• Title/Summary/Keyword: 소프트웨어 교육 프로그램

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Development of The Embedded Software Learning program Using LEGO Mindstorms (레고 마인드스톰을 활용한 임베디드 SW 학습프로그램 개발)

  • Kim, Myung-Jung;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.157-160
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    • 2014
  • 본 논문에서는 최근 주목받고 있는 임베디드 시스템 개발을 위한 소프트웨어 교육의 필요성을 살펴보고 이를 위해 레고 마인드스톰 EV3 교구를 활용한 학습프로그램을 개발하여 제안하고자 한다.

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Design of Drone-based Experiential SW Education Model for Improving Coding Education Achievement (코딩 교육 성취도 향상을 위한 드론 기반 체감형 SW 교육 모델 설계)

  • Lee, Hyunseo;Kim, Hyunji;Lee, Juhyeon;Baek, YoonJi;Kim, Joongwan;Ha, Ok-Kyoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.537-538
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    • 2021
  • 코딩 교육에 대한 중요성이 높아짐에 따라 국가 주도적 교육이 강화되고 있다. 컴퓨터 프로그래밍이 낯선 교육생을 위해 교육 커리큘럼에 블록 코딩을 도입하고 있으나 낮은 흥미도로 인해 여전히 교육 성취도가 낮게 나타난다. 본 논문에서는 컴퓨터 프로그래밍에 대한 관심을 유발하고 학습을 보조하는 드론 기반의 체감형 교육 프로그램모델을 제시한다. 제시하는 교육 모델은 사용자가 코딩한 블록 코드를 파이썬 코드로 변환하여 보여주고, 블록 코드로 첨부된 드론의 동작을 제어하도록 코딩할 수 있다. 사용자의 심화학습을 위해 추가적으로 제공하는 웨어러블 장갑 컨트롤러를 통해 드론과 연관하여 동작 제어가 가능하게 하여 흥미 유발과 더불어 학습 효과 향상을 기대할 수 있다.

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Revital Plan about the Use of ICT on Education through the Service of Evaluation on Games for Study (학습용 게임평가 서비스를 통한 ICT 활용 교육 활성화 방안)

  • Hong, In-Gul
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.505-512
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    • 2004
  • 세계는 산업화 사회에서 순식간에 초고속 정보통신사회로 급격하게 변해가고 있으며 이러한 시대적, 환경적 변화는 교육분야에도 일대의 전기를 맞이하게 되었으며 변화를 요구하게 되었다. 그 결과 지식 정보화 사회에 적합한 소양과 적응력을 기르기 위한 대안으로 정보통신기술(ICT)을 활용한 교육이 등장하였으며 이를 위한 다양한 하드웨어와 소프트웨어가 개발되어 적용되고 있다. 그러나 지금까지 진행된 측면이 인프라 구축이라는 여건 조성에 초점이 맞추어 졌으며, 개발 보급된 소프트웨어도 교수적 측면의 단순 제시용 프로그램이 다수였으며, 보급된 소프트웨어에 대한 학습자와 교사의 평가나 체계적인 관리 체계가 미흡한 것이 문제점이라 할 수 있겠다. 그래서 본 연구는 학습자 중심의 적극적인 학습 참여를 이끌 수 있는 학습용 게임에 대한 교사들과 학생들의 환기를 주의시키고, 이들 학습용 게임형태의 소프트웨어에 대한 체계적인 관리와 평가를 겸한 서비스에 대한 제안을 함으로써 현재 교육현장에서 진행중인 ICT 활용 교육을 활성화하는 방안을 제시하고자 한다.

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A Project-Based Embedded Software Design Course (실습에 기반한 임베디드 소프트웨어 설계 교육)

  • Moon, Jung-Ho;Park, Lae-Jeong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.5
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    • pp.581-587
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    • 2011
  • This paper presents a senior-level embedded software design course using a customized training kit. Embedded software design courses commonly entail a lot of practice hours and a semester-long project and thus requires a hardware platform on which the embedded software runs. A training kit has been designed such that both hardware system and operating system are not too complicated or heavy for undergraduate students to fully understand and to develop embedded software on their own. The course using the customized training kit gives the students hands-on experience of embedded software design and programming ranging from device drivers to user interface, thereby enabling them to have in-depth understanding of embedded software and to improve their programming skills more easily and faster than when using commercial training kits.

Development and Application of Instruction Program using 3D Sketching Software for 'Planning for Residential Space' Unit of NCS-based on Interior Design Subject (NCS 실내디자인 과목의 '주거공간 계획하기' 단원에서 3차원 스케치 소프트웨어를 활용한 수업 프로그램 개발 및 적용 효과)

  • Ji, Ae-Hee;Yoo, Hyun-Seok
    • 대한공업교육학회지
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    • v.44 no.2
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    • pp.1-27
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    • 2019
  • In recent years, space planning ability using 3D sketch software is required in the working field of interior design. However, vocational high school do not respond appropriately to changes in the industry, because the class of vocational high school consists of hands-on practical classes and 2D CAD based classes. There is a shortage of 3D sketch software-based instruction programs that can improve students' spatial planning skills. Therefore, this study is to develop instruction program using 3D sketch software for 'Planning for Residential Space' unit of NCS-based on interior design subject and to find out the effect on students' academic achievement by applying to vocational high school class. The 3d sketch software based instructional program developed in this study was developed through four stages of preparation, development, implementation and evaluation according to the PDIE model process. The experimental design model used nonequivalent group posttest-only design in this study. Experiments were conducted on vocational high school students in construction and 9 hours of interior design subjects were applied. After the experiments, students were tested for academic achievement in the cognitive, affective, and psychomotor areas. As a result, the instruction program using the 3d sketch program developed in this study was found to be more effective in improving students' academic achievement than existing manual instruction program in both cognitive, affective, and psychomotor areas.

