• Title/Summary/Keyword: 세계관

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Creative Photographs of Daegu·Gyeongbuk Province in 1930's-50's (1930-50년대 대구·경북 사진의 특성)

  • Kim, Tae-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.76-85
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    • 2012
  • Early photography history of Daegu, Gyeongbuk Province, Gyebok Choi were taken a lots of prizes of famous contest and known to the nationwide in 1930's and then his photos became an example of salon photography. And his documents of Mt. Baekdu & Dokdo in 1940's was the outcome of self-consciousness. Wangsam Koo proposed the realism of the photo. He saw, the base of photos should be reflected the lives of people of the times and the characteristics of the period, and he had great influence to the history of Korea photography with his own unique vision. These photos and theories accomplished a photo aesthetic to Korea photo history in 1940's. Besides it had been the national spirit at Youngnam province in the early 20th century.

A Study of the Feminism Design Emphasizing Feminity and Conversion of Design Paradigm (디자인 패러다임의 전환과 여성성이 강조되는 페미니즘 디자인에 관한 연구)

  • Kim, Yang-Hee
    • Journal of The Korean Digital Architecture Interior Association
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    • v.10 no.1
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    • pp.5-14
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    • 2010
  • The change in the social paradigm has been directly reflected in design. Throughout the conversion of design paradigm based on ecological paradigm, ecological design and green design make it possible to sustain society and improve the quality of human life. Also, the conversion of design paradigm mean that it changed from Male-identified and Male-dominated design to feminism design, which emphasizes femininity. Because the characteristic of ecological design and feminism design can be understood in the same context. Feminism design is not the kind of design that embodies the stereotype of social gender but the design that reflects the femininity which can be conferred as emotional, intuitional, mutual, sharing, organic and natural. If the result of design recognizes the diversities and differences of the users -based on the female users' experiences and knowledge- and if the need and the requirement of the design are useful enough, through the unity with human environment and harmonious participation, Eco-design and Feminism design will use their abilities to sustain the society and to enhance the quality of human life.

A Study on the Alighieri Dante's La Divina Commedia focused on Wuwei-ziran & Humanism in Length animation '9' (단테의 신곡으로 본 장편애니메이션 '9'의 무위자연과 인본주의 연구)

  • Park, Yoon-sung
    • Journal of Digital Convergence
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    • v.15 no.1
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    • pp.435-441
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    • 2017
  • In this study, through the Wuwei-ziran of Alighieri Dante's La Divina Commedia & Humanism and Chuang-tzu, revealed in the full-length animation '9' reflecting the loss of humanity and the recovery and the artististic consciousness of producing animation with a new world view, It is an animation case analysis that restores humanity and awakens the inside of human being. Wuwei-ziran of Chuang-tzu is a way of life which helps humans to flow through relation and coordination. Wuwei-ziran is a way of life of dharma where all things are harmonized by the subjective self It is the beginning.

A Study of Necessary Elements of Game Character Storytelling (게임캐릭터 스토리텔링의 필요 요소 연구)

  • Lee, Jae Hong
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.169-178
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    • 2017
  • In order for the game industry to grasp the initiative of the global industry, it is time to positively need storytelling that can move the emotions of gamers over graphical appearance. Also, in the era of the 4th industrial revolution where the point of contact between virtual and reality spreads widely, it seems that the game character industry will rapidly emerge. Therefore, the author recognizes the importance of the character industry in the future, and based on the accumulated game research, he has identified 10 elements necessary for character storytelling. The ten elements are as follows. Design of life, design of race, design of occupation, design of PC and NPC, design of monster, design of personality, design of conflict, design of protagonist, design of external image, design of birth and death.

Study on Explicitation Strategy in English-Korean Game Translation A Case Study of 'League of Legends' - (영한 게임 번역에서의 명시화에 관한 고찰 게임 '리그 오브 레전드'를 중심으로 -)

  • Kim, Hong-kyun
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.117-132
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    • 2021
  • This paper investigates how information game users needs to play game is offered to game user by applying the notion of explicitation toward translated game texts. By using League of Legends' Character lines, Character Abilities and Equipment Description texts as a case, this paper focused on how 'Insertion(addition)' and 'Replacement' method are applied toward game translation and which information is being explicitated. As a result, this paper found out that translation on Player vs. Player genre game, explicitation occurs by adding or replacing words containing information needed, and information about game control was prioritized among other information related with game universe and culture.

