• Title/Summary/Keyword: 사용자 유형

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A Metamodel for Creation and Maintenance of Evaluation Set of Software Package Evaluation (소프트웨어 패키지 평가를 위한 평가집합의 생성 및 유지를 위한 메타 모델)

  • Oh, Jae-Won;Lee, Chong-Won;Park, Dong-Chul;Lee, Byung-Jeong;Wu, Chi-Su;Kim, Soon-Yong;Song, Gi-Pyeung
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.577-590
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    • 2004
  • Today, the growth of software industry leads to e quantitative expansion of software package products. Due to this rapid increase of software package products, qualify certification has been required fur software products which users select. Unlike the quality certification of industrial products, the history of software product certification has not been so long. For this reason, software quality evaluation and certification methods have not matured yet. When certifying software products, one of most important factors is the systematic generation of evaluation sets. The evaluation sets include checklists with metrics, and criteria for the software quality certification according to the classification of software product type. This paper presents a metamodel for the systematic generation and maintenance of the evaluation sets. Then, we construct prototype level evaluation sets to show the validity of the metamodel.

Implementation of Property Input Automation Program for Building Information Modeling (BIM) Property Set (BIM 속성분류체계 구축을 위한 속성입력 자동화 프로그램 구현)

  • Nam, Jeong-Yong;Joo, Jae-Ha;Kim, Tae-Hyung
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.33 no.2
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    • pp.73-79
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    • 2020
  • Building Information Modeling (BIM) tools have not only increased the use of technology in the design process, but also increased the need for more information standard systems. The object classification system consists of 327 types of construction results obtained from 25 kinds of facilities, 174 types of parts, and 207 types of construction parts. In the previous study, the property classification system was developed into 4 major classifications, 13 middle classifications, 58 small classifications (category), and 333 attribution information of roads and rivers. It is extremely difficult to input the property information according to such extensive object classification. In addition, the development of external applications such as Revit plug-ins has created a need to automate specific and repetitive tasks. Therefore, following the BIM property classification system, an attribute input program was implemented for the system to enhance the productivity and convenience of the BIM users.

Mobile Location-based SNS(Social Network Service) for the Disabled Students (장애학생을 위한 모바일 위치기반 SNS(Social Network Service))

  • Oh, Young-Hwan
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.361-370
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    • 2011
  • Recent popularity of the smartphone market, with the explosive growth of mobile location-based SNS(Social Network Service), is into the mainstream. SNS aims to cooperate and share information with all users, but mobile SNS is still not easy people with disabilities. In addition to using the Web, it has difficulty to provide an appropriate interface to access such as smartphone for people with disabilities. This paper will specify and analyze the context-awareness technology and SNS function, and study a variety of information that students with disabilities such as time, location and activity states including data collection and analysis of the situation by converting the status information. It has provide that students with disabilities to lead comfortable life in school according to the various types of disabilities, and school information and safety services using mobile location-based SNS.

Through a comparative analysis of the digital characters SNG and PC Game Proposed future direction (SNG와 PC Game의 디지털캐릭터 비교 분석을 통한 미래방향 제시)

  • Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.473-478
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    • 2015
  • Since the advent of digital games, game of the core platform has been changed from the arcade to the mobile device. I consider that I try to seek the direction of the use of game which works for PC and mobile in comparison to analyze the changes in the game graphics. Effects of three types of game platforms on the game graphics, change depends on the game of the genre and game graphics. By reduction of the screen size, a new interface was appeared. However, as directly applying the PC version of the interface, it has brought about a user's inconvenience. I have found that mobile hardware development have not been affecting the game graphics. The common point of PC and mobile, they both have the limit of the platform which they own. There is a need to take into account the differences of graphically elements to use the player language interface.

ODRL Ontology Extention Model and Prototype Design for the Specification of the Rights to use Digital Contents (저작물 이용권한 명세를 위한 ODRL 확장 모델 및 프로토타입 설계)

  • Kim, Jung-Min;Chung, Hyun-Sook
    • Journal of Convergence for Information Technology
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    • v.10 no.1
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    • pp.13-21
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    • 2020
  • Due to the dramatic improvement of Internet technologies and digital content authoring, many independent media creators produce various digital items and share them with others. In this situation, the independent media platforms must support the well-defined usage rights(licenses) specification, usage monitoring, and license trading trace for enabling complex types for selling, buying, using and reproducing digital items created by independent media creators. In this paper, we design an extended policy model based on the ODRL policy class model and implement a user interface prototype to specify multi types of usage rights like use, own, share, and cede. Our proposed model can be referenced to create license management modules of the independent media platforms.

