• Title/Summary/Keyword: 소프트웨어 교육 실태

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International Comparative Study of the Use of ICT by Middle School Teachers (중학교 과학 교사의 ICT 활용 실태 국제 비교)

  • Lee, Jaebong
    • Journal of The Korean Association For Science Education
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    • v.35 no.5
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    • pp.885-893
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    • 2015
  • In this study, we compared the use of information and communications technology (ICT) by middle school teachers in Korea and other countries utilizing the teacher survey data of the IEA International Computer and Information Literacy Study (ICILS) 2013. The ICILS target population consisted of all students in the eighth grade. We compared Korea with Australia, the Czech Republic, Norway, and Poland, which are nations showing the highest achievements in computer and information literacy. We selected nine questions from the teacher questionnaire and divided them into the categories of computer use, use of ICT for teaching and learning, and the ICT support environment in school. In comparison to their counterparts in other countries, Korean middle school science teachers used computers frequently and also had high ICT self-efficacy. They were confident in their ability to use computers for general tasks, but not in their ability to use computers for teaching and learning. The Korean teachers also had a high percentage of utilization of presentation and graphics software. Also, the proportion of activities concerning the information provided and teacher-led tasks was high, but the proportion of activities for student collaboration or peer interaction was low. In Korea, middle school science teachers had more negative than positive views of using ICT in teaching and learning. The teachers thought that computer-related resource support and digital learning materials were insufficient and that the computer model was outdated in schools. Therefore, we propose to build an ICT infrastructure and to develop and disseminate ICT teaching and learning methods for student activities.

Analysis of Elementary Pre-service Teachers' Experiences and Understanding of Software Education (초등 예비교사의 소프트웨어 교육 관련 경험과 이해도 분석)

  • Jo, Miheon
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.81-89
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    • 2018
  • Because the success of SW education depends on teachers' competences and understanding, many universities of education are carrying out SW education for pre-service teachers. The purpose of this research is to analyze the current status of pre-service teachers' programming learning experiences and understanding of curriculum and educational effects related to SW education. The participants were 294 junior and senior students enrolled in a university of education. In relation to 'programming learning experiences', many responded positively in terms of interest, usefulness and willingness to learn. However, many were not satisfied with their programming experiences, felt difficulty in programming, and evaluated their programming abilities as low. For the 'understanding of SW education curriculum', many recognized the necessity of SW education and understood that the allocated time was insufficient. Both positive and negative opinions were reported concerning the fact that SW education is conducted in practical arts. In comparison, many did not understand well about the concept and characteristics of SW education and the details of the curriculum. In relation to the 'understanding of SW education effects', many understood positively about all the effects presented in the questionnaire including problem solving abilities and creativity. In addition, significant differences were found among pre-service teachers' major categories regarding the programming learning experiences and the understanding of SW education curriculum and effects. Based on the results of the research, suggestions were made for the improvement of the pre-service teachers' SW education program.

Fairy tale experience system using VR (가상현실 기술을 활용한 동화 체험 시스템)

  • Yoo, Sangwook;Kim, Suhyeon;Kim, Jonghyun;Hwang, Chanho;Choi, Hyosub
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.482-485
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    • 2020
  • 최근 물리적 언택트(Untact)와 사회적 온택트(Ontact)를 이끄는 기술에 대한 관심이 커지면서 가상현실(VR:Virtual Reality) 기술을 활용한 교육이 주목받고 있다. 이와 더불어 교육 환경이 경험과 체험 위주의 맞춤형 교육으로 급격히 변화함에 따라 사용자 요구를 만족시킬 콘텐츠는 부족한 실태이다. 따라서, 본 논문에서는 효과적인 독서교육을 위해 종이책과 전자책을 비교 설명하며 가상현실 기술을 활용한 동화 체험 시스템을 제안하였다. 사용자 얼굴 3D 텍스처 모델링과 멀티플레이어를 통해 비대면 실감형 콘텐츠와 공공데이터를 활용하여 동화선택 기능을 구현하였다. 이처럼 교육적인 관점에서 스스로 선택한 동화를 함께 체험하고 인지한다는 점에서 효과적이다.

