• Title/Summary/Keyword: 사용자 중심 평가

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Job Application Usability Assessment Study -Focused on Albamon and Albachunkuk- (구인 구직 애플리케이션 사용성 평가 연구 -알바몬과 알바천국을 중심으로-)

  • Jeong, Su-Hyun;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.305-310
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    • 2020
  • Lately the increase of unemployment and freeters, the use of mobile applications for part-time jobs has been increasing. This study identifies the problems of mobile job applications and focuses on domestic applications: 'Albamon' and 'Albachunkuk'. By conducting surveys and in-depth interviews based on Peter Morville's Honeycomb model. The usability assessment, the proposed improvement results are as follows: First, unhealthy establishments and overlapping job blocking filters should be further strengthened. Second, a design to tailor to the 20s age group, who are the main user of the application, is needed. Third, a fully customized part-time job listing is needed for users on the application landing page. Fourth, the application requires verification procedures for the document preparation regarding work contracts and reporting of employers. This study hopes to add to the improvement of job-seeking application services in Korea.

A Study on UI Design Guideline based for UCC(User Created Content) Service for Video - Focused on Viewing Interface and Uploading Interface - (UCC(User Created Content) 동영상 서비스를 위한 UI Design 가이드라인 개발에 관한 연구 - Viewing Interface 및 Uploading Interface를 중심으로 -)

  • Kim, Hee-Jeong;Kim, Hyun-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.112-117
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    • 2007
  • Web 2.0 시대의 도래와 함께 사용자가 제작한 동영상 컨텐츠를 공유하는 웹서비스인 UCC에 대한 관심이 날로 높아지고 있다. 이는 지속적인 사용이 요구되는 서비스 분야로서 UI의 중요성이 더욱 절실한 분야이다. 이에 본 연구에서는 UCC 동영상 서비스 사이트의 UI Design 가이드라인을 제시하기 위하여 다음과 같은 연구를 진행하였다. 다양한 UCC 동영상 서비스의 대표사이트 중 국외의 YouTube 사이트와 국내의 Pandora 사이트를 중심으로 Task 분석을 통해 사용성 평가에 필요한 Task 항목을 도출하였다. 사용성 평가를 실시한 후, 평가 결과를 분석하여 문제점을 종합하고 실제 다른 사이트의 UI Design을 분석하는데 필요한 비교 분석표를 제안하였다. 이 비교 분석표를 통해 대표적인 UCC 동영상 서비스 사이트의 사례 분석을 실시한 후, 최종 UCC 동영상 서비스를 위한 UI Design 가이드라인을 제안한다.

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The S/W Performance Benchmark Test Planning;Focused on the Cases (S/W 성능 벤치마크 테스트 계획 수립;사례를 중심으로)

  • Jeong, Do-Kyun;Jeong, Chang-Shin;Shin, Seok-Kyoo
    • 한국IT서비스학회:학술대회논문집
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    • 2005.05a
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    • pp.399-407
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    • 2005
  • 소프트웨어 산업은 급속한 기술의 발전과 적용분야의 복잡성 및 다양성 등으로 제품 품질 및 성능에 대한 정확한 평가분석이 어렵다. 그러나 산업에서 필요로 하는 소프트웨어를 적재적소에 공급하거나 신규 시장 진출을 위한 마케팅 활동, 동종 소프트웨어간의 비교평가를 통한 제품 개선 등과 같은 요구사항의 증대로 소프트웨어 벤치마킹의 중요성이 더욱 부각되고 있는 상황이다. 또한 이러한 제품 간 비교${\cdot}$평가를 올바르게 수행하기 위해서는 신뢰할 만한 결과의 획득과 효율적인 수행이 필수적이다. 이에 본 논문에서는 주로 성능측면의 소프트웨어 벤치마크 테스트를 수행하는데 있어 현실적이고 신뢰할만한 그리고 정확한 사용자 요구사항을 반영할 수 있도록 벤치마크 테스트 계획 수립과 설계의 주요 기본단계를 경험적 지식에 기반을 두어 사례 중심으로 소개하고자 한다.

