• Title/Summary/Keyword: 사회적 이야기

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Emotional User Experiences on Narrative-Based Social Issue Serious Game : Focused on (내러티브 기반 소셜 이슈 기능성 게임의 사용자 감정 경험 연구 : <나누별 이야기>를 중심으로)

  • Lim, Su-Jin;Doh, Young-Yim;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.131-144
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    • 2012
  • To affect users' attitudes on social issues, some serious games use narrative which can be an effective tool to provoke users' emotions. In this paper, focus group interview on the experiences about playing was conducted to figure out if the parts of narratives containing educational goals can actually provoke certain emotions or not. From the interview, words having emotional meaning were extracted and matched with Korean Emotion Terms Database. Then the emotion terms were compared with Russell's schematic map of core affect and were categorized. The result showed that users mostly felt unpleasant emotions during the play. The unpleasant emotions helped to achieve the game's goal which is conveying the tragedy of war.

고등학생의 학교생활에 에니어그램 9가지 성격 유형별 방어기제가 정서 발달에 미치는 영향: 자아존중감, 자긍심, 대인관계능력

  • 정해란
    • 한국벤처창업학회:학술대회논문집
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    • 2023.11a
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    • pp.43-47
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    • 2023
  • 인간은 만물의 영장류이다. 그러나 피할 수 없이, 부모의 불완전성과 사회적·환경적 이유들로 인해 아이는 의존적 욕구와 본능적 욕구의 좌절을 겪을 수밖에 없다. 이 두려움으로부터 자신을 보호하고, 부분적으로라도 욕구의 충족을 얻을 방법을 습득한다. 이 방법이 방어기제이며, 이것이 개인의 성격 특성으로 나타난다. 특히 사회적·도덕적으로 용납되지 못하는 성적 충동, 공격적 욕구, 미움, 원한 등은 하나의 위험으로 인식되고 불안을 일으킨다. 1번 유형 개혁가, 이들은 높은 이상을 실현하기 위해서 끊임없이 노력하는 활동가이다. 이들의 교류방식은 자신의 견해가 옳다고 여기기 때문에 이런 신념이 강할수록 상대방을 가르치고, 고쳐주려고 한다. 2번 유형 조력가는 쉽게 다른 사람과 친해지는 장점이 있다. 3번 유형 성격 성취가는 사회 속에서 성공을 바란다. 4번 유형 성격 예술가, 깊은 직관력으로 창조적인 영감과 기쁨을 찾는다. 5번 유형 관찰가, 이들의 본질은 깨달음이다. 6번 유형 충성가, 이들의 본질은 두려움과 의심을 극복함으로써 드러난다. 7번 유형 열정가, 침체된 분위기를 고조시키는 재능을 가지고 있다. 8번 유형 도전가, 돌려서 이야기하는 사람을 좋아하지 않는다. 9번 유형 중재자. 다른 사람과 갈등이 있으면 다른 사람의 입장을 먼저 생각한다.

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A Diachronic Analysis of Characters in Movie Versions of Cinderella (영화화된 <신데렐라> 캐릭터들의 통시적 비교분석)

  • Lee, Youn H.
    • Cartoon and Animation Studies
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    • s.40
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    • pp.315-336
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    • 2015
  • Since it is imperative to share the values with the spectators to convince the public of the era, the main characters of a story that underwent numerous adaptation through time would change gradually. This paper examined changes of the main characters in various versions of Cinderella. Until the mid-20th century, Cinderella would be portrayed as a meek, passive and obedient girl as in the original fairy tale version of Perrault. As moving to 70s, a heroine who acts with her own feelings and thoughts began to appear. In the 90s, spectators could meet a protagonist who fought fiercely to be the owner of her own fate, and in the recent Disney movie, Cinderella stood up for herself while accepting herself as she was. The prince character also underwent similar transition. In the early versions of Cinderella, the prince would be a vague figure with a title who was desired by all maids in the country. It is in the 70s that the prince began to be portrayed as a person who has his own problems. In the recent years, the spectators could see the process that the prince transformed from a naive aristocrat to a man with responsibilities. In modern society, women have more social opportunities compared to the past, and women's social statuses do not need to be secured by relationship with men any longer. Thus Cinderella story is not as popular nowadays, moreover somebody whose dream is becoming Cinderella would subject to social reproach. However, beside the gender, the story could be the only hope for people who feel a sense of helplessness that there is no chance in their lives. As result variations of Cinderella story will go on as long as people of social deprivation exist.

