• Title/Summary/Keyword: 사이트설계

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Design and Evaluation of a Personalized Search Service Model Based on Web Portal User Activities (웹 포털 이용자 로그 데이터에 기반한 개인화 검색 서비스 모형의 설계 및 평가)

  • Lee, So-Young;Chung, Young-Mee
    • Journal of the Korean Society for information Management
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    • v.23 no.4 s.62
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    • pp.179-196
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    • 2006
  • This study proposes an expanded model of personalized search service based on community activities on a Korean Web portal. The model is composed of defining subject categories of users, providing personalized search results, and recommending additional subject categories and queries. Several experiments were performed to verify the feasibility and effectiveness of the proposed model. It was found that users' activities on community services provide valuable data for identifying their Interests, and the personalized search service increases users' satisfaction.

Development of Deposit Process and Function Design for Web Archiving of Digital Resources (디지털 자원의 웹 아카이빙을 위한 납본 프로세스 개발 및 기능 설계)

  • Oh, Sang-Hoon;Choi, Young-Sun
    • Journal of the Korean Society for information Management
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    • v.25 no.4
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    • pp.5-23
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    • 2008
  • The National Library of Korea is administering a legal deposit system for the printedpublications. Whereas, OASIS(Online Archiving & Searching Internet Sources) has to design a system to collect, manage and preserve web sites and web resources for Web Archiving. The purpose of this study is to develop a digital deposit process for digital resources. As a result, this study defines the subjects and objects for digital deposits, and describes the definitions and the functions according to digital deposit steps. Also, this study designs the data flow diagram and proposes the function definitions on unit works and the structure for the flow of information.

The study of cooperation and reciprocity mechanism in MMORPG games -focused on 'World of Warcraft: Classic' (게임에서의 협력과 호혜성 메커니즘 연구 - '월드 오브 워크래프트: 클래식'을 중심으로)

  • Choi, Young-Woo;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.20 no.5
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    • pp.65-76
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    • 2020
  • This paper studied cooperation and reciprocity mechanism by analyzing game mechanics of MMORPG 'World of Warcraft: Classic'. MMORPG is the genre of game where social interaction vigorously occurs. This study figured out the structure of cooperation based on evolutionary psychology, anthropology and social psychology through participatory observation. Four cooperation and reciprocity mechanism were drawn through investigating game mechanics like instance dungeon, clear role setting, item, soulbind. In addition, this paper suggests providing ideas of making cooperation mechanism in the field of game design.

Design and Implementation of Learning System for Generating Multimedia Contents at On-Line$\cdot$Mobile Environment (온라인$\cdot$모바일 환경에서 멀티미디어 컨텐츠 생성을 위한 학습 시스템의 설계 및 구현에 관한 연구)

  • Lee Hyun Chang;Choi Kwang Don
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.217-222
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    • 2005
  • The on-line and mobile communication technologies provide an environment to make users share information on the rove. However learning on a file received from on-line or mobile internet environment is able to read only, According to this, users cannot use various learning methods to make multimedia contents for learning like coloring and underlining considerable parts. Also, in case of storing, it cannot be stored in a standard file format HTML. Therefore, in this paper, we suggest a new learning platform to be able to change text contents in a web documents and implement a prototype system to process learning system in on-line environment

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Design and Implementation of Project Learning Site by Using XML (XML을 이용한 프로젝트 학습사이트의 설계 및 구현)

  • Choe, Hyeon-Geun;Ha, Tae-Hyeon
    • 한국디지털정책학회:학술대회논문집
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    • 2005.11a
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    • pp.613-628
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    • 2005
  • The purpose of this study was to design and implementation of project learning site by using XML. The development of the Internet site for project learning was planned as per preparation, development and test/application stages. At the stage of preparation, literature and cases were reviewed to find the elements of design principles needed for development of a project learning program and those required in the actual development. At the stage of development, the elements of the design principles and those for the actual development, both explored from the stage of preparation were used to develop a draft Internet site for project learning. The elements used for the development of the Internet site for project learning were motivation, specification of learning goals, reminiscence of preceding knowledge, positive participation in teaching activities, learning-guide feedback, evaluation, reinforcement and correction. It is changing web based format. XML advent because of HTML limitations of web based internet and expand it's field. XML is able to gather data on HTML of text based format, thus it is possible to control it's inside. It is expected that many teachers apply this model to their classes and show realistic results.

