• Title/Summary/Keyword: 소재 정보

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Investigation of Antimicrobial Activity of Rutaceae Fruit Ethanol Extracts Against Microorganisms-induced Skin Inflammation

  • Kim, Mee-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.237-245
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    • 2021
  • This study investigated the Antimicrobial activity of Rutaceae fruit ethanol extracts against microorganisms-induced skin inflammation in cosmetic materials. Rutaceae fruits were separated in two parts of whole fruit (pulp, pulp fegment membrane, peel) and peel, and extracted with 70% ehtanol. The results demonstrated that Rutaceae fruit ethanol extracts showed antimicrobial activity in 5 strains except Staphylococcus aureus. In particular, the antimicrobial activity against Staphylococcus epidermidis was the best in fresh lemons whole fruit. The antimicrobial activity against Escherichia coli was shown only in fresh lemon peel and fresh trifoliate peel. Additionally, antimicrobial activity against Propionibacterium acnes was shown only in the dried lemon peel. In the results of antimicrobial activity against Pityrosporum ovale, in the case of fresh fruits, citron whole fruits showed the highest effect, followed by lemon whole fruits and mandarin orange peel. And in the case of dried fruits, orange peel showed the highest effect, followed by trifoliate peel, mandarin orange peel and lemon peel. Therefore, it is considered that lemon, which shows antimicrobial activity against all skin inflammation-causing microorganisms, can be used as a natural material for improving skin inflammation in cosmetics.

Anti-inflammatory Effect of Broccoli Leaf Hexane Fraction in LPS-stimulated RAW264.7 Cells

  • Kim, Mee-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.1
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    • pp.175-181
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    • 2022
  • In this study, we tested the anti-inflammatory effects of broccoli leaf hexane fraction to confirm the applicability as a functional material in food and cosmetics. This sample was extracted using 70% ethanol from Broccoli leaf and then fractionated with hexane. The production of pro-inflammatory cytokines (TNF-α, IL-4, IL-6, IL-1β), protein expression of iNOS and COX-2, phosphorylation of MAPKs (ERK, JNK, p38) and NF-κB with broccoli leaf hexane fraction were assayed on LPS-stimulated RAW264.7 cells. The broccoli leaf hexane fraction inhibited the secretion of pro-inflammatory cytokines and protein expression of iNOS and COX-2. Also, the broccoli leaf hexane fraction reduced the phosphorylation of MAPKs and NF-κB. Therefore, it is considered that th broccoli leaf hexane fraction has the potential to be used as a natural anti-inflammatory material in food and cosmetics. In the future, it is considered necessary to study the anti-inflammatory mechanism and identification of major bioactive substances.

A Research on the Successful Introduction Strategy for SW Education in K-12 focusing on the Perceptions of K-12 Students and Teachers on SW Education (초·중등학교에서 성공적인 SW교육 정착을 위한 방안 모색 - 초중등 학생 및 교사의 SW교육에 대한 인식을 중점으로 -)

  • Suh, Soonshik
    • Journal of Creative Information Culture
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    • v.5 no.2
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    • pp.135-143
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    • 2019
  • In this study, the perceptions on SW education of K-12 students and teachers were surveyed and analyzed. At the primary school level, there was no significant difference in SW attitude based on school location. However, at the secondary level, students from metropolitan areas showed significantly higher SW attitude scores. In the case of gender, male students showed higher SW attitude scores both in primary and secondary schools. With regard to attitude differences based on prior experience of SW education, students with prior experience showed higher attitude scores in SW education in both primary and secondary schools. The awareness survey among teachers showed that both primary and secondary school teachers showed positive responses to SW education. For the successful induction of the SW education at K-12, four factors (participants, curriculum, teaching-learning method, and support from inside and outside of school) were highlighted.