A Qualitative Case Study of the Narrative therapy group work on the elderly with palsy to solve conflict with the elderly with dementia (치매노인과의 관계개선을 위한 중풍노인 이야기치료 집단상담 사례 연구)

  • Lee, Gyeonguk
    • 한국노년학
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    • v.29 no.3
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    • pp.1123-1140
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    • 2009
  • The purpose of this study is to explore the process for the elderly with palsy to solve conflicts with the elderly with dementia in day care center through the narrative therapy group work. For this, the researcher enacted the Narrative therapy group work on the 12 elderly with palsy for seven sessions, and analysed these data through qualitative case study method. The results of this study are as follows. First, the elderly with palsy became to recognize the elderly with dementia as 'the people suffering from dementia' rather than 'the problem', and tried to care them rather than to blame. Second, they became to recognize themselves as 'component people' rather than 'the victim'. Third, they grew intimate and collaborated with themselves. Fourth, they participated actively in day care center. It was discussed connection between these changes and narrative therapy skills, such as to separate problem from people, to respect client as expert for one's problem, to seek unique outcome. The recommendation is suggested that it is important to enlarge choice to participate for long-term care service consumer and to apply narrative therapy on the elderly.

Scaffolding and Practical Application on Narrative Therapy (이야기치료에서 비계설정과 실제적 적용)

  • Kim, Young-Hwan
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.229-242
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    • 2021
  • The purpose of this study is an empirical case study that focuses on bring about changes in clients through narrative therapy using scaffolding. Through this, the purpose was to find the preferred values and hopes of the future among the stories that the client's has lived in. As the research method, we proceed through unstructured interview and loose structures in qualitative research. On this premise, the counselor did not diagnose or explain the 'decentralized but influential' attitudes and problem. And there was no order in the conversation, and I didn't decide in advance how to react to it before the client made any expressions. This study has the following significance on a practical and academic level: First of all, counseling through scaffolding further enrich the curiosity, temperament, and wishes of the client. Second, the scaffolding provides a concrete picture of the relationship between a counselor and a client in narrative therapy. Third, the scaffolding made in therapeutic dialogue presents a 'learning tasks'. Fourth, counseling through scaffolding has an active meaning that it can develop the higher mental function of clients in charge. Finally, we presented an application of narrative therapy in Vygotsky's theory through analysis of empirical cases. Based on this information, this study did not simply intend to position the client as a research object in narrative therapy. It is meaningful that they have identified the factors necessary to become the subject of narrative therapy and the role of the counselor in the process. In addition, this study has implications in that it contributed to the expansion and substantialization of the research scope of narrative therapy in that it utilized the concept of scaffolding, which has not received much attention in the domestic research.

현장포커스 - 빛이 있기에 우리의 미래는 밝다! 광주공업고등학교 광정보기술과

  • Gang, Min-Su
    • The Optical Journal
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    • s.141
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    • pp.30-32
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    • 2012
  • 최근 정부와 교육기관, 기업 등에서 잇따라 고졸 신입사원 채용에 대한 계획을 내놓는 등 고졸 취업에 대한 사회적인 관심이 높아지고 있다. 하지만 대졸 실업자들이 넘쳐나는 상황에서 고졸 취업은 여전히 어려운 문제다. 이에 광주공업고등학교 광정보기술과에서는 창의적이고 전문적인 광정보기술 인력을 집중 육성해 험난한 취업문을 넘기 위한 각별한 노력을 기울이고 있다. 광정보기술과를 맡고 있는 강민수 선생님의 이야기를 들어봤다.

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A Study on the Implications of Christian Education on Digital Storytelling in the Metaverse (메타버스를 통한 디지털 스토리텔링에 대한 기독교교육적 연구)

  • Shin, Hyunho
    • Journal of Christian Education in Korea
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    • v.70
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    • pp.267-302
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    • 2022
  • Digital transformation, which is accelerating in each area of society due to the COVID-19 pandemic, is also having a profound effect on Christian education. A representative example of digital transformation is the emergence of a digital world called the metaverse. This study understands the metaverse as an expanded space for Christian education and explores digital storytelling as a method for faith formation. It is argued that the characteristics of digital storytelling through metaverse spaces are characterized by interactivity, agency, audiovisuality, sociality, and openness, and that modification through Christian educational frames is necessary in order for this approach to be appropriated to Christian educational practice. To this end, this study examines Anne Wimberly's story-linking approach, and Mary Hess' approach on digital storytelling, which is understood as a way of faith formation for the liberation and Christian vocation through storytelling in a digital space, focusing on authority, authenticity, and agency. It is argued that Christian education on the Metaverse should be a place for change in the Christian life and formation of vocation, and a space where participants' active responses to God's grace be practiced in a digital space in a reciprocal way. This means that learners are encouraged to participate in expressive and relational education that is practiced in the form of play and creation, responding to God's initiative in the metaverse. This study argues that for digital storytelling through the metaverse to become a process of faith formation, it is necessary to connect stories of participants with the story of God's Kingdom in the expanded digital world, aim for a reciprocal space through hospitality and listening, and promote immersive participation and holistic reflection.