A Study on the Development and Validation of Information and Environment Convergence Education Program with MonteCarlo Simulation (몬테카를로 시뮬레이션을 적용한 정보·환경 융합 교육 프로그램 개발 및 타당성 검증 연구)

  • Moon, Woojong;Ko, Seunghwan;Boo, Yongho;Park, Yejin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.26 no.2
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    • pp.121-128
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    • 2022
  • In the 2022 revised curriculum general study released by the Ministry of Education in September 2021, environmental issues are emerging as a socially important topic, with climate and environmental education appearing at the forefront along with software education. In this study, by applying Python Monte Carlo simulation, a program for high school students was developed that combines environmental education and software education emphasized in the 2022 revised curriculum. The developed program verified the validity of the program with Lawshe's Content Validity Ratio for science, environment, and information subject education experts, and the verification results showed that the program meets the development purpose, environment, and information subject achievement standards.

A Study on the Design of Immersed Augmented Reality Education Models (몰입형 증강현실 교육 모델 설계에 관한 연구)

  • Tae, Hyo-Sik
    • Journal of Internet of Things and Convergence
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    • v.7 no.4
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    • pp.23-28
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    • 2021
  • Through the 4th industrial revolution, it is rapidly developing in various fields such as artificial intelligence, AR/VR, and big data, and software is at the center. In the field of education as well, the importance of integrated education to support the development of technology is being emphasized, and in order to compete in software technology, securing human resources for software development should be prioritize in domestic. However, unlike the hardware-centric society of the past, the role of software technology human resources is very important, and the reality is that they are discharging human resources that are far from the human resources image that companies need. In this paper, present an immersed education model for training AR software professionals, and based on this, propose an evaluation index that can grasp the quality of the program of the immersed AR education model. Through the AR education model, it is expected that the weaknesses and strengths of the model can be identified, and it can contribute to setting the direction for improvement of the education program.

The Effect of Software Education Teaching Efficacy(SE-TE) of In-service Teachers on Backward Design based TPACK-P Teachers' Training Program (백워드 설계 기반 TPACK-P 교육 프로그램이 교사의 SW교육 교수효능감(SE-TE)에 미치는 영향)

  • Yi, Soyul;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.113-121
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    • 2019
  • The purpose of this study is to develop TPACK-P teachers' training program based on backward design included understanding of backward design principles in order to enhance teachers' professionalism of software education and informatics education. This teachers' training program was conducted for non-informatics teachers in 32 hours. As a results, teachers showed that post-test result of SE-TEBI was higher than pre-test and the t-test results showed that the total value of SE-TE was t=-3.541(p< .01), subscale PSETE was t=-3.559( p< .01) and SEOE was t=-2.258(p< .05). Therefore, we demonstrate that it helps improve the teaching professionalism of teachers. However, as a result of the test, teachers' PSETE tend to be lower in SEOE, which is interpreted as a lack of confidence in the lessons. Therefore, in further study, it is necessary to develop a teacher education program that can promote the confidence of teachers.

The Development of 3D Printing Primary Education Program Using CAD SW (CAD SW를 이용한 3D 프린팅 초등 교육 프로그램 개발)

  • Koo, Dukhoi
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.557-564
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    • 2018
  • As promotion of the 3D printer supply policy, need for 3D printer education is emphasized. But it is few that study of 3D printing educational program teachers can utilize at school. Especially study of CAD SW is very urgent because most of the CAD SW for 3D modeling is difficult and expensive. So in this study, we examine the CAD SW for educational purposes and propose educational programs that can be used at primary school. The instructional model is called "MDIAP" which consists of five stages : Motivation, Demonstration, Imitation, Application, Presentation. Instructional process is consisted of performing tasks and projects. We expect to enhance the function of 3D modeling and creative thinking which is essential to the Fourth Industrial Revolution society.

A Study on Education Software for Controling of Multi-Joint Robot (다관절 로봇 제어를 위한 교육용 소프트웨어 연구)

  • Kim, Jae-Soo;Son, Hyun-Seung;Kim, Woo-Yeol;Kim, Young-Chul
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.469-476
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    • 2008
  • To enhance the educational effect of Multi-Joint Robot have to easily develop motion through the control software. The traditional way of development technique for multi-joint robot is educated with very complicated implementation, but our motion creation tool can be possible to do the creative activity for controling robot movements with ease. This paper mentions to develop the motion creation tool for easily and quickly programming the motion control of multi-joint robot on the educational program. With this tool we easily and exactly provide the education of robot program. In this paper, our suggested tool could not only evade the traditional way of a complicated control program using programming languages but also control easier the robot than the GUI(Graphic User Interface) programming centered on the user's convenience. Additionally, the robot motion's implementation is possible applied with microprocessor experimental equipment educationally to practical use.

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