• Title/Summary/Keyword: 사회적 상상력

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An Imagination for Future of Education: Based on Vygotsky's Theory and Emotional Relation (미래교육을 위한 상상력: Vygotsky의 이론 및 정서와의 관계를 중심으로)

  • Bak, jiwon;Kim, Hoy-Yong
    • (The)Korea Educational Review
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    • v.23 no.2
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    • pp.31-53
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    • 2017
  • Drawing upon Vygotsky's theory, this paper explores the possibilities of imaginative education and those implications in relation to emotions. Imagination is an important element of future competencies as well as creativity. But there is a big dilemma in an educational intervention about imagination. If imagination is naturally occurring and therefore considered a mysterious ability that is specific to a child, education should not intervent as much as possible so that it can be expressed and preserved. It is linked to Piaget's influence, which regards imagination as a mental immaturity of childhood. Vygotsky who is a developmental psychologist argues that mind is generated from the socio-cultural origins in opposition to Piaget's spontaneous generation and emphasizes that it is a core characteristic of human to create something through interaction with the world. Vygotsky consider that 'imagination' which synthesizes empirical material and creates a new image is a key factor in human creativity. He reminded us of the possibilities and importance of imaginative education by revealing that imagination is not limited to childhood but constantly develops through cultural experience. Especially Vygotsky's understanding has important implications for future education in relation to emotion. Imagination plays a role of expressing and dealing with human emotions. Unlike the reason-centered society in the past, future society demands a big role of imagination in education for dealing with emotional knowledge and morality.

The Possibility of Social-cultural Creativity Education: A Case Study of "Imaginative Innovator" at H University (사회문화적 창의력 교육의 가능성 제안 : H대학교 '상상력 이노베이터' 교과목 개발 및 운영 사례)

  • Lee, Jee-Young
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.448-458
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    • 2021
  • As the fourth industrial revolution accelerates, universities have made great efforts to develop and reform creative convergence courses for improving the students' creative convergence capabilities. Although various subjects such as "Capstone" and "Design Thinking" to the improvement of students' creative convergence competences, many courses focus on creativity education in the direction of creating new products or outputs such as engineering, design, and art, so there is still a lack of systematic education and subjects on creative convergence capabilities from a humanities and sociological perspective. In order to overcome their limitations of creative courses, "H" University developed a 'Imaginative Innovators' class with the purpose of solving creative problems on social issues related to sciences, culture, politics, economics, and so on. In this study, we introduced the purpose, methodology, students' best practices etc. of the "Imaginative innovator" course. In addition, we discussed the limitations and complements as well as the advantages and possibilities of the course. These findings are expected to contribute to the development and expansion of creativity education.

A Study on humanistic Imagination of Games using Oral Literature (구비문학을 활용한 게임의 인문학적 상상력에 관한 고찰)

  • Lee, Jae-Hong
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.279-286
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    • 2012
  • Game contents are the driving force of the digital media era. As the gaming industry grows bigger, contents technologies are also rapidly developing in both their quality and quantity, while the story sources of the contents are depleting. Accordingly, digging out new stories that can support development of the cultural contents industry is emerging as an urgent issue. Since games took roots as a form of contents in our society, negative images have outweighed positive aspects. This study aims at finding cures for the side effects from storytelling. Important factors here are how to converge the technical nature of engineering imagination and the epic nature of humanities imagination. Recently, The excavations of the story is very important. This article demonstrates cases where the oral literature, an archetypical cultural genre, provides the sources of game storytelling.

The Nation and Structure of Emotion in 2010s Melodramas -Focusing on (2016) and (2018) (2010년대 멜로드라마에 나타나는 국가와 개인의 감정구조 -<태양의 후예>(2016)와 <미스터션샤인>(2018)을 중심으로)

  • Chung, Hye-Kyung
    • Journal of Popular Narrative
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    • v.25 no.1
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    • pp.123-161
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    • 2019
  • The popularity of melodrama indicates that melodrama is composed in a historical context. This is the reason why it is necessary to analyze the imagination of melodrama within a sociocultural context rather than asking the essentialistic question of "What is melodrama?". (2016) and (2018) caused sensations while holding unchallenged top positions in terms of viewing rate and popularity. These dramas indicate the popular imagination and desire of Korean society in the 2010s during a period of upheaval. This paper analyzed imagination in melodrama with a focus on nation and emotions of individuals in and . In preexisting dramas, conflicts are often limited to individuals and families; on the contrary, in and , a nation appears as a motif that forms conflicts between individuals. In these intense situations of conflict, people make rational judgments at first; however, they soon dispose of such judgments and reveal value-oriented attitudes through emotions, which drive actions. Both dramas form poésie mainly through poetic rhyming and the mise-en-scène of objects. The dramas also amplify emotions. The main emotions of these dramas are sympathy and sadness. Such emotions are not consumed in itself; instead, they show moral aims through performativity. Consequently, sympathy becomes solidarity, and sadness becomes mourning. Unlike preexisting melodramas whose endings were simply pursuits of love and happiness within the realm of individuals, and demonstrate a moral imagination that simultaneously reminds us of the individual and community through solidarity and mourning.

