• Title/Summary/Keyword: 사례기반 교육

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The Effect of Scenario-Based Education for Patients with Difficulty Urination on Nelaton Knowledge, Nelaton Confidence and Nelaton Catheterization Skill Ability of Nursing College Students (배뇨곤란 대상자 사례기반 교육이 간호 대학생의 단순도뇨 지식, 단순도뇨 자신감 및 단순도뇨 술기능력에 미치는 효과)

  • Ahn, Jun-Hee;Hwang, Eun-Suk
    • Journal of Convergence for Information Technology
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    • v.11 no.2
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    • pp.57-63
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    • 2021
  • This study examined the effects of scenario-based education for patients with difficulty urination on nelaton knowledge, nelaton confidence, and nelaton catheterization skill ability of nursing college students. The data for this study were collected from May to June 2019, and were conducted for the third grade nursing students located in J city. A non-equivalent control group pretest-posttest design was used in 75 junior nursing college students subjects who were assigned to the experimental group 37 and the control group 38. The collected data was analyzed through the ��2-test, independent t-test and paired-test. There were significant differences in nelaton confidence(t=4.60, p<.001), nelaton catheterization skill ability(t=3.46, p=.001). But scenario-based education was found to be insignificant in the nelaton knowledge of nursing students. Difficulty urination scenario-based education can be used as an effective educational intervention to improve nelaton confidence and nelaton catheterization skill ability. However, in nelaton knowledge, it is necessary to verify the effectiveness of education through additional research.

증거기반 창업교육: 대학 교재 분석

  • Han, Ji-Eun;Kim, Na-Yeong;Bae, Tae-Jun
    • 한국벤처창업학회:학술대회논문집
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    • 2021.11a
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    • pp.57-61
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    • 2021
  • '증거기반 교육'은 개인적 경험이나 성공 사례, 그리고 전통적인 속설보다는 과학적 연구결과와 근거가 중심이 되는 교육이다. 증거기반 창업 교육은 기존 속설과 믿음, 단편적 성공 사례로 인해 고착된 인지 편향을 완화시켜 중립적인 시각을 견지할 수 있으며, 직관과 경험을 넘어 데이터와 연구 결과에 의해 의사결정을 하는 분석적 자질을 연마하는데 기여한다. 본 논문은 현재 국내의 증기기반 창업교육의 현주소를 명확히 파악하기 위하여 1999년부터 2021년 출판된 49권의 창업교육 대학 교재를 분석하였다. 구체적으로 모든 도서의 내용을 1)창업기초, 2)비즈니스모델, 3)마케팅계획, 4)재무계획, 5)운영계획, 6)창업유형, 7)절차 및 제도의 각 7가지 기준으로 구분하고, 각각 사례, 단순통계, 변인 통계, 선행 연구의 비중을 분석하였다. 분석결과 증거의 핵심인 선행연구의 비중은 전체 교재의 총 분량 중 11.25%를 차지하는 것으로 나타났다. 이는 Charlier(2011)의 MBA 교과목 대상으로 조사한 결과와 유사한 값이다.

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The Effects of Education Using Case-Based Role Playing in Counseling Theory and Actual Subjects on the Empathy and Communication Ability of Nursing Students (상담이론과 실제 교과목에서 사례기반 역할극을 활용한 교육이 간호대학생의 공감 및 의사소통 능력에 미치는 효과)

  • Kim, Seon-Hee;Gang, Moon-Hee
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.221-229
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    • 2021
  • This study used a single group pre and post-experimental design for nursing students to understand the effects of counseling theory and actual subjects on empathy and communication ability by applying traditional lecture-style education and case-based role-playing education. The subjects of this study were 66 students who took counseling theory and actual courses, understood the purpose of the study, and voluntarily agreed to participate in the study among all 2nd grade students enrolled in C nursing college in G area. The curriculum consisted of six weeks of lecture-style education, followed by case-based role-play education for six weeks. Three surveys were conducted before training, after lecture-style training, and after case-based role-play training. The collected data were analyzed using the repeated measurement variance analysis using the SPSS 26.0 program. As a result of this study, when nursing students were selected as 20-29 years old and compared the effectiveness of the program according to gender and time point, there was no significant difference in the empathy ability of the subjects by group or time point. There was no significant difference in communication ability according to the group, but there was a significant difference according to the time point (F=4.20, p=.017). Therefore, it was proved that the application of education using case-based role play to counseling theory and actual subjects has a positive effect on communication ability of nursing students rather than lecture-style education.