Effect of Unplanned Haptic Experience on Product Evaluation (계획되지 않은 햅틱 경험이 상품의 가치 평가에 미치는 영향)

  • Park, Yong Bae;Park, JuHwa;Cho, KwangSu
    • Design Convergence Study
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    • v.14 no.5
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    • pp.47-56
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    • 2015
  • People often use haptic experience as a basis for their preference decisions and value judgments, assuming that haptic experience with a product results from the properties of the products. However, research has suggested that unplanned haptic experience, which does not arise from the properties of the product itself, can also influence people's preference and value evaluation (Ackerman, Nocera, & Bargh, 2010). In this study, in order to verify (1) if such unplanned or accidental haptic experience changes user's cognitive tendency and (2) if accidental haptic experience leads to misattribution of the cause of haptic experience, two hypotheses were suggested and empirically investigated. Participants of the experiment were exposed to certain products on a display of a tablet PC and asked to decide on the maximum price they were willing to pay for each product. The products displayed on the screen were made up of either soft material or hard material. Results of the experiment revealed that accidental haptic experience had an effect on participants' value evaluation of products via altering their cognitive inclinations. Possible applicability of accidental haptic experiences that occur in various situations were discussed.

Effect of Software Education Based on Physical Computing on Elementary School Student' Computational Thinking (피지컬 컴퓨팅 기반 소프트웨어 교육이 초등학생의 컴퓨팅 사고력에 미치는 영향)

  • Kim, SungJoon;Hur, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.131-139
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    • 2021
  • In the newly revised curriculum, it is aimed to raise student who has creativity and convergence ability with computational thinking. Based on the analysis of revised curriculum including software education in elementary school, this study proposed educational program that can be applied in actual school field, considering various factors. This educational program using Bitbrick was conducted by 50 students in fifth grade that consist of 23 students in Seoul and 27 students in Gyeonggido during five weeks in 17 periods. The purpose of this study is to verify the effect of application of software education program in terms of computational thinking ability and problem solving ability. The effect was verified after comparing the result of pre-test and post-test through T-test. So, this study obtained improvement of computational thinking and problem solving ability.

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A Study on Comparing the Computer Science Education Hours between Public and Private Elementary Schools (공립초등학교와 사립초등학교의 정보교육 시수 비교 연구)

  • Choi, Moonseok;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.107-112
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    • 2021
  • This study tried to analyze the hours for computer science education in private elementary schools located in Seoul, in order to find out how many lesson hours are required. According to online discussion participation in the 2022 revised curriculum survey results, it was found that students and parents wanted computer science education to be strengthened. Information education in public elementary schools consists of a separate unit in the practical subject based on the 2015 revised curriculum and is to be implemented for more than 17 hours. As a result of surveying the average hours of computer science education based on school reminder of 28 private elementary schools in Seoul, it was found that about 152 hours of information education were being operated for 6 years. This is about 9 times the gap in education hours compared to public elementary schools. Artificial intelligence is emerging as important, so the lesson hours of information education must be secured to strengthen students' future competency in morden society. Therefore, informatics curriculum should be independent as a subject and secure the number of hours in the elementary school level.

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A Study of Visualizing Relational Information - 'Mitologia' (관계형 정보의 시각화에 대한 연구 - '미톨로지아')

  • Jang, Seok-Hyun;Hwang, Hyo-Won;Lee, Kyung-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.377-382
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    • 2006
  • 본 연구의 주제는 정보의 관계를 사용자 중심으로 시각화하는 것이다. 생활속에서 제공되는 대부분의 정보들은 보이지 않는 연결성을 가지고 있다. 이런 정보들의 공통적인 특성 및 관계의 연구를 통해 정보의 중요도를 측정할 수 있고, 각 정보의 개체 간의 연결성이 형성되어 인접정보의 접근이 용이해진다. 특히 인간관계는 사회 연결망의 주된 관심사이며, 사회의 각 개체 간 관계를 분석하여 도식화하는 여러 방법론이 제시되어 있다. 이번 연구를 위하여 제한된 사회라고 볼 수 있는 그리스 신화를 소재로 선정하여 등장인물들 간의 관계를 파악하는데 사회연결망 이론을 적용하였다. 하지만 시각화 측면에서 볼 때 현재 제공되는 사회 연결망 분석 도구는 사용자를 고려한 디자인 부분이 배제되어 단순히 정보를 일방적으로 보여준다는 한계를 지니고 있다. 미톨로지아에서는 분석된 자료를 바탕으로 사용자가 정보를 파악하는데 좀더 효과적이고 용이한 시각적인 구성을 가질 수 있도록 시도했다. 사회 연결망 분석법으로 그리스 신화의 인물들이 가진 신분, 출현 빈도, 감정관계 등을 수치화하여 인물의 연결성을 분석하였다. 또한 정보와 사용자 간의 상호작용 기능을 제공함으로써 사용자의 이해도를 높였다. 기본 인터페이스는 인물노드에 쉽게 접근할 수 있도록 4 가지 분류에 의한 인덱스의 형태를 가지며, 인물 간의 세밀한 관계는 선택에 의한 줌-인(zoom in) 기능을 통해 볼 수 있다. 이는 기존의 필터링 기능과는 차별적인 요소로서 직접 관련된 정보 이외의 정보들은 시각적으로 제한되어 사용자가 인물 관계를 빠르고 직관적으로 파악할 수 있다. 미톨로지아는 개괄적인 관계를 보여주는 레이아웃과 부분적이며 상세한 정보를 파악하기에 적합한 인터랙션 방법을 제시한다.

