• Title/Summary/Keyword: 상태도

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Application and Experience of State Estimation in Korea Power System (한국 전력 계통에서의 상태추정 알고리즘 적용)

  • Song, Tae-Yong;Song, Seuk-Ha;Rju, Hyun-Keun;Kang, Hyung-Ku;Kang, Bu-Il
    • Proceedings of the KIEE Conference
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    • 2003.07a
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    • pp.89-91
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    • 2003
  • 최근 들어 전력 계통은 점차 복잡해지고 계통 규모 역시 빠른 속도록 성장하고 있다. 이러한 환경 하에서 전력계통 운영을 담당하고 있는 한국전력거래소가 계통의 현 상태를 정확하게 파악하고 가능한 상정 고장에 대비하여 전력계통을 안정적으로 운영하는 것은 매우 중요하다고 할 수 있다. 이를 위해 기존의 스카다를 사용하여 계통의 상황을 파악하는 방법은 통신상의 잡음 및 측정값의 부정확성으로 인해 계통을 전체적으로 정확하게 파악하고 실시간 상정고장 분석과 같은 검토를 하는데 한계가 있다. 따라서 차세대 에너지 관리 시스템(NEMS)을 구축하는 단계에서 한국전력거래소는 상태추정 및 관련 응용프로그램을 실계통에 도입하여 전력 계통의 안정 운영에 기여하려 하고 있다. 상태추정이란 에러를 포함하고 있는 측정값과 네트워크 모델을 사용하여 현 계통의 전압, 위상각, 조류 둥의 실제 상태를 추정하는 방법으로 상태추정을 사용하여 현 상태 감시 및 실시간 상정고장 분석, 안전도 개선과 같은 기능을 수행할 수 있다. 본 논문에서는 차세대 EMS에 적용된 상태추정을 설명하고 실계통에 적용하여 파악한 상태추정의 기능을 보여주고 있다.

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An Analysis of System Error Rate (시스템 오류 발생률 분석)

  • Seong, Soon-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.3
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    • pp.475-481
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    • 2009
  • The frequency and probability of deadlock are influential factors in the design of algorithms for deadlock. However, little work has been done in this area because it's not easy to analyze how factors such as the characteristics of process or resource, resource request and release patterns, or the number of process affect the occurrence of deadlock. This study was designed to reduce remarkably the number of state by adapting the model 'state (a,b)t' to represent the resource allocation state, as well as to include the effect of resource error rate and recovery rate in the system analysis. Various formulas about deadlock occurrence were resulted in this study such as the average time interval of deadlock, the probability that a process requesting a resource waits or deadlocks, and the probability that a request deadlocks in a cycle of length 2.

Derivation of State Transition Diagram from Class Using Tree Structure (트리 형태를 이용한 클래스의 단계별 상태 다이어그램 도출 기법에 대한 연구)

  • Choi, Soo Kyung;Park, Young Bom
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.1
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    • pp.19-26
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    • 2013
  • To improve the reliability and quality of software system, many studies of the testing based on state-transition diagram have been in progress. Existing studies tried to solve the complexity problem of state-transition diagram. But the development of test case demands the better way to derive and manage the state diagram with low complexity. In this paper, the STMT(State-Transition Mapping Tree) is proposed to decrease the complexity of state diagram without changing or loosing the original state or transition information. Comparing with other methods, the proposed method turns out to be less complex.

Changes in State Curiosity and State Anxiety in Science Learning Depending on Confronting Violation of Expectation (과학 학습에서 불일치 현상 대면 여부에 따른 상태호기심 및 상태불안의 변화)

