• Title/Summary/Keyword: 소비자 언어

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Designing Mobile Application for Korean Traditional Markets Based on O2O Service Platform (O2O 서비스 기반 전통시장 주문 모바일 어플리케이션의 설계 및 개발)

  • Bang, young sun;Yang, Seung Mok;Jeon, Hye Rin;Lee, Danielle
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1689-1697
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    • 2018
  • This paper explored how to design amobile application for Korea's traditional markets based on O2O service and data science technologies. In order to cover a broader scope of customers, diversify the ways to sell products, and increase the profits of Korea's traditional markets, the application bridges online customers with offline stores at traditional markets and augments both convenience and accessibility. Beyond the typical face-to-face interactions between customers and sellers at traditional markets, this application offers mobile payments and personalized recommendations of nearby stores and preferable products using Beacon and datascience technologies. Moreover, it offers multi-language support for foreign customers who are not familiar with Korea's traditional markets and the products sold there. In conclusion, using O2O service, which is a rising trend among prevalent platform technologies, this study proposed a new e-commerce model for Korea's traditional markets to promote market expansion.

Semantic Network Analysis of Trends in Hyundai Motor's Corporate Cultural Marketing (언어 네트워크 분석을 통한 현대자동차의 기업 문화마케팅 변화 연구)

  • Kim, Junghyun;Lee, Jin Woo
    • Korean Association of Arts Management
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    • no.51
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    • pp.75-102
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    • 2019
  • This study aims to figure out the progression of Hyundai motor's corporate cultural marketing by conducting semantic network analysis. Although the previous research has focused on conception, categorization, impact, and performance of cultural marketing, they hardly pay attention to changes in cultural marketing over time. To explore the identified gap, we collected 2,315 articles concerning Hyundai motor's cultural marketing on daily newspapers printed from 2001 to 2018. The 18-year time period was classified into four periods, and lists of words were extracted and analyzed by Korean language analysis program, Textom and social network analysis program, called 'UCINET'. The outcome of our analysis indicates that Hyundai Motor's cultural marketing has been developed from the strategy of merely increasing sales to the means of distinguishing their corporate and brand identity. In the early 2000s, the words 'customer', 'The Age of Great Paintings: Rembrandt and the 17th century Dutch paintings', and 'performances' were extracted with high frequency. It shows Hyundai Motor held performance-oriented events and provided benefits to specific consumer groups under the type of 'Cultural Promotion'. In addition, as the exhibition sponsored by Hyundai motor was reported in the media with high publicity effect, the concept of 'Cultural Support' is also emerged. In the late 2000s, the top exposures were 'Seoul Arts Center' and 'Seoul Metropolitan Symphony Orchestra'. Under the concept of 'Cultural Support', both organizations and cultural events were sponsored by Hyundai motor. Hyundai Motor has the tendency to cooperate with high profile parties who have already accomplished high publicities to attract social interests and issues. In the early 2010s, Hyundai Motor created cultural marketing brand and space ('Brilliant' and 'Hyundai Art Hall') that broadened the potential target groups, which represented both 'Cultural Support' and 'Cultural Enterprise'. In the middle and late of the 2010s, as shown by the high frequency of 'brand' and 'global', Hyundai Motor has focused on the global market and viewpoint has expanded to brand building focusing on the type of 'Cultural Enterprise'.

MPEG-21 Digital Item Browsing System (MPEG-21 디지털 아이템 브라우징 시스템)

