Browse > Article
http://dx.doi.org/10.22156/CS4SMB.2017.7.6.245

Virtual Reality based Situation Immersive English Dialogue Learning System  

Kim, Jin-Won (Department of Computer Science, Chungbuk National University)
Park, Seung-Jin (Department of Computer Science, Chungbuk National University)
Min, Ga-Young (Department of Computer Science, Chungbuk National University)
Lee, Keon-Myung (Department of Computer Science, Chungbuk National University)
Publication Information
Journal of Convergence for Information Technology / v.7, no.6, 2017 , pp. 245-251 More about this Journal
Abstract
This presents an English conversation training system with which learners train their conversation skills in English, which makes them converse with native speaker characters in a virtual reality environment with voice. The proposed system allows the learners to talk with multiple native speaker characters in varous scenarios in the virtual reality environment. It recongizes voices spoken by the learners and generates voices by a speech synthesis method. The interaction with characters in the virtual reality environment in voice makes the learners immerged in the conversation situations. The scoring system which evaluates the learner's pronunciation provides the positive feedback for the learners to get engaged in the learning context.
Keywords
Virtual reality; Speech recognition; Speech synthesis; Immersion; English conversation; English learning system;
Citations & Related Records
연도 인용수 순위
  • Reference
1 U. Y. Yang, D. S. Jo, Y. W. Kim, G. Lee & H. M. Kim. (2017). Virtual Reality Technology for Industrial Application. Electronic Telecommunications Trend Analysis, 26(1), 1-11.
2 S. Y. Park, H. J. Yoo, M. S. Lee & J. H. Hong. (2001). The Design of VR-CATS for Power Plant Simulator using Virtual Reality. KEPCO Research Institute, 33(37), 263-265. KOREA : KEPCO Research Institute.
3 J. H. Bae & G. Y. Noh. (2014). An experimental study of the effects of learning on driving simulation game in virtual environment. Master dissertation. Hallym University, Chuncheon. DOI : 10.7583/jkgs.2015.15.3.7
4 A. Woods, T. Docherty & R. Koch. (2004). Image distortions in stereoscopic video systems. In Stereoscopic displays and applications, 1915, 36-49. USA : International Society for Optics and Photonics. DOI : 10.1117/12.157041
5 J. W. Kim. (2006). Problems in Teaching English and Effective Learning Methods. Master dissertation. Sejong University, Seoul.
6 H. J. Choi & S. K. Kim. (2012). The Effect of Native English Teachers on High School Students' English Performance. Master dissertation. Korea University, Seoul.
7 J. Rubin. (1975). What the good language learner can teach us. TESOL Quarterly, 9(1), 41-51. DOI : 10.2307/3586011   DOI
8 M. Vafadar. (2013). Virtual Reality : Opportunities and Challenges. International Journal of Modern Engineering Research (IJMER). 3(2), 1139-1145.
9 S. H. Kim, J. S. Oh & M. J. Kim. (2013). English Learning System, WO2011019257 A3. Korean Intellectual Property Office. http://kipo.go.kr/kpo/user.tdf?a=user.english.main.BoardApp&c=1001
10 J. O. Joe. (2014). A study on ARCS model's application for the development of learning motivation of colledge General English education. Korean Journal of Heneral Education, 8(6), 111-141