• Title/Summary/Keyword: 사물인터넷 서비스

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IoB Based Scenario Application of Health and Medical AI Platform (보건의료 AI 플랫폼의 IoB 기반 시나리오 적용)

  • Eun-Suab, Lim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1283-1292
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    • 2022
  • At present, several artificial intelligence projects in the healthcare and medical field are competing with each other, and the interfaces between the systems lack unified specifications. Thus, this study presents an artificial intelligence platform for healthcare and medical fields which adopts the deep learning technology to provide algorithms, models and service support for the health and medical enterprise applications. The suggested platform can provide a large number of heterogeneous data processing, intelligent services, model managements, typical application scenarios, and other services for different types of business. In connection with the suggested platform application, we represents a medical service which is corresponding to the trusted and comprehensible tracking and analyzing patient behavior system for Health and Medical treatment using Internet of Behavior concept.

A Study on Smart Network Utilizing the Data Localization for the Internet of Things (사물 인터넷을 위한 데이터 지역화를 제공하는 스마트 네트워크에 관한 연구)

  • Kang, Mi-Young;Nam, Ji-Seung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.6
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    • pp.336-342
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    • 2017
  • Traffic can be localized by reducing the traffic load on the physical network by causing traffic to be generated at the end of the packet network. By localizing traffic, the IoT-based sensitive data-related security issues can be supported effectively. In addition, it can be applied effectively to the next-generation smart network environment without changing the existing network infrastructure. In this paper, a content priority scheme was applied to smart network-based IoT data. The IoT contents were localized to efficiently pinpoint the flow of traffic on the network to enable smart forwarding. In addition, research was conducted to determine the effective network traffic routes through content localization. Through this study, the network load was reduced. In addition, it is a network structure that can guarantee user quality. In addition, it proved that the IoT service can be accommodated effectively in a smart network-based environment.

Design and Implementation of The Capability Token based Access Control System in the Internet of Things (IoT에서 Capability 토큰 기반 접근제어 시스템 설계 및 구현)

  • Lee, Bum-Ki;Kim, Mi-Sun;Seo, Jae-Hyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.2
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    • pp.439-448
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    • 2015
  • IoT (Internet of Things) propels current networked communities into a advanced hyper-connected society/world where uniquely identifiable embedded computing devices are associated with the existing internet infrastructure. Therefore, the IoT services go beyond mere M2M (Machine-to-Machine communications) and should be able to empower users with more flexible communication capabilities over protocols, domains, and applications. In addition, The access control in IoT need a differentiated methods from the traditional access control to increase a security and dependability. In this paper, we describe implementation and design of the capability token based system for secure access control in IoT environments. In the proposed system, Authorities are symbolized into concepts of the capability tokens, and the access control systems manage the tokens, creation, (re)delegation and revocation. The proposed system is expected to decrease the process time of access control by using capability tokens.

Do Innovation and Relative Advantage Affect the Actual Use of FinTech Services?: An Empirical Study using Classical Attitude Theory (핀테크 서비스의 혁신성과 상대적 장점은 실질이용에 영향을 미칠까?: 고전적 태도이론을 이용한 실증 연구)

  • Se Hun Lim
    • Information Systems Review
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    • v.21 no.3
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    • pp.87-110
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    • 2019
  • The Fintech services provide innovation to financial services users using various mobile devices and computers in wired and wireless communication environments. In this study, we develope a theoretical research framework to explain the psychology of Fintech services users based on a cognitive, affective, and conative framework. Using this framework, this study analyzes the relationships between the cognitive characteristics (i.e., innovation, relative advantage, ease of use, and usefulness), emotional characteristic (i.e., attitude), and behavioral characteristic (i.e., actual use) toward Fintech services users. This study conducted an online survey of people who have experienced using Fintech services. And the data of the collected Fintech services users was analyzed using structural equation model software (i.e., SMART PLS 2.0 M3). The results of the empirical analysis show the relationships between innovation, relative advantage, perceived usefulness, perceived ease of use, attitude, and actual use of Fintech service users. The results of this study provide useful information to improve the practical use of Fintech services users in the Internet of Things (IoT) environment.

