• Title/Summary/Keyword: 생체인식기술

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Fingerprint Liveness Detection and Visualization Using Convolutional Neural Networks Feature (Convolutional Neural Networks 특징을 이용한 지문 이미지의 위조여부 판별 및 시각화)

  • Kim, Weon-jin;Li, Qiong-xiu;Park, Eun-soo;Kim, Jung-min;Kim, Hak-il
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.5
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    • pp.1259-1267
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    • 2016
  • With the growing use of fingerprint authentication systems in recent years, the fake fingerprint detection is becoming more and more important. This paper mainly proposes a method for fake fingerprint detection based on CNN, it will visualize the distinctive part of detected fingerprint which provides a deeper insight in CNN model. After the preprocessing part using fingerprint segmentation, the pretrained CNN model is used for detecting the liveness detection. Not only a liveness detection but also feature analysis about the live fingerprint and fake fingerprint are provided after classifying which materials are used for making the fake fingerprint. Our system is evaluated on three databases in LivDet2013, which compromise almost 6500 live fingerprint images and 6000 fake fingerprint images in total. The proposed method achieves 3.1% ACE value about the liveness detection and achieves 79.58% accuracy on LiveDet2013.

Study on Data Normalization and Representation for Quantitative Analysis of EEG Signals (뇌파 신호의 정량적 분석을 위한 데이터 정규화 및 표현기법 연구)

  • Hwang, Taehun;Kim, Jin Heon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.6
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    • pp.729-738
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    • 2019
  • Recently, we aim to improve the quality of virtual reality contents based on quantitative analysis results of emotions through combination of emotional recognition field and virtual reality field. Emotions are analyzed based on the participant's vital signs. Much research has been done in terms of signal analysis, but the methodology for quantifying emotions has not been fully discussed. In this paper, we propose a normalization function design and expression method to quantify the emotion between various bio - signals. Use the Brute force algorithm to find the optimal parameters of the normalization function and improve the confidence score of the parameters found using the true and false scores defined in this paper. As a result, it is possible to automate the parameter determination of the bio-signal normalization function depending on the experience, and the emotion can be analyzed quantitatively based on this.

Enhancing the problem of password-based authentication using FIDO (FIDO를 활용한 패스워드 기반 인증방식의 문제점 개선 연구)

  • Lee, Jun-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.620-623
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    • 2022
  • 최근 이메일 해킹사고의 유형을 살펴보면 사회공학적인 기법을 활용한 피싱메일 공격이 대다수를 차지하고 있는 상황이다. 그중 사용자의 패스워드를 빼내기 위한 공격메일이 기존 첨부파일에 악성코드를 삽입해서 보내지는 방식보다 월등히 높아졌다고 할 수 있다. 이는 공격자가 이메일 내용에 관심이 높아진 것으로 이메일은 사용자의 성향, 직업, 라이프스타일 파악뿐만 아니라 해커가 원하는 중요자료가 저장되어 있을 가능성이 매우 높으며 또 다른 공격대상자를 선정할 수 있는 좋은 창구가 될 수 있을 것이기 때문이다. 만일 피싱메일에 노출되어 패스워드가 해커의 손에 넘어 갔다면 많은 보안대책이 무용지물이 된다. 많은 보안 전문가들은 패스워드를 8자리 이상으로 하되 영문대·소문자와 숫자 그리고 특수문자를 포함하고, 사이트별 규칙성이 없이 모두 다르게 설정해야 하며, 정기적으로 바꿔야 한다고 조언한다. 이러한 조언은 패스워드를 크랙할 경우 안전할 수 있지만 요즘처럼 한 개인이 100여개 이상의 사이트에 대한 패스워드를 관리해야 한다면 현실적으로 불가능한 조언이 되고 말 것이다. 이러한 상황에 2017년 6월 미국 국립표준기술연구소(NIST)에서 '특별 간행 800-63-3: 디지털 인증 가이드라인'을 발표하게 된다. 내용은 그동안 보안전문가들이 권고했던 내용과는 많은 차이가 있다. 오히려 자주 바꾸는 것이 문제가 될 수 있다는 내용이다. 자세한 내용은 본 논문에서 살펴보도록 한다. 우리는 스마트폰 등을 사용함으로써 2-Factor인증에 활용하고 있다. 스마트폰 인증의 대표적인 방법은 지문·얼굴인식 등 생체인증 방식을 사용한다. 패스워드 없이도 편리하고 안전하게 인증을 할 수 있다는 점이 장점이다. 이러한 상황에 FIDO라는 인증 프레임워크가 인기를 얻고 있다. FIDO(Fast IDentity Online)는 비밀번호의 문제점을 해결하기 위한 목적으로 FIDO 얼라이언스에 의해 제안된 사용자 인증 프레임워크다. 향후 FIDO로의 대체가 패스워드 문제의 대안이 될 수 있을 것이다. 이제는 패스워드 대신 생체인증 체계로 대체할 수 있는 시대가 되었다고 할 수 있다. 본 논문에서는 패스워드의 문제점을 살펴보고 이를 대체할 수 있는 FIDO기반의 인증체계가 대안이 될 수 있는 근거를 제시하고자 한다.

