• Title/Summary/Keyword: 사용자플랫폼

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Development of an IoT-Based Dizziness Detection System for VR Applications (VR 애플리케이션을 위한 사물인터넷 기반 어지럼증 검출 시스템 개발)

  • Ko, Euni;Kim, Youngcheon;Park, Hyelee;Jung, Wonseok;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.423-425
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    • 2019
  • Users may experience a sub-type of motion sickness, called cybersickness, when interacting with virtual reality (VR) applications in the state of wearing head mounted display (HMD) devices. Although the root cause of cybersickness is still unclear, it is believed to result from a sensory mismatch between visual and vestibular systems. However, there is a lack of studies developing data collection and analysis systems to measure cybersickness. In this paper, therefore, a system is designed that collects electroencephalography (EEG) and physiological data from a user wearing a VR HMD device through an internet of things (IoT) platform and decides whether a user experiences a symptom of cybersickness, namely dizziness, or not by using a decision threshold. Experimental results showed that the proposed system achieved about 92% accuracy of a dizziness detection when considering 14 participants.

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Evaluation of Usability on Mobility O2O Service -Focused on Kakao T Application- (모빌리티 O2O 서비스 사용성 평가 연구 -카카오T 애플리케이션을 중심으로-)

  • Jo, Jang-Hwan;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.327-332
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    • 2019
  • The purpose of this study is to derive the differentiation and improvement measures of Kakao T through a usability evaluation centered on the service. In-depth interviews were conducted by first identifying the status of the mobility O2O service and reconfiguring the usability principles of the Honeycomb model, focusing on the functions and interfaces. First, there are problems driven from the imbalance in supply and demand as a mobility service, but it is likely to be improved through the addition of future features, carpooling. Second, problems were elicited for not recognizing the need for incorporated functions of Kakao T in the presence of existing functional-specific applications. Improvements derived based on this study are expected to help increase the convenience of users of mobility O2O services.

A Mobile Voting DApp Implementation and Security Issues (모바일 투표 Dapp 실행 및 보안 이슈)

  • KHERLEN, NARANTUYA;Park, Jun Beom;Park, Jong Sou
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.290-292
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    • 2019
  • Since the advent of blockchain and bitcoin, decentralization has been accelerating around the world as a public blockchain ethereum with smartcontract has begun. Developers can use Ethereum's blockchain development platform to develop "distributed applications" (DApp) running on a decentralized P2P network, and various types of devices from IoT to mobile can participate in a block-chain distributed environment have. Using Ethereum's blockchain development platform, developers can develop "Decentralized Application (DApp)" that run on a decentralized P2P network and various types of devices from IOT to mobile can participate in distributed blockchain environments. There are many ways to interact with the blockchain and the smart contract, but users tend to prefer the mobile methods due to their convenience and accessibility advantages. Therefore, the author developed an Android based voting DApp and researched related issues. Since the current development methods of DApp are not adequately researched and standardized, efficient methods for developing user-friendly DApp were studied. Because DApp has to spend a certain amount of fees to interact with blockchain, it has intensively investigated the gas problem of Smart Contract code and the security problem of code, and author would like to introduce it in this paper.

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P-RBACML : Privacy Enhancing Role-Based Access Control Policy Language Model (P-RBACML : 프라이버시 강화형 역할기반접근통제 정책 언어 모델)

  • Lee, Young-Lok;Park, Jun-Hyung;Noh, Bong-Nam;Park, Hae-Ryong;Chun, Kil-Su
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.5
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    • pp.149-160
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    • 2008
  • As individual users have to provide more information than the minimum for using information communication service, the invasion of privacy of Individual users is increasing. That is why client/server based personal information security platform technologies are being developed such as P3P, EPAL and XACML. By the way enterprises and organizations using primarily role based access control can not use these technologies. because those technologies apply access control policies to individual subjects. In this paper, we suggest an expression language for privacy enhancing role-based access control policy. Suggested privacy enhancing role-based access control policy language model is a variation of XACML which uses matching method and condition, and separately contains elements of role, purpose, and obligation. We suggest policy language model for permission assignment in this paper, shows not only privacy policy scenario with policy document instance, but also request context and response context for helping understanding.

An OpenAPI based Security Framework for Privacy Protection in Social Network Service Environment (소셜 네트워크 서비스 환경에서 개인정보보호를 위한 OpenAPI기반 보안 프레임워크)

  • Yoon, Yongseok;Kim, Kangseok;Shon, Taeshik
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.6
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    • pp.1293-1300
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    • 2012
  • With the rapid evolution of mobile devices and the development of wireless networks, users of mobile social network service on smartphone have been increasing. Also the security of personal information as a result of real-time communication and information-sharing are becoming a serious social issue. In this paper, a framework that can be linked with a social network services platform is designed using OpenAPI. In addition, we propose an authentication and detection mechanism to enhance the level of personal information security. The authentication scheme is based on an user ID and password, while the detection scheme analyzes user-designated input patterns to verify in advance whether personal information protection guidelines are met, enhancing the level of personal information security in a social network service environment. The effectiveness and validity of this study were confirmed through performance evaluations at the end.