A Study on the Determinants of Perceived Social Usefulness and Continuous Use Intention of the Internet of things in the Public Sector (공공부문 사물인터넷의 지각된 사회적 유용성 및 지속사용의도 향상을 위한 결정요인에 관한 연구)

  • Yoon, Seong-Jeong;Kim, Min-Yong
    • Management & Information Systems Review
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    • v.36 no.1
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    • pp.115-141
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    • 2017
  • This study is to find the key factors of the Internet of Things for development in public sector. In previous studies, it is said that Internet of Things can work digital system without human operation and gives a lot of outputs(information) users. Generally, people are a subject of operating digital system in traditional way, while people are an object on the internet of things. In other words, it is possible to work digital system with only networking from things to things. After all, it is reported that these advantages of the Internet of Things make possible to reduce social costs significantly in public sector. However, despite the strengths of the Internet of Things, there is a specific user acceptance of the technology factor for the Internet of Things rarely. It means that developing of the Internet of Things only focuses on the final purpose. If the focus on development meet this purpose, the user is ignored for the specific reason that using a technique. As a result of this, many users gradually decrease the continuous using of the Internet of Things. Thus, in this study, we need to find what critical factors should reflect to the Internet of Things in public sector. To find this result, there is no choice to use Technology Acceptance Model(TAM). Many researchers have proved that Technology Acceptance Model is valid through the four process in model introduction, confirmation, expansion and refinement from 1986 to 2003. The results of this study showed that the result explanatory power of Internet of Things in public sector is the most important factor affecting only perceived social usefulness and ease of use. Finally, it can be seen that the user has a positive attitude toward use, which has a positive effect on the intention to use continuously. The implications of this study are summarized as follows: When the public Internet of Things service is provided, it means that the user can easily understand the result, and when the person and the object communicate the result to each other, they should be able to communicate with each other. This means that a lot of user effort is needed to understand the outcome of the public Internet of Things being provided.

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A Study on IoT Service for Game Development (게임 개발을 위한 IoT 서비스)

  • Lee, MyounJae
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.291-297
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    • 2015
  • The basic idea of IoT(Internet of Things) is interconnection and cooperation with a variety of things in real life such as Radio-Frequency Identification(RFID) tags, sensors, mobile phone, etc, through internet. IoT technologies which applied to these fields consist of sensor network technology and middleware, application. Currently, IoT technology is applied to various fields such as health care, home care, automotive, transportation, construction, agriculture, environment, food, and etc, based on its technologies. This paper focuses on discussion of the IoT development trend in game field. In order to achieve this purpose, first, the IoT technologies for game development based on sensor network technology and middleware, application is mentioned. Second, covers serious game and gamification that is expected to be a growing that is expected to be a growing, by applying IoT technologies to the game field. It can help for game developers by using IoT technologies.

Development of BLE Sensor Module based on Open Source for IoT Applications (IoT 응용을 위한 오픈 소스 기반의 BLE 센서 모듈 개발)

  • Ryu, Dae-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.3
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    • pp.419-424
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    • 2015
  • The era of IoT in which all objects are intelligent and are connected to the Internet has been started. In order to establish and activate an IoT eco system, open services platform is very important. In this paper, we developed a BLE sensor module as a component of the open service platform based on the IoT and the open source hardware Blutooth4.0. To verify the functionality and performance of the developed BLE sensor module was built to evaluate the performance of the test environment.