A Study on Typology of Virtual World and its Development in Metaverse (메타버스 내 가상세계의 유형 및 발전방향 연구)

  • Han, Hye-Won
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.317-323
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    • 2008
  • The purpose of this study is to show typology of virtual world and to look out how virtual world develops especially in Korea. As paradigm changes, the scientific virtual reality and world wide web are absorbed into 3-D virtual world in Metaverse. The metaverse is the convergence of virtually enhanced physical reality and physically persistent virtual space. There are two categories of virtual world, the Ludic Virtual World which is oriented from games like MMORPGs and the Social Virtual World which is oriented from network communication system. Compared to North America and Europe, the Ludic Virtual World and game society grow and develop quickly in Korea. It's because Korean users prefer the online environment where millions of people live out a collective fantasy existence.

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Narrative Drive of Science Fiction: the Case of the Alternative Imagination of the Perfect Society (과학소설의 서사적 추진력: 『완전사회』의 대안적 상상력을 중심으로)

  • Sohn, Na-Gyung
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.130-139
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    • 2019
  • This study investigates the future world of The Perfect Society (1967), science fiction written by Yunsung Moon that was a very rare science fiction publication in the 1960s. In The Perfect society, the main character Woo Sungoo, who was chosen to survive in a sleeping capsule as a representative of $20^{th}-century$ human beings, wakes in the $22^{nd}$ century where only women remain. He experiences this female utopia and finds that this world still contains as much abnormal antipathy to the others and absolute autocracy as the 20th-century world he remembers even though the future people succeed in overcoming the past problems like famine and pollution. The author warns that science alone without humanistic insight in a unity-oriented society cannot settle the human's fate; rather, it only changes the aspects of human conflict.

Artificial Intelligence: Cultural Imagination and Social System (인공지능: 그 문화적 상상력과 사회적 시스템)

  • Song, Young-Hyun;Lee, Hye-Kyoung
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.195-203
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    • 2019
  • The aim of this study is to explore the paradigm shifts in culture and system related to life in terms of AI and the present point of view in which creating human values together are important. An approach that focuses on how AI-related phenomena work in modern society forms the basis of this research. Therefore, to clarify the meaning of "AI phenomenon" converging it as a part of social culture, this study was intended to find out the value incorporated in the social system such as ethics and equality together with the literature review. Inferring the technical culture that are combined with the AI that the members of society can do together is as important as technical understanding in the functional aspect. Therefore, this study was intended to suggest new culture that the cultural imagination and the social system create harmonizing each other, that is, the possibility of "AI culture". So, this article has a characteristic of a preliminary study, too.

한국적 에스닉 스타일을 응용한 아트 메이크업에 관한 연구

  • 이송림
    • Proceedings of the Korean Society of Community Living Science Conference
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    • 2003.11a
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    • pp.153-153
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    • 2003
  • 메이크업 문화의 경우 1950년대까지는 이상적이라고 설정된 여성미가 획일적으로 일반인들에게 모방되었다. 그러나 1960년대 이후부터는 미에 대한 기존의 가치개념에 변화가 이루어지면서 메이크업은 사회구성원에 따라 다양하게 등장하는 미의 표출 수단으로 새롭게 전개되었다. 또한 20세기의 패션 산업 향장 산업, 광고산업, 영화를 포함한 각종 영상산업, 문화산업, 예술산업 등의 발달을 통하여 메이크업의 역할이 중요한 자리매김 되어가고 있다. 이들에 대한 재해석을 통한 현대 예술의 상상력은 메이크업의 영역을 확대 시켰다. 한국적 전통에 바탕을 둔 메이크업 역시 새로운 해석과 예술적 기술을 접목 시켜 현대의 미를 창조 함으로써 한국적인 에스닉 스타일을 개발는데 의의 있는 일이다.

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Teaching and Learning Geography for Fostering Media Literacy (미디어 리터러시 함양을 위한 지리교육)

  • Cho, Chul-Ki
    • Journal of the Korean association of regional geographers
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    • v.18 no.4
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    • pp.445-463
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    • 2012
  • This paper focuses on media literacy as a trial for reestablishing the relationship between media and geography education. So far, a geographical phenomenon represented through media has been treated as a transparent window on the world, but now needs to be recognized as a product of representation constructed socially by a range of subjects and their purposes. The epistemological turn of media has brought interest on social construction and media literacy in terms of teaching and learning. It is required that teaching and learning geography through media should be turned from the existing massmedia in education(or the education using media) to the education for fostering an active media literacy to analyze and reason critically how the media as text is constructed and selected. This geography education as media literacy is very important because it enables students to reveal the ideology and power relation embedded in the media as text, as well as to stimulate and enrich their geography imagination through an active work.

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