주자(朱子) 『주역본의(周易本義)』에서 합리적 판단과 도덕적 선택에 관한 연구 - 소옹(邵雍)·정이(程頤)와의 비교를 중심으로 -

  • Ju, Gwang-Ho
    • Journal of Korean Philosophical Society
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    • v.126
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    • pp.377-401
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    • 2013
  • 일반적으로 성리학에서는 개인의 이익보다 도덕적 선택을 우선하라고 요구한다. 그러나 "주역"에서는 결코 이익을 죄악시 하지 않는다. 이 글은 성리학자이면서 역학자인 주자의 이익과 도덕에 대한 입장을 추적하는 연구이다. 주자가 소옹의 결정론적 세계관과 도덕적 자유의지를 강조하는 이천의 관점을 결합함으로써 완성하고자 한 것은 "주역"의 서(筮) 속에서 리(理)를 확인할 수 있다는 것이었다. 점서(占筮)의 결과가 그렇게 나오는 것은 그에 해당하는 이치가 있기 때문이라는 말이다. 그런데 "주역"의 리(理) 즉 역리(易理)란 오랜 경험과 관찰을 통해 확보된 사회적 존재로서 인간의 심리적 행위적 경향성의 총합이다. 그리고 그 구체적인 내용은 바로 상황적 합리성과 타자와의 조화로움이다. 이 리(理)는 우주와 사회의 정해진 질서로서 우리에게 주어진다. 개인은 이 주어진 질서에 따를 수 있는 자유와 함께 따르지 않을 수 있는 자유를 지닌다. 때문에 정해진 질서와 그 속에서의 개인의 자유의지는 양립가능한 것으로 받아들여지고, 그런 의미에서 주자는 약한 결정론자라고 할 수 있다. 성리학은 우주의 질서로부터 부여받은 당위의 법칙에 자발적으로 동의할 것을 요구한다. 그것이 가장 올바른 선택이면서 동시에 자신에게 가장 이로운 선택이기 때문이다. 주자는 상황적 합리성과 타자와의 조화로운 관계에서만이 자신의 진정한 이익을 추구할 수 있다고 생각한다. 타자와의 유기적 관계를 부정하고 유아적(唯我的) 이익만 추구하려는 자는, 사회적 존재로서 인간이 지니는 심리적 행위적 경향성을 무시한 어리석은 자이다. 이렇게 주자에게서 이익[리(利)]은 상황적 합리성[의(宜)]이 되고 또 그것은 바로 도덕[의(義)]이 된다. 참다운 의미에서의 합리적인 판단은 도덕적 선택을 불러온다.

A Study on the Buddhist Worldview and Aesthetics of Secular Humor in Jo Oh-Hyeon's Literature: With a Focus on For Vupasama(Extinction) (조오현 문학에 나타난 불교적 세계관과 세속적 해학미 - 『적멸을 위하여: 조오현문학전집』을 중심으로)

  • Lee, Chan
    • Cross-Cultural Studies
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    • v.35
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    • pp.155-184
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    • 2014
  • The present study aims at exploring in detail the Buddhist worldview and aesthetics of humor in Jo O-hyeon's literary works. This includes the same context as an elucidation of the ways in which his poems closely correspond in expressive forms and thematic contents. It is because, in Jo's literary world, where short poems and prose poems form a contrast, the expressive forms and thematic contents sharply differ depending on the ways in which prajnapti (provisional designation) is either foregrounded or backgrounded. In his literary world, when such a view of language and a worldview based on prajnapti are foregrounded, works that either inherit or play a variation on the fixed structure of the sijo emerge; and when they recede to the rear and are backgrounded, verses in the form of the prose poem are formulated. In addition, in Jo's literary works, where such a worldview of prajnapti and an aesthetics of secular humor intersect together, the thoughts on bheda-abheda(difference-non-difference) and the madhyama-pratipad (middle way) are formed. Such thoughts have considerable significance because they not only harbor a possibility of deconstructing and overcoming the opposition of the sacred/profane but also present a vision of a new unity.