Cloud Computing based NFV Technology Trends for the Hyper-Connected Communications Infrastructure (초연결 통신인프라를 위한 클라우드 기반 NFV 기술동향)

  • Hwang, J.Y.;Hong, S.B.;Ryu, H.Y.;Yang, S.H.
    • Electronics and Telecommunications Trends
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    • v.31 no.1
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    • pp.86-98
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    • 2016
  • 초연결 사회는 Information & Communication Technology(ICT)를 바탕으로 하는 만물인터넷 또는 사물인터넷으로 사람, 프로세스, 데이터, 사물이 서로 연결되어 지능화된 통신인프라를 통해 새로운 가치와 혁신의 창출이 가능해지는 사회로 변화하게 된다. 이러한 초연결 사회의 유무선 통신서비스를 단일 통신인프라에서 제공할 수 있는 기술이 필요하다. 이를 구현하기 위해서는 분산된 네트워크 장비들을 소프트웨어적으로 용이하게 통합운영 관리할 수 있는 Software Defined Networking(SDN) 기술과 컴퓨팅, 서버 스토리지 및 네트워크 자원을 가상화하고, 오픈 인터페이스를 통하여 소프트웨어적으로 네트워크 기능제어가 가능한 Network Functions Virtualization(NFV) 기술에 의한 지능형 융합 통신인프라가 매우 중요하다. 본고에서는 초연결 통신인프라를 위한 클라우드 컴퓨팅 가상화 기술, NFV 기술동향 및 NFV Use Cases에 대한 내용을 통하여 향후 초연결 서비스 제공을 위한 통신인프라 구축 방향을 제시하고자 한다.

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The Implementation of sensor network and CMS server in R.Box (R.Box에서의 센서 네트워크와 CMS 서버 구현)

  • Kim, JinGyeong;Ra, SangYong;Choi, JaeHong;Lee, JunDong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.77-78
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    • 2018
  • 인터넷과 사물의 결합이 급속도로 진행되며 IoT(Internet of Things, 사물인터넷)의 활성화 역시 앞당겨지고 있다. 최근 IoT 기술 및 서비스와 관련하여 가정, 공장 등의 다양한 장소와 공기청정기, 체온계 등의 제품에도 IoT 기술이 접목된 서비스가 제공되고 있다. 본 논문에서는 일반목적의 IoT 허브인 R.Box의 센서 네트워크와 R.Box와 센서를 통제, 제어하며 데이터 저장과 간단한 통계를 확인할 수 있는 CMS(Content Management System) 기능을 하는 서버 구현에 대해 설명한다. R.Box는 라즈베리 파이를 이용해 제작되었으며 사용자는 서버에 접속해 R.Box와 센서의 정보, 측정된 값을 확인하고 수정, 삭제, 검색 등의 기능을 사용할 수 있다.

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IoT based Smart device Data collection in everyday life (IoT 플랫폼 기반 일상생활 스마트 기기 건강 데이터 수집)

  • Ji, Geonwoo;Lee, Seongchan;Msigwa, Constantino;Bernard, Denis;Yun, Jaeseok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.325-327
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    • 2022
  • 최근 스마트 기기 시장이 커지며 이와 함께 스마트 기기를 이용한 연구가 활발하다. 현재 많이 사용되는 스마트 기기인 스마트워치와 스마트폰에는 다양한 센서들이 내장되어있다. 이 센서들을 통해 생성된 데이터를 이용하면 사용자의 행동 분류, 건강관리 등 사용자에게 도움이 되는 서비스를 제공할 수 있다. 본 논문에서는 어플리케이션 개발을 통해 상용 스마트기기인 갤럭시 워치 4와 갤럭시 S10에 내장되어있는 센서의 원시데이터를 수집하고 수집한 데이터를 oneM2M 표준 플랫폼에 저장하였다. oneM2M 표준 플랫폼에 저장된 데이터는 API를 통해 손쉽게 사용할 수 있으며 여러 대의 스마트 기기 데이터를 수집하고 빅데이터를 구축한다면 많은 연구자들이 보다 편리하게 데이터를 이용하여 다양한 의미 있는 연구들을 진행할 수 있을 것이다.

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