• Title/Summary/Keyword: 상황 학습

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A Design of Automatically Change Teaching and Learning Model SSA for Smart Learning System (스마트 러닝 시스템을 위한 교수학습 모형 자동변화 SSA 설계)

  • Hong, Seong-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1445-1446
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    • 2011
  • 최근 스마트 컴퓨팅 시대를 맞아 스마트 러닝 시스템에 대한 관심도가 급증하고 있다. 스마트 러닝의 개념은 크게 2가지로 스마트 단말기를 이용한 학습 방법과 학습을 위한 스마트 학습 기법으로 나누어 볼 수 있다. 스마트 학습 기법은 학습자에게 좀 더 효율적이면서 학습의 효과를 증대시키기 위해 학습자의 성향과 학습자의 프로파일, 학습 상황 등을 인지하여 분석하고 적용할 수 있는 기법을 말한다. 본 논문에서는 학습자에게 스마트 러닝을 위한 스마트 학습 기법을 적용한 시스템 설계를 제안하고자 한다. 본 연구에서 제안하고 있는 스마트 러닝 시스템은 학습자에게 적합한 교수학습 모형을 자동으로 적용하여 학습의 효과를 극대화하고, 학습의 유형과 학습 패턴의 변화에 따라 시스템이 학습자에게 지능적으로 대처할 수 있도록 하는 것이다. 교수학습 모형이 학습자에게 자동변화 되기 위해서는 학습자의 성향분석 그리고 형성평가, 사후평가 등의 데이터 분석을 수집하고 자동으로 분석하여 적용 할 수 있는 스마트 학습 에이전트(SSA:Smart Study Agent)가 필요하다. 따라서 본 논문에서는 SSA 설계를 기반으로 스마트 러닝 시스템의 필요성과 향후 연구 발전에 따른 이러닝(e-learning) 교육 혁신에 기여하고자 한다.

Application of Fuzzy Logic in Scenario Based Language, Learning (시나리오 기반 언어 학습에서 퍼지논리 적용에 관한 연구)

  • Lee, Sang-Hyun;Moon, Kyung-Il;Lee, Sang-Joon
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.221-228
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    • 2013
  • A number of research studies focus on the efficacy of using such as scenario based learning. However, desirable methods have not been introduced to assess the scenario based learning. This article is to suggest a fuzzy logic based framework for scenario base learning in which more reasonable learning effects are measured. It can be solved uncertain problems of linguistic variables. Also, we suggest three measures of accuracy, comprehensibility and completeness in order to evaluate accurate effects of scenario based learning. This assessment provides the scenario to the learner in which the scenario is presented in an authentic context, and enable the learner to reach an outcome through an adequate sequence and choices. This approach enables the system to present new scenarios and outcomes based on what a user selects. In particular, the application of fuzzy logic in scenario based learning can be easily pursued certain successful path or wrong path all the way through to reach major outcome in real situation.

Implementation of Historic Educational Contents Using Virtual Reality (가상현실 기술을 활용한 역사학습 콘텐츠의 구현)

  • Ryu, In-Young;Ahn, Eun-Young;Kim, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.32-40
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    • 2009
  • This research provides a new approach for implementing an educational content for Historic Education in order to provide an effective learning environment. From historic educational point of view, it is important to comprehend a historical fact in the context of the situation at that time. So, this paper suggests that the historic content should describe not only information about various relics and ruins but also historical relationship and background. In this system, we provide versatile type of contents to help learners for collecting manifold informations about their interesting era. And this system proffers natural and residential 3D environments, which give learners to understand conceivably and to think collectively. Using the interactions, the learners navigating this virtual world are able to construct their own information system through selecting a interested one among the offered contents in the system and consequently they are getting a scientific thinking power and a creative imagination.

