• Title/Summary/Keyword: 사용자생성콘텐츠

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Client Profile Framework for Providing Adapted Content to Context (상황에 적응화된 콘텐츠 제공을 위한 클라이언트 프로파일 프레임워크)

  • Kim, Kyung-Sik;Lee, Jae-Dong
    • The KIPS Transactions:PartC
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    • v.14C no.3 s.113
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    • pp.293-304
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    • 2007
  • In this paper, a client-side framework for processing of the profile that is necessary for providing adapted content to user's context in the client is designed and implemented. The profile must be constituted context information and various user's information for providing the adapted content to user's context. The client device also provides functionalities such as the creation, the management, and the transmission of the profile. The profile which is used in the proposed profile framework consists of various related information of a user for content adaptation. The technology such as creation, transmission and manage of the profile for effective processing is proposed and apply this technologies to client profile framework during the design are applied. As the result of evaluation, techniques of the proposed framework for processing profiles is more effective than previous techniques.

Seamless Viewing Control by User Movement Between Pyramid Sections in Desktop 3D Hologram Pyramid (데스크톱 3D 홀로그램 피라미드에서 피라미드 단면 사이 사용자 이동에 따른 끊김 없는(seamless viewing control) 뷰 생성)

  • Hwang, Sun-Ju;Nam, Yang-Hee
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.1-9
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    • 2021
  • The hologram pyramid is an application of floating holograms, allowing the observer to see three-dimensional holograms from various angles without wearing wearable devices. Due to the low cost and ease of manufacturing, it has been used in a wide variety of fields as diverse as education, prototyping, showcase, and etc. But, when the observer looks at the hologram from the place where each side of the hologram pyramid is connected, the hologram looks cut and distorted. Also, the observer can see the only hologram of angles viewed head-on from each side. In this paper, we propose a method of generating a hologram image corresponding to the observer's gaze angle by tracking the observer's position and conducting reverse distortion. It provide a hologram of the angle viewed by the observer without cutting and distortion. In addition, the existing method and the proposed method were applied and compared in the hologram pyramid.

The implementation of the depth search system for relations of contents information based on Ajax (콘텐츠 정보의 연관성을 고려한 Ajax기반의 깊이 검색 시스템 구현)

  • Kim, Woon-Yong;Park, Seok-Gyu
    • Journal of Advanced Navigation Technology
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    • v.12 no.5
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    • pp.516-523
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    • 2008
  • Recently, the Web has been constructed based on collective intel1igence and growing up quickly. User created contents have been made the mainstream in this environments. So it's required to make an efficient technique of searching for the contents. The current searching technique mainly is achieved by key words. Semantic Web based on similarity and relationship of a language and using user tags in web2.0 also have been researched with activity. Generally, the web of the participation architecture has a lot of user created contents, various forms and classification. Therefore, it is necessary to classify and to efficiently search for a lot of user created contents. In this paper, we propose a depth searching technique considering the relationship among the tags that descript user contents. It is expected that the proposed depth searching techniques can reduce the time taken to search for the unwanted contents and the increase the efficiency of the contents searching using a service of suggestion words in tags groups.

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Wearable Augmented Reality and 3D Interaction for Natural Museum (자연사 박물관을 위한 웨어러블 증강현실과 3차원 인터랙션)

  • Hwang, Jae-In;Kim, Jun-Ho
    • Broadcasting and Media Magazine
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    • v.19 no.3
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    • pp.103-110
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    • 2014
  • 본 논문에서는 자연사 박물관에서 활용이 가능한 웨어러블 증강현실 기술과 3차원 인터랙션 기술에 대해서 논한다. 자연사 박물관에서 웨어러블 증강현실을 사용하기 위하여 실재감 있는 3차원 콘텐츠를 생성하고 정합하는 것에 대하여 언급한다. 그리고 자연사 박물관 상황에 맞는 카메라 추적 및 정합방법을 연구하였다. 또한 사용자가 편하게 휴대하고 다니면서 사용할 수 있고 충분한 몰입경험을 줄 수 있는 뷰어 개발을 진행하였다. 초기 단계이기는 하지만 사용자가 맨손으로 3차원 콘텐츠와 인터랙션을 할 수 있는 기법도 소개한다.

Design and Implementation of User Feedback Block Editor for Dynamic E-Book (동적 전자책을 위한 블록 조립식 사용자 피드백 에디터 설계 및 구현)

  • Choi, Ja-Ryoung;Yun, Jihyun;Jang, Miyeon;Jang, Suji;Lim, Soon-Bim
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.63-70
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    • 2017
  • Recently, as user feedback such as social reading become active, demand has been increased on e-book contents making which is based on user feedback. However, to reflect the user feedback onto the e-book, direct coding is required, which was difficult to the author who was not good at programming. To resolve this problem, Block assembly style feedback editor system, using Blockly was developed. This editor enables to reflect the user feedback by area allocation, component allocation, block editing, and code generating insertion, contrary to the existing way of programming realization in which direct coding was required for input, processing and output separately. This system was developed by using HTML. Javascript, PHP, and Codeigniter. Block editing is enabled to do provision and assembly of blocks by Blockly. The function of code generation & insertion allows to insert the Library function code. Through this system, the general users who are not capable of coding also can reflect feedback without doing actual coding.