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Sensor-based Recognition of Human's Hand Motion for Control of a Robotic Hand (로봇 핸드 제어를 위한 센서 기반 손 동작 인식)

  • Hwang, Myun Joong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.9
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    • pp.5440-5445
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    • 2014
  • Many studies have examined robot control using human bio signals but complicated signal processing and expensive hardware are necessary. This study proposes a method to recognize a human's hand motion using a low-cost EMG sensor and Flex sensor. The method to classify movement of the hand and finger is determined from the change in output voltage measured through MCU. The analog reference voltage is determined to be 3.3V to increase the resolution of movement identification through experiment. The robotic hand is designed to realize the identified movement. The hand has four fingers and a wrist that are controlled using pneumatic cylinders and a DC servo motor, respectively. The results show that the proposed simple method can realize human hand motion in a remote environment using the fabricated robotic hand.

PKI-based Registration Authority using Efficient Human Iris Recognition Information (홍채 패턴 정보를 이용한 공개키 기반의 등록기관)

  • Lee, Kwan-Yong;Lim, Shin-Young
    • Journal of KIISE:Software and Applications
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    • v.28 no.11
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    • pp.864-873
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    • 2001
  • In this paper, a new approach to building a registration authority for issuing PKI-based certificates is presented to make the process of identifying an individual more secure and reliable by utilizing human iris recognition technology. The tasks of the proposed system associated with the manipulation of irises except for the general functions of registration authorities can be categorized into three modules, the acquisition of iris images, the registration of iris information, and the verification of users by means of iris patterns. The information among the three modules is safely exchanged through encryption and decryption with a symmetric cryptographic method. As a feature extraction method for a given iris image, a wavelet transform is applied to represent a feature vector with a small dimension of information obtained by subsampling an image corresponding to lower frequency bands successively without loss of information. Through the experiments on human iris recognition technology we proposed and applied to the registration authority, the potential of biometric technology in various applications is confirmed.

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Artificial Intelligence Art : A Case study on the Artwork An Evolving GAIA (대화형 인공지능 아트 작품의 제작 연구 :진화하는 신, 가이아(An Evolving GAIA)사례를 중심으로)

  • Roh, Jinah
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.311-318
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    • 2018
  • This paper presents the artistic background and implementation structure of a conversational artificial intelligence interactive artwork, "An Evolving GAIA". Recent artworks based on artificial intelligence technology are introduced. Development of biomimetics and artificial life technology has burred differentiation of machine and human. In this paper, artworks presenting machine-life metaphor are shown, and the distinct implementation of conversation system is emphasized in detail. The artwork recognizes and follows the movement of audience using its eyes for natural interaction. It listens questions of the audience and replies appropriate answers by text-to-speech voice, using the conversation system implemented with an Android client in the artwork and a webserver based on the question-answering dictionary. The interaction gives to the audience discussion of meaning of life in large scale and draws sympathy for the artwork itself. The paper shows the mechanical structure, the implementation of conversational system of the artwork, and reaction of the audience which can be helpful to direct and make future artificial intelligence interactive artworks.

