• Title/Summary/Keyword: 사용자플랫폼

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Remote Message Sending Framework to other Android Devices based on Android (안드로이드 기반의 장치 간 원격메시지 전송을 위한 프레임워크)

  • Baek, Kwang-Il;Park, Sang-Won
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06d
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    • pp.76-78
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    • 2011
  • 안드로이드 모바일 애플리케이션을 개발할 때 안드로이드 지원 서비스인 인텐트는 로컬 장치 내에서 애플리케이션간 메시지를 전송하고 받을 수 있다. 그러나 서로 다른 장치간의 인텐트를 이용한 메시지 전송은 지원되지 않고 있다. 만약 서로 다른 장치간에 인텐트가 지원이 된다면 끊김 없는 서비스가 가능해진다. 끊김없는 서비스란 사용자가 스마트폰으로 워드나 인터넷검색 등을 하고 있다가 자신이 가진 다른 장치인 TabletPC로 스마트폰에 있던 정보 그대로 이어서 사용하고 싶을 때 끊김 없이 이어서 할 수가 있는 것이다. 본 논문에서는 다른 장치간의 원격 메시지 전송을 위하여 RISP 애플리케이션을 제안한다. RISP 애플리케이션은 구글의 C2DM 서비스를 이용하여 다른 장치간의 원격 메시지 전송을 서비스하는 애플리케이션이다. 개발자가 애플리케이션을 개발할때 RemoteIntent 코드를 작성하면 RISP 애플리케이션은 이 RemoteIntent를 구글의 C2DM을 통해 다른 장치로 메시지를 전송하여 그 장치내의 RISP 애플리케이션이 RemoteIntent를 분석하여 해당 애플리케이션에 인텐트를 넘겨준다. 이렇게 해서 인텐트는 서로 다른 장치간에 인텐트를 넘길 수 있는 것이다. 본 논문에서는 안드로이드 모바일 플랫폼을 대상으로 하여 RISP애플리케이션을 제안한다. 제안하는 RISP는 장치에 애플리케이션으로 설치되며 장치의 안드로이드 버전2.2 이상에서만 구동된다.

Design and Implementation of Hybrid Mobile App Framework (하이브리드 모바일 앱 프레임워크 설계 및 구현)

  • Jung, Woo-Jin;Oh, Jang-Hoon;Yoon, Dong-Weon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.9
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    • pp.1990-1996
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    • 2012
  • In this paper, in order to improve the execution performance and serviceability of cross-platform applications frameworks based on the existing web applications, we design and implement a new hybrid application framework named as WApplE.js, which enables direct control of native UI(User Interface) of mobile operating systems and various resources via JavaScript. We first present the design results for the overall software structure and the configuration of every layer of WApplE.js, and then analyze the processes for calling and handling APIs in the implemented hybrid application framework. In addition, the results of comparison of features to the existing frameworks are presented.

Smart Portable Navigation System Development and Implementation of 1:N service for Visually impaired person (Smart Portable Navigation System 개발 및 1:N 서비스 구현)

  • Kim, Jae-Kyung;Seo, Jae-Gil;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.11
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    • pp.2424-2430
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    • 2012
  • The current Navigation System for the Visually Impaired Person has a short and limited communication distance and can't receive enough information from Visually Impaired Person to assist directly. In addition, because the path is dangerous and incomplete for the Visually Impaired Person, moving with White Stick is still inconvenient and dangerous. To solve this problem we implement communication that can send and receive video, voice, location information between the Visually Impaired Person's Smart Portable Navigation System Development and assistant's PC.

A Real Time Network Game System Based on Retransmission Mechanism of Game Command History on Wire/Wireless Environments (유.무선 환경에서의 게임명령 히스토리 재전송 기법 기반 실시간 네트워크 게임 시스템)

  • Kim, Seong-Hoo;Kweon, Young-Do;Park, Kyoo-Seok
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.143-155
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    • 2006
  • In this paper, we suggest a network game system that can support video game based on multi-platform for multi-user video game, Latency occurring from the load fluctuation in realtime network game is overcomed by using an initial delay buffering scheme on client, when a real-fire game is played, and shows that stable play for a game is achieved as the result of the scheme. Also, We suggest a retransmission algorithm based on the history of game commands, and this Algorithm supplement shortcomings for packet loss and pocket error on UDP communication.

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A Visualization Technique for Cyclic Queries in the Graphical Object Query Language OGQL (그래픽 객체 질의어 OGQL에서 순환적 질의의 시각적 표현 기법)

  • 정태성;안명상;조완섭
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.1
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    • pp.112-120
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    • 2003
  • We propose a graphical object query language called OGPL (Odysseus Graphical Query Language) for Odysseus object databases. By employing simple graphical notations, OGQL provides a user friendly database interface for object databases. OGQL provides a simple graphical notation for advanced features of the object queries such as path expressions including cycles (cyclic queries). Cyclic queries have not been handled in the previous graphical query languages because of their complexity and ambiguity in devising appropriate graphical notations. GOQL also provides a graphical notation for inheritance hierarchy. Since OGQL has been implemented in Java and JDBC standard interface, users can access the remote databases in a web environment and the system has platform-independent architecture.

