• Title/Summary/Keyword: 설정디자인

Search Result 564, Processing Time 0.028 seconds

A Study on the Design Guidelines for Improving City Landscape of the Outdoor Advertising (도시환경 개선을 위한 옥외광고물 디자인가이드라인 설정 연구)

  • 이화숙
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2002.11a
    • /
    • pp.229-233
    • /
    • 2002
  • Considering the present outdoor environment of city landscapes, the improvement of well-formed street landscapes is very important issue in Korea. At this point of time, it is very meaningful to understand the outdoor advertising design and the planning condition of buildings and examine various problems about this and the possibilities for improvement. Thus the purpose of this study is to accumulate basic data to establish design guideline and visual factors for the outdoor advertising for useful environment. The conclusions of this study are as follows: outdoor advertising design is powerful design tools as identified to city landscape. Planning factors for outdoor advertising design should be developed systematically and more fit to the street environment and designers in the aspect of control and guidance.

  • PDF

Design of an Electron Card Management System Based on Smart Phone Utilizing Web (웹을 활용한 스마트폰 기반의 전자명함 관리 시스템 설계)

  • Kang, Ji-Hoon;Moon, Sang-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2011.10a
    • /
    • pp.729-731
    • /
    • 2011
  • 최근 스마트폰의 대중화로 인해 소비자들의 관심이 높아짐에 따라 통신사에서는 더욱 향상된 다양한 종류의 스마트폰을 선보이고 있는 추세이다. 또한 사용자의 성향에 따라 스마트폰에서 활용할 수 있는 콘텐츠나 어플리케이션의 종류도 꾸준히 증가하고 있다. 현재 스마트폰 기반에서의 전자명함과 관련된 콘텐츠는 일정한 명함의 디자인 포맷이 정해져 있고 사용자가 직접 명함을 디자인하거나 세부 항목을 설정할 수 있는 기능은 지원하지 않는 것이 대부분이다. 또한 웹과 연동하여 스마트폰과 PC에서 동시에 명함을 관리할 수 있는 부분에 대한 개발은 미비한 실정이다. 본 논문에서는 웹을 활용하여 사용자가 직접 명함을 디자인 할 수 있는 스마트폰 기반의 전자명함 관리 시스템을 설계한다.

  • PDF

Home Network Mobile User-Interface Design Based on SVG (SVG에 기반한 홈 네트워크 모바일 사용자 인터페이스 디자인)

  • Yu Ki-Pil;Gwun Ou-Bong;Park Deok-Gyu
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.06b
    • /
    • pp.94-96
    • /
    • 2006
  • 핸드폰이나 PDA(Personal Digital Assistants) 등 휴대용 단말기의 보급이 급속히 늘어나면서 이를 통한 모바일 콘텐츠 수요가 폭발적으로 증가하고 있다. 이에 따라 비전문적인 개발자가 사용자 인터페이스를 편리하게 디자인 할 수 있는 환경을 구축하는 것이 중요하게 되었다. 본 논문에서는 적은 용량으로 고품질의 그래픽을 구현할 수 있는 2D 벡터그래픽 표준인 SVG(Scalable Vector Graphics)를 사용하여 홈 네트워킹을 제어하는 모바일 기기(PDA)의 사용자 인터페이스를 디자인하는 방법에 대하여 고찰한다. 본 논문에서 제안하는 방법의 특징은 선호인터페이스(Preference Interface) 설정, 하향식(Top-Down) 방식 화면구성, 그리고 동적 SVG 이미지 활용 등이다.

  • PDF

테일러드 칼라 재킷의 브레이크 포인트 위치에 따른 앞.뒷목너비치수 설정에 관한 연구

  • 최진희
    • Proceedings of the Korea Society of Costume Conference
    • /
    • 2004.05a
    • /
    • pp.49-49
    • /
    • 2004
  • 현대는 대량생산에 의한 기성복이 보편화됨에 따라 불특정 다수인 소비자의 체형과 요구에 적합한 의복을 빠른 시간 내에 생산하기 위해서는 정확한 패턴제작과 소재 및 봉제 요소들이 충분히 고려되어야 한다. 패션산업 현장에서 패턴을 이해하지 않고서는 디자인이 제 기능을 발휘하기 어렵다. (중략)

  • PDF

A Study on Comparison Analysis of the Design Factors between Korea and China Shopping mall Websites (한·중 쇼핑몰 웹 사이트의 디자인 요인에 대한 비교분석)

  • Kwon, Young-Jik
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.19 no.4
    • /
    • pp.133-146
    • /
    • 2014
  • This paper mainly focuses on the design factors of a website targeted at shopping mall websites in China and Korea. We formulated 15 different hypotheses regarding how those design factors are different. The targeted websites are "Gmarket" in Korea and "Taobao" in China. The selected design factors of a shopping mall website are (1) color and design, (2) photo, graphic, and font size, (3) the clarity of information delivery, (4) website structure, (5) screen balance, (6) product display, (7) product harmony, (8) a form of font and icon, (9) visual atmosphere, (10) differentiated color, (11) interesting words, (12) technical skills, (13) entire visual design and atmosphere, (14) navigation, (15) search function for products or information. As a result of analyzing the result using the SAS 9.2 package tool, we figured out that there was a difference between design factors. Additionally, we analyzed this difference and suggested a strategy to design the effective shopping mall web sites.