  • Kang, Jihoon;Kim, Jina
    • Journal of Korean Elementary Science Education
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    • v.41 no.3
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    • pp.521-537
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    • 2022
  • State curiosity and state anxiety in the science learning have a great influence on academic performance and achievement. Since the levels of state curiosity and anxiety can change at any moment, it is essential to identify the levels of student's state curiosity and state anxiety throughout the course of science learning. Accordingly, we assessed the changes in state curiosity and anxiety levels sensed by 5th- and 6th-grade elementary school students depending on their exposure to the violation of expectation. To this end, we classified science learning into three situations: confronting a scientific task, checking the result, and learning science concepts. As a result, there was no significant difference in state curiosity level of the nVOE group who confronting the result consistent with their expectations in checking the result after confronting a scientific task, but the state curiosity level of the VOE group who facing violation of their expectation increased. In the VOE groups, there was no significant change in the state curiosity level of the VOE-R group who correctly inferred the reason for the result, but that of the VOE-FR group who could not correctly inferred increased. The state anxiety levels of the VOE and nVOE groups decreased after checking the result of the task. The state anxiety level also declined in the VOE-R group. In contrast, there was no significant change in state anxiety level of the VOE-FR group. In learning science concepts of the result after checking the result, the state curiosity of the VOE, nVOE, and VOE-FR group all faded. No significant change was observed in the state anxiety level of the nVOE group, whereas the VOE, VOE-R, and VOE-FR group presented a decreased state anxiety. This study discusses the educational implication of these findings and its outcomes are expected to broaden the understanding of emotional states of students in science learning.

Analysis on the Active/Inactive Status of Computational Resources for Improving the Performance of the GPU (GPU 성능 저하 해결을 위한 내부 자원 활용/비활용 상태 분석)

  • Choi, Hongjun;Son, Dongoh;Kim, Jongmyon;Kim, Cheolhong
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.1-11
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    • 2015
  • In recent high performance computing system, GPGPU has been widely used to process general-purpose applications as well as graphics applications, since GPU can provide optimized computational resources for massive parallel processing. Unfortunately, GPGPU doesn't exploit computational resources on GPU in executing general-purpose applications fully, because the applications cannot be optimized to GPU architecture. Therefore, we provide GPU research guideline to improve the performance of computing systems using GPGPU. To accomplish this, we analyze the negative factors on GPU performance. In this paper, in order to clearly classify the cause of the negative factors on GPU performance, GPU core status are defined into 5 status: fully active status, partial active status, idle status, memory stall status and GPU core stall status. All status except fully active status cause performance degradation. We evaluate the ratio of each GPU core status depending on the characteristics of benchmarks to find specific reasons which degrade the performance of GPU. According to our simulation results, partial active status, idle status, memory stall status and GPU core stall status are induced by computational resource underutilization problem, low parallelism, high memory requests, and structural hazard, respectively.

Studies on Carrier-Free Promethium-147 (무담체(無擔體) Pm-147에 관한 연구(硏究))

  • Jae, Won-Mok
    • Journal of Radiation Protection and Research
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    • v.1 no.1
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    • pp.15-21
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    • 1976
  • The present investigation was intended to study the state of Pm-147 in solution and its adsorbed state on membrane filters by varying the concentrations of Pm-147 solution and its pH. Also, the study on the coprecipitation of Pm-147 with $Fe(OH)_3$ was carried out by varying, amounts of $Fe(OH)_3$ and pH of the solution. The carrier-free Pm-147 exists in an ionic state of $Pm^{3+}$ in solution, and is adsorbed on membrane filter in filtration process. The adsorbed state of Pm-147 on the membrane filter shows various ionic state at a constant ionic strength of 0.1M NaCl, that is, $Pm^{3+}$ state exists until pH value of 5.0, then gradually $Pm(OH)^{2+}$ state appears between pH value of 5.0 to 6.0, and the state of $Pm(OH)_2^+$ and $Pm(OH)_3$ would be expected at the higher pH value of 6.0. Coprecipitation of Pm-147 on $Fe(OH)_3$ is an adsorption penomenon in an ionic state of $Pm^{3+}$ in acidic condition. At higher pH and larger amount of Fe carrier, the adsorbed state of Pm-147 shows $Pm(OH)^{2+}$ and $Pm(OH)_2^+$ state. As a results of the present studies, it is seen that the characteristic of carrier free radioisotopes is not due to the radioactivity, but due to the adsorption of ultramicroquantity of radioisopes. Therefore, the knowledge on the ultramicroquantity of radioisotopes could help for the solution of decontamination in handing and chemical procedure with radioisotopes.