  • 류지웅;김욱중;김문철
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2002.11a
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    • pp.133-137
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    • 2002
  • 네트워크상에서 멀티미디어 컨텐츠(디지털 아이템)를 다양한 전송 매체(인터넷, 방송 무선전화 등)를 통해 전달하고, 서로 다른 기능의 단말기(PDA, PC, TV, Phone 등)를 통해 디지털 아이템을 소비하는데 있어 상호호환성(Interoperability)을 제공하기 위해 디지털 아이템의 생성, 전달, 소비 단계에 이르기까지 디지털 아이템의 규격을 제정하고자 MPEG-21(멀티미디어 프레임워크)이라는 이름의 국제 표준화 작업이 진행 중이다[1]. 본 논문에서는 MPEG-21의 디지털 아이템 선언 언어인 DIDL(Digital Item Declaration Language)을 이용하여 컨텍스트 디지털 아이템(XDI: conteXt Digital Item)을 XML 문서형태로 생성하고, 이를 컨텐츠 디지털 아이템(CDI: Content Digital Item)의 종류(영화, 음악, 도서, 게임 등)에 구애받지 않고 웹 브라우저를 통해 소비할 수 있는 디지털 아이템 브라우저를 구현하였다. 디지털 아이템의 다양한 형태에 적절히 대응하기 위해 XSLT(XML Stylesheet Language Transform)를 이용하여 디지털 아이템 정보를 표현하고 웹 브라우저를 통해 소비자의 환경에 적합한 디지털 아이템을 소비 및 이용할 수 있는 어플리케이션을 제공하는 환경에 대한 연구 결과를 제시한다.

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모바일 웹 플랫폼 기술 표준화 동향 및 전망

  • Kim, Hae-Yeong;Choe, Un-Hae;Lee, Gyeong-Su
    • Information and Communications Magazine
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    • v.27 no.5
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    • pp.24-29
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    • 2010
  • 본고에서는 모바일 웹 플랫폼과 관련된 기술의 표준화 동향 및 향후 전망에 대하여 알아본다. 최근 웹 어플리케이션을 위젯 형태로 제공할 수 있는 기반기술의 표준화 작업이 활발히 진행되고 있다. 이와 관련하여 표준화 단체인 World Wide Web Consortium (W3C)와 Open Mobile Terminal Platform (OMTP)에서는 위젯과 디바이스 Application Programming Interface (API)에 대한 규격 표준화 작업을 진행 중이다. 이러한 기술은 모바일 웹 어플리케이션이 Native 언어로 개발된 어플리케이션과 동등한 수준의 기능을 제공할 수 있도록 한다. 표준 위젯 규격에 기반한 웹 어플리케이션을 어플리케이션 스토어 유통 환경으로 확대하기 위한 산업 표준 단체로서 최근 Joint Innovation Lab (JIL)과 Wholesale Applications Community (WAC)이 설립되었다. JIL과 WAC은 다수의 이동통신사의 연합체로 구성되어 개발자와 이용자, 단말에서 네트웍에 이르는 광범위한 영역에 걸쳐 관련 표준 규격을 정의하고 인프라를 구축하고 있다. 특히 WAC은 기존 산업 표준의 적극적 채용, 신속한 상용서비스 도입 등을 통해 산업과 소비자의 필요를 충족시키려 함으로써 성공 가능성을 높이고 있다.

Formal Analysis of E-Commerce Protocols based on Smart Cards (스마트 카드 기반 전자상거래 프로토콜 정형분석)

  • Kim Il-Gon;Moon Young-Joo;Kim Hyun-Seok;Kang Inhye;Choi Jin-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.349-351
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    • 2005
  • 스마트 카드 보급의 확산과 더불어 CEPS(Common Electronic Purse Specification) 전자지갑 규제 표준을 기반으로 한 전자상거래 서비스의 개발이 활성화 되고 있다. 전자상거래 프로토콜은 그 특성상, 소비자와 상인간의 정확한 물품 거래가 이루어져야 할 뿐만 아니라, 문제 발생시 상호간의 원인규명을 판단하기 위한 기준이 마련되어 있어야 한다. 본 논문에서는 CSP 언어를 이용하여 CEPS 기반 전자상거래 프로토콜의 행위를 정형 명세하였고, FDR 도구를 이용하여 전자상거래 관점에서 문제점을 분석해 보았다.

