는 알칼리가용분에서 glucose가 상당량(0.68%) 포함되고 있음을 보여주었고 arabinose(0.68%), xylose(0.05%)도 다른 종류에 비해서 다량 함유한 것으로 나타났다. 흑미는 총식이섬유 함량이 높고 pectic substances, hemicellulose, uronic acid 함량이 높아서 콜레스테롤 저하 등의 효과가 기대되며 고섬유식품으로서 조리 특성 연구가 필요한 것으로 사료된다.리하였다. 얻어진 소견(所見)은 다음과 같았다. 1. 모년령(母年齡), 임신회수(姙娠回數), 임신기간(姙娠其間), 출산시체중등(出産時體重等)의 제요인(諸要因)은 주산기사망(周産基死亡)에 대(對)하여 통계적(統計的)으로 유의(有意)한 영향을 미치고 있어 $25{\sim}29$세(歲)의 연령군에서, 2번째 임신과 2번째의 출산에서 그리고 만삭의 임신 기간에, 출산시체중(出産時體重) $

A Study of Use of Auto Rigging Tool To Increase Effectiveness of 3D Animation Production (3D애니메이션제작의 효율성 향상을 위한 오토 리깅 툴의 활용에 대한 연구)

  • Baek, Jong-Yeol
    • Cartoon and Animation Studies
    • /
    • s.49
    • /
    • pp.247-265
    • /
    • 2017
  • With the increasingly diverse, sophisticated and complex character animations that can be represented in 3D animations, the importance of rigging, which can most directly affect animating quality, is becoming more and more important. In addition, rapidity is another crucial aspect of 3D animation production. So, the importance of technical director's role which is accurate and rapid handling of rigging pipeline building and immediate application and, corrections of errors during the longest and manpower consuming animation production is more becoming key. Baek Ji Won and Kim Jae-woong (2014) said, "The technical director is adding new importance to the new job, which is created by 3D animation, in conjunction with the limited production period, manpower, budget and production process." Most major overseas studios are developing in-house software to handle rigging and animation processes. Software development code is used to freely develop and modify production pipelines in accordance with the direction of the work. They are making efforts to build an optimal environment for animators. However, too many efforts and ineffective efforts have been made to develop, adapt, and stabilize the rigging process for small producers, creators, and students who do not have the capacity to develop their own in-house software or hire a technical director. This study suggests the most suitable auto-rigging tool among the many auto-rigging tools released in the market, and suggests the most accurate and quick auto-rigging process setting method for those who have insufficient knowledge about 3D character rigging. The efficiency of use of auto-rigging tool was examined.

Study on Basic Elements for Smart Content through the Market Status-quo (스마트콘텐츠 현황분석을 통한 기본요소 추출)

  • Kim, Gyoung Sun;Park, Joo Young;Kim, Yi Yeon
    • Korea Science and Art Forum
    • /
    • v.21
    • /
    • pp.31-43
    • /
    • 2015
  • Information and Communications Technology (ICT) is one of the technologies which represent the core value of the creative economy. It has served as a vehicle connecting the existing industry and corporate infrastructure, developing existing products and services and creating new products and services. In addition to the ICT, new devices including big data, mobile gadgets and wearable products are gaining a great attention sending an expectation for a new market-pioneering. Further, Internet of Things (IoT) is helping solidify the ICT-based social development connecting human-to-human, human-to-things and things-to-things. This means that the manufacturing-based hardware development needs to be achieved simultaneously with software development through convergence. The essential element the convergence between hardware and software is OS, for which world's leading companies such as Google and Apple have launched an intense development recognizing the importance of software. Against this backdrop, the status-quo of the software market has been examined for the study of the present report (Korea Evaluation Institute of Industrial Technology: Professional Design Technology Development Project). As a result, the software platform-based Google's android and Apple's iOS are dominant in the global market and late comers are trying to enter the market through various pathways by releasing web-based OS and similar OS to provide a new paradigm to the market. The present study is aimed at finding the way to utilize a smart content by which anyone can be a developer based on OS responding to such as social change, newly defining a smart content to be universally utilized and analyzing the market to deal with a rapid market change. The study method, scope and details are as follows: Literature investigation, Analysis on the app market according to a smart classification system, Trend analysis on the current content market, Identification of five common trends through comparison among the universal definition of smart content, the status-quo of application represented in the app market and content market situation. In conclusion, the smart content market is independent but is expected to develop in the form of a single organic body being connected each other. Therefore, the further classification system and development focus should be made in a way to see the area from multiple perspectives including a social point of view in terms of the existing technology, culture, business and consumers.

Implementation of Multiplatform Game Application for Decorating The Lab (다중 플랫폼용 실습실 꾸미기 게임 앱 구현)

  • Rho, Wonbin;Won, Moonsook;Lee, Jihye;Ko, Eunbyul;Lee, Jongwoo
    • Journal of Digital Contents Society
    • /
    • v.15 no.2
    • /
    • pp.197-207
    • /
    • 2014
  • Many people are now enjoying mobile games using various smartphone platforms. However, we have to develop games separately for each smart device platforms so far. Cocos2d-x, a game development framework is released to solve this problem. As a multiplatform version of the existing Cocos2d, Cocos2d-x can make one source code run on various platforms. It is an open software that is able to be used by everyone, and when using it, mobile games can be developed easily based on C++ and OpenGL. In this paper, we implemented a PC laboratory decorating game application, named ILove501, using Cocos2d-x. The 501 is a room number of our PC lab. ILove501 includes an educational feature of solving quizzes in order to highlight positive effects of game. For implementation of a multiplatform game, ILove501 was developed in Windows and iOS environment at the same time, and we verified the results of the execution by porting on a variety of devices such as Android, iPhone, iPad and Galaxy Tab.