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Feedback Linearization of an Electro-Hydraulic Velocity Control System and the Implementation of the Digital State Feedback Controller (전기유압 속도제어 시스템의 궤환 선형화 및 이에 대한 디지틀 상태 궤환 제어의 구현)

  • 김영준;장효환
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.6
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    • pp.1036-1055
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    • 1992
  • In this paper the feedback linearization of the valve-controlled nonlinear hydraulic velocity control system and the implementation of the digital state feedback controller is studied. The $C^{\infty}$ nonlinear transfomation to the electro-hydraulic velocity control system, which transforms nonlinear system to linear equivalent one, is obtained. It is shown that this transformation is global one. The digital controller to this linearized model is obtained by using the one-step ahead state estimator and implemented to real plant. The proposed implementation method is easier than the other proposed methods and it is possible to control in real time. The experiment and simulation study show that the implementation of the digital state feedback controller based on the feedback linearized model is successful..

Ground State Computation of Interacting Fermion Systems by using Advanced Stochastic Diagonalization (진보된 혼돈 대각화 방법을 이용한 상호작용하는 페르미온 계의 기저상태 계산)

  • Ahn, Sul-Ah;Cho, Myoung Won
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.209-211
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    • 2007
  • The computational time of Stocahstic Diagonalization (SD) calculation for 2-dimensional interacting fermion systems is reduced by using several methods including symmetry operations. First, each lattice is subdivided into spin-up and spin-down lattices separately, thus allowing a bi-partite lattice. A valid basis state is then obtained from stacking up an up-spin configuration on top of a down-spin configuration. As a consequence, the memory space to be used in saving the trial basis state reduces significantly. Secondly, the matrix elements of a Hamiltonianin are reconrded in a look-up table when making basis state set. Thus the repeated calculation of the matrix elements of the Hamiltonian are avoided during SD process. Thirdly, by applying symmetry operations to the basis state set the original basis state is transformed to a new basis state whose elements are the eigenvectors of the symmetry operations. The ground state wavefunction is constructed from the elements of symmetric - bonding state - basis state set. As a result, the total number of basis states involved in SD calculation is reduced upto 50 percentage by using symmetry operations.

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Disturbed State Modeling for joints of Rock(Theory and Implementation) (암반절리에 대한 교란상태 모델링 (이론과 응용))

  • 박인준;전석원
    • Tunnel and Underground Space
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    • v.8 no.3
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    • pp.200-208
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    • 1998
  • This research is intended to investigate the behavior of the jointed rock under various loading conditions: static or dynamic load. The distributed state concept (DSC) is based on the idea that the response of the joint can be related to and expressed as the response of the reference states : relative intact (RI) and fully adjusted (FA) states. In the DSC, an initially RI joint modifies continuously through a process of natural self-adjustment, and a part of it approaches the FA state at randomly disturbed locations in the joint areas. In this study, based on the DSC concept, RI state, FA state, and disturbance function (D) are defined for characterizing the behavior of rock joint. From the results of this research, it can be stated that DSC model is capable of capturing the physical behavior of jointed rock such as softening and hardening and considering the size of joint and roughness of joint surface.

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Reductions of State Space for Solving Games (게임 풀이를 위한 상태 공간 축소)

  • Lee, Tae-Hoon;Kwon, Gi-Hwon
    • Journal of Korea Game Society
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    • v.4 no.1
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    • pp.58-66
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    • 2004
  • This paper uses counterexamples for solving reachability games. An objective. of the game we consider here is to find out a minimal path from an initial state to the goal state. We represent initial states and game rules as finite state model and the goal state as temporal logic formula. Then, model checking is used to determine whether the model satisfies the formula. In case the model does not satisfy the formula, model checking generates a counterexample that shows how to reach the goal state from an initial state. In this way, we solve many of small-sized Push Push games. However, we cannot handle larger-sized games due to the state explosion problem. To mitigate the problem, abstraction is used to reduce the state space to be che cked. As a result, unsolved games are solved with the abstraction technique we propose inthis paper.

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