• Title/Summary/Keyword: 산업관련경험

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Building an Overseas Infrastructure Offices of the Information Security Industry (정보보호 산업 해외 거점 인프라 생성 연구)

  • Cho, Chang-Duk;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.103-109
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    • 2016
  • The information security industry is technology-intensive, high value-added industries. South Korea's response has excellent ICT skills and experience and skills in a variety of cyber attacks, has become a benchmark in the world. However, the small size of the domestic information security company, supporting infrastructure is lacking. Domestic information security industry is the primary condition to activate the export. For the export of high value-added enterprise information security products and services, it is necessary the establishment of the domestic IT information security infrastructure of the industrial promotion is based overseas. Come to analyze the domestic information security industry, capital of this small, market reclamation of overseas expansion, information, manpower shortage was a problem. This fact, combined losses caused by cost-free period AS. Therefore, the study on information security in the infrastructure industry overseas bases is necessary. How to select and analyze the causes of infrastructure in selected overseas offices. By utilizing the infrastructure of overseas bases, can raise the added value of the products and services of the Information Security company, we can enable the export of small and medium Information Security company from overseas offices.

드루파2008을 통해 본 인쇄산업시장 전망

  • Kim, Sang-Ho
    • 프린팅코리아
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    • v.7 no.8
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    • pp.98-99
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    • 2008
  • 대한인쇄정보기술협회와 월간 인쇄계가 주최한 제4회 국제인쇄기술컨퍼런스가 지난 7월 11일 서울 소피텔앰배서더호텔에서 인쇄 및 관련업계 관계자 300여명이 참석한 가운데 열렸다. 이날 컨퍼런스는 오성상 신구대학 교수의 진행으로 이어졌다. '드루파 2008을 통해 본 인쇄산업시장의 전망'을 주제로 열린 이번 컨퍼런스에서 김진배 대한 인쇄기술협회 회장은 인사말을 통해 "4회째를 맞은 국제인쇄기술컨퍼런스는 인쇄 각 분야 전문가들의 경험과 노하우를 공유하고 전 세계 인쇄산업의 최신 기술과 정보를 교류하는 기회의 장으로 인쇄기술의 발전에 기여해 왔다"며, "지금 인쇄산업은 미디어와의 융합을 통해 새로운 가치를 창조해내고 있어 이제 더 이상 인쇄가 고전적인 가치에만 머물러 있지 않다는 것을 의미 한다"고 말했다. 김 회장은 이어 "인쇄산업은 기존의 수준에만 머물러 있어서는 안 되며 전 세계적인 변화의 추세에 발맞춰 철저한 준비와 노력이 필요할 뿐 아니라 새로운 비전을 찾을 수 있도록 인쇄산업인 모두의 지혜를 모으는 데 힘을 쏟아야 할 것"이라고 말했다. 이어진 인사말에서 안정웅 월간인쇄계 발행인은 "이번 제4회 국제인쇄기술컨퍼런스는 각 인쇄분야에 있어 더욱 깊은 기술동향 정보를 제공할 것이며 드루파 이후 향후 4년 동안 인쇄산업을 이끌어 나갈 제품과 그 기술들을 만나보고 향방을 점쳐보는 기회가 될 것"이라고 말했다. 홍우동 대한인쇄문화협회 회장은 축사를 통해 "대내외적인 어려움에 직면해 있는 인쇄업계가 어려움을 극복하기 위해 인쇄인은 물론 기자재 공급업체와 언론계, 인쇄단체가 하나 된 마음으로 난관 극복을 위한 지혜를 발휘해야 할 때"라며 "올해부터 발효되고 있는 인쇄문화산업진흥법에 근거해 인쇄문화산업진흥위원회가 활동하는 한편으로 대한인쇄문화협회를 중심으로 정부와 국회가 머리를 맞대고 인쇄업계 발전을 위한 대책을 마련하고 있으며 특히 인쇄종주국으로써 세계적으로 빛나는 우리나라의 인쇄문화 유산과 세계인쇄 사료를 한 그릇에 담을 수 있는 가칭 '세계인쇄문화박물관'건립을 추진하고 있다"고 말했다.

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A Decomposition Analysis of Energy Productivity Change in Korean Manufacturing Industries: A Distance Function Approach (제조업 에너지 생산성 분해분석)

  • Kim, Kwang-Uk;Hwang, Seok-Joon
    • Environmental and Resource Economics Review
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    • v.24 no.2
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    • pp.411-433
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    • 2015
  • This paper decomposed energy productivity changes across 14 Korean manufacturing industries into 5 components, technological catch-up(EC), technological progress(TC), and changes in labor-energy ratio(LC), capital-energy ratio(KC) and energy mix(EMC). Then we also figured out the possible relationship between energy productivity change and export growth rate across the industries. It is found that (1) technological progress, changes in capital-energy ratio and energy mix contribute to energy productivity growth in Korea during the sample period, (2) technological progress is the primary driving forces for energy productivity growth, (3) increase in export growth rate had a positive impact on energy productivity growth excepting a part of energy-intensive industries.