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Aspect-based Sentiment Analysis on Cosmetics Customer Reviews (감성 분석 화장품 사용자 리뷰에 대한 속성기반 감성분석)

  • Heewon Jeong;Young-Seob Jeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.13-16
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    • 2024
  • 온라인상에 인간의 감성을 담은 리뷰 데이터가 꾸준히 축적되어왔다. 이 텍스트 데이터를 분석하고 활용하는 일은 마케팅에 있어서 중요한 자산이 될 것이다. 이와 관련된 Aspect-Based Sentiment Analysis(ABSA) 연구는 한글에 있어서는 데이터 부족을 이유로 거의 선행연구가 없는 실정이다. 본 연구에서는 최근 공개된 데이터 셋을 바탕으로 하여 화장품 도메인에 대한 소비자들의 리뷰 텍스트와 사전 라벨링 된 속성, 감성 극성을 기반으로 ABSA를 진행한다. Klue RoBERTa base 모델을 활용하여 데이터를 학습시키고, Python Kiwipiepy 등으로 전처리한 결과를 대시보드로 시각화하여 분석하기 쉬운 환경을 마련하는 방법을 제시한다.

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A Study on MCC Development for Color Design (색체디자인을 위한 MCC 개발에 관한 연구)

  • Moon, Eun-Bae
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.219-232
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    • 2005
  • Moderns are living within flood of web contents, animation, reflex data etc. as well as sight, product, environment design. There fore, modern consumer has much options. Designer must provide various result for consumer for this reason. And must invent new sensitivity and propose to consumer. As purpose of this MCC sensitivity palette research takes advantage of the most sensitive color, do. Because applying correct sensitivity more than when design with matter already settled, rid private prejudice, and is thing to convey design intention exactly to user. Excellent culture contents must be able to equip international color design sensitivity. MCC sensitivity palette research studies and carries on the head emotion and sensitivity language that is nationality first, and collect End arranged sensitivity adjective through data analysis and picture data analysis that is the next time research leader Munheonjeok. And distributed collected adjective equally, and arrange distributed adjective by field of each sensitivity and collect system. Do 3 colors, 4 colors color scheme in selected sensitivity adjective and completed Simheom version. Result of beta version research to color specialist and designer last digital palette through question and inquiry compose. Through this process, completed more real and correct digital color sensitivity palette. Completed color scheme is operated in www.mcdri.net on web, and also programs to windows base and developed to software. MCC color scheme palette that research result is made includes sensitivity data database. This database can use directly in industry and continuous development is available. Software can search color scheme in language and idea development through classification search that use 3 attributes of color is available there is cough data of each output device different color error.

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The Interaction Effect of Foreign Model Attractiveness and Foreign Language Usage (외국인 모델의 매력도와 외국어 사용의 상호작용 효과)

