• Title/Summary/Keyword: 상호협력학습

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Interactive Social U-Learning Community Design (상호작용이 가능한 사회적 U-LEARNING 공동체 설계)

  • Kim, Hye-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.5
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    • pp.193-201
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    • 2011
  • This paper presents the holistic notion and model of an open social u-learning community, anchored with open content, providing an interactive online study group experience akin to sitting with study buddies on a world-wide campus quad. The interactive social u-learning community design helps conceptualize and maximize advantages of ubiquitous environment in learning. The model is enabled by state-of-the-art web technologies; real-time collaboration technologies for a highly interactive experience; intelligent recommender systems to help learners connect with relevant content and other learners; and mining and analytics to assess learner outcomes. Hence, u-learning design is highly scalable yet interactive and engaging.

Factors affecting participation and achievement in wiki-based online learning (위키 기반 협력학습에서 자기효능감과 위키에 대한 불안이 참여도 및 성취도에 미치는 영향)

  • Lim, Kyu Yon
    • The Journal of Korean Association of Computer Education
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    • v.15 no.6
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    • pp.65-74
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    • 2012
  • Wiki is an online-based collaborative tool, and has been frequently used more recently as it realizes the paradigm of web 2.0 in educational context. Especially, wiki promotes collaborative knowledge building which is the major interest of this study. The purpose of this research is to investigate the relationships among academic self-efficacy, self-efficacy for group work, wiki anxiety, participation in wiki activity, and learning achievement. Fifty nine college students participated in the wiki activity, and the data from fifty three were used for the multiple regression and path analysis. The results reported that academic self-efficacy and wiki anxiety affected participation in wiki activity, and these two variables also had indirect effects on learning achievement, mediated by participation.

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Verbal Interactions in Heterogeneous Small-group Cooperative Learning (이질적으로 구성된 소집단 협동학습에서의 언어적 상호작용)

  • Lim, Hee-Jun;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.21 no.4
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    • pp.668-676
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    • 2001
  • In order to comprehend the internal processes of heterogeneous small-group cooperative learning in science class, this study investigated verbal interaction patterns by the achievement level. Frequency of verbal behaviors was compared in respect of the achievement level, and participation patterns and characteristics were investigated. Verbal interaction patterns by the achievement level were also analyzed based on students' perceptions of interactions. It was found that there were no significant frequency differences between high- and medium-achieving students' verbal behaviors. The verbal interaction patterns showed co-construction processes between high- and medium-achieving students, which was consistent with the students' perceptions of interactions. These suggested that medium-achieving students actively participated in small-group interactions in science class.

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A Study On Effectiveness of Digital Inking in the Collaboration Learning with Digital Textbook (디지털교과서를 활용한 협력적 학습상황에서 디지털 잉크의 효과성 연구)

  • Yun, Min-Sik;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.95-99
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    • 2010
  • 학습자는 교수 학습 상황에서 대부분 배운 내용을 잉킹을 통해 정리한다. 교수자와 학습자 사이에서 잉킹을 통한 상호작용은 매우 중요하며 이와 관련된 다양한 연구가 진행되고 있다. 디지털교과서가 점점 보급되고 있는 상황에서 서책형교과서와 디지털교과서가 공존하는 현재의 과도기적인 교육환경은 일반적인 잉킹과 디지털 잉킹이 공유하고 있다. 이에 디지털 교과서를 활용한 협력적인 학습상황에서 과제를 제시한 후, 일반적인 잉킹과 디지털 잉킹을 학생들에게 그룹별로 각각 적용하도록 환경을 구성하였다. 본 논문에서는 일반적인 잉킹환경과 디지털 잉킹환경이라는 두가지 잉킹 방식을 적용한 후에 학생의 태도 및 판단, 문제 해결의 정확성, 학생의 선호도에 어떤 영향을 미치는지 분석하였다.

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Exploratory Case Study for Developing Contents and Management Strategies of e-Learning on Social Welfare Education (사회복지교육 이러닝 콘텐츠 개발과 운영전략을 위한 탐색적 사례연구)

  • Suh, Sang-Hyun;Kim, Kyo-Jeung
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.104-113
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    • 2007
  • The purpose of this study is to develop contents and management strategies of Social Welfare Education e-Learning. For this study, Data were collected from students who were attended to Introduction to Social Welfare e-Learning in K center between first semester, 2006 and first semester, 2007 as well as professors and system operator. It is important meaning to performance as the first empirical study which is on the e-Learning of social welfare studies. As a results, it has been proved that systematic preparation process, study contents which is centered field, active interaction among students, study management in time efficiency, technological supports for system improvement are significant factors on construction and development of Social Welfare e-Learning.

A Study on Blended Collaborative Learning System of Web Community-based for Self Directed Learning (자기주도적 학습 역량 강화를 위한 웹 기반 온.오프라인 연계 협력 학습활동 시스템 적용)

  • Cho, Jae-Wan;Kim, Eun-Kyung
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.231-243
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    • 2006
  • 웹 커뮤니티 기반 온 오프라인 연계 자기주도 학습모형은 일반적으로 전통적인 면대면 교육방식이 갖고 있던 시간과 공간상의 제약 및 상호작용성의 한계를 극복하려던 e-Learning의 노력에서 한 걸음 더 나아가, e-Learning 교육 방식에 전통적인 면대면 교육방식이 갖고 있는 교육적 장점을 결합, 적절히 활용함으로써 학습효과를 극대화하기 위한 학습전략-소위 Blended Learning이다. 이에 이 논문에서는 교실이라는 제한된 범위를 넘어 다른 지역, 다른 학습자끼리 공동 관심사항에 대해 각기 자료를 검색하고, 취합하여 결과물을 공유하는 시스템을 적용하였다. 이 연구는 많은 사람들과의 연계를 통해 지기주도적 상호작용을 활성화한다는 점 이외에도 전문가 집단의 도움을 쉽게 받을 수 있으며 서로 다른 환경과 문화에 대해 통찰할 수 있는 기회를 제공해 준다는 점에서 의의가 있다.