Narrative Inquiry, As a Research Methodology for Library and Information Science (문헌정보학 연구방법으로서의 이야기 - 내러티브 탐구를 중심으로 -)

  • Lee, Hosin
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.1
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    • pp.149-172
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    • 2015
  • This study is to propose the possibility of narrative or story as a research methodology in the field of library and information science. To do this, I discuss the power and possibility of storytelling as a epistemological method of social science. Later, I look into turn to narrative in western scholarly traditions. And then, I introduced the process and the characteristic of the narrative inquiry as a subject and a methodology of research. I compare to another research methodology, ethnography and phenomenological research. At last, I reviewed the literature which is conducted by the methodology of narrative inquiry in the field of library and information science. I consider the possibility of adaptation of narrative inquiry in the field.

Group storytelling with multi-storyteller in single person media game contents on Youtube - focused on viewer-participating contents in channel (유튜브 1인 게임 방송의 집단 스토리텔링 -<대도서관 TV(buzzbean11)> 채널의 시청자 참여형 콘텐츠를 중심으로)

  • Kil, Hye-Bin;Kim, So-Young
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.107-142
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    • 2021
  • Emergence of new media platform had changed relationship between the broadcaster and the viewer, which used to form 'performer-audience' structure. This research has focused on the transition of 'streamer-viewer' role in single-media broadcasting, such as Youtube or Twitch, and identify how they progress group storytelling as a team. Walter Benjam and Leslie Marmon Silko's notion of 'story and storyteller' and Erving Goffman's 'social role theory' was used to define participants' role in new media broadcasting. channel, on Youtube, was selected and analyzed as example case. The domain of 'front stage' was broadened in recorded contents comparing to live streaming. The audience of live streaming is included to the front stage during the expansion. The role of streamer, game participant, and live stream contents viewer is also adjusted during the change, which leads to group-creation of the contents. Streamer plays a role of main-storyteller and suggest identity of the community. Game participants work as sub-storyteller, filling in the blank space in game storytelling and making it sophisticated. They also perform based on community's identity, which streamer has built in advance. Lastly, live steam viewers are intermittent sub-storyteller, which seldom add up the narrative. Though, their main role is to preserve identity of game broadcasting community by reacting according to community's identity. As a result, the game broadcasting narrative is developed by combining and adding up pieces of story made in different level and role of participants. The research redefine the role of viewer and storytelling method in new media, especially in single-person broadcasting. Considering the rapid shift in recent media and contents, a new approach to the streamer-veiwer role and group storytelling of this research can be one of the new method to analyze contents produced in new media, such as Youtube.

Female Development in Nineteenth-Century England and Dynamics of the Bildungsroman (19세기 영국 여성의 "성장"과 성장소설의 역동성)

  • Oh, Jung-Hwa
    • Women's Studies Review
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    • v.29 no.2
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    • pp.3-35
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    • 2012
  • This paper attempts to examine complicated relations which the nineteenth-century English novel of female development has with the Bildungsroman genre, and to discuss that the story of female development effectively realizes the potential dynamics of the genre. It looks into the history of discussions on the Bildungsroman which began at the end of the nineteenth-century in Germany and developed among twentieth-century Anglo-American critics, and those on the female development which didn't start until feminist criticism ventured out at the end of 1970s, and have developed into various perspectives ever since in accordance to the progress of feminist criticism. In general, Bildungsroman criticism considers that it portrays the process how the protagonist develops self and achieves an accommodation with society. However, this paper points out that the Bildungsroman is the narrative form which represents conflicts between self and society caused by idealizing the infinitive possibility of self-determination while simultaneously presenting the limited goal of social integration. It argues that the subversive dynamics of the genre can give full play to its potential when it reveals contradictions and tensions between individual subjectivity and integration into society and connects them with criticism of political and social structures. It is the stories of female Bildungshelds depicted by nineteenth-century female writers that exquisitely embody the subversive potential of the Bildungsroman. They acutely experience alienation from society where independency or autonomy is fundamentally impossible because the ideology of separate spheres does not allow them to live a meaningful life economically and sociologically outside the marriage. An example of a female Bildungsheld whose conflicts between development of self and integration with society are doubled by gender is Jane Eyre. Jane Eyre is a representative Bildungsroman with subversive dynamics, which tells the story of female development but splits itself through various techniques inserting contradictory and opposite meanings, thus resignifying female development and questioning social and political structures.