Teacher Training Program Emphasis on Knowledge in Technology Integration in Teaching and Learning: American N University Instructional Systems Technology Program Case Study (디지털 기반 교수-학습 지식습득을 위한 교사교육 프로그램: 미국 N대학 교육공학과 사례를 중심으로)

  • Lee, Hannah
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.320-333
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    • 2018
  • The study introduced an actual American university program student's learning outcomes in instructional technology integration knowledge in order to acknowledge implication considering the current status of relevant Korean teacher training programs. With utilizing complete sampling (students enrolled in a master's program in Instructional Systems Technology at the N University in Fall 2015), the survey was conducted on knowledge, strategies and performance in instructional technology integration, and interview assessed deeper understanding of students' relevant competencies in their specific professional setting. The results and findings based on triangulation of the data confirmed that the students gained sufficient knowledge, and applied the relevant knowledge and competencies into their work setting. For future research, the implications were offered on reviewing Korean teacher training programs in professional competency development related to technology integration in teaching and learning.

The effects of Multimedia Case-based Learning on Preservice Teachers' Critical Thinking and Practices (멀티미디어 사례기반학습이 예비교사의 비판적 사고 성향과 수행능력에 미치는 효과)

  • Park, Sung-Hee
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.19-28
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    • 2011
  • The purpose of the study is to investigate the effects of multimedia case-based learning on preservice teachers' critical thinking disposition and practices. Forty-nine students among the seventy-five preservice teachers who enrolled in the class, Introduction to Special Education, participated in this study. Pretest and a case were presented at the beginning of the semester and then 4 cases and multimedia learning resources were provided during 13 weeks. In addition, small and whole class discussion were used for learning activities to share their opinions. At the end of the semester, the posttest and practices regarding a new case data were collected. Results found that no significant difference in the critical thinking disposition survey, however, the multimedia group showed better practices in a new case than the control group. Suggestions and future research were discussed.

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An Activity Contents Technology Trend Based on Virtual Reality (가상현실 기반 체험형 콘텐츠 기술동향)

  • Lee, J.S.;Noh, J.A.;Lim, S.H.;Lee, J.S.
    • Electronics and Telecommunications Trends
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    • v.27 no.3
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    • pp.73-82
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    • 2012
  • 21C 지식 기반 정보사회는 급속한 정보통신 기술의 발달에 따라 다양한 분야에서 정보통신 분야의 신기술을 이용하며 더불어 발전한다. 교육 분야에서도 멀티미디어와 같은 정보통신 기술의 사용이 급증하고 있다. 하지만 최신의 정보통신 기술을 교육현장에 적용하는 사례는 드물다. 이에 교육현장에 정보통신 기술을 적용 시 동영상 또는 플래시 기반의 단순한 형태의 교육 콘텐츠의 사용을 벗어나 새로운 고품질의 콘텐츠가 요구되고 있다. 이에 대한 대안의 하나로 실재감과 몰입감을 촉진함으로써, 학습 효과를 향상시킬 수 있는 가상현실 기반 체험형 콘텐츠 시스템의 개발이 시도되고 있다. 본고에서는 가상현실 기반 체험형 콘텐츠 기술의 개발 방향을 모색하기 위하여 국내외 가상현실 기반 체험형 콘텐츠 기술동향, 시스템 사례, 교육적 효과에 대하여 살펴보고자 한다.