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User Innovation Empowerment in Open Market Systems: A Case Study on Participatory Game Communities (오픈마켓 시스템에서의 사용자 혁신 위임: 참여적 게임 커뮤니티에 대한 사례연구)

  • Kwon, Hee-Jung;Kim, Jin-Woo
    • Information Systems Review
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    • v.12 no.3
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    • pp.75-88
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    • 2010
  • Business models in open market systems targeting smart phone users are determined by several important factors. First, by providing developers efficient technical platforms, it contains a setting for developers to learn, apply and improve the skills relating to the product category easily while they stay beyond a corporate boundary. Second, by the first condition, a huge population of talented developers becomes to join a specific open market where will invite more customers to use their applications. Hence it will attract more and more developer participants who will finally give a rise to a persistent market growth. Third, the evaluation system between platform providers and application producers, and one between application producers and application users may underlie the trust relationships between them. The research conducted a multiple embedded case study to test the success factors of open market based business models. It focused on smart phone game communities that have installed user evaluation, and feedback systems. The user innovation empowerment model within the social game networks has highlighted the theories on the roles and characteristics of lead users, and lead user network behaviors for future NPD participations.

A Study on Assessment of Vibration Serviceability of Highway Bridges Using Driving Simulator (주행 시뮬레이터를 활용한 운전자 중심의 교량 진동 사용성 평가기준 연구)

  • Oh, Jeong-Jae;Park, Jong-Sub;Sung, Ik-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.5
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    • pp.1778-1784
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    • 2010
  • This study investigates the criteria for assessing the vibration serviceability of highway bridges using advanced driving simulator. Reiher-Meister Curves were firstly reviewed for extended application to serviceability of highway bridges. Modified Reiher-Meister Curves were provided in this paper based on field test results and numerical analyses results. The Modified Reiher-Meister Curves were evaluated using advanced driving simulator. The new curve consisted of 4 level, A(Disturbing), B(Strongly perceptible), C(Allowable), and D(Comfortable). The new criteria will be extensively applied to design and maintain highway bridges with respect to driver condition.

A Study on Effects of Edu-Games: Focused on Narratives and Platforms (교육용 게임의 효과성 연구: 내러티브와 플랫폼을 중심으로)

  • Lee, Ji-Young;Jang, Yei-Beech;Ryu, Seung-Ho
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.568-574
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    • 2007
  • 본 실험은 교육을 목적으로 설계된 게임이 그 종류에 따라 사용자의 반응에 차이를 미치는가를 살펴보기 위한 것으로 이를 위해 본 연구는 게임의 다양한 분류 중에서 특히 내러티브와 플랫폼의 존재 여부에 주목하여, 그 특성을 중심으로 사용자의 게임에 관한 평가를 분석하는데 초점을 두고 있다. 이를 위해 두 개의 실험집단을 구성하여 각 집단이 온라인 게임, PSP 게임, 모바일 게임으로 각 플랫폼에서 상용화되어 있는 교육용 게임을 일정 시간 경험하여 보도록 하되, 한 집단에는 내러티브가 제공되고, 다른 집단에는 내러티브가 제공되지 않도록 하여 각 집단 및 플랫폼간의 차이를 비교분석하였다.

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Design Evaluation and Needs of the Staff for Nursing Home for the Dementia - Focused on D hospital for the Elderly with Dementia - (치매요양시설 디자인에 대한 시설근무자의 평가 및 요구 - 부산시 D 치매노인 전문병원을 중심으로 -)

  • Oh Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • v.14 no.6 s.53
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    • pp.157-167
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    • 2005
  • The demands of nursing home for the dementia are rapidly increasing. However, there are no enough nursing homes and design guidelines for it. This study was intended to examine the needs of the staff for the nursing home design and suggest the design guidelines of the Korean nursing home for the dementia. The subjects were 15 nurses and 18 care givers who worked in D hospital for the elderly with dementia in Busan. Data were collected by the self-administered questionnaire. The findings were as follows; First, the most important design element in nursing home for the dementia which the staff mentioned was 'healing environment' and then 'function' and 'maintenance' Second, the care-givers were more satisfied with their facility design than the nurses. Third, the staff pointed out that 'the relation between individual room and nursing station', namely, short distance between them, and 'enough wandering space' had to be considered at first in design process of nursing home with dementia. Also, the comfort and intimate interior mood, fresh air and sunlight were also pointed out as the important elements in nursing home design for the dementia.

