• Title/Summary/Keyword: 소품

Search Result 145, Processing Time 0.023 seconds

A Study on Characters and Space Expression in Coen Brothers' Films (코엔 형제 작품에 나타난 캐릭터와 공간 표현 방법 연구)

  • Yun, Soo-In
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.7
    • /
    • pp.635-651
    • /
    • 2022
  • This study focuses on the characters and spacial expressions from the film , one of the representative works of the Coen brothers. The esoteric narrative of the film could be analyzed by understanding the symbolic expressions present throughout the film. The unrealistic characters, spaces, and props that appear along with the main character contain a symbolic meaning and adhere to the artist's worldview. These expressions contribute to creating a unique world for the Coen brothers and significantly impacted later films. Coen brothers' other films and , similarly display the unrecognizable world that coexists with the real world and the powerful presence that dominates it within the world. This study examines the use of symbolic characters and spacial expressions shown in the representative works of the Coen brothers.

The Study on the Characteristics of Cultural Storytelling in the Graphic of Avartars (아바타의 그래픽 표현에 나타난 문화적 스토리텔링의 특징에 관한 연구)

  • 장호현
    • Archives of design research
    • /
    • v.17 no.2
    • /
    • pp.157-170
    • /
    • 2004
  • As a virtual identity on the virtual space, Avata is expressed in the various graphic forms such as 2D and 3D. Avata is not just combination of characters, but it also reveals the cultural Avitus of the times or the society, which often represents the discrimination according to the generation or social stratum or the unconscious choice of popular culture The modern days are absolutely influenced by the popular culture. And, it is also the case in the virtual space as well as the real world, influencing the fashion trend, cultural taste, and even the behavioral pattern of individuals. Hereupon, through an analysis of cases of using Avata character graphic, we are going to look into the technical ways of expressing Avata and the overall pop culture trend and individual life pattern and taste which are shown in the choice of outfit, necessaries, and background. And, we will also find out the kitsch characteristics in the consumption of Avata. And, we also expect that the image of Avata would be developing into a positive identity demonstrating one's existence on the virtual space, not simply a meaningless choice and combination of image in expressing and consuming Avata.

  • PDF

Humanoid Robot Performance System for Performing in Public Places (공공장소에서 공연을 위한 휴머노이드 로봇 공연 시스템)

  • Hwang, Heesoo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.3
    • /
    • pp.190-196
    • /
    • 2016
  • This paper proposes a humanoid robot performance system for performing in public places, such as an event, exhibition, or street performance. The system of modular structures can be moved easily, and can be played by a module or a combination of modules. The system developed with open source-based software and hardware is easy to adapt and improve. The robot performance control program for controlling robots, displays, audios, videos, and performance instruments was developed using the open source language, Processing. The performance instruments were developed using the open source hardware, Arduino. The contents of the robot performance were composed of scene-specific image, background audio, computer graphics, and videos. For their control and synchronization, the performance control program communicates with the humanoid robots and the performance instruments. In addition, performance accessories required to represent the performance concepts are produced by 3D modeling and printing. In a public place, the robot performance is performed with the theme of celebrating a Halloween day.

Continuity and Transformation of the Cartoon Strip for the Musical Performance (만화 소재 뮤지컬에 있어서 만화특성의 지속성과 변형에 대한 시론적 연구)

  • Yim, Hak-Soon
    • Cartoon and Animation Studies
    • /
    • s.12
    • /
    • pp.27-43
    • /
    • 2007
  • The article concerns the continuity and transformation of the cartoon strip for the musical performance. Recently, the cartoon strip has been considered as a resource for creating the musical performance. However, There are a few articles on the relationship of the cartoon strip and the musical performance. In this respect, the article seeks to examine the characteristics of the cartoon strip and the musical performance in terms of planning system, storytelling structure, character formation and marketing strategies. The case on the musical entitled 'The Great Catsby', which is rooted in the cartoon strip entitled 'The Great Catsby', is examined. As a result, on the one hand, the characteristics of the cartoon strip has continuously affected the process of creating the musical performance in terms of storytelling, character formation, stage management and the marketing activities. On the other hand, the musical performance considers the music and sound, the moving image and stage management, performance of the actors as an essential part in comparison with the cartoon strip. In addition, the musical performance simplifies and recontructs the cartoon strip according to the principles of the musical performance.

  • PDF

Analysis of Chinese Game Cosplay Photography - Focused on 'Qiwei Zoe' - (중국 게임 코스프레(cosplay) 사진 연구 - '칠미조(七味zoe)'를 중심으로-)

  • Jin, Tao;Lee, Sang Eun;Yang, Jong Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.11
    • /
    • pp.470-478
    • /
    • 2017
  • Costume play is an act of imitating the appearance or behavior of characters in digital games, cartoons or animations. In recent years, cosplay culture has become popular in China as the digital game is made into a movie. The number of cosers has also increased. Especially, Qiwei Zoe has been very popular among cosers because her cosplay photography reflects the understanding of the cosplay culture. A number of cosers admit that her work shows a commercial and artistic potential of cosplay photography. This paper analyzed how she maintains the contents of the original but creatively reimplementing them. She shoots the fantastic image of the character like it really exists in reality so that she can avoid excessive editing work. She emphasizes the character's action that symbolizes its personality and utilizes a variety of outdoor shooting locations similar to the original scenes. We also discussed how cosplay photographers can create cosplay photography by maintaining its artistic features.

