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P2P Systems based on Cloud Computing for Scalability of MMOG (MMOG의 확장성을 위한 클라우드 컴퓨팅 기반의 P2P 시스템)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.4
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    • pp.1-8
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    • 2021
  • In this paper, we propose an approach that combines the technological advantages of P2P and cloud computing to support MMOGs that allowing a huge amount of users worldwide to share a real-time virtual environment. The proposed P2P system based on cloud computing can provide a greater level of scalability because their more resources are added to the infrastructure even when the amount of users grows rapidly. This system also relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the peers. In this paper, we describe the concept and basic architecture of cloud computing-based P2P Systems for scalability of MMOGs. An efficient and effective provisioning of resources and mapping of load are mandatory to realize this architecture that scales in economical cost and quality of service to large communities of users. Simulation results show that by controlling the amount of cloud and user-provided resource, the proposed P2P system can reduce the bandwidth at the server while utilizing their enough bandwidth when the number of simultaneous users keeps growing.

An Unproved Optimal Strong-Password Authentication (I-OSPA) Protocol Secure Against Stolen-Verifier Attack and Impersonation Attack (Stolen-Verifier 공격과 Impersonation 공격에 안전한 개선된 OSPA 프로토콜)

  • Kwak, Jin;Oh, Soo-Hyun;Yang, Hyung-Kyu;Won, Dong-Ho
    • The KIPS Transactions:PartC
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    • v.11C no.4
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    • pp.439-446
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    • 2004
  • In the Internet, user authentication is the most important service in secure communications. Although password-based mechanism is the most widely used method of the user authentication in the network, people are used to choose easy-to-remember passwords, and thus suffers from some Innate weaknesses. Therefore, using a memorable password it vulnerable to the dictionary attacks. The techniques used to prevent dictionary attacks bring about a heavy computational workload. In this paper, we describe a recent solution, the Optimal Strong-Password Authentication (OSPA) protocol, and that it is vulnerable to the stolen-verifier attack and an impersonation attack. Then, we propose an Improved Optimal Strong-Password Authentication (I-OSPA) protocol, which is secure against stolen-verifier attack and impersonation attack. Also, since the cryptographic operations are computed by the processor in the smart card, the proposed I-OSPA needs relatively low computational workload and communicational workload for user.

An Energy Efficient RF Protocol Structure for a Large-Scale In-Home Display Deployment (대규모 In-Home Display 보급을 위한 에너지 효율적 RF 통신 프로토콜 체계)

  • Lee, Seung-Min;Son, Sung-Yong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.1
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    • pp.53-60
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    • 2011
  • In-Home Display (IHD) is one of the most popular ways to induce voluntary customer participation in energy savings. Various communication technologies are used for recent IHD implementations, but most IHD systems are designed for each house because of their limitations such as communication coverage area and operation complexity. In this study, 400MHz RF communication is used for economical large-scale deployment of IHDs especially for apartment complexes that represent typical residentioal environment in Korea. Since it is essential to use internal batteries to increase the usability of IHD, the frequent changes of them should be avoided. By dividing communication data into 3 types such as common data, long term data, and short term data depending on their update periods, energy efficient communication protocol is designed and proposed. In result, the quantity of data and the battery consumption of IHD are reduced to 23.4% and 31.5% each without harming service quality.

Approximate Top-k Subgraph Matching Scheme Considering Data Reuse in Large Graph Stream Environments (대용량 그래프 스트림 환경에서 데이터 재사용을 고려한 근사 Top-k 서브 그래프 매칭 기법)

  • Choi, Do-Jin;Bok, Kyoung-Soo;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.42-53
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    • 2020
  • With the development of social network services, graph structures have been utilized to represent relationships among objects in various applications. Recently, a demand of subgraph matching in real-time graph streams has been increased. Therefore, an efficient approximate Top-k subgraph matching scheme for low latency in real-time graph streams is required. In this paper, we propose an approximate Top-k subgraph matching scheme considering data reuse in graph stream environments. The proposed scheme utilizes the distributed stream processing platform, called Storm to handle a large amount of stream data. We also utilize an existing data reuse scheme to decrease stream processing costs. We propose a distance based summary indexing technique to generate Top-k subgraph matching results. The proposed summary indexing technique costs very low since it only stores distances among vertices that are selected in advance. Finally, we provide k subgraph matching results to users by performing an approximate Top-k matching on the summary indexing. In order to show the superiority of the proposed scheme, we conduct various performance evaluations in diverse real world datasets.

Process Improvement through Earphones Function Test Device Development (이어폰 기능 검사장치 개발을 통한 공정개선)

  • Kim, Wan-Tae;Lee, Sang-Gu;Kim, Hyun-Sik
    • Journal of Advanced Navigation Technology
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    • v.20 no.5
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    • pp.468-474
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    • 2016
  • Recently with smartphones and tablets, personal earphones have been using to utilize a wide range of multimedia services. Especially smartphones sold domestically provide earphones as necessaries. As a life style listening to music through smartphones and tablets has been spread widely, there has been in increasing demand of earphones necessary for enjoying music anytime and anywhere. This paper has simplified the complex performance test processes to inspect defective products when producing a large amount of earphonesand has improved the existing performance test processes to reduce the costs and time for the performance test of earphones. In this paper, the improved performance test processes through developing the performance test equipment of earphones can reduce the performance test inspectors, cut down the performance test time, and increase the daily amount of the performance test.

