• Title/Summary/Keyword: 세대 연구

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차세대 초저지연/고효율 이동통신 기술 연구 동향

  • Choe, Gyeong-Jun;Lee, Jin-Nyeong;Kim, Jong-Hyeon;Kim, Gwang-Sun
    • Information and Communications Magazine
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    • v.32 no.9
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    • pp.10-16
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    • 2015
  • 본고에서는 최근 화두로 떠오르고 있는 다양한 사물인터넷 서비스를 제공하기 위한 차세대 이동통신에서의 사물통신 요구조건을 알아보고, 이를 제공하기 위한 새로운 기술에 대한 연구동향을 정리하고 앞으로의 연구 방향을 제시한다.

Histopathological Studies on Carcinomas of the Stomach in the Taegu Area (대구지방의 위암에 대한 병리조직학적 연구)

  • Hong, Suk-Jae;Lee, Tae-Sook;Choi, Won-Hee;Lee, Kyung-Chul
    • Journal of Yeungnam Medical Science
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    • v.2 no.1
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    • pp.65-69
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    • 1985
  • For evaluation on the histopathologic studies, and age and sex distribution of the gastric carcinomas in the Taegu Area, the gastrectomized and gastoroscopic biopsy materials were collected at the Department of Pathology, College of Medicine, Yeungnam University, and the analyzed results were as follows: 1. In total of 350 cases of gastroscopic biopsy materials adenocarcinomas are 344 cases (98.3%), squamous cell carcinomas and undifferentiated carcinomas are only 6 cases (1.7%). In adenocarcinomas the most of all are tubular type, 215 cases (61.4%). In age distribution the highest is the 50th age group, and 120 cases (34.3%), the next, 60th, 81 cases (23.1%), 40th, 76 cases (21.7%), respectively. 2. In total of 130 cases of gastrectomized materials adenocarcinomas are 127 cases (97.7%), and are the highest incidence, the next, carcinomas originated from chronic peptic ulcer of the stomach, and are 3 cases (2.3%). In adenocarcinomas the highest are tubular type, 86 cases (66.2%), the next, signet-ring cell type, 20 cases (15.4%). The highest age incidence of the age group IS 50th, and the next, 60th, 40th, 30th, 70th and 10th age group, respectively.

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Empirical Study for the Adoption Attitudes of New Product between Generations and Countries -Focused on Korean and Chinese Consumers- (세대 간 및 국가 간 차이에 따른 신제품 수용태도에 대한 실증 연구 -한국과 중국 소비자를 중심으로-)

  • Seo, Yong-Mo;Kim, Hyung-Jun
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.405-415
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    • 2011
  • The primary purpose of this paper is to identify the influencing factors on the new products adoption between countries and generations. For this purpose, a research is developed based on the relevant literature reviews. Data have been collected from 524 persons and were tested by t-test and various statistical methods. The results of this empirical study are summarized as follows. In the cultural factors, the groupism has high discretion in China old generation. The materialism and shopping preference have high discretion in two young generations. There is no difference between the two groups in the distance of power. In innovativeness of personality, Korea and China young generation have high discretion. Innovativeness has high discretion in Korea and China youngs. Cognition and sensory innovativeness are has low discretion in Korea old. In the social risk perception, physiological, functional general and financial risk has high discretion in China old. In risk reducing behavior, the normative taking level and ad, new product adoption has high discretion in Korea and China youngs. But, the influence of others has high discretion in China old generation. The safety and brand reputation are no influences. The findings have a several marketing strategies in generation and countries.

The Impact of Leisure Flow by the Baby Boomers in their Psychological Well-being: Focusing on the Mediating Effect of Social Support (베이붐세대의 여가몰입이 심리적 안녕감에 미치는 영향 : 사회적 지지에 대한 매개효과를 중심으로)

  • Park, Eun-Sik
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.478-490
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    • 2022
  • The purpose of this study is to understand the impact of the leisure flow among the Baby Boomers upon their psychological well-being and verify the mediating effect of social support. For this study, the New Aging who were Baby Boomers(born between 1955 and 1963) living in Seoul or Gyeonggi-do. And a total of 470 questionnaires were put to analysis. The findings of this study are as follows; First, the leisure flow of the Baby Boomers turned out to have a significant impact on psychological well-being. Second, the leisure flow of the Baby Boomers turned out to have a significant impact on social support. Third, the recognition of the social support of the Baby Boomers turned out to have a significant impact on psychological well-being. Fourth, the researcher verified the mediating effect of social support in the relationship between leisure flow and psychological well-being of the Baby Boomers. This study implies that, as the Baby Boomers is leading the culture of the aged, the study provided the basic data for a healthy society in addition to the enhancement of the quality of life of the New Aging by leading the changing culture of the aged to a positive direction.