A Study on the Relation Between Information Model and Usability of Website (웹사이트의 정보 모델과 사용성의 관계)

  • 이지수
    • Archives of design research
    • /
    • v.13 no.4
    • /
    • pp.67-76
    • /
    • 2000
  • Websites support various user activities in a wide range of contents domain and so they require different approach to extract principal design problems. In the point of media perspective on websites, this paper figures out the relationship between designer, user and website and discusses design factors of usability. It aims for the basic framework for interface design. In the media perspective website is an information entity mediating user and designer. Information entity is composed of various design factors relating to user, designer, website and others. It intends that user and information entity are accommodative to each other and have common conceptual model. To do so it is necessary for achieving usability objectives such as effectiveness, efficiency and satisfaction based on the understanding user goal, cognitive and affective characteristics. In the point of usability we examine design factors and features that are appropriate for users cognitive and affective function according to information entity model that constitutes contents, organization and representation level.

  • PDF

The Study on Design of Business Paper Editing Product in Ubiquitous Environment (유비쿼터스 환경에서의 비즈니스 문서 편집 기기 디자인에 관한 연구)

  • Ryu, Su-Min;Park, Ji-Hye;Song, Ji-Won
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.424-429
    • /
    • 2008
  • The purpose of this research is to suggest a competitive design by producing functions and elements needed to users based on a research about device use and needs according to user behavior. We proceeded to the research aiming a design smart document-editing device design which can be used for business regardless of place (at office or home), targeting reasonable and individualistic users from twenties to thirties. By some ways for that, first, we selected target users and based on user interviews to get enough understanding for them. Second, we produced user needs by some troubles after establishing persona and deciding target users on the basis of the research. Third, we designed form-factor visualizing work, organized design spec by the produced concept, and we developed interaction design on the basis of this scenario. Fourth, we made paper prototype and conducted user test. As a result, our final design emphasizes mobile ability and simplicity to be suitable for reasonable individualism and is able to efficiently work input, editing, and output without complicated procedure. We could also prove the validity of the design through usability test.

  • PDF

An Exploratory Approach to Textile Designer's Cognition Model -focused on the Stage of Motif Development- (텍스타일 디자이너의 인지 모형에 대한 탐색적 접근 -모티브 개발 단계를 중심으로-)

  • 송승근;이주현
    • Science of Emotion and Sensibility
    • /
    • v.6 no.1
    • /
    • pp.55-62
    • /
    • 2003
  • This study was an exploratory approach to the cognitive model of textile designers on the stage of motif development in textile design process. Prior to the main research, several previous studies adopting methods of video/audio protocol analysis were reviewed. On the basis of the review, the categories of design action were derived as an analysis frame by application of top-down access method, meanwhile the sub-groups of each category of design action were identified through a bottom-up access method. To summarize the research result, total three categories of textile design action appeared based on the theory of ‘Human processor’ model : ‘motor action’, ‘perceptual action’ and 'cognitive action'. In next, a new coding scheme suitably explaining these three categories of fertile design action was developed. Finally, a cognitive model of textile designer on the stage of motif development, employing the new coding scheme, was suggested in this study.

  • PDF

Style Types and Design Features of Sneakers using the Knitted Upper (니트 갑피를 활용한 스니커즈의 스타일 유형 및 디자인 특성)

  • Lee, Jae-Young
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.10
    • /
    • pp.213-224
    • /
    • 2022
  • This study aims to propose the directions of design strategies and product development by analyzing the style types and design features of sneakers using the knitted upper which has been rapidly increasing due to merits in a variety of aspects including goods, production and marketing aspects. To this end, this study analyzed total 924 style types which had been gaining popularity in online markets and brand products drawing attention in the sneaker market with the knitted upper and their design features. In accordance with the analysis results, uniqueness was identified as the first merit. The unique hybrid style and design of sneakers with the knitted upper have been established without complying with the conventional materials and production techniques. The next merit was multimodality. The sneakers with the knitted upper create multiple images highlighting each feature of colors and materials by mixing those elements in various ways. The third merit was experimentality. The sneakers with the knitted upper have been attempted decisive change of designs by combining more engineering approach and new materials and techniques than existing sneakers. In these days when the sneaker market has been gradually expanded, the analysis results of this study reflecting the industrial trends will provide the fundamental data for a variety of research activities related to shoes and for the direction of brand planning in the relevant industries.