Analysis of Science Academic Emotion of Elementary Students (초등학생의 과학 학습 정서 분석)

  • Kim, Dong-Hyun;Kim, Hyo-Nam
    • Journal of The Korean Association For Science Education
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    • v.33 no.2
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    • pp.444-465
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    • 2013
  • The purpose of this study is to extract core situations that can arouse various academic emotions and to analyze the characteristics of intensity-frequency of these academic emotions from Korean elementary students in Science classes. To accomplish this study, authors conducted a survey of 642 sixth grade students. The result of the study are as follows: First, science academic emotions varied depending on each of the science learning situations. On the whole, positive-emotions were aroused in science experiment situations and negative-emotions were aroused in evaluation, personality of individuals and other people, teaching-learning method and science experiment situations. If teachers want to manage a specific emotion, they should control the core situations that can arouse that specific emotion. Second, positive-emotions appeared more than negative-emotions in intensity and frequency. But boredom, annoyance and stuffiness appeared the most among negative-emotions. Teachers have to reduce students' boredom, annoyance and stuffiness that are aroused in their science classes. Based on the results, authors become assured that introduction of the emotions was a very useful method in enhancing Korean elementary students' affective domain achievement in science classes.

A study of students' perceptions of mathematics learning situations (수학 학습 상황에 대한 학생들의 인식에 관한 연구)

  • Somin Kim;Boeuk Suh;Ho Kyoung Ko;Nan Huh
    • The Mathematical Education
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    • v.63 no.3
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    • pp.411-436
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    • 2024
  • This study investigated how Korean elementary, middle, and high school students perceive mathematics learning situations to determine whether the mathematics classes provided in schools met the standards of a highquality educational experience. Using a comprehensive survey that considers both formal and implementation aspects of mathematics classes, responses from 15,418 students were analyzed to gain insights into their views on the classroom environment, instructional methods, and overall learning experience. The results indicate that as students advance in grade level, their perceptions of mathematics learning situations become increasingly negative, and mathematics classes are still perceived as being teacher-centered. Additionally, it was found that mathematical manipulatives and technological tools are not being effectively utilized, and that students' learning experiences are influenced by class size and the availability of mathematics subject-exclusive classrooms. Based on these findings, several recommendations were made to improve the quality of mathematics education and enhance students' perceptions: implementing teaching methods that increase student engagement in learnercentered classes, providing opportunities for active and diverse use of teaching aids and technological tools beyond simple calculations, maintaining appropriate class sizes, and expanding the use of mathematics subject-exclusive classrooms. These considerations are crucial for creating a more engaging and effective mathematics learning environment that aligns with evolving educational standards and meets students' needs. The findings of this study provide actionable insights for educators and policymakers aiming to improve the quality of mathematics education in Korea.

A design of PBL Teaching and Learning system for HTML study (PBL 교수 학습 지원시스템 설계 - HTML 학습을 중심으로)

  • Lee, Sun-Hyun;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.101-106
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    • 2006
  • 그 동안 웹 프로그램 언어인 HTML에 대한 교수-학습 방안과 온라인 학습에 대한 연구들이 이루어져 왔지만 단순 태그 기능 학습에 그쳐 고급사고력을 높이는 프로그래밍학습의 목표를 달성하기는 부족하였다. 본 논문에서는 학습자의 창의력과 문제해결력을 높여주기 위한 HTML 교수-학습 지원 시스템을 설계하였다. HTML 교수-학습 지원시스템은 구성주의 교육 방법인 문제중심학습(Problem-Based Learning)을 이론적 토대의 하여 설계되었으며 나선형 교육과정의 원리에 따라 이원화된 학습요소들에 의해 학습의 위계를 실정하였다. 이 교수-학습지원시스템에서 HTML 학습에 대한 평가는 구성주의 원리에 입각하여 다양한 방식을 통해 지속적으로 이루어지도록 하였다. 또한 교수-학습에 활용되는 해결 과제는 같은 수준, 같은 영역의 문제은행을 축적하여 교수자가 자유롭게 상황에 맞게 선택하여 활용하도록 하였으며, 학습자의 학습 곁과를 통계자료와 도표를 통해 한눈에 살펴보고 적절한 피드백을 주도록 설계하였다. 이와 같은 원리를 토대로 한 교수-학습지원시스템 설계를 통해 학습자가 보다 많은 프로그래밍 경험을 축적하여 창의적이고 자기주도적으로 웹 프로그래밍을 할 수 있는 능력을 키워줄 수 있음을 기대하였다.