A Study of Process of Interaction Design on User Interface Development (사용자 인터페이스 개발을 위한 인터렉션 디자인 프로세스에 관한 연구)

  • 양승무
    • Archives of design research
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    • v.14
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    • pp.193-207
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    • 1996
  • Until recently, ind ustrial designers designed the product packaging of Eletronic Media, and userInterface designers focused primarily on software design, But as computer related technology continues to evolve, this distinction has become ambiguous, As a natural consequence of these trends, industrial designers are getting more involved in user-interface design to develop interactive objects, Moreover, In the future, the whole Information of a product whIch means product packaging, marketing, training matenals, support as weIl as hardware and software will be regarded as a product, and user's entIre expenences including the material elements of product will be taken for the factors of user interface to expand the category of user interface design. The importance of interface design and its applications within industrial design has been stressed in the recent years, However researches on practical process in interface design developments have been rarely established. This paper aims to develop the interaction design process for the useful user-interface design by theoretical study and actual analysis of user-interface design.

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An Analysis on the Effect of the Korean Moral Values on Fondness for Game Users: Focusing on the Mediating Effect of Generation (한국의 도덕 가치관이 게이머 호감에 미치는 영향에 대한 분석: 세대의 매개효과를 중심으로)

  • Park, Hyun-Ah;Ryu, Seoung-Ho
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.294-302
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    • 2018
  • The regulation of the game industry by the Korean government is closely related to the specific regulatory behavior from their parents' generation regarding gaming behavior of their children. This is because there exists a gap in terms of digital culture experience between parents and children. This study examined the differences in how moral values affect the awareness or perceptions of the game users. In the results, the norm conformity was found to have a negative influence on the fondness for game users. Age was also shown to have a negative influence on the fondness for the game users. Based on these findings, we also found the mediating effect of age existed specifically with regard to the relation of norm conformity and the fondness for the game users. The results suggest that the game industry promotion policies of Korea should change their existing targets from focusing on everyone to just the elderly.

A Study on the Documentary Filming Method for Specific Places - Focus on the documentary and - (장소 특정적 다큐멘터리의 촬영 방식 연구 - 다큐멘터리 <서울역>, <옥포 조선소>를 중심으로 -)

  • Oh, Sehyun
    • Trans-
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    • v.11
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    • pp.37-63
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    • 2021
  • This paper focused on documentaries and for specific places and described the documentary shooting methodology from the perspective of a Cinematographer. 'Old Seoul Station' and 'DSME' (DAEWOO Shipbuilding & Marine Engineering Co., Ltd.) are monumental spaces that reflect the value of Korea modernization and are shared by Koreans' collective memories, unconsciousness, and unique feelings for the place. 'Old Seoul Station' has changed its place identity to a new space called "Culture Station Seoul 284." 'DSME' is a large-scale industrial complex that still functions actively, and it is like an organism that seeks to change according to changes in its industrial structure. and observe and record images of space related to place identity and the people related to it. It shows the construction of staring into a space in a particular place and continuously recording and placing moments of experience, such as the appearance of people working and resting. If it is not recorded through this, it allows us to see intangible narratives related to volatile place identity, and enables specific place experiences through theaters. This study focuses on production theory based on examples of documentary filming methods for these specific places.

A Study on the Utilization of Video Industry Using Virtual Reality (가상현실을 이용한 영상산업 활용에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.15 no.1
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    • pp.163-170
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    • 2002
  • Virtual Reality is the technique which makes the man experience the similar interaction behavior to the experience in the real world through virtual space. The users participating in the 3D virtual space using virtual reality technique can have the various experiences in the space desired without restrictions on time and space and then it has been applied in many application areas such as video industry, entertainment simulator, medical treatment, construction and design. The area of video among them has been highlighted as a high-added value industry. Therefore this study classifies video industry into four including movie, broadcasting, advertisement and internet and is to examine their characteristics, application cases and developmental potential. In the industry using virtual reality technique in video industry, it is implied for special elect in the area of movie and for providing the various graphic virtual word to audiences with the introduction of virtual studio and character in the area of broadcasting. It can give audiences a synergy effect by inserting 3D advertisement into virtual space in the area of advertisement. Also the implementation of 3D virtual reality such as virtual museum, virtual model house, virtual home shopping and entertainment on the web is possible with the emergence of Virtual Reality Modeling Language (VRML) and it plays the roles of more entertainments. Accordingly, this study is to seek the application methods using virtual reality technique in video industry.

