• Title/Summary/Keyword: 색상 특징

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Improved Contour Region Coding Method based on Scalable Depth Map for 3DVC (계층적 깊이 영상 기반의 3DVC에서 윤곽 부분 화질 개선 기법)

  • Kang, Jin-Mi;Jeong, Hye-Jeong;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.492-500
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    • 2012
  • In this paper, improved contour region coding method is proposed to accomplish better depth map coding performance. First of all, in order to use correlation between color video and depth map, a structure in SVC is applied to 3DVC. This can reduce bit-rate of the depth map while supporting the video to be transferred via various collection of network. As the depth map is mainly used to synthesize videos from different views, corrupted contour region can damage the overall quality of video. We hereby adapt a new differential quantization method when separating the contour region. The experimental results show that the proposed method can improve video quality by 0.06~0.5dB which translate the bit rate saving by 0.1~1.15%, when compared to the reference software.

Real-time Face Tracking Method using Improved CamShift (향상된 캠쉬프트를 사용한 실시간 얼굴추적 방법)

  • Lee, Jun-Hwan;Yoo, Jisang
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.861-877
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    • 2016
  • This paper first discusses the disadvantages of the existing CamShift Algorithm for real time face tracking, and then proposes a new Camshift Algorithm that performs better than the existing algorithm. The existing CamShift Algorithm shows unstable tracking when tracing similar colors in the background of objects. This drawback of the existing CamShift is resolved by using Kinect’s pixel-by-pixel depth information and the Skin Detection algorithm to extract candidate skin regions based on HSV color space. Additionally, even when the tracking object is not found, or when occlusion occurs, the feature point-based matching algorithm makes it robust to occlusion. By applying the improved CamShift algorithm to face tracking, the proposed real-time face tracking algorithm can be applied to various fields. The results from the experiment prove that the proposed algorithm is superior in tracking performance to that of existing TLD tracking algorithm, and offers faster processing speed. Also, while the proposed algorithm has a slower processing speed than CamShift, it overcomes all the existing shortfalls of the existing CamShift.

Implementation of Multiview Calibration System for An Effective 3D Display (효과적인 3차원 디스플레이를 위한 다시점 영상왜곡 보정처리 시스템 구현)

  • Bae Kyung-Hoon;Park Jae-Sung;Yi Dong-Sik;Kim Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.1C
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    • pp.36-45
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    • 2006
  • In this paper, multiview calibration system for an effective 3D display is proposed. This system can be obtain 4-view image from multiview camera system. Also it can be rectify lens and camera distortion, error of bright and color, and it can be calibrate distortion of geometry. In this paper, we proposed the signal processing skill to calibrate the camera distortions which are able to take place from the acquisited multiview images. The discordance of the brightness and the colors are calibrated the color transform by extracting the feature point, correspondence point. And the difference of brightness is calibrated by using the differential map of brightness from each camera image. A spherical lens distortion is corrected by extracting the pattern of the multiview camera images. Finally the camera error and size among the multiview cameras is calibrated by removing the distortion. Accordingly, this proposed rectification & calibration system enable to effective 3D display and acquire natural multiview 3D image.

Traffic Sign Detection Using The HSI Eigen-color model and Invariant Moments (HSI 고유칼라 모델과 불변 모멘트를 이용한 교통 표지판 검출 방법)

  • Kim, Jong-Bae;Park, Jung-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.41-51
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    • 2010
  • In the research for driver assistance systems, traffic sign information to the driver must be a very important information. Therefore, the detection system of traffic signs located on the road should be able to handel real-time. To detect the traffic signs, color and shape of traffic signs is to use the information after images obtained using the CCD camera. In the road environment, however, using color information to detect traffic sings will cause many problems due to changes of weather and environmental factors. In this paper, to solve it, the candidate traffic sign regions are detected from road images obtained in a variety of the illumination changes using the HSI eign-color model. And then, using the invariant moment-based SVM classifier to detect traffic signs are proposed. Experimental results show that, traffic sign detection rate is 91%, and the processing time per frame is 0.38sec. Proposed method is useful for real-time intelligent traffic guidance systems can be applied.

Cartoon Character Rendering based on Shading Capture of Concept Drawing (원화의 음영 캡쳐 기반 카툰 캐릭터 렌더링)

  • Byun, Hae-Won;Jung, Hye-Moon
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1082-1093
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    • 2011
  • Traditional rendering of cartoon character cannot revive the feeling of concept drawings properly. In this paper, we propose capture technology to get toon shading model from the concept drawings and with this technique, we provide a new novel system to render 3D cartoon character. Benefits of this system is to cartoonize the 3D character according to saliency to emphasize the form of 3D character and further support the sketch-based user interface for artists to edit shading by post-production. For this, we generate texture automatically by RGB color sorting algorithm to analyze color distribution and rates of selected region. In the cartoon rendering process, we use saliency as a measure to determine visual importance of each area of 3d mesh and we provide a novel cartoon rendering algorithm based on the saliency of 3D mesh. For the fine adjustments of shading style, we propose a user interface that allow the artists to freely add and delete shading to a 3D model. Finally, this paper shows the usefulness of the proposed system through user evaluation.

