• Title/Summary/Keyword: 사고력신장

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The Effect of Design-Oriented Model (NDIS) based on Computational Thinking in SW Education (SW 교육에서의 컴퓨팅 사고력 기반 디자인 중심 모형(NDIS)의 효과분석)

  • Ju, Soo-Jin
    • The Journal of Korean Association of Computer Education
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    • v.20 no.2
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    • pp.13-21
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    • 2017
  • The purpose of this study is to verify the effect of the design - oriented model (NDIS) for enhancing learner's computing thinking in SW education. NDIS is a project-based learning model in which learners find real-life problems, analyze their needs, and design and implement them. In order to verify the effectiveness of NDIS, we experimented with middle level G education university students who had previously experienced SW education class. The traditional project model was applied to the control group and the NDIS model based on CT was applied to the experimental group. The experimental group showed a higher CT narrative performance evaluation score than the comparative group, which showed a significant difference. In addition, students showed a positive perception of self-confidence and CT improvement in solving real-life problems using computing.

A Study on SW Development Process for Increasing Computational Thinking (컴퓨팅 사고력 신장을 위한 SW 개발 프로세스 탐구)

  • Yoo, In Hwan
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.2
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    • pp.51-58
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    • 2016
  • The importance of SW education is being stressed recent days, and the App Inventor is getting attention as a tool of SW education. In this study, I have developed an app Inventor instruction model, which is based on the Design Based Learning and integrated with elements of computational thinking. And I taught the student to apply this model. and then analyzed the app production process and the changes of student. In developing the app, students defined the problem and made a plan to resolve them. And this student had have a sense of accomplishment and self-confidence through practical experience to implement it in their own source code.

Algorithm and Programming Instruction Model Proposal Using Havruta (하브루타를 접목한 알고리즘과 프로그래밍 수업 모형 제안)

  • Kim, Jung-Sook;Lee, Tae-Wuk
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.99-102
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    • 2017
  • 2015 개정 교육과정에선 소프트웨어 교육이 강화되고, 정보문화소양, 컴퓨팅 사고력, 협력적 문제해결력을 교과 역량으로 제시하고 있다. 이에 본 연구에선 창의적 인제양성을 위한 효율적인 소프트웨어 교육을 위해, 하브루타를 접목한 알고리즘과 프로그래밍 수업모형을 제안하고자 한다. 여러 교과의 선행연구에서, 학습능력과 창의력 향상에 대한 하브루타 교육방식의 긍정적 효과를 입증하고 있다. 이에 질문, 토론 중심의 유대인의 교육방식인 하브루타를 소프트웨어 교육에 접목하여 협력적 문제해결을 통한 컴퓨팅 사고력의 신장을 기대해본다.

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The Analysis of Children's Logical Thinking Improvements with Dolittle Programming Learning (Dolittle 프로그래밍 학습을 통한 초등학생의 논리적 사고력 신장에 관한 분석)

  • Hong, Jae-Un;Lee, Soo-Jung
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.201-206
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    • 2007
  • 현재 컴퓨터 교육은 흥미와 실용위주의 컴퓨터 활용교육과 컴퓨터 소양교육에 치우쳐 있어 컴퓨터의 작동원리 등의 컴퓨터 과학을 이해하기에는 부족함이 많다. 특히 컴퓨터과학 분야 중 문제해결력, 논리적 사고력을 향상시키기 위한 프로그래밍 기초 교육은 보다 강조해야 한다. 본 연구에서는 객체지향형 교육용프로그래밍언어 두리틀을 초등학생들에게 프로그래밍을 지도할 수 있는 최적의 언어로 선정하고 다른 프로그래밍 언어와 비교 분석해 보았다. 그리고 자기 자신의 학습상황을 감독 관리하는 능력인 메타인지 수준에 따라 학습자를 분류한 후, 두리틀 프로그래밍 학습 후 논리적 사고와 그 하위논리의 효과, 그리고 메타인지 수준에 따른 논리적 사고와 그 하위 논리별로 미치는 영향을 분석하였다.

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The Enhancement of Critical Thinking Skill by the Logical Thinking Skill about the Elementary School's Pupil through the Activities of 'Thinking Science' ('생각하는 과학' 활동을 경험한 초등 학생들의 논리 사고력 측면의 비판적 사고력 신장)

  • Yang, Haeyeoung;Kang, Soonhee
    • Journal of Korean Elementary Science Education
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    • v.32 no.4
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    • pp.485-494
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    • 2013
  • The purpose of this study was to know that the 'Thinking Science' activities affects the enhancement of critical thinking skill by the logical thinking skill about pupils in the $5^{th}$ and $6^{th}$ grade of elementary school in Korea. The 19 activities of 'Thinking Science' as the teaching materials was implemented to 40 pupils in elementary school over 13 weeks. Results indicated that the experimental group presented statistically meaningful improvement in logical thinking skills(p<.05). Those teaching materials contributed to improve 3 logical sub-elements significantly(p<.05) as the proportional logical element, the probabilistic logical element, and combinational logical element. But, there was no significant improvement in conservational logical element, control of variable element, and correlational element(p<.05).