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신발소재 재단용 채산 소프트웨어 개발

  • 류영근;김행렬
    • Proceedings of the Korea Association of Information Systems Conference
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    • 1996.11a
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    • pp.145-155
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    • 1996
  • This paper is to describe the development of nesting software for the materials cutting plan of footwear manufacturing processes. In shoes cutting process, almost of the materials cutting plan is dependent upon worker's experience. Thus, the pattern nesting by worker's experience for materials cutting is different from the real cutting results and also different from the error size of yield in degree of worker's skill. Recently, a few of domestic shoes' makers make use of oversee's nesting software. But the nesting software unfits for the domestic actual circumstances, and is complex to use, and is expensive, and is not to be interfaced with the auto cutting machine. Therefore, we have developed the economic nesting systems that are easier for novice to use and fit for the domestic circumstances, which can syncronize with the development of the auto cutting machine. The system comprises interrelated modules for materials information, nesting simulation, utility. The architecture of system, the functions of each module, and the information processing procedures of each function are discussed.

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Investigation of Environmental characteristics on fibrous biodegradable polymer for slope revegetation (식생기반재로 이용되는 섬유상 생분해소재의 환경성 고찰)

  • Kim, Duk-Sik;Kim, Dong-Sik
    • Journal of the Society of Disaster Information
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    • v.3 no.2
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    • pp.23-35
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    • 2007
  • Recently, for places with poor vegetating environment, such as slopes made of weathered soil or rocks, erosion tranquilizers, coverings and composite fertilizers have been mixed with seeds and sprinkled onto soil. Also, these plant revegetations have been mixed with nets and used to strengthen cohesion. However, this technique often obstructed plant growth and caused pollution because of not decomposing nets. This study has tested influence on plant revegetation B for slope of weathered soil and rocks and decomposition of naturally decomposing polyester filament yarn. In result, it was showed that plant revegetation B does not harm environment in case of applying it to soil slope and enhance protection capacity of slopes as time goes by. Also, naturally decomposing polyester filament yam was analyzed its physical properties with the passage of time and was known that naturally decomposing polyester filament yarn transformed into a structure easy to decompose by hardening. Thus it is considered that the revegetation method used this study was very effective method for plant establishment and stability of slope.

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A Study on Experiment of Connected Initiative Program between High School and University : Focus on Information Technology Media Studies (고교와 대학 연계 프로그램 경험 연구 : 정보통신미디어계열 학과를 중심으로)

  • Heo, Sumi;Park, Gooman
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.211-214
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    • 2014
  • 본 논문에서는 정보통신미디어계열 학과로서 서울 소재 고등학교 2 학년 학생들을 대상으로 고교-대학 연계 프로그램을 진행한 경험을 분석하였다. 1 차와 2 차로 나누어 진행하였고, 1 차에서는 이론특강과 실습을 통해 최신이론을 학습하고, 기초적인 실습을 하였으며, 2 차에서는 심화실습을 통해 학생들의 문제해결능력과 발전가능성을 가늠해보았다. 1 차에서 학생들은 이론과 실습을 흥미로워 하였으나 난이도에 대한 체감이 달랐고, 2 차에서는 협업하여 결과물을 도출하였고 전체적인 만족도가 높게 나타났다. 결과적으로 직접 하는 실습을 선호하였고, 진로와 전공 탐색에 도움이 되었다고 평가하였으며, 관련 분야로의 학습 의욕이 있음을 나타냈다. 본 경험을 통해 학생들이 이러한 연계프로그램에서 만족하는 것과 원하는 것이 무엇인지를 분석하여 지속적이고 체계적인 고교-대학 연계 프로그램 개발에 도움이 되고자 하는데 의의가 있다.

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