Blockchain Technology for Healthcare Big Data Sharing (헬스케어 빅데이터 유통을 위한 블록체인기술 활성화 방안)

  • Yu, Hyeong Won;Lee, Eunsol;Kho, Wookyun;Han, Ho-seong;Han, Hyun Wook
    • The Journal of Bigdata
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    • v.3 no.1
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    • pp.73-82
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    • 2018
  • At the core of future medicine is the realization of Precision Medicine centered on individuals. For this, we need to have an open ecosystem that can view, manage and distribute healthcare data anytime, anywhere. However, since healthcare data deals with sensitive personal information, a significant level of reliability and security are required at the same time. In order to solve this problem, the healthcare industry is paying attention to the blockchain technology. Unlike the existing information communication infrastructure, which stores and manages transaction information in a central server, the block chain technology is a distributed operating network in which a data is distributed and managed by all users participating in the network. In this study, we not only discuss the technical and legal aspects necessary for demonstration of healthcare data distribution using blockchain technology but also introduce KOREN SDI Network-based Healthcare Big Data Distribution Demonstration Study. In addition, we discuss policy strategies for activating blockchain technology in healthcare.

A Study on Multimedia Data Scheduling for QoS Enhancement (QoS 보장을 위한 멀티미디어 데이터 스케줄링 연구)

  • Kim, Ji-Won;Shin, Kwang-Sik;Yoon, Wan-Oh;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.5
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    • pp.44-56
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    • 2009
  • Multimedia streaming service is susceptible to loss and delay of data as it requires high bandwidth and real time processing. Therefore QoS cannot be guaranteed due to data loss caused by heavy network traffic and error of wireless channel. To solve these problems, studies about algorithms which improve the quality of multimedia by serving differently according to the priority of packets in multimedia stream. Two algorithms are proposed in this paper. The first algorithm proposed is WMS-1(Wireless Multimedia Scheduling-1) algorithm which acts like IWFQ when any wireless loss is occurred but assigns channels first in case of urgent situation like when the running time of multimedia runs out. The second algorithm proposed is WMS-2(Wireless Multimedia Scheduling-2) algerithm that assigns priority to multimedia flow and schedules flow that has higher priority according to type of frame first. The comparison with other existing scheduling algorithms shows that multimedia service quality of the proposed algorithm is improved and the larger the queue size of base station is, the better total quality of service and fairness were gained.

A simulation on fall detection system for the elders (노인의 낙상 검출 시스템에 관한 연구)

  • Kim, Dong-Wan;Ryu, Jong-Hyun;Beack, Seung-Hwa
    • Journal of IKEEE
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    • v.17 no.1
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    • pp.22-28
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    • 2013
  • According to a survey, more than 50% of the elders fall which is the most frequent daily safety accident of the elders takes place at home. Furthermore, the elders fall is anticipated to increase as more elderly people are expected to live alone since, 67.1% of the elders of 65 or more do not hope to live with their children. This research aims to verify the fall by measuring and analyzing the floor vibration, and the hardware system was also designed was Piezo Film Sensor, Op-Amp, and DAQ. The system is consists of signal processing part for measuring floor vibration and alarm part for identifying the consciousness of the user when the fall occurs. The fall detection by vibration signals verified by k-Nearest Neighbor verification, and the results showed the error rate of 3.8%.

A Study on the Improvement of Smart Work Satisfaction and Productivity (스마트워크를 통한 직원 만족도와 업무 생산성 증대에 관한 연구 : 홈오피스 환경에서)

  • Lee, Dae Hyung;Cho, Seung Yeon;Kim, Hee-Woong
    • Informatization Policy
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    • v.21 no.2
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    • pp.24-48
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    • 2014
  • Smart working, along with the spread of smart device use, has recently garnered increased interest. The issue has become focused on low labor productivity over working time, work-life balance and social discussion. There has also been a shift in working styles due to the development of mobile, security, and cloud computing-related IT technology support and activation of the smart work environment. However, former research show concern that smart working may not meet the initially expected levels of productivity. This empirical study was carried out to introduce the impact of teleworking on increased productivity and satisfaction in companies and public institutions through user interviews, a socio-technical systems approach and surveys. To summarize the results of this study, 'Telework satisfaction' is directly influenced by 'Work-life balance', 'Telework-system fit, and 'Telework-job fit'. Direct impact factors of 'Telework productivity'are 'Telework-job fit', 'Telework satisfaction', and 'Telework environment quality'.

Efficient Load Balancing Technique Considering Data Generation Form and Server Response Time in SDN (SDN 환경에서의 데이터 생성 형태와 서버 응답시간을 고려한 효율적인 부하분산 기법)

  • Kim, Jong-Geon;Kwon, Tae-Wook
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.4
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    • pp.679-686
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    • 2020
  • With global data totals expected to grow to 175 ZB by 2025, data processing capabilities in the network area are becoming more important. In particular, data centers are becoming more stubborn as data usage increases, and the load generated by incoming data should be appropriately distributed to reduce costs and efficiently operate. The SDN technology, which emerged to overcome the limitations of the existing network system, removes rigidity of the Legacy system by separating H/W and S/W from the network equipment, and can be effectively applied to load balancing in the data center using S/W-based flexibility. In this paper, we propose ways to increase efficiency by classifying data received from users by type by utilizing SDN technology, and transmitting and processing classified data in order of response speed of servers in the data center.