• Title/Summary/Keyword: 생산자연구

Search Result 622, Processing Time 0.024 seconds

Service Economies and the Spatial Transformation (서비스 경제화와 공간의 변용)

  • 이희연
    • Journal of the Economic Geographical Society of Korea
    • /
    • v.1 no.1
    • /
    • pp.33-56
    • /
    • 1998
  • This study examines the characteristics of service economies and their impacts on the spatial transformation of Korea during the last IS years. This study reviews the different perspectives for the tertiarization Process. It focuses on the spatial variation in the growth and location of Producer service industries. Based on the analyses of industrial and occupational compositions, services. particularly producer services, have played a major role in creating new job opportunities since the late 1980s. The ratio of services to merchandise trade is approximately 1:4, but service trades have increased since the early 1990s. Producer service activities have grown very rapidly, and the information processing service has been over-concentrated in Seoul. Further headquarters of bank and insurance services are overwhelmingly concentrated into Seoul. The firms whose headquarters are located in Seoul have linkage Pattern on a nationwide scale. The pattern of employment growth in producer services shows a clear core-Periphery disparity. In the light of the observed pattern of regional differentiation in producer service employment, some wider implications of the distribution of producer service activities for regional economic Performance are considered.

  • PDF

The Effect of the Minimum Wage on Price (최저임금이 물가에 미치는 영향)

  • Jun, Byung-hill;Song, Heonjae;Shin, Woori
    • Journal of Labour Economics
    • /
    • v.44 no.1
    • /
    • pp.1-30
    • /
    • 2021
  • The objective of our study is investigating the effects of the minimum wage on a producer price index (PPI) and selected restaurant menu prices. As an identification strategy, we exploit inter-industrial and inter-regional variations in the share of workers who are affected by the minimum wage. Estimation results show a significant relationship between the share of workers affected by the minimum wage and prices. Specifically, a PPI and selected restaurant menu prices tend to rise by 0.77~1.68% and 0.16~1.86%, respectively as the share of workers affected by the minimum wage increase by 1%p. These estimates imply that during the period of our analysis 0.82~3.01% and 4.45~47.04% of overall changes in a PPI and selected restaurant food prices are associated with the adjustment in the minimum wage.

  • PDF

A Study on the Characteristics of Video Platforms Usage of Beauty Content with YouTube at the Center (패션 뷰티 콘텐츠의 동영상 플랫폼 활용 특성에 대한 연구 - 유튜브를 중심으로 -)

  • Wi, Seo-Hyeon;Jung, Jae-Woo
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.10
    • /
    • pp.127-137
    • /
    • 2021
  • YouTube beauty content channels that utilize various topics and formats are undergoing quantitative and qualitative expansion. This study selected the top five channels represeting major domestic and foreign beauty brands, fashion magazines and beauty influencers through Statista and conducted a case study focusing on them. It will connect to a strategy for increasing beauty-related content by comparing content characteristics according to content producers. Also, it will help to reveal what types of content will be appealing more attractive to consumer. The result has shown that the growth of YouTube platforms has transformed passive consumers into new communicators by diversifying sources of product information. In addition, as content of different type was consumed by different producers, producer-oriented content was produced rather than objective journalistic gaze. Therefore, it was found that the delivery of 'brand values' that can strengthen the relationship between consumers and brands along with various entertainment elements that are effective for millennial in the future.

A Study on the Development of Producer-oriented Collective Record Classification System : In the case of the Democratic Reunification and the People's Movement (생산자 중심의 단체기록물 분류체계 개발에 관한 연구 민주통일민중운동연합을 중심으로)

  • Yoon, Hye Seon;Chung, Yeon Kyoung
    • The Korean Journal of Archival Studies
    • /
    • no.64
    • /
    • pp.157-186
    • /
    • 2020
  • RRecords management has focused largely on public records in south korea with a relatively low progress in the collection and management of private records with the enactment of Public Records Act in 1999. This study set out to categorize the records of the Coalition for Democratic Reunification and the People's Movement(DRPM) and develop them into a group collection. For this study, literature reviews, analysis and reorganization of records content, development of a classification system, and expert evaluation were carried out. The findings of this study will contribute to greater efficiency in the search of records about the DRPM by developing a classification system to recategorize its records of various sources and enable their easy access and utilization in a digital archive. In addition, the basic structure of producer-oriented classification can be suggested as an example of the organization of a group collection.

계란유통상의 문제점과 개선대책

  • 김중경
    • Korean Journal of Poultry Science
    • /
    • v.15 no.2
    • /
    • pp.185-191
    • /
    • 1988
  • 계란유통상의 문제점과 개선대책이라는 글을 쓰기에 앞서 먼저 밝혀두어야 할 것은 이 글이 학문적인 연구와 이론상의 합리성을 추구한 결과가 아니라 양계산업에 종사하면서 한국시장의 현실성에 부딪쳐 실제 피부로 느끼는 문제점과 앞으로의 시장 변화형태 또 업계가 스스로 유도하여야 되겠다는 방향을 생업으로 영위하는 입장에서의 느낌을 말 하고자 하며 또 지역적인 문제이지만 1차 산업에 종사하는 계란의 생산자가 어느 정도 가격결정권을 행사하고 있으며 가능한 ,한 생산자의 이익을 추구하고 보장받게 된 경험도 밝혀 두고자 한다. (중략)