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A Study on the Cost Analysis of Service Export - K SME Case of MICE-related Industry - (서비스 수출원가 분석 - MICE 산업 관련 중소기업 사례연구 -)

  • Park, Moon-Suh
    • International Commerce and Information Review
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    • v.13 no.4
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    • pp.485-516
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    • 2011
  • Republic of Korea is small nation that is comprised of 0.7% of the world population and occupying just 0.07% of the world territory. Despite this, Republic of Korea once again proved herself to be as the world's major economic powerhouse by becoming the world's 7th largest exporter in 2010. However, the reality is that Republic of Korea is still significantly concerned about the volatile economic nature and anxiety that is spread across the globe since the global depression that began at the end of 2008 and the financial crisis that has been threatening the Euro-Zone recently. This has resulted in the nation reaching the limitation in significant economic growth and limited creation of jobs within the nation and due to such circumstances, the nation is becoming more aware of the fact that she needs to pay more attention on the service sector and service exports if she was to see a more positive economic outlook in the upcoming future. This research is aimed to analyse the cost that is associated with the service export sector, by examining a number of enterprises in relation to the MICE(Meeting Incentives Convention Exhibition) industry which certainly has both direct and indirect influences on the service exports of the nation Further, the prime goal of the research is to encourage the SMEs of Korea, who have substandard experience associated to foreign exports, to intensify and increase service exports and also the goal extends to the degree to suggest appropriate assistance measures to aid these enterprises to achieve such goals. This research is fundamentally designed and based on the literature research associated with the MICE industry and also, this research is premeditated through the analysis of the case of exports to Vietnam. As the result of research, it has been found out that SMEs in the MICE industry and those of in service export sector are reluctant or even feel insecure to attempt any kind of export of their services mainly due to; the lack of foreign market information and also the lack of experience associated with service exports. Furthermore, it has also been revealed that the difficulty to estimate the validity and profitability of service the export is a significant factor withholding those enterprises from attempting any service export to the foreign markets. Henceforth, in order to aid and stimulate service export to the foreign markets by these SMEs (including those in association with the MICE industry), it is imperative to prepare an one-stop service export assistance program which would provide the information associated with marketing, law and legislation, taxation system and financial area in regard to the global markets.

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Factors Affecting Consumers' Experience of Using Smart Healthcare Focusing on Health Literacy and Personal Characteristics (건강정보이해능력과 개인의 특성이 스마트 헬스케어 이용 경험에 미치는 요인 분석)

  • Kim, Ga Eun;Park, Hyun Jun
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.41-53
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    • 2019
  • As the paradigm of healthcare shifts from the center of treatment to the center of prevention, products and services related to disease prevention are emerging at domestic and abroad. The government considers the smart healthcare industry as a solution to healthcare problems such as an increase in the number of chronic illnesses and an increase in the burden of medical expenses. The purpose of this study is to explore the factors affecting the use of smart healthcare products and services focusing on Health Literacy and health related personal characteristics and to provide policy implications. The subjects of the questionnaire are 1,027 adults over 20 in the nation, and conducted an online survey. In addition, the factors were analyzed by decision tree method. As a result, most of the respondents(76.9%) did not have experience using Smart Healthcare products and services. However, in the Health Literacy question, there was a difference in use experience depending on the degree of difficulty in using the mass media information. Other factors were the degree of intention to use new technology, the understanding of counseling about family members and friends, and health checkups. In order to enable self-healthcare through smart healthcare products and services, the ability of consumers to explore and utilize health information from the mass media should be improved. In addition, government and enterprise efforts are needed to achieve this.

10-year trajectories of cognitive functions among older adults: Focus on gender difference and spousal loss (70대 고령자의 10년간의 인지기능수준 변화의 유형화: 성별 및 배우자 상실경험을 중심으로)

  • Min, Joohong;Kim, Joohyun
    • 한국노년학
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    • v.40 no.1
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    • pp.147-161
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    • 2020
  • The purpose of this research is to investigates 10-year trajectories of cognitive functions among older adults in their 70s to understand changes in cognitive functions as a continuum until very late life. This study also examines differences in trajectories of cognitive functions by gender and by changes in marital status, especially widowhood. Among participants of the Korean Longitudinal Study of Ageing(KLoSA), the sample of this study includes 800 older adults in their 70s during the first study wave (2006) and those who reported their cognitive functions for six consecutive study waves (2006, 2008, 2010, 2012, 2014, and 2016). The analyses were conducted in two steps. First, we conducted Latent Class Growth Analyses(LCGA) to investigated heterogeneous trajectories of cognitive functions in 10 years. Then, we performed multinomial logistic regression. Three heterogeneous trajectories of cognitive functions were identified. One group of 48.7% of older adults showed high cognitive function at baseline and maintained it over 10 years. Second group of 14.7% of older adults reported low cognitive function scores at baseline and showed continuous decline over time. Third group of 36.6% were showed mid-level cognitive functions and maintained their functions over time. We also found significant gender differences but not significant differences in marital status when we consider both in our model; however, the we found significant differences in changes in marital status when we did not consider gender in the model. The results suggest that the importance of considering dynamics of gender and changes in marital status to understand changes in cognitive functions in later life.