Design of the 1.5kVA Class Wireless Power Transfer Device for Battery Charging of Integrated Power Control System in MSAP (군 이동기지국시스템(MSAP) 통합전원제어장치 배터리 충전용 1.5kVA급 무선전력전송기기의 설계)

  • Kim, Jin-Sung;Kim, Byung-Jun;Park, Hyeon-Jeong;Seo, Min-Sung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.413-420
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    • 2020
  • The Tactical Information and Communication Network system provides real-time multimedia services such as voice and data by utilizing the Mobile Subscriber Access Point. At this time, an external transmission path is constructed through the Low Capacity Trunk Radio and the High Capacity Trunk Radio system. The communication devices of each wireless transmission system are mounted on a tactical vehicle and a secondary battery is used to prevent a power interruption when the supply power to the tactical vehicle is transferred to the integrated power control device. In this paper, the basic design of the Wireless Power Transfer device for charging the battery of the integrated power control system of the mobile base station system using the Loading Distribution Method and checking the number of primary windings and the core material selection by the air gap through the Finite Elements Method.

Performance improvement for Streaming of High Capacity Panoramic Video (대용량 파노라마 비디오 스트리밍의 성능개선)

  • Kim, Young-Back;Kim, Tae-Ho;Lee, Dae-Gyu;Kim, Jae-Joon
    • Journal of Internet Computing and Services
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    • v.11 no.2
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    • pp.143-153
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    • 2010
  • When providing high quality panoramic video across the Internet, mobile communications, and broadcasting areas, it requires a suitable video codec that satisfies both high-compression efficiency and random access functionality. The users must have high-compression efficiency in order to enable video streaming of high-volume panoramic data. Random access allows the user to move the viewpoint and direction freely. In this paper, we propose the parallel processing scheme under cell units in order to improve the performance of streaming service for large screen panoramic video in 10Mbps bandwidths based on H.264/AVC with high compression rate. This improved algorithm divides a screen composed of cells less than $256{\times}256$ in size, encodes it, and decodes it with the cells in the present view. At this point, encoding/decoding is parallel processed by the present cell units. Also, since the cells only included in the present view are packed and transmitted, the possible processing of not extricating blocks is proven by experiment.

Dynamic Right Sizing of Maximum-windows for Efficient Bandwidth Allocation on EPON (EPON에서 효율적 대역폭 할당을 위한 최대전송윈도우 크기의 동적변화기법)

  • Lee, Sang-Ho;Lee, Tae-Jin;Chung, Min-Young;Lee, You-Ho;Choo, Hyun-Seung
    • Journal of Internet Computing and Services
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    • v.8 no.4
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    • pp.41-49
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    • 2007
  • Ethernet passive optical network(EPON) is the next-generation technology for supporting services of high-quality at low-cost. In the EPON, all optical network units(ONUs) have to share a limited uplink channel for upstream data. In order to satisfy bandwidth demands of users on high-capacity local access networks(LANs), the optical line terminal(OLT) efficiently divides and allocates time slots of uplink channel to all ONUs. We discuss previous schemes for dynamic bandwidth allocation(DBA), such as interleaved polling with adaptive cycle time(IPACT) and sliding cycle time(SLICT). In this paper, dynamic right sizing of maximum-windows(DRSM), as a novel bandwidth allocation service, is proposed for more effective and efficient time slot allocation of the uplink channel. DRSM which is based on past information of bandwidth allocated by OLT calculates maximum available bandwidth and dynamically alters the maximum window size for the next ONU. This scheme does not only exert every effort to meet bandwidth demands of ONUs with the possible scope, it also seeks fairness of bandwidth allocation among ONUs.

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Ontology and Sequential Rule Based Streaming Media Event Recognition (온톨로지 및 순서 규칙 기반 대용량 스트리밍 미디어 이벤트 인지)

  • Soh, Chi-Seung;Park, Hyun-Kyu;Park, Young-Tack
    • Journal of KIISE
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    • v.43 no.4
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    • pp.470-479
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    • 2016
  • As the number of various types of media data such as UCC (User Created Contents) increases, research is actively being carried out in many different fields so as to provide meaningful media services. Amidst these studies, a semantic web-based media classification approach has been proposed; however, it encounters some limitations in video classification because of its underlying ontology derived from meta-information such as video tag and title. In this paper, we define recognized objects in a video and activity that is composed of video objects in a shot, and introduce a reasoning approach based on description logic. We define sequential rules for a sequence of shots in a video and describe how to classify it. For processing the large amount of increasing media data, we utilize Spark streaming, and a distributed in-memory big data processing framework, and describe how to classify media data in parallel. To evaluate the efficiency of the proposed approach, we conducted an experiment using a large amount of media ontology extracted from Youtube videos.

Fuzzy Logic-based Grid Job Scheduling Model for omputational Grid (계산 그리드를 위한 퍼지로직 기반의 그리드 작업 스케줄링 모델)

  • Park, Yang-Jae;Jang, Sung-Ho;Cho, Kyu-Cheol;Lee, Jong-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.5
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    • pp.49-56
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    • 2007
  • This paper deals with grid job allocation and grid resource scheduling to provide a stable and quicker job processing service to grid users. In this paper, we proposed a fuzzy logic-based grid job scheduling model for an effective job scheduling in computational grid environment. The fuzzy logic-based grid job scheduling model measures resource efficiency of all grid resources by a fuzzy logic system based on diverse input parameters like CPU speed and network latency and divides resources into several groups by resource efficiency. And, the model allocates jobs to resources of a group with the highest resource efficiency. For performance evaluation, we implemented the fuzzy logic-based grid job scheduling model on the DEVS modeling and simulation environment and measured reduction rates of turnaround time, job loss, and communication messages in comparison with existing job scheduling models such as the random scheduling model and the MCT(Minimum Completion time) model. Experiment results that the proposed model is useful to improve the QoS of the grid job processing service.

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