• Title/Summary/Keyword: 사용자 유형

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A Study of Universal Web Navigation Design (유니버설 디자인 개념의 웹 네비게이션 디자인에 관한 연구)

  • Bae Yoon-Sun;Lee Hyun-Ju
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.101-110
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    • 2006
  • In this study, I suggested a new model of universal web navigation design which can enhance users' web usability. I would like to prove that when users enjoy web navigation design, they access information much more effectively. Using a survey, I suggest some types of web navigation design for users. After that, I conducted an experiment with 4 types of web navigation designs, which have been developed to reflect varying stages of comprehensibility. My survey focused on three points. First I measured the time they spent to search for information. Second, I tested whether they lost their way while searching for information and if they did lose their way, I checked whether they could recover from their errors and find their way back. Third, I investigated whether layout, location and size of the web navigation design factors affected usability. The results of my survey indicated that users spend the shortest time, have the easiest interface, and have least error incidence under the web navigation design to enhance old-aged users' web usability. Thus, developing a universal web navigation design can encourage people to be more involved with the internet.

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Knowledge sharing in the evolution of Internet portals (인터넷 포털 진화에서의 지식공유)

  • Park, Seung-Bong;Kim, Jae-Young;Han, Jae-Min;Seo, Min-Kyo
    • Proceedings of the Korea Database Society Conference
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    • 2008.05a
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    • pp.13-30
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    • 2008
  • The objective of this study is to explore a knowledge sharing typology for Internet portals based on knowledge-based view of firm. Furthermore, we provide insights into how the evolution of Internet portals takes place by describing user behavior of knowledge sharing. For doing this, we first present a typology of knowledge sharing based on the two dimensions such as knowledge donation and knowledge collection. Then we conduct case study of the Korean major portals to demonstrate a proposed typology. The main finding of the analysis is that three distinctive types of knowledge sharing patterns within portals are distinguished: collaboration, accumulation, and publishing. We conclude that user behavior of knowledge sharing is characterized as guiding factors in evolution process.

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Effects of E-coupon attributes, Perceived risk in Internet shopping malls on Intention to continuously use online coupons through the User satisfaction - moderating effects of coupon type and gender - (인터넷 쇼핑몰에서의 e-쿠폰 속성, 지각된 위험이 사용자 만족도를 매개로 인터넷쿠폰의 지속적 사용의도에 미치는 영향 - 쿠폰유형과 성별의 조절효과를 중심으로 -)

  • Sim, Sun-Hee;Kim, Ha-Kyun
    • Management & Information Systems Review
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    • v.30 no.2
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    • pp.1-25
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    • 2011
  • In this study, a survey of online coupon user in their 20's and 30's was undertaken to explore how e-coupon attribute, perceived risk affect the intention to continuously use online coupons through mediation of online coupon user satisfaction. Four variables were used as E-coupon attribute variables(economy, amusement, reliability, usefulness) with coupon type and gender being used as moderating variables. The analysis results of relationship between e-coupon attributes, perceived risk and online coupon user satisfaction indicated that amusement, usefulness significantly affected online coupon user satisfaction, and this, in turn, significantly affected the intention to continuously use online coupons. In addition, the test of difference between groups in coupon type and gender, two moderating variables used in this study, found that with respect to coupon type, a moderating effect existed in reliability, usefulness whereas for gender, a moderating effect existed in only reliability. It is considered that this study will provide a credible evidence basis for Internet shopping malls in establishing a coupon promotion strategy including a specific promotional mix best suited to their needs and resources, while implicating that offering highly reliable online coupons will contribute to enhancing satisfaction level among customers using online coupons.

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User research method by utilizing the location data of the mobile (모바일의 위치데이터를 활용한 사용자 조사 방법)

  • Yang, hye-jin
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.63-64
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    • 2015
  • 개개인의 모바일에서 자동으로 축적되는 데이터의 종류와 유형이 점점 더 다양화되고 있다. 본 논문에서는 UX를 위한 사용자 조사를 진행할 때, 사용자의 모바일에 자동으로 기록되는 '위치데이터'를 활용하는 방법론을 제시한다. 사용자 조사의 양과 질적인 효과를 증대시키기 위하여 조사자가 수행해야하는 과정에 대해 살펴보았으며, 주로 사용자 조사의 수행 주체가 되는 콘텐츠(UX) 디자이너를 위한 접근으로서 간편하고 쉽게 실행할 수 있는 방안에 중점을 두었다. 이는 정성적 조사가 지니는 한계를 일정부분 보완해줄 수 있었으며, 기존의 방법과 병행했을때 그 효과가 두드러지는 것으로 나타났다.

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An Analysis on Achievement-assessing Style for Serious Game (기능성게임의 성취도 평가 유형 분석)

  • Yoon, Seon-Jeong
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.15-24
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    • 2012
  • Serious games are purposive game. So game-developers want to achieve the desired purposes, and game-users also want to play to achieve the goals of playing games. The function of achievement-assessing is an important area of serious game. In this study, achievement-assessing style was defined as three types, that is, 'all-in-one', 'complex', and 'separation'. Accordingly, we analyzed which type of serious games use which type of achievement-assessing style. As a result, the survey shows that those who want to play game itself preferred 'all-in-one' above all, and those who want to stick to the purpose of game preferred 'separation' or 'complex'. In addition, the investigation of preference of achievement-assessing function shows that users, as a whole, preferred 'all-in-one'. We hope this study will be useful data to design of achievement-assessing function which achieve the purpose of game and provide users with higher satisfaction.