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A Study on the Educational Use of Social Media Based on Blockchain (블록체인 기반 소셜 미디어의 교육적 활용에 관한 연구)

  • Kim, Ji-Yun;Lee, Tae-Wuk
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.161-164
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    • 2018
  • 블록체인은 전 세계적으로 주목받고 있는 기술이다. 이에 다양한 분야에서 블록체인을 활용하려는 시도가 이루어지고 있으나, 교육에 블록체인을 접목하려는 시도는 매우 부족하다. 이에 대한 시도로서 본 논문에서는 블록체인 기반 소셜 미디어를 교육적으로 활용할 방안을 논하였다. 이를 위하여 블록체인 기반 소셜 미디어의 특징과 활용 사례를 살펴본 결과, 특징으로는 소셜 미디어 상의 자정 작용과 자체 암호화폐 시스템이 있었으며, 그러한 특징을 활용한 긍정적 사례들도 존재하고 있었다. 본 논문에서는 이를 바탕으로 블록체인 기반 소셜 미디어를 교육에 적용하기 위한 방안으로 융합교육 프로그램과 크라우드 펀딩을 제안하였다.

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The Effect of Case-Based SBAR Communication Training Program on Critical Thinking Disposition, Communication Self-Efficacy and Communication Competence of Nursing Students (사례기반 SBAR 의사소통 교육프로그램이 간호대학생의 비판적 사고성향, 의사소통 자기효능감, 의사소통능력에 미치는 효과)

  • Park, Su-Jin;Choi, Hyo-Sin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.11
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    • pp.426-434
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    • 2018
  • The purpose of this study was to analyze the effects of case-based SBAR communication training program on critical thinking ability, communication self-efficacy and communication competence of nursing students. 112 sophomore students majoring in nursing were recruited from one university located in D city, and the data collection commenced on 18 December 2017 and was completed on 4 January 2018. The case-based SBAR communication training program consisted of pre-education, a pre-survey, a three-section program, and a post-survey. A one-group pretest-posttest design was used to collect the data, and frequency and paired t-test were analyzed by SPSS 21.0 program. The rate of satisfaction for interpersonal relationship was 75.0% and satisfaction rate for improvement on their major was 54.5%. Compared with before the program, critical thinking ability and communication competence were significantly improved after completion of the case-based SBAR communication training program (t=-4.237, p<.001; t=-2.734, p=.007). Communication self-efficacy was also improved after the case-based SBAR communication training program, but the difference was not significant. In conclusion, the case-based SBAR communication training program improved critical thinking ability and communication competence.

The Development Case of G-Learning Based Education Contents (G러닝기반 교육 콘텐츠 개발 사례)

  • Eun, Kwang-Ha;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.397-402
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    • 2013
  • The development case presented is about the development of smart education contents for development of creativity, and suggests the development contents and approach to design of software of teaching materials based on G-Learning which allow learner to interact depending on their dispositions. Above all, focusing on design approach in order to maximize interaction which is the characteristic of game, the education contents that enable learner to be immersed by education level as per learner's disposition have been developed, and it allows to compose the level of difficulty based contents according to level design plan. Also, it is the case that the contents allow for effective education by setting visual environment which enables learner to be immersed depending on learner's disposition with the realization of object which appears in respect of vision and visual Customizing of character.

Analysis on the Education Technology Standardization (교육정보화를 위한 교육기술 표준화 동향분석)

  • Huh, M.Y.;Yi, J.H.;Kim, Y.J.
    • Electronics and Telecommunications Trends
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    • v.14 no.5 s.59
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    • pp.135-144
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    • 1999
  • 본 논문에서는 교육정보화를 위한 정부의 추진 정책, 웹 기반 구축 사례 등 전반적인 국내 교육정보화 추진 현황을 살펴보고, 향후 보편적인 교육방법으로 자리잡을 사이버 교육환경 구축을 위한 소프트웨어 기반구조에 대하여 정의하고 있는 교육기술 표준의 국제 표준화 동향을 소개한다. 그리고, 교육기술 표준에서 참조 모델로 사용되는 LTSA(Learning Technology System Architecture)를 소개하고, 실제 시스템에서는 LTSA에서 도출된 구성요소들을 관계 있는 기능으로 묶어 개별제품으로 통합시켜야 하므로 LTSA 구성요소가 웹 기반 환경에서 구현하는 방안 등에 대하여 기술한다.