• Title/Summary/Keyword: 설정디자인

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The verbal analysis method of user′s self-concept for the design direction of product development (제품디자인 방향설정을 위한 사용자 자아개념의 언어적 분석방법)

  • 강범규;김성현
    • Archives of design research
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    • v.15 no.4
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    • pp.399-408
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    • 2002
  • According to the improvement in quality of life and the progress of user's taste in this modern society, people great deal with the symbolic meaning of product which express user's self-concept(image). Therefore, this kind of information of users' image is needed to deal importantly for the product design development processes, particularly, the early stage of design development such as the concept design development stage. But, there is not much analysis tools which deal qualitative data of users for the design development. From this reason, the supply of information of user's image through the development of verbal analysis method of user's self-concept will help a designer. For this purpose, this study not only developed the twenty-one factors in order to evaluate user's self-concept, but also suggested that the new approach method that can classify user's group within the same characteristic of user's image using the twenty-one developed verbal measurement items with tools of statistical analysis for the design direction of product. The developed this verbal analysis tool was testified through the case study in this research work.

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Methodology: Non-face-to-face teaching for formative art courses of the design majors (디자인 전공자의 조형 교과목 비대면 수업방법론)

  • Chang, Chin-hee
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.219-223
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    • 2021
  • This study aims to present a non-face-to-face teaching methodology for the theory and practical lessons of design majors, especially for the arts and sports field. It was conducted to improve the existing teaching models after the non-face-to-face online lectures which began with COVID-19. Various existing smart learning methods such as online classes, interactive classes, and flip learning were reviewed, and a method to efficiently manage practical skills by supplementing the shortcomings of each study was suggested. 4 stages of teaching development - setting a teaching method, teaching progress, evaluation, and follow-up management-were designated and applied to the class of design majors. The result showed that it is effective in terms of teaching method and progress; however, the limitations of non-face-to-face classes were found in the stages of evaluation and follow-up management. Therefore, it is expected that further research on evaluation and follow-up management, such as specific practical instruction methods is required to improve completion.

A Research on Improving Readability of subtitles combined with typography in Hangeul - Focusing on Noto Sans Korean fonts in mobile environment (타이포그래피 기술을 접목시킨 자막 가독성 개선 연구 - 모바일 환경에서 Noto Sans Korean 폰트를 중심으로 -)

  • Park, Jae-Hong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.47-48
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    • 2021
  • 본 연구는 타이포그래피 기술을 접목한 동영상과 기본 자동 자막을 사용한 동영상의 한글 자막 가독성을 비교·분석하여 모바일 동영상 시청 시 한글 자막의 가독성 개선을 위한 기초자료를 제공하는 데 목적이 있다. 연구의 목적을 위해 기본으로 설정되는 자동 자막을 사용한 동영상과 타이포그래피 기술을 적용·개선한 한글 폰트를 자막에 적용한 동영상을 비교하는 설문을 실시하였다. 시각디자인 전공자(73명)과 비전공자(52명)간의 자막 가독성 설문조사의 결과를 비교·분석하였다. 또한, 모바일을 통해 외국어 동영상 시청 시 자막 설정 기능에서 중요하게 여겨지는 요인과 현재 자막 설정 기능 중 불편하게 여기는 요인을 분석하였다. 수집된 설문의 자료는 Windows SPSS 26.0을 사용하여 분석하였다. 자막 설정 기능에서 중요하게 여겨지는 요인과 현재 자막 설정 기능의 불편 사항 등에 대한 인식의 차이를 살펴보기 위해 빈도분석, 𝑥2 검정, t 검정, 일원변량분석(one-way ANOVA) 등을 실시하였다.

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Focused on Open space activation in a pedestrian precinct (도시 특성화를 위한 가로디자인에 관한 연구 - 보행공간의 오픈스페이스 활성화를 중심으로 -)

  • 이재원
    • Archives of design research
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    • v.16 no.2
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    • pp.311-322
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    • 2003
  • In this research, a way to design a more convenient road for walking by creating more pedestrian space for streets located in busy areas due to many people crowded together was looked into. A symbol or characteristic was given to the street representing the image or regional culture of the area, and effort was given to create convenient yet characteristic street landscape by turning an environmentally sound, open area into pedestrian space. The basic concept of pedestrian space design was taken as the correlations between physical and psychological factors that appear on the environmental aspect of landscape. Areas for which it was difficult to come up with, a method to create a unique open space for pedestrians was looked into by analyzing with other known cases where the pedestrian area landscape was compared with that of the area in question.

