Realistic Contents and Interaction Based Realistic Contents Service
![]() |
Lee, Wan Jung
(원광대학교 전자공학과)
Shin, Eun Ji (원광대학교 디지털콘텐츠공학과) Yoon, Hyun Sun (원광대학교 시각정보디자인학과) Choi, Hee Min (원광대학교 홀로그램 연구소) Cho, Dong Sik (울산대학교 IT융합전공) Kang, Hoon Jong (원광대학교 전자공학과) |
1 | W. J. Lee, E. J. Shin, H. S. Yun, H. M. Choi, D. S. Jo, and H. J. Kang, "Trends in holographic realistic content," Korea Information Processing Society Review, Vol.28, No.1, pp.17-25, 2021. |
2 | P. Milgram and H. Colquhoun, "A taxonomy of real and virtual world display integration," in Mixed reality: Merging real and virtual worlds, Springer; Softcover reprint of the original 1st ed. 1999 edition, pp.15-30, 2014. |
3 | H. Joo, T. Simon, and Y. Sheikh, "Total capture: A 3D deformation model for tracking faces, hands, and bodies," in 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition, Salt Lake City, UT, pp.8320-8329, 2018. |
4 | R. T. Azuma, "A Survey of augmented Reality," Presence: Teleoperators and Virtual Environments, Vol.6. Iss.4, pp.355-385, 1997. DOI |
5 | H. K. Cho and S. H. Kim, "A study contents for enhancing engagement and engagement of augmented reality application user," Journal of the Korean Society of Design Culture, Vol.24, No.2, pp.665-675, 2018. DOI |
6 | N. Kim, K. C. Kwon, Y. T. Yim, and Z. Yu, "Trends and prospect of hologram convergence technology," Broadcasting and Media Magazine, Vol.24, No.2, pp9-18, 2019. |
7 | MBC, VR documentary with HMD [Internet], https://www.youtube.com/watch?v=uflTK8c4w0c, Access date 2021.5.25 |
8 | Hyundai Motor Group, AR Navigation [Internet], https://news.hmgjournal.com/Tech/ces-2019-hmg-ar-navi, Access date 2021.5.25 |
9 | iT dongA, U+5G gallery [Internet], https://blog.uplus.co.kr/3673, Access date 2021.5.25. |
10 | E. H. Hwang, "A study of design and its characteristic analysis of DDHOE by using a holographic wavefront printer," Degree thesis(M.A. degree), Graduate School of Smart Convergence Kwangwoon University 2018.12. |
11 | K. J. Lee, "A Study on the principles and economic effects of 4W Hologram," The Journal of Image and Cultural Contents Issue Paper, Vol.11, pp.79-99, 2016. DOI |
12 | B. H. Son, J. H. Kim, and D. H. Choi, "Major science and technology innovation policy tasks for response to the Fourth industrial revolution." KISTEP Issue Paper, 2017.4. |
13 | Chosunbiz, mixed reality Jump Studio [Internet], https://biz.chosun.com/site/data/html_dir/2020/04/29/2020042903882.html, Access date 2021. 5.25 |
14 | Chosunbiz, VR shop in shop [Internet], http://biz.chosun.com/site/data/html_dir/2019/10/23/2019102300694.html, Access date 2021.5.25 |
15 | H. K. Joe, "A study on the use of immersive media contents design based on extended reality(XR) technology in digital transformation era," Journal of the Korean Society Design Culture, Vol.26, No.4, pp.497-507, 2020. |
16 | J. Y. Yeom, "A study on the elements of content design and expression using holographic technique-focusing on the 3D image of the hologram pyramid-," Korean Society of Cartoon and Animation Studies, pp.293-313, 2019.6 |
17 | S. J. Kim, Y. J. Koh, and Y. J. Choi, "Design and implementation of immersive media system based on dynamic projection mapping and gesture recognition," KIPS Transactions on Software and Data Engineering, Vol.9, No.3, pp.109-122, 2020.3 DOI |
18 | I. J. Joe and Y. J. Choi, "Types of projection mapping contents and software analysis," HCI Society of Korea, pp.867-870, 2018. |
19 | M. G. Kim and J. M. KIM, "Storytelling-based immersive virtual reality contents production techniques," Journal of Digital Contents Society, Vol.21, No.12, pp.2019-2099, 2020. |
20 | J. T. Kim and H. Y. Kim, "A study on the implementation method of projection mapping using real-time motion graphics: Focused on projection mapping of 'King Sejong'," The Korean Journal of Animation, Vol.14, No.3, pp.250-265, 2018. DOI |
![]() |