Influential Factors on the Interactivity in the Interactive Space I ; Focus on the Analysis of Intersubject & Interaction Factors (상호작용 공간의 상호작용성 영향요인 I ; 인터서브젝트(Intersubject)와 인터랙션(Interaction) 요인의 세부유형 분석을 중심으로)

  • Lee, Jeong-min
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.152-164
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    • 2010
  • Interactive space became one of the major design paradigms. For elevating the interactive effect, we need user-centered design methodology which uses the influential factors on the interactivity. This research is the first one of three linked- studies and categorizes the three main factors on the interactivity-Interface /Intersubject/Interaction. 'Interface' is the field for the interactivity. It will be the main subject for the second study. 'Intersubject' is the performer for the interactivity. Its specific attributes are analyzed in terms of user's needs for interactivity and six subdivisions are analyzed-functional & artistic need /external & subconscious need/info-communication & sympathy need. 'Interaction' is the performance for the interactivity. Its specific attributes are discussed in terms of behavioral interactive process and again sixsub-steps are analyzed-junction/immersion/ mental model/action/transformation/neo-experience.

A Study on User Behavior Analysis for Deriving Smart City Service Needs (스마트시티 서비스 니즈 도출을 위한 사용자 행위 분석에 관한 연구)

  • An, Se-Yun;Kim, So-Yeon
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.330-337
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    • 2018
  • Recently, there has been a growing interest in user-centered smart city services. In this study, user behavior analysis was performed as a preliminary study for user - centered smart city service planning. In particular, we will use GIS based location analysis data and video ethonography methodology to derive smart city service direction and needs. In this study, the area of Daejeon Design District selected as the Smart City Test bed was selected as the survey area and the location analysis data of the traffic accident analysis system of the road traffic corporation and the fixed camera We observed user's behavior type and change with image data extracted through the technique. Location analysis data is classified according to the type of accident, and image data is classified into 11 subdivided types of user activities. The problems and specificities observed were analyzed. The user behavior characteristics investigated through this study are meaningful to provide a basis for suggesting user - centered smart city services in the future.

A Hybrid Method for classifying User's Asking Points (하이브리드 방법의 사용자 질의 의도 분류)

  • Harksoo Kim;An, Young Hun;Jungyun Seo
    • Journal of KIISE:Software and Applications
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    • v.30 no.1_2
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    • pp.51-57
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    • 2003
  • For QA systems to return correct answer phrases, it is very important that they correctly and stably analyze users' intention. To satisfy this need, we propose a question type classifier (i.e. asking point identifier) for practical QA systems. The classifier uses a hybrid method that combines a statistical method with a rule-based method according to some heuristic rules. Owing to the hybrid method, the classifier can reduce the time to manually construct rules, yield high precision rate and guarantee robustness. In the experiment, we accomplished 80% accuracy of the question type classification.

Implementation of E-Mail Filtering Agent by Using Document Type Information (한국어 문서의 유형 정보를 이용한 EMFA의 구현)

  • Jang Jeong-Hyo;Lee Sang-Yeol;Lee Sang-Kon;Cho Hyun-Joon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.28-30
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    • 2006
  • 전자메일은 일상의 연락수단 일 뿐만 아니라 여러 목적의 업무처리에 있어서도 매우 중요한 통신수단이지만 사용자는 전자메일을 처리하는데 상당히 많은 시간이 걸리고 있다. 본 논문은 메일 서버에 도착한 메일의 중요도를 자동적으로 판정하여 빠른 업무 처리에 도움을 주는 메일 클라이언트를 개발하였다. 본 프로그램은 수신된 메일 문서에서 송신처, 제목, 문서 유형 시간제한 어구의 출현 유무 등의 여러 가지 속성값을 추출하여 이를 조합하여 저장한 후, 새로운 전자메일이 도착하였을 때 이미 파악된 사용자의 유형을 파악한 구조화된 지식을 이용하여 전자메일을 자동으로 필터링하는 새로운 개념의 메일 클라이언트를 구현하였다.

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Agent-Based Continuous Double Auction System (에이전트 기반의 연속다중경매 시스템)

  • 김광수;김인철
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.113-115
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    • 2000
  • 현재 대부분의 전자경매 시스템들은 기존의 경매소와 경매인들에 의해 이루어졌던 경매진행과 관리기능을 하나의 서버프로그램으로 통합하여 제공하고 있다. 하지만 이러한 시스템들은 기존 경매소에서 이루어졌던 기능들의 독립성과 분산성 그리고 병렬성을 충분히 구현하지 못하고 있다. 또한 기존의 이러한 시스템들은 단지 경매관리와 진행만을 온라인상에서 자동화하였을 뿐 경매는 여전히 경매참여자들이 원격접속을 통해 직접 입찰하는 것을 요구하고 있다. 따라서 경매참여자는 수시로 변하는 경매 진행상황을 파악하고 적절한 입찰가격을 결정하여 입찰하는 반복적인 작업을 계속해야 한다. 그리고 기존 시스템들이 갖는 또 다른 제한으로는 다양한 경매 유형을 지원하지 못한다는 것이다. 현재 대부분의 전자경매 시스템에서 지원하고 잇는 경매유형은 영국식 또는 네델란드식을 포함해 단일경매가 대부분이며, 속도와 효율성 그리고 경매참여자의 이익면에서 우수한 다중경매를 지원하지 못하고 있다. 이러한 문제점들을 해결하기 위하여 본 논문에서는 다중 에이전트 기반의 연속다중경매 시스템인 CoDABot을 설계하고 구현하였다. 이 시스템에서는 연속다중경매를 지원하고 경매참여자인 사용자를 대신해 입찰할 수 있는 다양한 유형의 입찰 에이전트를 제공한다. 따라서 경매관리와 진행의 효율성을 위해 사용자 인터페이스 시스템으로 전체 시스템을 구현하였다.

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