A Programming Language Teaching-Loaming System for the Information-Gifted In Elementary Schools (초등 정보영재를 위한 프로그래밍 언어 교육시스템)

  • Lee, Young-Hwa;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.304-314
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    • 2004
  • 국가적 차원에서 추진하는 영재교육의 목적은 개인의 자아실현과 더불어 국가와 사회에서 필요로 하는 고급 인재를 양성하는 데 있다. 특히, 정보화 시대를 이끌어 갈 정보영재의 발굴과 교육은 더욱 중요하다. 컴퓨터 교육 중 프로그래밍 교육은 컴퓨터 소양, 창의적 사고와 문제 해결력, 수학적 사고력, 추론 능력을 신장시키는 정보 교육의 중요한 분야임에도 불구하고 정보영재를 위한 체계적인 교육 내용이 확립되어 있지 않은 상태이다. 이에 본 논문에서는 초등정보영재를 위한 프로그레밍 언어교육의 필요성을 살펴보고 프로그래밍 교육을 위한 교육내용을 구성하였으며 논리력 향상 및 문제 해결력 중심의 비주얼 베이직 교육 시스템을 제안하였다. 본 연구의 특징은 첫째, 학습자에게 실제 프로그램을 작성할 수 있는 기회를 제공한다. 둘째, 학습한 이론을 실제 프로그램 작성에 응용할 수 있도록 한다. 셋째, 프로그램상의 오류 수정 활동과 제시된 예제의 다양한 해결 방법을 통해 문제 해결력과 논리적 사고력을 향상시킬 수 있는 프로그래밍 학습 시스템을 제공한다.

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The Practice of a Computational Thinking Class to Improve Communication and Cooperation Skills (의사소통 및 협업 능력 향상을 위한 컴퓨팅 사고력 수업의 실제)

  • Lee, Yu-Ra;Kim, Taeyoung
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.163-166
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    • 2018
  • 최근 들어 각국에서는 21세기 핵심역량을 규명하고, 이러한 핵심역량을 학교 교육을 통해 배양하게 하는 것이 교육 정책의 한 축을 이루고 있다. 이는 교과 중심의 전통적인 학교 교육으로는 급격하게 변화하고 있는 21세기 사회에서 성공적인 삶을 살아가는데 필요한 것들을 교육시키는 데 한계가 있다는 반성에서 기인한다. 이러한 노력에도 최근의 연구와 설문조사에 따르면 가장 부족한 핵심역량이 의사소통 및 협업 능력이라고 나타났다. 이에 본 연구에서는 의사소통 및 협업 능력 신장을 위해 최근 정보 교육이 이러한 핵심역량을 키우기 위해 초점을 맞추고 있는 컴퓨팅 사고력 교육 수업에 어떻게 적용할 수 있을지 사례를 제시하고자 한다.

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A Study about the Logical Thinking Ability and the Metacognition of Economically Disadvantaged Gifted Students (소외 영재의 논리적 사고력과 상위인지에 대한 연구)

  • Lee, Mi-Soon;Cho, Seok-Hee;Lee, Hyun-Joo
    • Journal of Gifted/Talented Education
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    • v.16 no.2
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    • pp.167-191
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    • 2006
  • The purpose of this study was to explore logical thinking abilities and metacognitive characteristics by student's giftedness and grade level. Furthermore, this study sought to present the practical basis for the promotion of students' abilities in self-driven learning as well as cognition. Average-ability students(n=199), economically disadvantage gifted students(n=133), and gifted students(n=111), who were sampled by two-step sampling procedures, responded the logical thinking ability test(Cho et al, 2006) and the questionnaire asking self-perception for 'metacognitive knowledge' and 'metacognitive control' abilities(Cho & Han, 2004). As the results, average-ability students showed less logical thinking abilities(in language, mathematics, and space) than gifted students. The logical thinking abilities had affected by giftedness, grade level and these interaction. And gifted students showed higher metacognitive control abilities in planning, monitoring, priority, and strategies of learning than average-ability students. However, there were no significant differences in metacognitive knowledge and metacognitive control abilities between economically disadvantaged gifted students and gifted students.

A Design of an UDDPAAP Competence Teaching-Learning Model to Improve Computational Thinking in College Students (대학생들의 컴퓨팅 사고력 향상을 위한 UDDPAAP 역량 교수·학습 모델 설계)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong;Kang, Shin-Cheon;Kim, Chang-Suk;Chung, Jong-In
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.327-331
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    • 2018
  • The purpose of this study was to design a competence teaching-learning model that could help college students improve their computational thinking among core competences in SW education. A competence teaching-learning model, UDDPAAP (Unplugged-Demonstration-Decomposition-Pattern Recognition-Abstraction-Algorithm-Programming), was designed by analyzing competences of learners with no experience in software coding, by reconstructing DMM, DDD, and DPAA among the five existing SW-based teaching-learning models, and by analyzing unplugged activity and the Bebras challenge computational thinking scale carefully. The unplugged activity partially adapted to instruction for college students and some items chosen from the Bebras challenge computational thinking scale were applied to the existing teaching-learning model. To determine the effects of the study, pretest was conducted in freshmen for computational thinking and self-confidence on the basis of the experience in SW and computer information literacy education, and posttest following instruction applying the UDDPAAP teaching-learning model. The students provided with SW education based on the UDDPAAP teaching-learning model saw their computational thinking competence improved.

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Effect of Execution Time-oriented the Elementary EPL Education on Computational Thinking Ability of Elementary School Students (수행시간 중심의 초등 EPL 교육이 초등학생 컴퓨팅 사고력에 미치는 효과)

  • Moon, Woojong;Boo, YongHo;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.24 no.3
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    • pp.233-241
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    • 2020
  • This study has developed and applied an elementary EPL education program centered on execution time as an educational method for improving Computational thinking of elementary school students, and then its effect has been verified. The education program was developed based on the results of preliminary demand analysis conducted on 48 elementary school students. In order to verify the effectiveness of the education program, 25 students were asked to participate in the class of elementary school students on a seven hours for six days. Using the "Korea Bebras Challenge 2018", educational effects were analyzed through the results of pre- and post-mortem examinations, and the analysis showed that elementary EPL education centered on performance time was effective in improving computational thinking of elementary school students