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Emotion Adjustment Method for Diverse Expressions of Same Emotion Depending on Each Character's Characteristics  

Lee, Chang-Sook (Dept. of Computer Engineering, Dongguk University)
Um, Ky-Hyun (Dept. of Game & Multimedia Engineering, Dongguk University)
Cho, Kyung-Eun (Dept. of Game & Multimedia Engineering, Dongguk University)
Abstract
Along with language, emotion is an effective means of expression. By expressing our emotions as well as speaking language, we can deliver our message better. Because each person expresses the same emotion differently, this expression is a useful gauge to measure an individual personality. To avoid monotonous emotional expression from virtual characters, therefore, it is necessary to adjust the creation and deletion of the same emotion depending on each character's personality. This paper has attempted to define personality characteristics that have an impact on each emotion and propose a method to adjust the emotions. Furthermore, the relationship between particular emotion and personality characteristics has been defined by matching the significance of specified personality characteristics with the lexical meaning. In addition, using the Raw Score, the weighted value which is necessary for the adjustment, continuance and deletion of each emotion has been defined. Then, emotion was properly adjusted. When the same emotion was adjusted using actual personality test data, different results have been observed by personality. This paper has been conducted using NEO Personality Inventory (NEO-PI) which consisted of 5 broad domains and 30 sub domains.
Keywords
Artificial Emotion; Emotion Adjustment;
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