• Title/Summary/Keyword: 설정디자인

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A Study on Producing Key Visuals Which are Motivated by the Ancient Myth of Goguryeo (고구려 고대신화를 모티브로 하는 키비주얼제작 연구)

  • Han, Myung-Hee;Kang, Tae-Wan;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.177-188
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    • 2009
  • The paper starts off with a notion that the most realistic problem in restoring cultural contents' archetype and developing contents industry based on it is the lack of understanding and production about key visual. Thus, with the premise that, in visualizing ancient fantasy as an original archetype subject material, one has to take into account design process for an actual content production, the paper aims for the suggestion of the necessity of key visual through visualization. For this, the paper made an artwork of archetype image based on literature and historical data with which to visualize fantasy elements of Goguryeo's ancient myth and tales that have high utilization value as various subject matters, such as animation and games.

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A Study on Needs for Information Design Development of Civil Affair Registration Form Design by User-Experience-Perspective (Focusing on Birth Registration Form) (사용자경험 관점으로 분석한 문서양식 정보디자인의 개선점 연구: 지류 출생신고서를 중심으로)

  • Kim, Jhonghee
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.447-457
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    • 2022
  • Form design for information registration should consider and classify various possible cases and each user case and reflect it in the design. In this paper, I analyzed the visual and emotional factors of information design that elicit positive emotions from the user experience point of view, focusing on the birth certificate of among other public documents issued by the government. In order to derive problems and supplements from the user's overall writing experience point of view, Keller's Motivational Behavior Construction Model was used. The process of writing the birth registration form creates recognition, reasoning, relationship, establishment, achievement, expectation. In order to more actively draw an emotional point of view, it is essential to set of information and to materialize the information experience. It is hoped that this will be a good guideline in the process of presenting a new perspective on information design and improving the experience.

The Proposal of Implementation Plans for Brand-centered Design Leadership (브랜드 중심의 디자인리더십 실행방안 제안에 관한 연구)

  • Kim, Eun-Young;Lee, Jin-Ryeol
    • Science of Emotion and Sensibility
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    • v.14 no.3
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    • pp.445-458
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    • 2011
  • This study aims to propose management items and implementation plans that can be used to manage the following topics: what components should be managed to ensure effective implementation of design leadership, which is critical to today's business management? And are all parts of a company established in accordance with the brand concept, thereby ensuring brand-oriented design leadership? Firstly, this study divided the components of design leadership management into, in a broad sense, vision, culture and platform, established sub-components that should be considered in managing each higher component, and suggested implementation plans for each component. Secondly, the implementation plans for each component were classified into workforce structures, development of brand penetration programs, distribution of time and material resources and application of identity programs. Also, each classified item was further categorized and detail implementation plans for each item were suggested. The outcomes of this study can be utilized as guidelines to evaluate whether each component is properly managed in implementing design leadership. It is also expected that these will serve as useful guides for designers, managers and consultants.

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A Study on the Actual Conditions and Usage of Korean Design Right (한국 주얼리 디자인권 실태 및 이용에 관한 연구)

  • Chang, Chin-hee;Ko, Seung-Geun
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.227-233
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    • 2019
  • In order to suggest the utilization measures suitable of the 4th industry and design right in the management of jewelry company and also applying it to Korean jewelry industry, Also, the current status of Korean jewelry industry and design right was researched. Based on the theoretical background, the hypotheses were set up. After conducting a survey on the 4th industry, design right, management mind, and management intention targeting jewelry industry workers focusing on the set-up hypotheses. In the results The job currently working for in the jewelry industry and the job desired in the future were the design with the highest ratio, so that the importance of design was high in Korean jewelry industry. Also, design was the first priority of management mind, important elements of jewelry industry management, and successful management strategy while technology showed a bit less importance than factors of marketing, capital, and personal connections.