  • Lee, Ji-Hyun;Lee, Dong-Il
    • Journal of Global Scholars of Marketing Science
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    • v.17 no.3
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    • pp.61-81
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    • 2007
  • Recently, use of foreign models and foreign language in advertising is a general trend in Korea even though the effect has not been well-known..Most of the previous research shows rather an opposite effect claiming marketing communication is more effective when higher congruity between marketing communication and consumer's cultural values are achieved. However, the introduction of global culture due to the expansion of new media such as Internet or cable television makes the congruity not the best choice of marketing strategy. In addition, use of highly attractive models in advertising to increase the effect of advertising is general. However, recent studies show that targeted women audience tend to compare themselves to the highly attractive models and do experience negative sentiment. Bower (2001) proved the difference between 'comparer' and 'noncomparer' when women face highly attractive models. The results show that a comparer who has an intention to compare highly attractive model (HAM) with herself has a significantly negative effect on model expertise, product argument, product evaluation and buying intention. Therefore, HAM is not always a good choice and model attractiveness plays a role in the processing other cues or changing the advertising effect from result of processing other cues. The purpose of this study is to investigate the effect of the use of foreign language on the advertising response of the audience with regard of the model attractiveness. For the empirical study, the virtual advertising using foreign models (HAM, NAM), brand names and slogans(Korean, English) were used as stimuli. The respondents of each stimulus were 75('HAM-Korean'), 75('NAM-Korean'), 66('HAM-English') and 66 ('NAM-English') respectively. To establish the effect of marketing communication, the attitude for media(AM), the attitude for product(AP), targetedness(TD), overall quality(OQ), and purchase intention(PI) with 7 point likert scale were measured. The manipulation was verified to check the difference between HAM attractiveness assessment (m=3.27) and NAM attractiveness assessment (m=5.12). The mean difference was statiscally significant (p<.05). As a result, all consequences were significantly changed with model attractiveness, and overall quality evaluation(OQ) were significantly changed with language. The interaction effect from model attractiveness and language was significant on attitude toward the product(AP) and purchase intention(PI). To analyze the difference, the mean values and standard deviation of consequences were compared. The result was more positive when model attractiveness was high for all consequences. For language effect, the assessment was more positive when English was used for OQ. Considering model attractiveness and language simultaneously, HAM-Korean was more positive for AP and PI, and NAM-English was more positive for AP and PI. In other words, the interaction effect was confirmed by model attractiveness and language. As mentioned above, use of foreign models and foreign language in advertising was explained by cultural match up hypothesis (Leclerc et al. 1994) which claimed that culture of origin effect. In other words, in advertising, use of same cultural language with the foreign model could make positive assessment for OQ. But this effect was moderated by model attractiveness. When the model attractiveness was low, the use of English makes PI high because of the effect of foreign language which supported the cultural match up hypothesis. When the model attractiveness was low, the use of Korean made AP and PI high because the effect of foreign language was diluted. It was a general notion that the visual cues got processed before (Holbrook and Moore, 1981; Sholl et al, 1995) compared to linguistic cues. Therefore, when consumers were faced HAM, so much perception was already consumed at processing visual cues making their native language of Korean to strongly and positively connected with the advertising concept. On the contrary, when consumers were faced with NAM, less perception was consumed compared to HAM, making English to accompany cultural halo effect which affected more positively. Therefore, when foreign models were employed in advertising, the language must be carefully selected according to the level of model attractiveness.

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A Proposal for Standardization of Label Design on the Sports apparel -based on the visual information design- (스포츠 의류 라벨의 표준화 디자인 제안 -시각 정보디자인을 중심으로-)

  • Bae, Jeong-Yeon;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.12
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    • pp.243-248
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    • 2017
  • This study set the standard for label standardization of foreign sports apparel. Based on the theory of labels, the labels were scanned around the internal T-shirt of sports apparel brands. Based on the plan, 32 young men and women surveyed 32 tentative labels. As a result, The survey revealed that the respondents preferred the information of size, fit, washing symbol mark, and function. Based on these results, the complementary labels were designed for balance, simplicity, coherency, cognitive, and harmonization. The study interviewed 12 men and women in their 20s and 30s. As a result, the subjects indicated that they selected cognitive preference for labels because of the maximum, minimum spacing, and emphasis on information representative.

Extraction of design elements and sensibility factors influencing on preference and purchase for digital cameras (디자인요소와 감성언어 추출을 통한 디지털 카메라의 선호도와 구매도에 영향을 미치는 요소에 관한 연구)

  • Kwon, Jong-Dae;Hong, Jung-Pyo
    • Science of Emotion and Sensibility
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    • v.11 no.2
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    • pp.285-292
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    • 2008
  • The purpose of this study is to provide the fundamental data needed in analyzing customer needs and understanding products in developing designs, to help designers to have better understanding of digital camera products, and to support the setting of concepts in developing designs, by understanding the specific properties of products that have specific purposes. In this study, homogeneity analysis was performed to the collected products launched from 2000 until now and representative products were selected to extract the questions on the adjectives and preferences felt form such products. Based on the questions, basic questionnaire survey and subject image analysis was performed in relation to the elements of images preferred by customers through the regression analysis of dependent variables and preferences and the regression analysis of purchasing power. When we design for digital camera, we must consider about the elements of digital cameras and the terms convenient, sensitive, functional, and grace. In terms of whole trend of shape, the shape highlighting grips and the digital cameras having grips, large LCD, dark colors, and manual buttons were preferred.

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