  • PDF

An Analysis on Countermove of its Farmer and Consumption in Environment-friendly agricultural Products (친환경농산물의 소비 실태와 생산자의 대응방식 분석)

  • Oh, Sung-Eun;Lee, Sang-Houck
    • Journal of Digital Convergence
    • /
    • v.10 no.5
    • /
    • pp.105-116
    • /
    • 2012
  • This thesis is surveying the notions and the countermeasures of the farmers, who produce environmental-friendly crops, on a market and buyers. It ultimately tries to find out ways to increase the sale and the consumption of environmental-friendly crops from the side of the farmers. In chapter 2, analyzing the reality of consuming environmental-friendly crops and consumers inclinations. Also, on the basis of this, in chapter 3, I demonstrate how environmental-friendly producers countermeasures for the consumers are. I try to analyze the trust of the consumer buying environmental-friendly crops, which have been pointed out as a decisive factor for environmental-friendly crops by a lot of researchers, and analyze producers methods dealing with consumers approach to consume environmental-friendly crops. Regarding ways of the reconsideration about the trust, I have shown the problems about the quality authentication, forming consumers trust, and the ways of the consumer management. For the channel and method of the sale I have scrutinized not only a farmers notion about an internet homepage and his or her use but also producers principal sales route, cognition, and correspondence about it. Finally, I have examined the counter plans of the producer to increase sale and to facilitate consumption.

A Study on AI Business Ecosystem (인공지능 비즈니스 생태계 연구)

  • Yoo, Soonduck
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.20 no.2
    • /
    • pp.21-27
    • /
    • 2020
  • The purpose of this study is to investigate the ecosystem structure underlying the development of artificial intelligence technology and related industries. In addition, the research on the AI business ecosystem based on AI technology and the ways to activate them was discussed. Ecosystems play a role in organically connecting producers, consumers, and decomposers. In the AI ecosystem, we classified the AI service producers, producers of AI services using the produced services, and data and related infrastructure services that are the basis of AI services. Stakeholders in the AI business ecosystem are the government and various private organizations that have a direct or indirect influence on AI service production, consumption, and operation. In Korea, in particular, the government plays a role as the most influential stakeholders. For example, the company contributes to the increase of producers, which are related to human resource development, and plays a catalyst role in the increase of services produced by R & D funding. In this study, the policy for revitalizing the AI business ecosystem includes (1) securing the environment for increasing producers, (2) spreading AI awareness among consumers, (3) securing data exchange and supply infrastructure, and (4) supporting services and related laws. Secure the system. This study is meaningful in that it contributes to and contributes to the construction of domestic AI-based environment and related research.

A Study on Precarious Labor of Korean Game Workers : Focusing on reward and career prospect (게임 생산자의 노동 불안정성 연구: 보상 및 경력전망을 중심으로)

  • Lee, Sangkyu;Lee, Yong-Kwan
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.11
    • /
    • pp.337-352
    • /
    • 2019
  • This study aims to explore the characteristics of the working conditions in Korean game industry, focusing on the precarity of game workers. As a research methodology, qualitative and quantitative methods were combined. Specifically, in addition to in-depth interviews with game workers, we conducted a quantitative analysis on adequacy of reward and career prospects recognized by game workers through the Korean Working Conditions Survey(2014/2017). The major findings are as follows. First, game workers were experiencing labor precarity in a way of job insecurity, economic instability and excessive exploitation, as well as loss of autonomy and labor alienation. Second, between 2014 and 2017, the adequacy of reward recognized by game workers was positively improved for companies with 30 or more employees, but was worsen for those with less than 30 employees. In addition, in terms of career prospects, there were no significant changes in the workers of companies with 30 or more employees, but the were worsened for companies with less than 30 employees. These results show that labor precarity in the game industry appears to be different depending on various factors, such as business size, occupation, and career. It also implies that the polarized and inequal structure of the Korean game industry is gradually deepening.

A Study on RUP based Component Quality Evaluation (RUP기반 컴포넌트 품질 평가에 관한 연구)

  • O, Gi-Seong;Ryu, Seong-Yeol
    • The KIPS Transactions:PartD
    • /
    • v.9D no.1
    • /
    • pp.103-110
    • /
    • 2002
  • In component-Based Software Development, the quality of indivisual component is play an important role in quality decision of the whole software. So we need the practical strategy for component testing. In general, component testing can divide focus into producer position and consumer position. In this paper, because the consumer position uses output of the producer position, testing domain is deployed in the producer position. We propose RUP based five step testing processes for component quality evaluation and implements a case study of EJB environment for appling our testing process. This paper shows that proposed five step processes are applicable to component quality evaluation.

Technology, Game Production, Game Developers: Understanding Gameswork in South Korea (테크놀로지, 생산 환경, 생산자의 관계 짓기 : 국내 게임 생산의 장의 이해)

  • Jin, Yae-Won
    • Journal of Korea Game Society
    • /
    • v.19 no.1
    • /
    • pp.121-134
    • /
    • 2019
  • This article examines technological innovation's impact on the game production field and on the developers' subjectivity and labor. It focuses on the appearance of the new stage of digitalization via mobile devices during the period when the leading sector of game industry rapidly shifted to Mobile games. Though the in-depth interview with the game developers, this article explores the changes in organizational and management approaches and in the developers' experience and perception of their labor. Given the serious shortage of the related literature, I believe this analysis could provide a new perspective in understanding the gameswork of specific time and location.