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Online-Offline 혼합학습 형태의 Blended Learning에서 지식 창출활동 촉진을 위한 협력적 지식 창출 모형 탐색 : 초.중등교육을 중심으로

  • Park, Seon-A
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.521-536
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    • 2006
  • The Blended Learning of K-12 education can he complimented to exceed the limits of the traditional face-to-face instructional method and can help learners have experiences with both various interactions and different learning experiences. Specifically, in K-12 education blended learning has a strength in being able to integrate on-line instruction with off-line instruction and actively help learners emerge with a breadth of knowledge gained collaboratively.<중략>For the objective of the study, that is, an investigation by a literature review process, the mode) of the process of collaboratively emerging knowledge as well as the alternative model of the concept can be applied as a developmental research method, which can improve practical procedure, process, and prescription. For overcoming the model and the real situation, this study was applied with Checkland(1999)'s soft system methodology, using$\square$the comparison of the model and real situations$\square$part and$\square$defining the alternatives$\square$of Checkland(1999)'s methods. In conclusion, analyzing the conceptual model and real situation helps in the development of a model which can minimize the discrepancy between the conceptual model and the real situation within K-12 education.

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A Study On Effectiveness of Digital Inking in the Collaboration Learning with Digital Textbook (스마트 교육기반 협력 학습에서 디지털 교과서의 잉킹 효과 연구)

  • Sohn, Won-Sung;Yun, Min-Sik
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.99-106
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    • 2012
  • This study investigated the effects of problem-solving competency of students when they studied with digital textbook contents and digital inking in collaborative learning. The experimental group solved the math problems using basic digital textbook contents and digital inking while the control group solved the math problems using basic digital textbook contents alone. The result of analysis and comparison is as follows, the experimental group with basic digital textbook contents and digital inking showed more improved problem-solving competency than that of the control group with basic digital textbook contents alone, the experimental group showed recorded a higher satisfactory level than that of the control group.

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A Study on the Cooperative Network Systems Among the Children's Librarians (어린이사서의 상호협력현황에 관한 연구)

  • Kwak, Chul-Wan;Noh, Young-Hee
    • Journal of Korean Library and Information Science Society
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    • v.39 no.3
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    • pp.405-427
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    • 2008
  • Today, the importance of library services for children is well acknowledged by many. The children's rooms of the public library in addition to the children's library must be the place where the community's young ones grow up and learn to give back to their society. Also, the libraries are a life-long source of education. However, not all of the public libraries in our country have librarians specialized in children and young adults. The lack of specialized librarians prevents the public libraries from keeping up with the rapid change of society, which in turn prevents the libraries from meeting children's needs for information, culture, and recreation. The purpose of this research has two goals in mind. The first objective is to find out how to effectively build cooperative networks that will help the children's librarians of both public and children's libraries to better serve the children. The second objective is to solve any problems the librarians may encounter while serving the children by studying the formal and informal contents of the cooperative networks, and identifying which areas are in need of these cooperative networks.

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A Study on Learning Sequence Control of Agent for Effective teaming (효율적인 학습을 위한 에이전트의 학습 순서 제어에 관한 연구)

  • 한금주;곽덕훈
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.880-883
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    • 2003
  • 본 연구에서는 효율적인 e-teaming 학습을 학습자에게 적합한 학습 환경의 학습 순서로 제공하기 위한 튜터(코치) 기능의 에이전트 시스템을 제안하고자 한다. 본 연구에서 제안하는 튜터 기능의 에이전트는 다양한 학습자 환경과 학습 수준에 따른 학습자의 학습파일과 선수 학습 자료를 데이터베이스로 저장하여 학습자에게 적합한 학습 순서의 제공을 목적으로 한다. 학습자와 에이전트의 지속적인 상호작용으로 효율적인 e-teaming 학습이 유지될 수 있도록 한다. 본 연구에서는 학습자의 선수(기초) 학습이나 학습 진행 상황, 결과 등의 정보를 저장하고 이를 이용하여 학습자에게 최적의 학습 순서를 제공할 수 있도록 튜터(코치) 기능의 에이전트와 협력 학습이 이루어질 수 있도록 한다. 그 방법의 하나로 학습자의 학습 진행 상황을 저장하고 학습자들의 학습 순서와 시스템에서 제안하는 학습 순서를 비교하여 학습자에게 보다 적합한 학습 순서(courseware)를 제안할 수 있도록 한다. 본 연구의 결과로 학습 순서를 제안하는 튜터 에이전트 시스템은 학습 시스템이 제안하는 학습 순서와 학습자가 학습하고자 하는 학습 순서를 학습자의 학습 진행에 따라 학습 순서를 재구성하고 평가 전에 학습자의 학습 순서 경로를 다시 한번 반복 학습하게 함으로써 학습자가 최대의 학습 효과를 얻을 수 있도록 하는 효과를 나타낼 수 있다.

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