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Design and Implementation of a Plagiarism Detection Tool for Apps Created with the App-Inventor (앱 인벤터로 개발한 앱의 표절 탐지 도구 설계 및 구현)

  • Shin, Se-Hoon;Han, Dong-Jun;Han, Won-Keun;Park, Heewan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.353-356
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    • 2017
  • 앱 인벤터는 GUI 환경에서 블록 편집기를 사용하여 앱을 개발한다. 따라서 누구나 쉽게 앱 프로그래밍을 시작할 수 있다는 장점이 있다. 또한, 앱 인벤터의 공식 사이트의 gallery 공간에 공개된 수많은 공개 앱 소스(aia 파일)를 쉽게 구할 수 있기 때문에 다른 사람이 만든 앱의 소스를 그대로 가져다가 이미지만 바꿔서 자신이 만든 것처럼 앱을 공개할 수도 있다. 그러나 직접 블록 단위로 비교해보지 않고서는 표절이나 도용 여부를 판단하는 것은 쉽지 않다. 따라서 본 논문에서는 앱 인벤터로 개발한 앱들의 유사도를 자동으로 계산해주는 도구를 개발하였다. 원본 프로그램과 도용된 프로그램은 유사도가 높게 계산될 것임을 예상할 수 있기 때문에 유사도 계산 프로그램은 코드 도용을 확인하는 목적으로 활용될 수 있다. 본 논문에서 구현한 도구의 평가를 위해서 다양한 실험을 수행하였고, 실제로 유사도가 높았던 앱들이 서로 공통된 블록을 다수 포함하고 있음을 밝혀내었다. 이러한 실험결과를 바탕으로 우리가 개발한 도구가 앱 인벤터로 개발한 앱에 대해서 소스 표절이나 코드 도용을 탐지하는 목적으로 활용될 수 있을 것으로 기대한다.

The Design and Implementation of Web Page Access Manager (Web Page Access Manager의 설계 및 구현)

  • 황인문;정강용;김원중
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.555-559
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    • 2002
  • Internet users can input URL in Address window of browser or click address of site that is registered to Bookmark and sail the world of internet. But, need input of ID and password and mouse click action of 4-5 times to reach on target page that users want. This environment is very annoying work to users who approach specification page repeatedly every day. So, Homepage (first screen) of URL that want is not, Web Page Access Manager's development that can approach to target page that want by mouse click of short once. That may make web users can approach fast on target page, and minimise effort by web sailing.

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A Study of PKI-Based E-commerce Security System Design under Java Code Environment (Java Code를 중심으로한 PKI기반 전자상거래 보안시스템 설계)

  • Bang, Kee-Chun;Noh, Si Choon
    • Convergence Security Journal
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    • v.13 no.1
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    • pp.51-57
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    • 2013
  • RSA is the most widely used public key algorithms. Payment via the SSL communications, and user authentication using RSA secure shopping mall that can protect the user's valuable information in the process of building. SSL-based electronic signature technology and encryption protocols for this technology are electronic documents are delivered to the other party through a separate encryption process, the information sender to enter information on a web browser (user) and the recipient (the Web server of the site Manager), except you will not be able to decrypt the contents. Therefore, the information is encrypted during the transfer of electronic documents even if hackers trying to Sniffing because its contents can never understand. Of internet shopping mall in the user authentication 'and' Communications' SSL secure shopping mall built with the goal of the methodology are presented.

Development of the mobile educational information service (이동형 교육정보 서비스의 개발)

  • Chang, Byoung-Chol;Chang, Jaeyoung;Cha, Jaehyuk
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.75-83
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    • 2002
  • For the active communication between school and the parents, this paper proposes the educational information delivery system running on the wireless internet using a cellular phone as well as on the existing wired internet using a PC. First, we have performed the survey on what kind of educational information the parents of the students want. The participated parents are 135 parents of the students in elementary, middle, high, and vocational high schools in Seoul. According to the result of this survey and the analysis on the operational mobile and educational sites, the educational information for parents, and the user interface of a cellular phone for the convenient access of mobile information are designed. Also, this mobile educational information system uses SMS for the parents to access the educational information easily.

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Design and Implementation of Android-based Cooperative Learning System using Social Network Service (소셜네트워크 서비스를 활용한 안드로이드기반 협동학습시스템 설계 및 구현)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.71-79
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    • 2011
  • We designed and implemented a cooperative learning system using social network service which can be utilized on a smart phone for users to read each other's posting once they upload posting and to give feedback concerning the posting in real time without the need for accessing a relevant website, through the installation of a necessary application which makes it possible for learners to interact at any time in any place on a smart phone. The developed program is used as an intermediate tool for real-time communications so as to aid in solving the task of learners, and it was made to boost academic achievement as well as interest in learning through real-time interactions and feedback. Furthermore, the program was designed in such a way that an instructor actually helps learners by closely identifying their levels based on accumulated data.

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