User Authentication Mechanism based on Authentication Information using One-time Sessions (일회용 세션을 활용한 인증정보 기반의 사용자 인증 방안)

  • Park, Yeong Su;Lee, Byoung Yup
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.421-426
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    • 2019
  • Nowadays, various type of technologies are used for user authentication, such as knowledge based(ID/PW, etc.) authentication, biometric based(Iris/fingerprint/vein recognition) authentication, ownership based(OTP, security card, etc.) authentication. ID/PW authentication technology, a knowledge based authentication, despite the advantages of low in implementation and maintenance costs and being familiar to users, there are disadvantages of vulnerable to hacking attacks, Other authentication methods solve the vulnerability in ID/PW authentication technology, but they have high initial investment cost and maintenance cost and troublesome problem of reissuance. In this paper, we proposed to improve security and convenience over existing ID/PW based authentication technology, and to secure user authentication without restriction on the devices used for authentication.

Using multi-sensor for Development of Multiple Occupants' Activities Classification Model Based on LSTM (다중센서를 활용한 LSTM 기반 재실자 행동 분류 모델 개발)

  • Jin Su Park;Chul Seung Yang;Kyung-Ho Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.1065-1071
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    • 2023
  • In this paper discuss with research developing an LSTM model for classifying the behavior of occupants within a residence. The multi-sensor consists of an IAQ (Indoor Air Quality) sensor that measures indoor air quality, a UWB radar that tracks occupancy detection and location, and a Piezo sensor to measure occupants' biometric information, and collects occupant behavior data such as going out, staying, cooking, cleaning, exercise, and sleep by constructed an experimental environment similar to the actual residential environment. After the data with removed outliers and missing, the LSTM model is used to calculate accuracy, sensitivity, specificity of the occupant behavior classification model, T1 score.

A Study on the Restoration of a Low-Resoltuion Iris Image into a High-Resolution One Based on Multiple Multi-Layered Perceptrons (다중 다층 퍼셉트론을 이용한 저해상도 홍채 영상의 고해상도 복원 연구)

  • Shin, Kwang-Yong;Kang, Byung-Jun;Park, Kang-Ryoung;Shin, Jae-Ho
    • Journal of Korea Multimedia Society
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    • v.13 no.3
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    • pp.438-456
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    • 2010
  • Iris recognition uses a unique iris pattern of user to identify person. In order to enhance the performance of iris recognition, it is reported that the diameter of iris region should be greater than 200 pixels in the captured iris image. So, the previous iris system used zoom lens camera, which can increase the size and cost of system. To overcome these problems, we propose a new method of enhancing the accuracy of iris recognition on low-resolution iris images which are captured without a zoom lens. This research is novel in the following two ways compared to previous works. First, this research is the first one to analyze the performance degradation of iris recognition according to the decrease of the image resolution by excluding other factors such as image blurring and the occlusion of eyelid and eyelash. Second, in order to restore a high-resolution iris image from single low-resolution one, we propose a new method based on multiple multi-layered perceptrons (MLPs) which are trained according to the edge direction of iris patterns. From that, the accuracy of iris recognition with the restored images was much enhanced. Experimental results showed that when the iris images down-sampled by 6% compared to the original image were restored into the high resolution ones by using the proposed method, the EER of iris recognition was reduced as much as 0.133% (1.485% - 1.352%) in comparison with that by using bi-linear interpolation

A Study on the Development of the Interactive Emotional Contents Player Platform (인터랙티브 감성 콘텐츠 플레이어 플랫폼 개발에 관한 연구)

  • Kim, Min-Young;Kim, Dong-Keun;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1572-1580
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    • 2010
  • This thesis presents an emotion-based contents player platform that can change its visual and aural components as user's emotions. It analyzes the emotion as pleasant, unpleasant, aroused, and relaxed based on the physiological signals and the user's active response. Accordingly. the system reorganizes graphical and aural stimuli, such as, light, color, sound, in real-time. It can be used to develop and show the emotional contents and also be applied for the systematic analysis to find out how the components would affect the emotion. This paper describes overall the system architecture and the implementations of the sub-systems, as well as the actual contents built on top of the platform.