• Title/Summary/Keyword: 사용자기반디자인

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Innovation of Neighborhood Community Center through ICTs Aided Intelligent Space Design Contents (지역커뮤니티를 위한 ICT 기반의 커뮤니티센터 디자인에 관한 연구)

  • An, Se-Yun;Kim, So-Yeon;Kim, Ho;Fan, Qiangqiang
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.270-282
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    • 2016
  • A community center is situated near the residential areas and is the public facility that acts as the core of local cultural activities. A community center, as the general cultural activities increases, is transforming into a facility that promotes the community restoration and living convenience such as welfare, sports, art activities, and education etc. beyond location of simple leisurely activities. This study considers local residents' accessibility through the renovation of preexisting community center.

Analysis on the Expandable Brick System Toy Model Through Characteristic Diversification (특성 다변화를 통한 확장형 브릭 시스템 완구 모델 분석)

  • Kwon, Hyo-Jeong;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.10 no.9
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    • pp.1175-1184
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    • 2007
  • Brick toys, once regarded as one of the most basic formative equipments, have succeeded in increasing user base and more experiments have been made to link with a variety of areas in a creative way. However, previous studies on brick were limited to its role as a tool of play and education, which resulted in relatively less number of studies on endless possibility and variability. In this regard, this study examined what made bricks evolve in the unique and advanced form and how it has developed in detail. This study presented information on the basis of theories regarding fundamental features and characteristics of brick and analyzes actual cases in a systematic way. Finally, VR design based on 3D-brick system was implemented.

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Developing a Grid-based Workflow Editor (그리드 기반 워크플로우 에디터 개발)

  • Cho, Jong-Hwa;Kim, Hyun-Dae;Yoon, Kyung-Won;Park, Kun-Hye;Song, Ha-Yoon;Kim, Eun-Kyung;Huh, Jung-Min;Kim, Yoonhee;Park, Hyung Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.883-886
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    • 2004
  • 그리드 환경을 이용한 분산된 자원의 활용은 현재 많은 분야에서 활용되고 있으며 그 연구가 활발히 진행되고 있다. 그러나 자신의 분야에 관련된 PSE나 그리드용 어플리케이션이 개발되지 않으면 유저의 입장에서는 그리드 환경을 접하는 것이 어려워진다. 본 논문에서는 다양한 분야의 사용자들이 워크플로우를 직접 디자인하여 그리드의 분산된 환경을 통한 병렬처리가 가능하도록 그래픽 인터페이스를 제공하는 워크플로우 에디터의 구현에 관한 전반적인 내용을 기술하였다. 에디터의 구체적인 기능들을 살펴보며 유저에게 제공되어야 하는 기능들이 무엇인지 고찰해 본다.

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Implementation of product recommendation system through mashup of weather information and peripheral information (기상정보와 주변 정보의 매시업을 통한 상품추천시스템 구현)

  • Lee, Ju-Eun;Kim, You-Jin;Kim, Chae-Yeon;Lee, Eun-Sol;Jang, Jae Suk;Kim, Sung-Jin;Choi, Jae-Hong;Lee, Jun-Dong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.153-155
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    • 2019
  • 본 논문에서는 다양한 아두이노 무선센서 모듈과 Raspberry Pi, 웹서버를 이용한 IOT 기반 환경정보 수집시스템과 기상청 API를 통한 기상정보, 상점 서비스를 매시업하여 상품추천시스템을 구현하였다. 이 시스템은 사용자가 주변 환경의 데이터를 정확하게 확인하고 그에 맞는 상품을 추천받을 수 있도록 한다. 상품추천시스템에서는 상점 외부에 부착된 환경정보 수집시스템에서 측정한 데이터와 기상청 API 데이터를 DB에 저장하고 DB에 저장된 데이터를 이용하여 상황에 맞는 기후화면디자인과 환경정보 데이터를 html로 구성하여 보여준다. Raspverry Pi에 연결된 모니터를 통해 실시간으로 정보를 보여주며 일정 시간 간격으로 관련 상품 광고를 보여주며 필요한 물건을 추천해준다.

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A Study on the Interaction of Single-person Household and Smart Device Based on the Context (컨텍스트 기반 1인가구-스마트 디바이스의 인터랙션 연구)

  • Chang, Mi;Nah, Ken
    • Journal of the HCI Society of Korea
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    • v.13 no.1
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    • pp.21-28
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    • 2018
  • The rapid increase of Sinlge-person household and the increase in the use of smart devices necessitate the context analysis of Sinlge-person household and specific design direction for Sinlge-person household products. Previous studies have analyzed the overall context of smart devices without distinguishing between Sinlge-person household and a household. However, since the number of family members, age distribution, and residential space are different in the case of Sinlge-person household, it is necessary to analyze the different behaviors of smart devices. Therefore, this study limits the use environment of smart device of Single-person household to the scope of investigation, and based on the theoretical background, defines the existing comprehensive context based on user's situation that lasts for a certain interval. For the concrete and empirical research results, Consolidated Flow Model was constructed through Contextual Task through user research. This shows the interaction characteristics such as the guarantee of physical space, efficiency, lifestyle reflection, and safety assurance of Single-person household.