An Empirical Study on the Diffusion Possibility of Next Generation Telecommunications and Broadcasting Services (차세대 통신 및 방송서비스의 확산가능성에 관한 실증연구)

  • Cho, S.S.;Lim, M.H.
    • Electronics and Telecommunications Trends
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    • v.20 no.1 s.91
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    • pp.167-175
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    • 2005
  • 본 연구는 현재 도입예정에 있는 차세대 통신 및 방송서비스의 확산가능성에 대하여 잠재적 사용자1,000명을 대상으로 조사한 최근 조사자료를 중심으로 실증분석하였다. 잠재적 사용자의 선택 및 반응함수추정방법은 분석의 객관성과 효율성을 유지하기 위하여 모수적 추정과 반모수적 추정방법을 동시에 사용하여 분석하였다. 본 분석결과를 요약하면 다음과 같다. 먼저, 차세대 통신 및 방송서비스사용자들의 해당 서비스선택반응함수를 분석한 결과 서비스확산은 상당히 느리게 이루어 질 수 있다는 결과를 보여 주었다. 이러한 분석결과는 기존 초고속 및 이동통신서비스 확산에서와 같이 형태의 빠른 확산속도를 보일 것이라는 낙관적 전망견해에 상당한 문제점이 있음을 보여 준다. 둘째, 본 연구의 차세대통신 및 방송서비스확산의 부정적인 분석결과에도 불구하고, 차세대 통신서비스의 성공적 확산에 중요한 요인으로는 서비스제공요금을 낮추고, 젊은 사용자층에게 새로운 서비스의 유용성을 인식시킴으로써 최종서비스선택까지 유도케 할 수 있는 유인 메커니즘 도입전략 개발이 사업성공의 필요조건이 될 수있음을 보여 주었다. 마지막으로 우리나라 통신 및 방송산업환경은 상용화를 준비하는 사업자들이 차세대 통신 및 방송서비스의 성공적 도입을 위하여 시장구조분석 및 시장욕구의 질적 방향분석뿐만 아니라, 그 영향 정도를 수치화하고 계량화하는 시장분석자료를 바탕으로 시장도입 및 전개전략을 개발하는 과정이 절대적으로 필요한 단계가 되었음을 보여 준다. 본 연구결과의 시사점으로 차세대 통신 및 방송서비스의 산업고도화에 대한 면밀한 사전계량시장분석으로 시장전략형성 전환적사고가 해당 서비스제공사업자뿐만 아니라 서비스정책을 수행하는 정부당국자에게도 필요과정요소가 되고 있음을 보여 준다.

A Study on the PAPR Reduction and In-Band Distortion Compensation Schemes for Next Generation Mobile Communication Systems (차세대 이동통신 시스템을 위한 PAPR 감소와 대역 내 왜곡보정 기법에 대한 연구)

  • Roh, Jae-Sung;Kim, Wan-Tae
    • Journal of Advanced Navigation Technology
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    • v.16 no.2
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    • pp.234-239
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    • 2012
  • Next generation mobile communication systems have been studied and applied to support various services. In next generation mobile communication systems, the most interested research is the integration of various communication systems and the offer of various services by using high-speed data transmission. The integration of communication systems has been researched by using multi standard modem, while the high-speed data transmission for the offer of various services has been applied by using OFDM. This paper has proposed the method to reduce PAPR by using multi standard modem. with EVM, this paper has also suggested the method to compensate in-band distortion while reducing PAPR. By using the proposed methods, this paper has analyzed and simulated the decrease efficiency of PAPR, the performance of CCDF, and the performance of BER in next generation mobile communication systems. The simulation results improved the performance of next generation mobile communication system can be seen that.