A Study on The Dangers and Their Countermeasures of Autonomous Vehicle (자율주행자동차 위험 및 대응방안에 대한 고찰)

  • Jung, Im Y.
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.6
    • /
    • pp.90-98
    • /
    • 2020
  • Modern vehicles are evolving from manual to automatic driving. As the ratio of electrical equipment and software increases inside the vehicle, vehicles that support autonomous driving are becoming another open computer system that can communicate with the outside. The safety of the vehicle means the safety of both the passenger and the non-passenger. It is not clear whether the safety problem of ultimate autonomous vehicles can be solved by the current solution of computer systems related to fault tolerance and security. Autonomous vehicles should not be dangerous to people after they are released to the market, so it is necessary to proactively diagnose all the risks that can be predicted with current technology. This paper examines the current developments of autonomous vehicles and analyzes their dangers that threaten driving safety, as well as their countermeasures.

Suggestions for Color Palette Interface - focusing on Adobe's illustration - (컬러팔레트인터페이스에 관한 제안 -어도비사의 일러스트레이션을 중심으로-)

  • Choi, Young-Ok
    • Archives of design research
    • /
    • v.20 no.3 s.71
    • /
    • pp.15-28
    • /
    • 2007
  • It is safe to say that color is among the most important elements in design. Thus, most designers give much thought about color while finishing their works. However, it is not easy to use the color interface of computer graphics programs, which makes it difficult for designers to apply the color theory and color scheme theory they've learned at school into the real design works. In fact, the same color systems as those of Adobe's first version of Photoshop or other illustration programs are still being used. Despite the advancement of digital equipment and development of printing technology, color palettes haven't changed accordingly, making it difficult to find a proper color coordination. Based on surveys and color scheme theories and taking designers' convenience into consideration, I will suggest in this paper a new color interface with which the color system and color scheme theories can be easily applied. However, its use in reality is not dealth with in this paper since it requires more practical discussions and studies.

  • PDF

Implementation of 3D Virtual Space Documents using Image Information in Real Time (실시간으로 영상 정보을 이용한 3D 가상공간 문서의 디스플레이 구현)

  • Cheong, Ha-Young;Kim, Tae-Woo;Choi, Chong-Hwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.11 no.1
    • /
    • pp.40-44
    • /
    • 2018
  • As the information society developed rapidly now, office software based on IoT has released along with office appliances that we encountered in everyday life, providing more convenient services. Now a days, in addition to writing documents for recording, it has importance to create documents for effective document presentation and information transmission. In this paper, we have been presented and designed in 3D virtual space from 2D for effective information transmission in real time. The suggested program, which implements part of the design, enables the voice and visual information to be effectively communicated while conveniently exploring or showing documents in a virtual 3D space. It provides a method of automatically placing documents in 3D virtual space, designing virtual camera movements that effectively explore them, and suggesting how to connect voice information to each document in real time.

Optimization of H.264 Encoder based on Hardware Implementation in Embedded System (임베디드시스템 환경에서 하드웨어 기반 H.264 Encoder 최적화)

  • Cho, Jung-Hyun;Lee, Myung-Soo;Jeong, Han-Soo;Kim, Chang-Suk;Cho, Dae-Jea
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.11 no.8
    • /
    • pp.3076-3082
    • /
    • 2010
  • The techniques and the products which use various video compression codec are come out from army or civil field. In existing high-end PC environment, process of the video compression codec does not become a problem, but in embedded system environments which limited system resources, because the system load due to the high-resolution images compressed by high-density, issues of performance and utilization are highlighted. This paper proposes the DirectShow Filter interfaces which are a hardware method in order to solve the problem existing software algorithms for image compression performance and peripheral interfaces.

User Experience and Flow on Smart-Phone -Focused on Galaxy S8 (스마트 폰의 사용자 경험과 플로우 -갤럭시 S8을 중심으로)

  • Lee, Young-Ju;Kang, Jae-Shin
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.1
    • /
    • pp.199-204
    • /
    • 2018
  • Smart phones that have lost their existing physical home buttons are being released at the same time, and the flow of users is also changing. The flow is highly subjective and can vary depending on the individual's tendencies. Therefore, this study investigated the change of the flow of smart phone users by Q methodology which is a method of subjectivity research. As a result, the proficiency level of how to turn on the power to start the screen showed a tendency to decrease the flow, and the playability, which is a result of curiosity about the new thing, The results were very positive in the continuity of navigation due to the use of software buttons instead of buttons. Therefore, it can be seen that the change in the hardware smartphone has a positive effect on the flow.

The Study on the Design and Optimization of Storage for the Recording of High Speed Astronomical Data (초고속 관측 데이터 수신 및 저장을 위한 기록 시스템 설계 및 성능 최적화 연구)

  • Song, Min-Gyu;Kang, Yong-Woo;Kim, Hyo-Ryoung
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.12 no.1
    • /
    • pp.75-84
    • /
    • 2017
  • It becomes more and more more important for the storage that supports high speed recording and stable access from network environment. As one field of basic science which produces massive astronomical data, VLBI(: Very Long Baseline Interferometer) is now demanding more data writing performance and which is directly related to astronomical observation with high resolution and sensitivity. But most of existing storage are cloud model based for the high throughput of general IT, finance, and administrative service, and therefore it not the best choice for recording of big stream data. Therefore, in this study, we design storage system optimized for high performance of I/O and concurrency. To solve this problem, we implement packet read and writing module through the use of libpcap and pf_ring API on the multi core CPU environment, and build a scalable storage based on software RAID(: Redundant Array of Inexpensive Disks) for the efficient process of incoming data from external network.