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Design and Implementation of Smart Bus Information System(SBIS) based on Smartphone Server Network (스마트폰 서버 네트워크 기반의 스마트 버스운행정보시스템)

  • Moon, Jae Young;Im, Kwang Hyuk
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.458-465
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    • 2013
  • The purpose of this research is possible to reduce cost of management and maintenance to realization of smartphone and using data server network technology instead of GPS. Former wireless bus information system was focused on supply side management structure and national spread thus it needs to establish GPS terminal, Windows CE, Window XP embedded and LCD panels which provide only one way communication of information of public traffic information. Therefore, former system management and maintenance cost are very expansive. This research is not use GPS terminal and other hardware equipment but design and realization using smartphone and data network server. This system also provides low cost of management and maintenance. It is not only service downtown area but also out of town and small and medium-sized cities. This system functionally gets a satisfying result user convenience and satisfaction using function of set-up route map, real-time display, and running statically analysis.

Influencing Factors for the Adoption of Smartphone Healthcare Application (스마트폰 헬스케어 애플리케이션 수용을 위한 주요 영향요인)

  • Wang, Bo-Ram;Park, Ji-Yun;Choi, In-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.396-404
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    • 2011
  • With increasing of smartphone users various smartphone studies have been carried out. The purpose of this paper is to examine the factors influencing the usage intention of smartphone healthcare application. The influencing factors found from literature reviews on Technology Acceptance Model and the diffusion of innovations theory are user interface design, self-efficacy, innovativeness, and entertainment. Survey is conducted to 220 people in Seoul metropolitan area. The survey results are analyzed regarding the difference for the intention of healthcare application in accordance with respondents' demographic and application usage characteristics. We also examine the difference among four influencing factors by users and non-users. As a result there are significant differences in self-efficacy and innovativeness. This gives some implications to application developers: the system should be easy to use and provide new and useful health contents that can attract early-adopters' attention in order to increase the number of application users.

An Agent-based System for Character Motion Animation Control (캐릭터 동작 애니메이션 제어를 위한 에이전트 시스템)

  • Kim, Ki-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.467-474
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    • 2001
  • When user wants to animate more than one character, some unexpected motion animation like a collision between characters may occur. Therefore, this problem must be resolved using a proper control mechanism. Therefore, this problem must be resolved using a proper control mechanism. This paper proposes an agent-based system that controls the motion animation of the character for representing animation scenario reflecting user\`s intention. This system provides a method that coordinates a type of motion and avoids collision between characters according to the moving path of a character in three-dimensional space. Agent communicates with others for motion synchronization. Agent is extended into several intelligent agents that coordinate character\`s motion. Agent system enables not only an intended motion animation, but also the scheduling of motion to an entire character animation. It designs automata model using Petri-net analysis tool for the agent\`s interaction as a method that passes the agent\`s information and infers the current state of agents. We implement this agent system to control the motion of character using agent technology and show an example of controlling the motion of human character model to prove the possiblity of motion control.

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Communication-based Weather Information Display Box (통신 기반 날씨정보 표현 상자)

  • Ha, Dong-won;Shin, Jun-hyun;Hwang, Sang-kyu;Jin, Tae-seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.456-458
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    • 2017
  • In this capstone design, weather information using Web API (Application Programming Interface) was obtained from the web and based on the information, a realistic weather displayer was made that enables users to acquire weather information more conveniently and intuitively. To implement this, weather information data according to the region is retrieved through a open API providing weather information. Based on this data, the combination of LED, submersible pump, and humidifier module realized weather effect such as rain, fog, thunder, cloudy, and sunny. You can get weather information from various regions via WiFi and get real-time weather information by retrieving data after a single weather information expression routine. In addition to Wi-Fi, we have also tested the basic performance that enables users to express the desired weather effect by enabling weather expression through Bluetooth communication.

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Fame-work Design on 3D Cyber Museum-Construction of Augmented Reality(AR) Creation Module of National Museum of Contemporary Art (3차원가상미술관 프레임워크디자인 - 국립현대미술관의 증강현실 창작모듈설계)

  • Lim, Janghoon
    • Trans-
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    • v.9
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    • pp.93-122
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    • 2020
  • I intended to establish Augmented Reality(AR) Museum of 3D Cyber Space where artists and graphic designers can freely create in user integrated environment. This study is aimed at building a sufficient and integrated production environment for artists and graphic designers who utilize three-dimensional simulation methods in integrated development environment(IDE). This study intends to build a 3D simulation engine and a creation module of augment reality of 3D cyber space in Android platform to help artists and graphic designers to freely perform their creation in IDE. Based on these designs, I produced exhibition rooms of National Museum of Contemporary Art in 3D virtual space in which artists and graphic designers can put the graphics they have created on display, conducted a user survey and conducted tasking to an Android smartphone.

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