Study on Expression Pattern of Jobs in Game from Perspective of Prospective Jobs in Future (미래 유망 직업 관점에서 게임에 나타난 직업의 표현 양상 연구)

  • Kwang Hee Cho;Jung Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.181-186
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    • 2023
  • In this study, it argues that adolescents lack awareness of the Fourth Industrial Revolution and lack of job expression in games, and suggests promising future vocational education through games. Various previous studies reviewed job education, limitations, and educational effects of online games, and studied job expression in the game from the perspective of future promising jobs, and 45 out of 200 jobs appeared in mobile simulation games. It was found that 'content creators', 'drone experts', and 'software developers' were expressed as promising jobs in the future. Although it has a limitation of investigating only the main character's job, it is meaningful that it pointed out that the current game does not sufficiently cover the functional aspects of vocational education for future promising jobs and suggested the need to reflect future promising jobs.

The Contents of Color Education According to Children's Cognitive Development - Focused on The Softwares of Color Education - (아동 인지 발달에 따른 색채 교육 내용 실태 - 색채 교육용 소프트웨어를 중심으로 -)

  • Kim, Kyung-A;Kim, Jung-Keun
    • Korean Institute of Interior Design Journal
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    • v.20 no.4
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    • pp.136-144
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    • 2011
  • The purpose of this research is to analyze the manifestation of children's color education in the software in order to evaluate conditions of color education as well as improvement of its direction. The procedure and method of the research is begun from evaluating the characteristic of children's developmental stage, content analysis of the nation's organization of color education and analysis and evaluation of education program through the investigation on 8 different softwares in reward for the tournament. The results are as followings; First, the research shows that the elementary school stage of color education is inadequate in comparison to children's cognitive developmental stage. Second, most of the color theory was composed of characteristic of a color, stimulation of emotion and effects of psychology. Considering of children's cognitive development, it is necessary to make up for the basic of color theory and the system of color. Third, Softwares of color education program for 1 st. and 2nd grade in elementary school was so rare that it should be properly developed and made for systematic contents. Fourth, color education for the 5th and 6th grade children remained in understanding basic characteristics of the color which is below the par and brings the necessity for more professional and structural contents.

A Study on HTML Text Editor Development for Elementary School Students (초등학생을 위한 HTML 텍스트 에디터 개발 연구)

  • Lee, Eun-Young;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.257-262
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    • 2006
  • PISA의 연구 결과에 따르면 컴퓨터 활용 빈도나 ICT 활용 환경 등의 양적 활용 실태는 세계적인 수준이나 프로그램이나 소프트웨어 활동 등의 컴퓨터 질적 활용 정도는 제고될 필요성이 있는 것으로 나타났다. 이는 초등 컴퓨터 교육에도 시사하는 바가 크다. 하지만 인적 물적 여건 등으로 인해 프로그래밍 교육을 초등학교 현장에 바로 적용하기에는 무리가 있다. 따라서 본 논문에서는 언어의 복잡성이 낮고 프로그래밍 단계와 과정이 간단한 HTML을 현장에 효과적으로 적용하기 위한 텍스트 에디터를 개발하고 개선점을 찾아보았다. 텍스트 에디터는 우선 태그를 직접 칠 필요가 없으며 학생들이 쉽게 학습할 수 있도록 도움말을 제시해 주었고 간단한 이미지 뷰어 기능을 통해 쉽게 이미지를 넣을 수 있도록 하였다. 개발된 텍스트 에디터의 효과를 설문지로 조사한 결과 쉽게 HTML 문서를 작성할 수 있어 학습에 도움이 된다는 점과 도움말을 제시한 부분은 긍정적으로 평가된 반면 보다 UI를 좀더 개선해야 한다는 결과가 나왔다.

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Survey and Analysis on Computer Using Ability of Early Childhood for Developing Educational Software (교육용 소프트웨어 개발을 위한 영유아 컴퓨터 활용 능력에 대한 실태조사 분석)

  • Choung, Hye-Myoung;Song, Joo-Seung
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.10
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    • pp.209-220
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    • 2010
  • In this study, a survey was carried out to investigate status of children's computer use and their ability by gender and age. The objects of the survey were kids at a day care center in Gimpo where students of the early childhood education department of K university had practical training for a month. 378 questionnaire were collected excepting those with insincere or inconsistent responses, and among them, According to the results of this study, girls use computers more often than boys for educational purposes such as learning how to read and write Korean language and numbers and foreign languages, and also learning music and arts. On the other hand, boys use computers more often than girls for entertainment like cartoon movies and games. In terms of computer using ability such as understanding instructions, manipulation of functions, drawing pictures, chatting and e-mail, internet shopping, homepage making, girls have higher ability than boys while boys are significantly superior to girls in the ability to play computer games. The analytical results show that application programs of the childhood education is desirable for boys to use for the sake of arousing the interest and for the game and for girls to use at the part of music and arts. According to ages, for 1-2 years children, they needs the AP with a delicate person having the computer knowledge, for 3-4 years children, they need AP with some little help, for 6-7 years, they need the AP to do themselves according to sex and age.