A Study on Module of Smart Mediat Asset for efficient multimedia Search/Utilization/Usage (효율적 멀티미디어 데이터 검색/활용/소비를 위한 스마트 미디어 자산화 모듈에 관한 연구)

  • Jung, Jong-Jin;Park, Sung-Joo;Lim, Tae-Beom
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1467-1469
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    • 2013
  • 본 논문은 다양한 분야에서 생산/유통되는 대용량 멀티미디어 데이터들을 보다 사용자가 보다 편한 방법으로 본인이 원하는 콘텐츠를 쉽게 찾게 도와주고, 소비할수 있도록 도움을 주는 효율적인 멀티미디어 검색 기술에 관한 연구이다. 이를 위해서 먼저 다양한 멀티미디어 콘텐츠의 유통과 소비 활성화를 위해 미디어 서비스의 목적/범위/특징에 대한 기술정보를 기반으로 서비스 대상 멀티미디어 콘텐츠를 수집, 특성정보 추출/분석 및 부가정보 확장을 통해 자산화하고, 소비자의 상황정보를 분석 및 질의 의도를 추론하여 소비자가 원하는 멀티미디어 콘텐츠를 보다 정확하고 쉽게 접근할 수 있는 스마트 미디어 자산 관리 시스템에 관한 연구이다. 본 연구를 통하여 사용자가 원하는 멀티미디어 콘텐츠를 정확히 찾아주어 스마트 홈 서비스 공익 서비스 질 향상, 멀티미디어 콘텐츠 활용도가 증대를 통해 멀티미디어 콘텐츠가 빠르게 순환할 수 있는 유통 활로 생성이 가능할 것이라 기대되며, 향후 개방된 공공 데이터, 사용자들이 생산한 UCC 등 멀티미디어 데이터의 내재된 가치를 분석 후 이를 스마트미디어 자산으로 관리하여 서비스 개발자에게 제공된다면 다양한 분야 형태의 스마트 서비스로 확장이 가능해지리라 기대된다.

A Study on Problem Based Storytelling of Digital Game Modification (디지털 게임 모드의 문제 기반 스토리텔링 연구)

  • Yun, Hye-Young
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.65-76
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    • 2016
  • The paradigm of the human experience through computer as a medium is moving from cultural interface to cultural software. Mod represents this paradigm shift in digital game culture. Until now, Digital game play focused on the immersive agency in the process of achieving the goals of the game. On the other hand, In Mod, play focus on generative agency in the process of creating and solving problems in game world. Through Mod, original game perceived as transformable data and creative material. Transformation and generation of such a game content through the user's Mod presents a sustainable model of the digital game.

An Efficient Exchange-Method of a User Profile for Adapted Contents Services (적응화된 콘텐츠 서비스를 위한 효율적인 사용자 프로파일 교환 방법)

  • Kim, Kyung-Sik;Lim, Jong-Hyun;Kim, Seung-Hoon;Lee, Jae-Dong
    • The KIPS Transactions:PartC
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    • v.15C no.1
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    • pp.69-78
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    • 2008
  • In this paper, we propose the effective exchange-method of a user profile for adapted contents services in the contents adaptation system. The profiles continuously exchange among the devices of contents adaption system for providing the adapted contents to a user. The profile should be also exchanged according to periodic, aperiodic, event, request and response. Consequently, a lot of network traffic occur and computing power require. Solving theses problem, the profile exchange research needs. we analyze creation information, exchange information, and exchange form of the profile information in contents adaptation system for effective profile exchange and define exchange procedure of the profile using the analyzed profile information. we also propose providing method of the profile configured information for decreasing profile processing time and user setting method for decreasing the number of profile transmission. As a result of performance evaluation, providing method of the profile configured information reduce 7% processing time and user setting method decrease the number of profile transmission are effective to exchange the profile.

Realistic Contents and Interaction Based Realistic Contents Service (상호작용 기반의 홀로그램 실감 콘텐츠 서비스연구)

  • Lee, Wan Jung;Shin, Eun Ji;Yoon, Hyun Sun;Choi, Hee Min;Cho, Dong Sik;Kang, Hoon Jong
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.10
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    • pp.429-438
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    • 2021
  • In recent, realistic content has been applied in various ways due to the development of display technology and hologram, the final realistic content technology, have been used limitedly in accordance with the growing public demand. However, most realistic content requires additional devices of HMD (head mounted device) or glasses type, and other realistic content display technologies deliver a single image plane in the experience space to the user, providing a monotonous content experience. Various realistic contents with hologram technology are introduced in this work. In addition, we propose an interaction based realistic hologram service based that combines projection mapping and floating holograms. Projection-mapped screens and multi-floating hologram device provide a three-dimensional volumetric space with extended depth orientation from the user's point of view, while allowing users' entire and partial motions to be recognizable through multiple sensors.

비접촉식 3차원 사용자 인터페이스 기술 동향

  • Kim, Ik-Jae
    • Information and Communications Magazine
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    • v.29 no.7
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    • pp.31-37
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    • 2012
  • 본 고에서는 최근 들어 3차원 디스플레이의 빠른 보급과 실감 콘텐츠들의 생성이 용이해 짐에 따라, 3차원 공간에서 사용자와 시스템간의 보다 자연스러우면서 직관적인 상호작용을 위한 인터페이스에 대한 필요성이 증대되고 있는 있기에, 해당 기술의 동향에 대해서 알아보고자 한다.