• Title/Summary/Keyword: 선결과제

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Analysis of Teachers' Needs for the Active Use of Educational Information Sharing System (교육정보공유체제 이용 활성화를 위한 교사의 요구 분석)

  • Cho, Jin-Suk;Oh, Mi-Ja;Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.16 no.1
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    • pp.97-110
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    • 2013
  • The purpose of this study is to analyze the needs of teachers as main users to make suggestions for active use of educational information sharing system. The study sets three research tasks about the problems of the current system, improvements, and desired content from the perspective of teachers. To collect specific opinions, we conducted an open questionnaire survey and made a qualitative analysis using the NVivo 10 program. The present system has such problems as functional issues, lack of data reliability, systemic problems for sharing and use. We suggest that in order to enhance Web site services, authoring tools for editing contents and new search engines with customized search function need to be provided. In addition, the open market service system has to be established, so that teachers can actively create, share, and distribute to meet the various needs of teachers. Finally, to promote free access to the system, copyright issues need to be resolved to prevent the potential digital piracy.

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A Study on the Game Analysis Methods : Focusing on the Analysis of Game Components (게임 구성요소를 중심으로 한 게임 분석 방법에 대한 고찰)

  • Nam, Ki-Teok;Yoon, Hyung-Sup
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.19-28
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    • 2015
  • The game industry has been seeing rapid change brought on by the competitive environment globally. As a result, game design skill is being magnified as a key to success. Because of lack of game design skills, Korean game market is in crisis recently. The game analysis is necessary to enhance game design skills. However, criteria and definition of game analysis is not clear and it is difficult to use for game development. This paper will suggest H-G model which has two factors that are 'human role' and 'the scope of game analysis'. This model segments 9 types of game analysis method. This study finds the limitation of leading researches and tries to improve it mapping the major leading researches to H-G model. This paper would help to make the game analysis be integrated and systemic research as regards 9 types of H-G model.

A Diamond Web-grid Search Algorithm Combined with Efficient Stationary Block Skip Method for H.264/AVC Motion Estimation (H.264/AVC 움직임 추정을 위한 효율적인 정적 블록 스킵 방법과 결합된 다이아몬드 웹 격자 탐색 알고리즘)

  • Jeong, Chang-Uk;Choi, Jin-Ku;Ikenaga, Takeshi;Goto, Satoshi
    • Journal of Internet Computing and Services
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    • v.11 no.2
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    • pp.49-60
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    • 2010
  • H.264/AVC offers a better encoding efficiency than conventional video standards by adopting many new encoding techniques. However, the advanced coding techniques also add to the overall complexity for H.264/AVC encoder. Accordingly, it is necessary to perform optimization to alleviate the level of complexity for the video encoder. The amount of computation for motion estimation is of particular importance. In this paper, we propose a diamond web-grid search algorithm combined with efficient stationary block skip method which employs full diamond and dodecagon search patterns, and the variable thresholds are used for performing an effective skip of stationary blocks. The experimental results indicate that the proposed technique reduces the computations of the unsymmetrical-cross multi-hexagon-grid search algorithm by up to 12% while maintaining a similar PSNR performance.

Research on the trend of the protection technique for a Digital Contents (디지털 콘텐츠 보호 기술에 관한 동향 분석)

  • Na Cheol-Hun;Park Jin;Jung Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.4
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    • pp.777-781
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    • 2005
  • It is issued that protecting and managing a copyright are very important to a digitization of multimedia content. All of these techniques are for developing solution about protection and management of the copyright and media service. These have been at the head of the growth of the whole media service, but cause problems such as a illegal copy and distribution. To solve these problems, researchers are performing many projects. We analyze the trend of a multimedia service IPMP(Intellectual Property Management and Protection), DMP(Digital Media Project), ENTHRONE(End-to-end Qos through Integrated Management of Content, Networks and Terminals), and DRM(Digital Rights Management).

An Integrated Model of Cybersickness: Understanding User's Discomfort in Virtual Reality (사이버멀미 통합 모델: 가상현실 사용자의 불편감 현상 연구)

  • Chang, Eunhee;Seo, Daeil;Kim, Hyun Taek;Yoo, Byounghyun
    • Journal of KIISE
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    • v.45 no.3
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    • pp.251-279
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    • 2018
  • Users can experience cybersickness when interacting with virtual reality (VR). The symptoms of cybersickness are similar to those of motion sickness which include eye fatigue, disorientation, and nausea. Despite the longstanding interest of user's discomfort, inconsistent results have been drawn on the underlying mechanisms and solutions of cybersickness. In this study, we propose an integrated view of cybersickness connecting causes of the symptoms, human perception model, and measurements of cybersickness. Cybersickness-related factors of previous research are reorganized into content, hardware, and human factors as well as analyzed in terms of VR fidelity. Also, pros and cons that measure the degree of cybersickness are discussed.