Identification of the Trace Evidence by UV/VIS Microspectrophotometry (현미 자외/가시광선영역 분광광도계에 의한 미세시료의 분석)

  • Shon, Sung-Kun;Park, Ha-Sun;Lee, Jin-Sook;Park, Sung-Woo;Cho, Sung-Hye
    • Analytical Science and Technology
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    • v.13 no.2
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    • pp.250-257
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    • 2000
  • Paint, fiber and dye which play a critcal role in proving the relationship between a suspect and a victim or a crime scene, are one of the most frequently encountered trace evidences at a forensic laboratory, however, in usual, because of infinitesimally small sizes of forensic samples, investigation of the spectroscopic characteristics of such samples is becomming more and more prevalent in forensic science as a non-destructive method. In this study, transmittance/reflectance profiles at ultraviolet-visible region (240-780nm), were investigated by UV/visible microspectro- photometer and used to analyze the spectral characteristics of different types of 14 microfibers, 12 inks of four colors and 44 automotive paints of two colors. Good results for discrimination were given from spectra of these samples due to the characteristic bands in uv/vis region, respectively.

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A study on developing color braille system for the blind (시각장애인을 위한 컬러 인식 점자 시스템 개발 연구)

  • Ahn, Jun-Hwan;Lee, Soon-Jong
    • Science of Emotion and Sensibility
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    • v.10 no.4
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    • pp.571-581
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    • 2007
  • This Braille System for color recognition was designed for those who have lost eye sight after birth. This system was based on the idea that these people had the understanding of colours before they went blind. So when they touch the braille, they can feel and recognize colours. This system adopted the Munsell's hue circle system which is used worldwide for its simple way of colour identification. It also used some texture to help people in need identify the brightness and saturation of colors. In spite of its simple structure, this system has a range of up to 153 different colours. For a friendly use, minimal changes were made by modifying location and height of dots of the braille system which blind people are already accustomed to. Because of it's simplicity, this colour braille system can be used easily and broadly. I believe that many acquired blind people can feel colour again through using this system and get benefits of social and cultural communication.

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A Real-time Augmented Video System using Chroma-Pattern Tracking (색상패턴 추적을 이용한 실시간 증강영상 시스템)

  • 박성춘;남승진;오주현;박창섭
    • Journal of Broadcast Engineering
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    • v.7 no.1
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    • pp.2-9
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    • 2002
  • Recently. VR( Virtual Reality) applications such as virtual studio and virtual character are wifely used In TV programs. and AR( Augmented Reality) applications are also belong taken an interest increasingly. This paper introduces a virtual screen system. which Is a new AR application for broadcasting. The virtual screen system is a real-time video augmentation system by tracking a chroma-patterned moving panel. We haute recently developed a virtual screen system.'K-vision'. Our system enables the user to hold and morse a simple panel on which live video, pictures of 3D graphics images can appear. All the Images seen on the panel change In the correct perspective, according to movements of the camera and the user holding the panel, in real-time. For the purpose of tracking janet. we use some computer vision techniques such as blob analysis and feature tracking. K-vision can work well with any type of camera. requiring no special add-ons. And no need for sensor attachments to the panel. no calibration procedures required. We are using K-vision in some TV programs such as election. documentary and entertainment.

Enhanced Binarization Method using Fuzzy Membership Function (퍼지 소속 함수를 애용한 개선된 이진화 방법)

  • Kim Kwang Baek;Kim Young Ju
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.67-72
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    • 2005
  • Most of image binarization algorithms analyzes the intensity distribution using the histogram for the determination of threshold value. When the intensity difference between the foreground object and the background is great, the histogram shows the tendency to be bimodal and the selection of the histogram valley as the threshold value shows the good result. On the other side. when the intensity difference is not great and the histogram doesn't show the bimodal property, the histogram analysis doesn't support the selection of the proper threshold value. This Paper Proposed the novel binarization method that applies the fuzzy membership function to each color value on the RGB color model and, by using the operation results, separates the features having the great readability from the background. The proposed method prevents the loss of information incurred by the gray scale conversion by using the RGB color model and extracts effectively the readable features by using the fuzzy inference Compared with the traditional binarization methods, the proposed method is able to remove the majority of noise areas and show the improved results on the image of transport containers , etc.

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Game Design with Representative Animal Characteristics and Colors of Oriental Myth (동양신화가 갖는 대표적 동물형상과 색상의 특징을 통한 게임 기획)

  • Kim, In-A;Kang, Sung-Hee;Song, Ji-Hyun;Jung, Jae-Min;Kim, Young-Eun;So, Young-Jun;Choi, Min-Kyung;Lee, Kyung-Jin;Lee, Jong-Hyuck;Kim, Seung-Jae;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju;Kang, Myung-Ju;Park, Chan-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.481-482
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    • 2014
  • 본 논문에서는 동양 신화적 요소들을 게임 기획에 접목 시키는 방법을 제안하고 구현한다. 게임에 접목 시킨 동양 신화적 요소에는 사방신을 채용했으며, 각 사신이 갖는 동물적 형상과 대표 색상으로 나누어 기획에 접목시켜 게임을 디자인하였다.

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