• Title/Summary/Keyword: 성격화

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Temperament by MBTI Personality Types, Learning Styles and Learning Strategies in Nursing Students (간호대학생의 MBTI 성격유형별 기질과 학습유형 및 학습전략)

  • Jang, Hyun-Jung;Kim, Myung-Ae
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.400-410
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    • 2014
  • The purpose of this study is to investigate temperament by MBTI personality types, learning styles and learning strategies in nursing students. The subjects of this study were 245 nursing students. The data were collected structured questionnaire including MBTI test, 42-items of learning styles and 25-items of learning strategies. According to correspondence with their ideas, the subjects were completed self reported items of 1-6points scale. According to the results, the highest personality type in subjects was ESFJ and the highest personality temperament type was SJ. The study results showed that there were significant difference among surface type, depth-type and performance-type by analyzing learning styles to each personality temperament. Learning strategies by personality temperament also were significant difference in a demonstration, elaboration, organization, and higher cognition. Based on the results of this study, it is necessary to develop and apply appropriate learning method and learning strategies for the individual.

Validation of Korean short version of the Big Five Questionnaire for children (한국어판 아동용 간편 5요인 성격질문지(K-BFQC-SF) 타당화 연구)

  • Kim, Bok-Hwan;Kim, Ji-Hyeon
    • The Korean Journal of Elementary Counseling
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    • v.11 no.3
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    • pp.371-390
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    • 2012
  • This study examined the reliability and validity of the Korean short version of the Big-Five Questionnaire for children, a instrument designed to measure Big-Five personality domains of elementary school students. The short Big-Five Questionnaire for children was composed of 15 items based on exploratory factor analyses on th data from 5th and 6th grade elementary school students(N=278). Confirmatory factor analyses revealed evidence of structural validity of the Korean short version BFQ-C. The correlations of K-BFQC-SF with the criteria of depression, academic achievement, career maturity were assessed to verify criterion-related validity. The correlation coefficients were correspondent to the results of previous studies. This study is meaningful in that it is sufficient to assess five factor personality domains in school settings.

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Validation of G-HEXACO for Application to Game Character's Personality - Focusing on FIFA Online3- (온라인 게임 캐릭터에 성격을 적용하기 위한 G-HEXACO 타당화 연구: FIFA ONLINE3을 중심으로)

  • Kim, Mi-Sun;Ko, Il-Ju
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.7-18
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    • 2015
  • The purpose of the present study is to build a theoretical basis for game character that represents the various personalities and interacts with the other characters in the game, applying the HEXACO theory to game character. It is hard to use the HEXACO to the game because the HEXACO is a theory based on the real world, on the contrary, the game has features of the virtual reality. Therefore, the HEXACO needs to be converted to Game HEXACO(G-HEXACO) for applying personality factors to the game character. To achieve this, we surveyed the HEXACO-PI-R and game questions related with the HEXACO factors. On the basis of the results, we designed G-HEXACO. This study means that the HEXACO could be replaced with the G-HEXACO to applying personality factors to the game character.

Emotion Adjustment Method for Diverse Expressions of Same Emotion Depending on Each Character's Characteristics (캐릭터 성격에 따른 동일 감정 표현의 다양화를 위한 감정 조정 방안)

  • Lee, Chang-Sook;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.37-47
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    • 2010
  • Along with language, emotion is an effective means of expression. By expressing our emotions as well as speaking language, we can deliver our message better. Because each person expresses the same emotion differently, this expression is a useful gauge to measure an individual personality. To avoid monotonous emotional expression from virtual characters, therefore, it is necessary to adjust the creation and deletion of the same emotion depending on each character's personality. This paper has attempted to define personality characteristics that have an impact on each emotion and propose a method to adjust the emotions. Furthermore, the relationship between particular emotion and personality characteristics has been defined by matching the significance of specified personality characteristics with the lexical meaning. In addition, using the Raw Score, the weighted value which is necessary for the adjustment, continuance and deletion of each emotion has been defined. Then, emotion was properly adjusted. When the same emotion was adjusted using actual personality test data, different results have been observed by personality. This paper has been conducted using NEO Personality Inventory (NEO-PI) which consisted of 5 broad domains and 30 sub domains.