A Study on Free-form Design Shape Creation through Geometric Transformation of Digital Design Tool (디지털디자인도구의 Geometry 변형을 통한 비정형 디자인 형태 생성 방법에 관한 연구)

  • Park, Sang-Jun
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.306-317
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    • 2016
  • Both the formal type of architecture and free-form architecture have basic factors and methods for basic expression. Because the use of digital design tools for creation of free-form design mostly depends on the character and ability of designer, this study aims to propose establishment of free-form design creation method as a prototype, including the method to create free-form design, through setting up rules that can be used in common. This study is carried out on the basis of the application of digital design tools used for creation of conceptual free-form styles at the phase of conceptualization and development, which is different from the general theory of free-from design. The free-from style in the modern architecture has begun with the changes in digital design tools and design concepts. In the case study based on the free-form designs in precedent studies, the morphological characteristics have been analyzed and interpreted by using the language of digital design tools, so that this study will suggest the techniques to realize the free-form style on the basis of geometric transformation by using the digital design tools, as well.

A Study on the Improvement of the Education System of Craft Design according to Convergence (융복합에 따른 공예디자인의 교육시스템 개선에 관한 연구)

  • Chun, Jung-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.291-297
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    • 2021
  • The current formal and memorized design repetition training and practice is wandering in the uniform flat design thinking expression. To change these two-dimensional current issues into a three-dimensional design method, set the direction for each grade level under the integrated convergence educational goal and carry out projects step by step to understand design, the principle of spatial composition, the introduction of traditional design history, and the overall design of craft design. Creative and practical skills such as approach should be cultivated. Designers can only be produced through systematic education and training. In order to lead society and succeed, a designer who has experienced solutions and countermeasures on how to adapt themselves to the demands of various changes in the times must come to the field. Education experts insisted on innovation of the organizational structure and subject of the education system, and emphasized the importance of education in response to the rapid pace of change in the 21st century. This study aims to propose an educational system that combines academic research with a structural approach to tasks by setting a project that reflects the needs of society for convergence practice in which design and adjacent disciplines are linked through understanding and analysis of these issues.

Development of Universal Graphic User Interface Design for MS Windows for Elderly Users (고령사용자를 위한 MS Windows유니버설 GUI디자인 개발)

  • Kim, Mi-Young;Kim, Hyun-Jeong
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.15-26
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    • 2006
  • As the interest and use of computer have been increased among elderly users according to the entry to the aging society, the issue of universal design for computer usability was brought forward. Especially, it is widely recognized that universal UI(User Interlace) design on MS windows is important. The objective of this study is to conceptualize Universal GUI design on MS windows which can be used more easily and intuitively by novice users such as elderly and housewives. Especially, the solution for Universal GUI design on MS windows was developed by reflecting elderly users' needs because elderly users is the group with more difficulties than other user groups in learning and using MS windows. First, elderly user's needs was collected by participant observation as a teaching assistant in computer dass for elderly people for 4 weeks. Secondly, the experimental test and in-depth interview was implemented to find difficulties factors and needs in addition to participant observation. Based on the findings, the new GUI design solution was suggested. The design solution consists of ideas in several categories such as setting default, simplification of function for easy conceptual model making, customization of function and working environment, and intuitive GUI in interaction process. The new MS windows GUI design can be accessed by novice mode when user login in window XP. This study has the significance in finding elderly users detailed needs through in-depth and long term participant observation. However, the usability of the suggested prototype needs to be verified to various user groups besides elderly users in the future.

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A study on the Interface Evaluation Guidelines for Integrated Information Retrieval System (통합정보검색시스템의 인터페이스 평가지표에 관한 연구)

  • Lee, Too-Young;Yoon, Dae-Jin
    • Journal of the Korean Society for information Management
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    • v.20 no.3
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    • pp.177-197
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    • 2003
  • The purpose of this study is to suggest the subject and standards of evaluation on integrated IR interface. For this study, we studied the preceding research about major IR interface models. We took the survey for interface elements which were verified by experts. These interface elements are divided twe viewpoints. One is the cognitive viewpoints which are the page design, content design, site design, output form, usability and aesthelic facet. The other is the objective viewpoints which are page design, dontent design, site design, output for and usability. We found that these evaluation elements have a crediblilty.