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The Characteristics of Typically Perceived Situations (TPSs) and Critical Examples: Focusing on Secondary Students' Ideas of Force and Mechanical Energy Conversion (전형적 인식 상황과 결정적 예의 특징: 힘과 역학적 에너지 전환에 대한 중등학생의 생각을 중심으로)

  • Kang, Tae-Wook;Joung, Yong-Jae;Song, Jin-Woong
    • Journal of The Korean Association For Science Education
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    • v.28 no.6
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    • pp.579-591
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    • 2008
  • Recently, there have been studies about Typically- Perceived-Situations (TPSs) and about critical examples as a way to understand students' preconceptions with context. TPS is a situation arising immediately in one's mind when he or she thinks about the concept, while a critical example is an example that becomes the most helpful in learning the concept. We might explore how the context is involved in the process of students' conceptual understanding by examining TPSs and critical examples together. This study analyzed, through questionnaires and interviews, the characteristics of TPSs and those of critical examples that secondary students hold about 'force' and 'mechanical energy conversion.' Students' TPSs and critical examples showed different characteristics according to the concept. In a case of force that is related to everyday life, there were various situations as TPSs and critical examples. Unlike force, there were a few situations as TPSs and critical examples such as a falling ball in the case of mechanical energy conversion. Students tended to regard situations that are usually experienced and understood easily as TPSs or critical examples. On the basis of the results of this study, it is concluded that it would be a good strategy to teach science concepts for teachers to start with the TPS of a concept, to introduce the concept, and then to expose the attributes of the concept with critical examples.

Design of e-Learning Contents Supported System based on the level of the learner (맞춤형 이러닝 콘텐츠 제공 시스템 설계)

  • Kang, Gi-Soon;Kim, Kio-Chung
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.561-569
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    • 2010
  • The research aims to provide information about the most applicable education-method by assessing learner's objective and condition, and also by searching case studies. Even though education system is introduced in various web-sites, questions about which system being most appropriate for the learner has not been answered. Therefore, instead of only providing education contents, this research paper is to create a system that contains information about academic contents, education templates, reuse of abundant educational resources and an education system specified based on the level of the learner.

An Analysis of Inquiry Learning Situation Using Graphing Calculator: On the Viewpoint of Mathematical Communication/Visualization (그래핑계산기를 활용한 탐구 학습 상황 분석: ‘수학적 의사소통/시각화’의 관점에서)

  • Kang, Yun-Soo
    • Journal of the Korean School Mathematics Society
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    • v.8 no.1
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    • pp.19-33
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    • 2005
  • In this paper, we analyzed the qualitative data which collected from the inquiry learning situation on small group using TI-92 graphing calculator. From the analysis, we found the followings: First, TI-92 graphing calculator promote the mathematical communication between students or students and teacher on the small group inquiry learning process through it be a role of catalyzer to make opened atmosphere. Second, TI-92 graphing calculator give a chance to students to explore the advanced mathematical relations through it provide the new learning environment relate to the visual imagery.

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Virtual Reality based Situation Immersive English Dialogue Learning System (가상현실 기반 상황몰입형 영어 대화 학습 시스템)

  • Kim, Jin-Won;Park, Seung-Jin;Min, Ga-Young;Lee, Keon-Myung
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.245-251
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    • 2017
  • This presents an English conversation training system with which learners train their conversation skills in English, which makes them converse with native speaker characters in a virtual reality environment with voice. The proposed system allows the learners to talk with multiple native speaker characters in varous scenarios in the virtual reality environment. It recongizes voices spoken by the learners and generates voices by a speech synthesis method. The interaction with characters in the virtual reality environment in voice makes the learners immerged in the conversation situations. The scoring system which evaluates the learner's pronunciation provides the positive feedback for the learners to get engaged in the learning context.