Study about Set Design for Scene of Animation : Case of Short Animation (애니메이선의 장면연출을 위한 공간디자인 : 단편애니메이션 의 제작사례를 중심으로)

  • Choi, Seung-Won
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.8
    • /
    • pp.152-162
    • /
    • 2007
  • Subject of this Study is focused on set design for short animation, GHOST, made and presented by animation studio, BEYOND PROSCENIUM. Sets in animation have several functions. First, sets are a playground that character can play to lead a story. Second, sets explain background, which is time and space. Third, sets can visualize metaphorical meaning or symbolic system in animation. To obtain final design that is sufficient to those functions, this study analyzes the case that metaphorical and symbolic meaning from scenario is how to apply into set design also, mentions the method that designer multiply considers character, property and composition from the camera and movement from those elements. Set designers for animation should have ability that simultaneously considers so many elements and they need design skills to create it.

Proposal for Gem Cutting Design for Wedding Jewelry (웨딩주얼리를 위한 보석커팅 디자인 제안)

  • Kim, Kyung-Jin;Kang, Kyoung-Hee
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.1026-1030
    • /
    • 2009
  • Western wedding ceremony is generalized and it has been focused on bride's wedding dress and jewelry design as coming in western culture in Korea. Especially, metal design has developed a lot as enlarging the scale of jewelry market but study of gem cutting design is insufficient really. To meet demands of consumers of the 21th century we try fancy not standardizing style gems by using new faceting technique to maximize brilliance as wedding jewelry. In this thesis, we use popular and moderate priced synthetic cubic zirconia(CZ) which is able to alternate expensive diamond and natural gems to make easy approach of consumer as main gem material of wedding jewelry. And we develop various gem cutting design that is used synthetic cubic zirconia(CZ). We will contribute to development of new wedding jewelry design proposing various gems cutting style fitted for gem setting technique of wedding jewelry.

  • PDF

Design and Implementation of The Blended General Talent Recording System (혼합형 종합재능기록시스템 설계 및 구현)

  • An, Byeong-Sang;Ma, Dai-Sung
    • Journal of The Korean Association of Information Education
    • /
    • v.14 no.4
    • /
    • pp.637-649
    • /
    • 2010
  • Now the school is in mass production to keep pace with the changing times to identify individual students to develop the talents of various attempts have been investigated. However, a student in the field to identify individual talents to help develop the system is not being utilized. In this study, students identify and develop individual talents to help the mixed recording system designed and implemented a comprehensive talent and the effects were examined. Teacher and parent observations, tests, prize-winning history analysis, analysis methods such as after-school activities for students' individual talent was recognized. Students through the multiple intelligence test was to identify their talent. This system is developed and applied the results, teachers have found the individual child's talents. The students' parents, who helped identify the individual talent. In addition, various educational activities utilizing multiple intelligence which has been developed.

  • PDF

A Case Study of Simulation for the Design of Crankshaft Line in an Automotive Engine Shop (자동차 엔진공장의 크랭크샤프트 라인설계를 위한 시뮬레이션 사례연구)

  • Moon, Dug-Hee;Xu, Te;Shin, Woo-Young
    • Journal of the Korea Society for Simulation
    • /
    • v.17 no.2
    • /
    • pp.1-12
    • /
    • 2008
  • The major components of an engine are the cylinder block, cylinder head, crankshaft, connecting rod, and camshaft, which are more popularly known as the 5 C's. Thus, the engine shop usually consists of six sub-lines, including five machining lines and one assembly line. The flow line is the typical concept of the layout when the engineer designs the engine shop. This paper introduces a simulation study regarding the new crankshaft machining line in a Korean automotive factory. The major factors for designing the machining line are considered, and their effects on the system performance are evaluated with a three-dimensional(3D) simulation model that is developed with $QUEST^{(R)}$. The initial layout is analyzed using the simulation model, and we suggest some ideas for improvement.

  • PDF

The Consideration and Historical Research of Joseon Ladies' Attire in the 15th Century by Analyzing Excavated Costumes and Presents for Lady Han, Gongsin-buin (공신부인(恭愼夫人) 한씨(韓氏)에게 전달된 물품 및 출토복식 분석을 통한 15세기 조선 사대부 가 여성복식 고찰과 착장고증)

  • Choi, Jeong
    • Journal of the Korean Society of Costume
    • /
    • v.66 no.7
    • /
    • pp.171-191
    • /
    • 2016
  • Lady Han, Gongshin-buin(恭愼夫人韓氏: 1410~1483) was Gongnyeo of Ming emperor and sister of Han Hwak(韓確:1400~1456). The aim of this study is to analyze the characteristic of costume presents for Lady Han, and to investigate a part of Joseon women's attire in the 15th century. Most of the presents for Lady Han were native products of Joseon to help alleviate her homsickness, but surviving relics are very rare. The costume-related presents included daily accessories and fabrics such as natural ornaments, embroidered pouch, needle case, wig, wooden comb, portable knife with multi-blades, various colored plain silk [綿紬] and ramie. Also, preceding research analysis of costume relic were combined with study of presents for Lady Han's. The most salient costume of Joseon women in the 15th century was the symmetric collared jacket. In addition, ornamented jeogori, pouch with pine nut stitch, chima, jangot, jangsam, black veil[羅兀] made with ra or jeung, glass beads, paintings of Ming and Joseon can be references. Illustrations show 6 representative type of Joseon women's full attires in the 15th century are as follows. First, is a combination of 'symmetric collared jacket with peacock rank badge, jeoksam, chima, underwear' and 'hoa-a, janga-a, embroidered pouch, needle case, knife with multi-blades: presents for Lady Han'. Second, formal wear focusing on symmetric collared Jacket of cloud pattern. Third, formal wear focusing on multicolor ornamented jeogori. Fourth, town wear with jangot and neoul. Fifth, formal wear with jangsam. Sixth, daily wear focusing on banbi with symmetric squre collar. Accessories and underwear shown in another illustration were same as the first illustration. Results of this study can be used as content for making historically accutate costumes as well as costume education.