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A Study on UX-centered Smart Office Phone Design Development Process Using Service Design Process (서비스디자인 프로세스를 활용한 UX중심 오피스 전화기 디자인개발 프로세스 연구)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.41-54
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    • 2022
  • The purpose of this study was to propose a "user experience (UX)-centered product development process" so that the product design development process using the service design process can be systematized and used in practice. In a situation in which usability research on office phones is lacking compared to general home phones, this study expands to a product-based service design point of view rather than simple product development, intending to research ways to provide user experience value through office phone design in smart office. This study focused on extracting UX-centered user needs using the service design process and developing product design that realizes user experience value. In particular, the service design process was applied to systematically extract user needs and experience value elements in the product development process and to discover ideas that were converged with product-based services. For this purpose, the "Double Diamond Design Process Model," which is widely used in the service design field, was adopted. In addition, a product design development process was established so that usability improvement plans, user experience value elements, and product-service connected ideas could be extracted through a work-flow in which real users and people from various fields participate. Based on the double diamond design process, in the "Discover" information collection stage, design trends were identified mainly in the office phone markets. In the "Define" analysis and extraction stage, user needs were analyzed through user observation, interview, and usability survey, and design requirements and user experience issues were extracted. Persona was set through user type analysis, and user scenarios were presented. In the "Develop" development stage, ideation workshops and concept renderings were conducted to embody the design, and people from various fields within the company participated to set the design direction reflecting design preference and usability improvement plans. In the "Deliver" improvement/prototype development/evaluation stage, a working mock-up of a design prototype was produced and design and usability evaluation were conducted through consultation with external design experts. It is meaningful that it established a "UX-centered product development process" model that converged with the existing product design development process and service design process. Ultimately, service design-based product design development process was presented so that I Corp.'s products could realize user experience value through service convergence.

A Study on the Concept Establishment and Index of Preservation Environment in Museums -A Basic Study on the Environmental Design of Museum(7)- (박물관 수장환경의 개념설정과 설계지표에 관한 연구 -박물관 환경디자인에 관한 기초적 연구(7))

  • 임채진
    • Korean Institute of Interior Design Journal
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    • no.21
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    • pp.129-138
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    • 1999
  • Generally part of museum collections are cycled exhibition space centering around preservation space, and that is a important mechanism of collections circulation in a museum. The reason why with a few exception most of collections have been lasting its life during over hundreds of years with adapting itself to natural features, so scheme of preservation facilities should be made up with understanding and analysis generic character of collections, and then establish proper temperature and huminity environment. So, this study is based on a fact that the collections' physical and chemical conditions vary in the relics a degree of transforatiov. And by making a suitable ganering environment, this gradual study is to provide planning factors for an architectural guide to make museum ganering environment organized and resonable.

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A Study on the Interior Design Standards for the Advanced Office based on the User Participication (사용자 참여 디자인을 통한 정보화 오피스 실내디자인 계획 기준 설정에 관한 연구)

  • 윤갑근;김주원
    • Korean Institute of Interior Design Journal
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    • no.13
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    • pp.32-36
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    • 1997
  • This study is on the interior design standards which is based on the user participicatiov. The design standards in office planning is relied on user participication with practical method and suitable survey item. On space programming and zonning phase, work relationship, visiting rate and characteristics of work can be applied. The rate to take desk-occupancy, information processing grade, the needs of side work table, visitor table and surplus storage space can help to get workstation unit type. The layout of units can be applied on the grade of communication and work-concetration.

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A Design of Design Pattern Retrieval System using Pattern Information (패턴정보를 이용한 디자인패턴 검색 시스템 설계)

  • Kim, Gui-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.440-443
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    • 2006
  • In this paper, we implemented design pattern retrieval system for efficient management and reusability of design patterns. Pattern is consisted of property information and meta information. Property information is used for similarity measurement on classification and retrieval of patterns. Meta information is used for UML modeling of patterns. We classified design patterns with the empirical scope in addition to Gamma's basic classification.

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A Study on Representation of a Identity in Internet Homepage Design - With emphasis on the building of Ssamzie Homepage - (Internet Homepage Design 에서의 Identity 구현에 관한 연구 - 쌈지 홈 페이지 제작사례 중심으로 -)

  • 홍석기;강병철
    • Archives of design research
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    • v.11 no.2
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    • pp.242-248
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    • 1998
  • Rapid increasing number of the internet web site enables the users receives information prepared with multimedia techniques as an exchanging gateway to the world. It is also realized that we are living in information society connected by the flooding number of the web sites. Consequently, setting up the identity in developing a homepage is critical since clear distinction from other sites is required for the homepage in which a random user can delivers the ideas from the message offered by the provider. In this paper, in order to establish the identity for a homepage, what kinds of components of the identity should be discussed and how the identity is reflected in the existing homepage are analyzed with the selected sample web sites. The design process in developing the identity for Ssamzie homepage (www ssarnzie eo.kr) is reviewed for comparing with others of the selected sites as a case study. These will explain that the roles of the designers in a homepage preparation will not be limited to the graphic expressions but will be expanded to the contribution to provide the reasonable distinction in terms of the establishing identity of the web sites. Moreover, the phase of the designer can be reevaluated by emphasizing the roles and the established identity.

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A Study on Personas Models for Car Navigation Developing (자동차 내비게이션 개발을 위한 페르소나 모델 연구)

  • Oh, See-Hyung;Kim, Jung-Hee;Choi, Hak-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.163-171
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    • 2010
  • This research has studied developing the persona model based on alan cooper's user oriented design which is newly in the limelight in the field of product design process. As developing the persona model, In-depth interview and FGI(focus group interview) has been conducted for extracting car navigation user group's motivation and using attribute. Based on research, three different car navigation user group were divided-low using & understanding the function group, medium using & well understanding the function group, heavy using & well understanding the function group. This research yielded the foundation for setting the persona model and this persona gives the key factor for producing the user oriented user Interface design after all.