A Study on the Terrain Analysis using TIN & GRID-Based Digital Terrain Model (TIN과 GRID기반의 수치지형모델을 이용한 지형분석에 관한 연구)

  • 윤철규
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.16 no.1
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    • pp.67-74
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    • 1998
  • This paper performed terrain analysis using DTM(digital terrain model) with TIN/ GRID structure on PC environment. Contour layer from 1:5,000 scale map was used to produce DTM. DTHs were produced with and without considering breakline for each data structure. Processing time, file size, mean elevation and standard variation were analyzed for each DTM. slope map, aspect map were analyzed for grid structure with consideration of TEX>$5\times{5m},\;l0\times{10m},\;15\times{15m},\;l0\times{30m},\;45\times{45m},\;60\times{60m}$ cell size respectively. The results suggest following; The incorporation of breakline does improve mapping accuracy for highly disturbed landscape, Mean elevation doesn't increase as the grid size increases, while processing time, storage room is significantly lessened. Thus, the optimal grid size must be determined in advance for efficient application. slope decreases, while aspect increases as grid size is increasing.

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Wicked Problems and Social Innovation on Design Perspective -Focused on the Word Definition and Case Study Research- (디자인영역에서의 불명확한 난제(Wicked Problem)와 사회적 혁신 연구 -용어 정의와 사례를 중심으로-)

  • Kim, Hye-Ryoung;Kim, Seong-In
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.159-166
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    • 2017
  • A 'wicked problem' is something that is hard to notice and not easy to perceive. This study focuses on understanding the precise concept of wicked problem through studying the background that led to the introduction of the term wicked problem. On the other hand, for social innovation, which has recently become a hot topic, it is necessary to identify wicked problem. Social innovation means solving in an innovative way that is more effective, efficient and sustainable than existing ones. As the beneficiary is not an individual but a society, it is in line with the field covered by wicked problem. Therefore, the study introduces a case in which wicked problems are solved through novel ways, that is, design thinking. Through the case study, it was confirmed that design thinking helps identifying problems that are not revealed and contributes to social innovation. As a result, we hope that this research will contribute to help solve the problems that we need to resolve in our society by using design thinking.

A Management Procedure of Required Operational Capability for 'Low-cost and High-efficiency' Weapon Systems Development ('저비용 고효율'의 무기체계 개발을 위한 군 작전요구성능 관리절차 개선 방안)

  • Lee, Ok-Kyu;Kang, Seok-Joong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.1C
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    • pp.109-117
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    • 2012
  • Studying the major wars of the past seventy years, the most fundamental change is the transition of weapon systems to one of convergence and cutting edge / state of the arts technology. Such transition is creating a need for drastic reforms of the weapon systems development process especially in areas of / in regards to effective utilization of IT, reduction of development period, precise establishing of operational concept and, management of required operational capability(ROC). In particular, establishing an accurate operational concept for a new weapon system and efficient management of ROC based on this operational concept is a prerequisite for a low-cost and high-efficiency weapon systems development and in the end, a successful construction of military forces. This paper examines the current management procedure of the ROC of the Korean military and proposes improvements to the procedure while taking into consideration issues of elicitation, analysis and validation of requirements engineering.

A study on the estimation of the oily bilge water and waste lubricating oil produced from fishing vessels (어선의 선저폐수 및 폐윤활유 발생량 추정 연구)

  • Jeong H. J.;Kwon K. S.
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.5 no.1
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    • pp.30-37
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    • 2002
  • Recently, there have been frequent environmental threats associated with the red tide. The discharge of bilge water and waste lubricating oil from fishing vessels is known to be the major cause of such problems. In oder to treat those wastes, post processing units at harbours are being considered, and an accurate prediction of the amount of such wastes is required. In this paper we have proposed a method to estimate the amount of bilge water and waste lubricating oil from fishing vessels. We identified the key parameters affecting the quantity of oily bilge water and waste lubricating oil, and proposed a prediction model. We applied the present model to estimate the quantity of oily bilge water and waste lubricating oil in the sample fishing port.

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A Multi-point I/O module development that utilize PC's LAN card and Switching (PC의 랜카드와 스위칭 허브를 활용한 다접점 I/O 모듈 개발)

  • Kim, Tae-Min;Jeon, Yoon-Han;Shin, Gun-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.11
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    • pp.2022-2030
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    • 2008
  • System such as FA and breakup TC is applied by real time and need to manage. This paper studies data processing skill that can divide TC and data of much quantity with collection by real time. Modularize to several system, and use of computer communication network that interlink computers that can achieve control function of each systems to network is spreading. Develop that can take advantage of Ideonet communication method and transmit signal of channel because do multiplex all. Do data that have semi-conductor equipment or many input of LCD equipment and output node multiplex, and several units real time Ideonet communication that control is available use that all input of point of contact and output module develop.