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Design of Smart Campus based on Ubiquitous Environment (유비쿼터스 환경 기반 스마트 캠퍼스 설계)

  • Kim, Soon-gohn
    • Journal of Digital Contents Society
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    • v.17 no.3
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    • pp.211-218
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    • 2016
  • In this paper, we proceed with the design and development platform for the development of the optimized applications to take advantage of the sensing techniques of the mobile device, so that this can proactively respond to the user's needs, and can provide access to a range of services. Ubiquitous environment based smart campus is active rather than passive, university will be able to promote the true personal customizable services. Campus tours through augmented reality will support more active university life in conjunction with a variety of services to promote actively utilizing the QR Code(2-dimensional bar code). In addition, we designed to develop a mobile application that can provide such a view and post announcements such as integrated system, through interoperability with existing bachelor's administrative (legacy) system.

Design and Implementation of Learning System for Generating Multimedia Contents at On-Line$\cdot$Mobile Environment (온라인$\cdot$모바일 환경에서 멀티미디어 컨텐츠 생성을 위한 학습 시스템의 설계 및 구현에 관한 연구)

  • Lee Hyun Chang;Choi Kwang Don
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.217-222
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    • 2005
  • The on-line and mobile communication technologies provide an environment to make users share information on the rove. However learning on a file received from on-line or mobile internet environment is able to read only, According to this, users cannot use various learning methods to make multimedia contents for learning like coloring and underlining considerable parts. Also, in case of storing, it cannot be stored in a standard file format HTML. Therefore, in this paper, we suggest a new learning platform to be able to change text contents in a web documents and implement a prototype system to process learning system in on-line environment

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PROCL:A Process Log Clustering System (PROCL:프로세스 로그 클러스터링 시스템)

  • Jung, Jae-Yoon
    • The Journal of Society for e-Business Studies
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    • v.13 no.2
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    • pp.181-194
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    • 2008
  • Process mining aims at extracting useful information from system log of business process execution. As process-aware information systems, such as BPMS, ERP, and SCM, spread, researches on process mining get more significance. In this paper, we propose the methodology of clustering process log before process mining and also present the prototype system. The proposed methodology can be used in accompany with the existing process mining algorithms to improve their performance. The process log clustering system PROCLE, presented in this paper, supports to classify the process instances in the system log in order to extract the appropriate level of process model according to the users' need. The proposed methodology was implemented on the open platform for process mining, ProM.

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Research on Success and Failure of Mobile operating system using inductive learning based on ID3 algorithm (ID3 알고리즘 기반의 귀납적 추론을 활용한 모바일 OS의 성공과 실패에 대한 연구)

  • Jin, Dong-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.328-331
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    • 2013
  • As digital ecosystem has been rapidly transforming into the mobile based platform, several mobile operating system, which is in charge of user interface with mobile device has been appeared. This research suggest critical factors affecting success and failure of several commercial mobile operating systems from Palm OS appearing in 1996 to main mobile OSs appearing in 2013. For this, we analyse several mobile operating OS cases, elicit factors affecting success and failure of mobile OS, and conduct ID3 based inductive learning analyses based on elicted factors and values in case dataset. Through this, we draw rules in success and failure of mobile OS and suggest strategic implications for the commercial success of mobile OS.

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Implement Broker Service for Efficient Use and Security of Multiple Cloud Services (다수의 클라우드 서비스의 효율적인 사용과 보안성 향상을 위한 브로커 서비스 구현)

  • Jung, Sang-Mi;Lee, Youn-Ho;Cho, Ik-Hwan;Cho, Min-Jae;Lee, Han-Bok;Hwang, In-Won;Wi, Sun-Min
    • Annual Conference of KIPS
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    • 2017.11a
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    • pp.582-585
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    • 2017
  • 본 논문에서는 구글 드라이브, 드롭박스 등 여러 회사에서 제공하고 있는 클라우드들을 하나의 플랫폼으로 통합하여 체계적이고 효율적으로 관리할 수 있는 시스템을 제안한다. 또한 해당 시스템을 통한 파일 업로드 및 다운로드를 진행할 경우, 파일을 여러 개의 패킷으로 분할하여 등록 된 클라우드에 각각 저장함으로써, 사용자의 데이터를 안전하게 보호할 수 있는 환경을 구축하고자 한다. 이를 위해 활용된 오픈 API와 독자적으로 구축한 파일 시스템에 대해 설명하고, 실제 구현한 소프트웨어가 정상적으로 작동하는지 실험을 통해 검증하고자 한다. 최근 클라우드 보안 문제가 대두되는 시점에서 제안한 시스템이 향후 데이터를 보호하기 위한 기술로 활용될 수 있기를 기대한다.