Predicting the Effect of Fusion of Artificial Intelligence Education and Maker Education Using System Dynamics (시스템 사고를 활용한 인공지능 교육과 메이커 교육 융합 효과성 예측)

  • Yang, Hwan-Geun;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.117-120
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    • 2020
  • 본 논문은 인공지능 메이커 교육과 관련한 요소를 논문 네트워크 키워드 분석과 다양한 빅데이터를 종합하여 핵심용어를 선정 후 인공지능 메이커 교육을 시스템 다이내믹스의 Vensim프로그램으로 인과지도(Casual Loop Diagramming)를 구조분석(모델의 구조)하여 예측 결과를 토대로 향후 미래 상황 추출 및 정책 결정 연구에 영향을 기여한다. 연구 결과 인공지능 교육 정책은 추후 인공지능 교육과 메이커 교육을 융합한 교육 관련 산업이 증대할 것으로 예측되며 교육 경쟁력 향상과 창의적 인재 양성, OTT를 이용한 인공지능 교육 콘텐츠 향상으로 학습에 활용성이 증대하게 된다. 또한 인공지능 교육 정책은 프로그래밍 교육으로 연결되어 성장기 학습자들의 사고력과 정서 발달에 도움 되며 다양한 교재 및 기기 등장으로 인한 학습에 다양성 역시 증가할 것으로 예측된다. 학교 차원에서는 교수·연구 지원 활동이 증가하여 수업 전문성을 가진 교사가 늘어나 학교 교육의 질은 확대되고 학부모는 인공지능 교육 정책에 긍정적으로 된다. 시스템 다이내믹스는 구조가 형태를 결정짓는다는 세계관에 기초하여 피드백 루프와 동태적 형태 유형을 파악하며 다양한 가능성이 존재하게 된다. 이는 추후 다양한 연구를 통해 인공지능 교육 정책 인과지도의 확대로 연결될 수 있음을 암시하며 본 논문을 통해 인공지능 교육 연구 확산에 시발점이 되었으면 한다.

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On the Structure of the Ethics of Sangsaeng (상생 윤리의 체계에 관한 소고)

  • Kim, Hak-Taek
    • Journal of the Daesoon Academy of Sciences
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    • v.19
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    • pp.1-20
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    • 2005
  • In spite of the ethics of sangsaeng is based on Daesoon thoughts, we can regard it as a moral theory independent on religion. Like other reasonable moral theories, It has three levels, moral standard, moral rules and moral acts or judgements. Sangsaeng is moral standard in the ethics of sangsaeng. moral rules are derived from it and could justify many particular moral judgements and acts. The ethics of sangsaeng belongs to metaphysical ethics and holistic ethics because it is derived holistic, sangsaeng's world view of Daesoon thoughts. The ethics of sangsaeng, first of all, extends the realm of moral community to all beings of world. Therefore it might works well on as a solution for environmental problem recently issued. Secondly, because beings are fundamentally all equal in holistic world, the principle of equality is basic principle in the ethics of sangsaeng. Finally, in relation to the principle of equality, the ethics of sangsaeng needs 'Haewon' as the first moral rule because it is a practical method for solution to various social inequality - racism, sexism, regionalism and so on.

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Hybridity Images of Miyazaki-hayao Animation (미야자키 하야오의 애니메이션에 나타난 혼종적 이미지(Hybridity Image))

  • Kim, Jun-Su
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.160-167
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    • 2008
  • Animations consist of the created artificial images. To interpret of the meaning from analyzing the style of main images is an important element in understanding of animations. Therefore, to analyze images expressed in works of Miyazaki-hayao, this study substitutes the concept of 'hybridity' for images of characters, backgrounds, and mechanics created by him and explores how they are expressed, how they produce symbolic meanings and functions. It is confirmed that main images in selected works as a scope of research have hybridity of images between 'past, present, and future', 'eastern elements and western elements', 'real and virtual', 'human beings and animal' in narrative. From these results, it is concluded that because of hybridity between images, he can present fresh pleasures to spectators, simultaneously communicate thoughtful messages above mere enjoyment, which is a differentiable point with works of other directors.