The Development of Sensibility Evaluation Tools for User-Oriented Housing Interior Space (사용자 중심의 주거 실내공간 감성평가도구 개발)

  • Park, Ji-Min
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.112-121
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    • 2014
  • The purpose of this study is to develop the user-oriented housing interior space sensibility evaluation tools: The user-oriented housing interior space sensibility evaluation tools shall be developed through the systematic selection process of the extracted housing interior space images, which were linked with the adjectives of sensibility evaluation selected for the housing interior space preferred by the user from the specific words of the sensibility extracted to identify the characteristics of the user's sensibility which is recently being changed. In the results of analyzing the words of sensibility for the residential space preferred by the users with 48 pairs of adjectives. The user-oriented sensibility assessment tool was built by extracting 8 sensibility factors of 'cozy', 'practical' 'cheerful', 'traditional', 'unique', 'congenial', 'sensuous', and 'gorgeous' in the exploratory factor analysis. The image scale was constructed in two-dimensions of the sense of space and the type of space for the residential interior space images. The dimension of the 'sense of space' is explained by the axis of open-closed and the dimension of 'type of space, is explained by the axis of 'natural-artificial'. Such a structural model of the residential interior design attributes were divided into 8 groups. And the 42 images representing each group were selected and the user-oriented residential interior space image tool was built by adding user's selective elements.

Study of Stock Information Applications' User Experience -Focused on Finance Expert Users of Kakao Stock and JeungGwon Tong- (주식 정보 애플리케이션 사용자 경험 연구 -카카오증권과 증권통의 금융 전문가 사용자 중심으로-)

  • Park, Joo-Young;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.393-398
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    • 2016
  • Stock information applications allow users to look up and find current stock information whenever and wherever. This study researched what kind of user experience the finance experts get when using these applications and what they suggest. The research was conducted through an in-depth interview of 8 finance experts, who worked minimum of three years, and used both Kakao Stock and JeungGwon Tong, the most used stock information applications, for a minimum duration of six months. The results show the user experience of Kakao Stock rated a bit higher than JeungGwon Tong. Since the objective of such applications are to show stock informations, the experts all rated the pleasurable and meaningful aspects rather low. They suggested, the developers should provide a more advanced and accurate information. They also suggested user interest recognized content be presented along with more convenient user interface to elevate usability. Hopefully, this study becomes a base to further study of user experience of various on and offline stock information services and they become a reference to develop a service with great user experience.

Development of Design Methodology for Cultural user-Interface Design: with the Emphasis on the Application of web-browser (문화적 사용자 인터페이스 디자인을 위한 방법론 개발에 관한 연구-웹 브라우저의 활용을 중심으로-)

  • 이건표
    • Archives of design research
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    • v.11 no.1
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    • pp.73-80
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    • 1998
  • Recently, the importance of cultural design has been increasing due to the globalization. However the cultural design is mainly focusing on the shape or color stereotype of different cultures, ignoring another important aspects of cultural design: the way of peoples' interacting with product. The study aims to develop usability test program for cultural user-interface design that operates in the world wide web. The study begins with discussing the nature of culture through defining culture and reviewing the depth and variables of culture. Based on the findings the structure of the usability testing program on the WWW design methods is identified. The usability testing program on the WWW comprises of five different modules: module for identifying users' demographic characteristics, module for cultural variables, module for population stereotype, module for usability testing, and module for data storage and analysis. Finally findings are summarized and further research prospects are outlined.

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