The Ageing Society of Korea and the Population Estimate (우리나라의 고령화 현상과 베이비붐 세대의 인구추계)

  • Hwang, Myung-Jin;Jung, Seung-Hwan
    • Korea journal of population studies
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    • v.34 no.2
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    • pp.113-133
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    • 2011
  • The generation of babyboomers has a significant impact on the socio-economic development of the society in general. The Korean Babyboomers will soon leave from their workforce as they reach the retirement age. This, coupled with the low fertility rate, may cause a serious social problem in the society at large as well as the social welfare issues among the Korean elderly population. The Central Statistical Systems have estimated the future projection which plays critical role to establish fundamental basis for the social and economic policies of the nation. This study examined the effect of the babyboomers on the life expectancy by comparing forecasted life expectancies provided by the statistical office and the previous studies in the related areas. The study also suggested a future population projection based on fertility rates provided, along with the changes of the number of babyboomers as they become ageing. The study results with the comparison between the population projection by the statistical office are provided.

A study on the Wellness Change of Life in the Baby Boomer Generation (베이비부머 세대 삶의 웰니스 변화에 관한 연구)

  • Jang, Yu-Mi;Hur, Young-Lim;Jung, Myun-Sook
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.215-220
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    • 2015
  • This study attempts to find how the government policies regarding population aging may affect the life patterns of the baby boomers and what factors play a significant role in providing life wellness. This study uses the data provided by Korea Welfare Panel Study published between the years 2006 and 2011. First, according to the analysis of the data from Korea Welfare Panel Study in the year 2006, the factors affecting the life wellness are family relations, health and social relations. However, between the years 2007 and 2009, the major factor is not the present income providing security or life satisfaction. Second, the next significant factor in improving the wellness of life is family relations after health or occupation. Therefore, the government should provide them with re-employment programs prior to their retirement through which baby boomers can find employment similar or different to their present occupations. For improving the wellness of life, the most significant factor is family relations.

UX Elements and Effects of Fashion Shopping Apps Based on Multipersona Characteristics of MZ generation (MZ세대의 멀티퍼소나 특성을 반영한 패션 쇼핑 앱의 UX 요소에 대한 연구)

  • Lee, Se-Yeon;Choe, Jong-Hoon
    • Journal of the Korea Convergence Society
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    • v.12 no.8
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    • pp.123-129
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    • 2021
  • MZ Generation has multipersona and characteristics that create various egos depending on the situation, and fashion styling is also expressed differently by each persona. Thus, this study investigates how to provide a multipersona or characteristic user experience to fashion shopping applications. Traditional fashion shopping apps, which focus on items, colors, and advertisements, have difficulty solving the problems of MZ generation fashion, so it is necessary to actively utilize their characteristics. We investigate the definitions and characteristics of multipersona and generation MZ, and identify the shopping behavior of generation MZ through prior research. We also analyze cases and improvements that indirectly utilize multipersona in fashion shopping apps. Four UX elements were derived through user interviews to identify needs and It was possible to derive positive effects, such as providing a shopping experience by forming one's own fashion characters in a personalized fashion beyond the existing fashion recommendation frame, which helps to worry about styling and gives a different experience.

A Study on Gamification-based Effective Digital Marketing Plan Targeting at Generation MZ (MZ세대를 겨냥한 게이미피케이션 기반 효과적인 디지털 마케팅 방안 연구)

  • Nang, Yunseo;Kim, Kyujung
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.202-215
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    • 2022
  • The purpose of this study is to identify gamification techniques and characteristics of digital marketing based on the main information communication, learning, and play of the current consumer group, and to present effective gamification digital marketing plans for the MZ generation. The summary of the research process is as follows. First, the characteristics and definitions of MZ generation and gamification were described and the concept was clarified. Second, domestic and foreign gamification cases were compared and analyzed. Studies show that we should be wary of gamification digital marketing, which fails to reflect the characteristics of the fun-seeking MZ generation by failing to organically connect the mechanisms and structures of gamification, focusing only on visible elements, such as Point, Badge, and Leaderboard. In addition, customers who lose the fun of obtaining rewards and leave because they feel that the rewards (points, badges, leaderboards) they provide are worthless should be prevented.