Development of non-face-to-face Remote Learning Program - focusing on University Software Practice (비대면 원격수업 프로그램 개발 - 대학 소프트웨어 실습 중심으로)

  • Kim, Sang-Geun
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.59-66
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    • 2021
  • Globally, the prolonged pandemic of COVID-19 (COVID-19) has had a great impact on all industries. In particular, in the field of education, online classes (non-face-to-face) had some negative perceptions of online classes, such as lack of preparation for learning and student dissatisfaction with the class. According to the current situation survey in 2020, non-face-to-face classes accounted for about 56% of the class, and streaming real-time classes and video content-based classes accounted for most of the class. This study empirically analyzes the problems to be solved by online classes through the 2020-2021 survey (software application practical class university students), and explains the detailed program and development plan (implementation result). This study intends to contribute to the development of online learning development of each educational institution after the end of the corona crisis.

Analysis and Study for Generalizing Courseware for Education -Focused on Awarded High Quality Works of the 10th Kyungpook Province Educational S/W Contest- (교육목적 코스웨어의 분석 및 고찰 -제10회 경상북도 교육용S/W공모전 입상우수작 중심으로-)

  • Kim, Na-Na;Kho, Dae-Ghon;Koo, Duk-Hoi
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.397-405
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    • 2004
  • 선진 각국에서는 지식기반 정보사회로의 급속한 이행과 사이버 공간의 확장에 따라 사이버 교육에 대한 법적 제도적 근거를 마련함은 물론 이의 적극적인 활용을 모색하고 있다. 우리나라에서는 교육혁신과 인적자원개발을 위한 2단계 교육정보화종합발전 방안을 마련 및 교육과정의 개편, 실행에 옳기고 있다. 새로운 이론인 구성주의에 근거 마련된 제7차 교육과정에서는 교수 학습시 ICT의 활용을 적극 권장하는 바, 훈련 받은 교사에 의한 아동의 교수 학습 효과가 현저하여 교사의 ICT활용 관련 기회의 요청이 요구되고 있다 본 연구에서는 전국규모의 교육용소프트웨어 공모전에 참여하는 경북지역 교사들의 ICT 활용 능력과 학교급별, 지역별, 저작도구별, 분과, 분야별, 저작인수별 실태를 파악하기 위하여 당해연도 경북도 대회 2등급 이상 상위 입상작 48편에 대한 분석 및 고찰을 실시한 결과, 교원의 ICT활용 능력 신장, 지역간 정보격차 해소, 교수 학습 방법 개선 지원을 강화할 필요가 있는 등 다수의 유의미한 결과를 얻었다.

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Elementary Teachers' Perception on Policies related to ICT for Future Education (미래교육을 대비한 정보관련 정책들에 대한 초등교사의 인식)

  • Lim, Sanghoon;Jo, Miheon
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.121-130
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    • 2016
  • A variety of educational policies have been implemented to educate outstanding individuals who will lead the future and to adopt supporting systems. For the successful implementation of educational policies, it is crucial to identify the perception of teachers as main agents of education. This study conducted a survey with elementary teachers in Chungcheongbuk-do. The purpose of this study was to investigate teachers' perception on the major policies related to ICT(i.e., STEAM, Smart Education, Software Education, e-textbook, and EdudataSystem). This study also compared the distribution of teachers' perception on the policies. The results of the study indicated that teachers had relatively positive perception on the importance and the necessity of the policies. On the other hand, it was found that the levels of teachers' training experiences and readiness for teaching related to ICT were relatively low. In addition, the patterns of teachers' perception on STEAM, Smart Education and Software Education were similar. Based on the results, the study suggested that appropriate support and educational strategies for effective implementation of policies should be established.