Research on the Visual Elements of VR game (VR 게임 <엘더 스크롤 V : 스카이 림 VR>의 시각 요소 연구)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.507-512
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    • 2020
  • In recent years, various virtual reality games are becoming commercialized. A variety of large 3D online games popular with users has begun to transform into VR games. < the Elder Scrolls V: skyrim VR > as a derivative of large-scale 3D online games < the Elder Scrolls V: skyrim special edition >, Since its launch on the steam game platform in April 2018, because of its original UI design, maximizes the user's immersive experience and firmly maintains the leading position of VR games. Although the visual similarities between < the Elder Scrolls V: Skylim VR > and < the Elder Scrolls V: Skylim Special Edition > are high, but the visual elements in the UI are quite different. This paper studies characters, scenes, operating interfaces, colors and fonts five visual UI elements that enhance the immersion in game. It provided a unique interface design reference to immersive experience of new VR games in the future.

Impact of Self-Presentation Text of Airbnb Hosts on Listing Performance by Facility Type (Airbnb 숙소 유형에 따른 호스트의 자기소개 텍스트가 공유성과에 미치는 영향)

  • Sim, Ji Hwan;Kim, So Young;Chung, Yeojin
    • Knowledge Management Research
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    • v.21 no.4
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    • pp.157-173
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    • 2020
  • In accommodation sharing economy, customers take a risk of uncertainty about product quality, which is an important factor affecting users' satisfaction. This risk can be lowered by the information disclosed by the facility provider. Self-presentation of the hosts can make a positive effect on listing performance by eliminating psychological distance through emotional interaction with users. This paper analyzed the self-presentation text provided by Airbnb hosts and found key aspects in the text. In order to extract the aspects from the text, host descriptions were separated into sentences and applied the Attention-Based Aspect Extraction method, an unsupervised neural attention model. Then, we investigated the relationship between aspects in the host description and the listing performance via linear regression models. In order to compare their impact between the three facility types(Entire home/apt, Private rooms, and Shared rooms), the interaction effects between the facility types and the aspect summaries were included in the model. We found that specific aspects had positive effects on the performance for each facility type, and provided implication on the marketing strategy to maximize the performance of the shared economy.

Algorithm for Air Conditioning Service Based on IR-UWB Sensor (IR-UWB 센서 기반의 에어컨 서비스 알고리즘)

  • Kim, Jong-Min;Kang, Tae-Hyung;Ryu, Gab-Sang
    • Journal of Internet of Things and Convergence
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    • v.7 no.4
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    • pp.1-7
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    • 2021
  • Recently, technological differentiation(sensor, AI) of products using IoT technology to satisfy consumer needs in the mature market for smart home appliances has received a lot of positive responses. However, air conditioner products are in the early stages of convergence technology. Therefore, air conditioner products are fields that require ICT technologies for information production, collection, processing, storage, and service development beyond IoT. In this paper, we collect and store contactless bio-signal using IR-UWB radar technology. The blowing direction of the air conditioning is controlled according to bio-signal and user's sleep is monitored to provide an optimal sleep environment. In addition, we propose a service algorithm that can provide comfort with changes in the optimal conditions of air conditioning and emotional lighting depending on the discomfort index environment. Through this study, we developed an intelligent smart air conditioning service platform with ICT technology of bio-signal, discomfort index, and emotional lighting.

A Study on the User Experiences of the Animal Crossing

  • Joo, Yeon-Ji;Kang, Hyun-Woong;Rhee, Bo-A
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.2
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    • pp.71-80
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    • 2022
  • Using the TAM, this study investigates the impact of Perceived Usefulness(PU), Perceived Ease of Use(PEOU) of the Animal-Crossing users on game satisfaction(DOS), immersion(DOI), and the relationship between user's attitude and intention through the google online survey. The decorative elements of the game generate a healing effect and more than half of the survey participants share game activities with the online community in terms of PU. In the case of PEOU, the survey participants positively evaluate the technological advancement such as graphics and sounds of the game. In addition, both high degree of satisfaction and immersion in the game have significant correlations with the intention for replaying the game and intention for recommending the game to others.

NFT Utilization Method in e-Sports

  • Chung Gun, Lee;Su-Hyun, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.47-53
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    • 2023
  • In this paper, based on the generalization and popularization of NFT, the utilization idea of using NFT in e-sports was proposed. We considered ways to utilize NFTs to make access to e-sports easy for all users and to secure users from various age groups. To this end, cases of NFTs with diversity in e-sports platforms were analyzed by type, and the degree of use of NFTs in e-sports was identified through a survey. As a result of the study, it was found that the NFT experience in the e-sports game was highly satisfactory and the desire to experience it again was strong. As NFTs have ownership and scarcity as important characteristics, they can respond well to the demand for owning unique items in e-sports. In addition, in marketing, by promoting limited edition products with scarcity, it is possible to promote marketing that creates value with high profitability. When using NFT in e-sports, various NFT functions are combined regardless of the type of sport, so NFT can become an economic infrastructure.