Locational Trend of Software Industry and the Formation of an Industrial District in Seoul (소프트웨어 산업의 입지와 산업지구에 관한 연구)

  • 황주성
    • Journal of the Korean Geographical Society
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    • v.35 no.1
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    • pp.121-139
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    • 2000
  • 본 연구는 국내 소프트웨어 산업의 새로운 집적지로 떠오르는 강남·서초지역이 과연 산업지구적 성격을 지니고 있는지를 이론적·경험적 측면에서 살펴보기 위한 것이다. 이를 위하여 기존연구로부터 산업지구의 성격과 발달에 관한 다섯 가지 차원-국지화, 네트워킹, 착근성·제도적 집약, 잡단학습, 혁신 시너지-을 도출하였다. 실증연구에서는 소프트웨어 업체의 입지변화와 창업의 공간적 분포를 살려보았으며, 설문조사 자료를 토대로 강남·서초지역이 타 지역에 비해 어떤 산업지구 차우너이 발달하였는지 분석하였다. 분석 결과 강남·서초 지역은 산업지구의 최소 요건인 물리적 집적에서는 상당한 발전을 보였으며, 혁신의 결과인 창업에 있어서도 여타 지역과는 차별화된 성과를 나타냈다. 설문분석 결과 강남·서초지역은 서울시내 타 지역에 비해 '국지화', '착근성과 제도적 집약', 그리고 '집단학습' 등의 측면에서는 뚜렷한 차이를 보였다. 이에 비해, '혁신 시너지'는 타 지역과 유사하였으며, '네트어킹'은 오히려 미흡한 결과를 보였다.

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A study on the expression of animation character's personality according the five elements thoughts (오행사상을 적용한 애니메이션 캐릭터 성격 표현 연구)

  • Yi, si xiang;Lee, dong hun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1020-1025
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    • 2009
  • The five elements theory that people in the world objective theory is earned by a long-term observation. The key to the world and everything in the neck. The core content of this theroy is summed up in the world all things wood, fire, earth, gold, water-five material form. In the theory, the chracter's appearance, feature the five elements face is content. And the chracter's appearance, personality chracterisics and features of chracters and abstract nature of the mutual response plan which was formed way. Based on the number of world-famous cartoon chracter design analysis, special features and art theroy point the five elements the nature of man, who looks and chracter design by comparing the response of theroy and research and has the five elements. The analysis of theory and research the five elements art and people who find the nature of the systematic correlation to the future of animation, chracter design is applied.

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A Study on the Analysis of Animation Characters on Abnormal Psychoanalysis (이상심리학에서 본 애니메이션캐릭터의 성격별 유형분석)

  • Lee Young-Sook;Kim Chee-Yong
    • Journal of Digital Contents Society
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    • v.6 no.4
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    • pp.223-227
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    • 2005
  • This paper analyzes patterns of various characters in an animation story. Animation characters are the important element in a story. They reflect social facts and work an element showing internal aspects of human-beings. At first we need enough scientific basis to understand the development of these characters. Therefore, this paper analyzes the characters of 19 Disney animation on the basis of character disorder in abnormal psychoanalysis and establishes database of animation characters. This database can be a help to the develoment of new characters. Also, I think that characters inclination can be applied to fostering Emotion and education of animation audiences.

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The Validity Study of the CAPP-SR in Korean Correctional Offenders (자기보고식 사이코패시 성격 종합평가 도구(CAPP-SR) 타당화 연구: 한국 수형자 집단을 중심으로)

  • Sea, Jonghan
    • Korean Journal of Forensic Psychology
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    • v.12 no.3
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    • pp.301-321
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    • 2021
  • The Comprehensive Assessment of Psychopathic Personality(CAPP) is an emerging comprehensive approach that makes use of 99 items in 33 symptoms to well-represented psychopathic personality disorder, but cross-cultural generalizability of this potential model have not endured extensive validation to date. The current study sought to validate the recently published CAPP-Self-Report form(CAPP-SR). 311 participants were derived from eleven prisons by the systematic sampling. They were administered the CAPP-SR, Triarchic Psychopathy Measure(TriPM), Levenson's SRP(LSRP), Short Dark Tetrad(SD-4), and Korean Offender Risk Assessment-General(KORAS-G designed for predicting Korean offenders'recidivism. The results showed that the CAPP-SR total, domain, and symptom scores were generally associated with TriPM, LSRP, SD-4, and KORAS-G scores in a manner consistent with conceptual expectations. Also. the findings cross-culturally provide support for construct validity and incremental validity of the CAPP-SR in Korea as well as have clinical implications for the CAPP model more broadly, which are discussed.