• Title/Summary/Keyword: 비행 시뮬레이션

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Study on Integrated-Flight Simulation Method Using CFT Imagery (탑재비행시험 영상을 적용한 통합비행 시뮬레이션 기법 연구)

  • Jeong, Dong Gil;Yun, Hyo Seok;Park, Jin Hyen
    • Journal of the Korea Society for Simulation
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    • v.27 no.1
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    • pp.111-117
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    • 2018
  • It is indispensable for a missile to track a target under the flight condition since the tracking capability affects the system performance considerably. The best way to verify the tracker's performance is flight test while it costs too much. Consequently, captive flight test or CFT has an important role in the development of a missile system. CFT, however, cannot simulate missile dynamics and is an offline and open-loop test. In this paper, we propose a new integrated-flight simulation(IFS) method using CFT imagery to overcome the limitation of synthetic image-based IFS method. This method increases the utilization of CFT's outputs and compensates the reality of imagery which lacks in the synthetic image-based IFS. Using this method make it possible to verify the system capability in various simulation modes.

Development of Drone Cluster Flight Simulation using Gazebo (Gazebo를 이용한 드론 군집 비행 시뮬레이션 개발)

  • Choi, Hyo Hyun;Kim, Hyung Gyu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.205-206
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    • 2021
  • 본 논문에서는 ROS를 이용한 드론 군집 비행 시뮬레이션을 구현한 결과를 보인다. ROS 환경에서 Gazebo 시뮬레이션 툴과 ArduPilot을 이용하여 모델링된 드론을 Gazebo에 적용한 뒤, 프로그래밍된 명령을 적용하여 각각의 드론이 명령에 따라 제어되는 군집비행을 보인다. 시뮬레이션은 12대의 드론이 각각 cpp 파일에 따라 제어되도록 설정한 launch 파일을 roslaunch하여 설정한 모든 드론이 Gazebo에서 각각 제어되는 군집비행 시뮬레이션을 구현하였다.

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Implementation of Flight Simulation using VTree SDK (가상현실 시뮬레이션 개발 툴킷 VTree를 이용한 비행 시뮬레이션 구현)

  • 조경은;여인효;노기석;이금희;윤정석;조형제
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.590-595
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    • 2001
  • VTree는 개발시간을 감소시키고 실시간 3차원 그래픽스 응용 프로그램의 성능을 향상시키는 객체지향 OpenGl기반 소프트웨어 개발 툴킷으로 비주얼 시뮬레이션과 가상현실 응용프로그램을 빠르게 구현하게 해주는 개발 환경을 제공한다. 이 논문에서는VTree 툴킷에서 제공해주는 다양한 특징들을 소개하고, 이 특징들을 이용하여 구현한 비행 시뮬레이션의 구현과정을 기술한다. 본 연구팀에서 구현한 시뮬레이션의 구현내용은 비행기의 수직 360도 회전비행, 수평 360도 회전비행, 여러 비행기의 교차비행 외에 몇 개의 동작들을 구현하였다. 몇 가지 비행 동작을 구현하는 과정에서 VTree 툴킷을 사용한 방법을 기술하며, 구현과정에서 발생된 몇 가지 문제점들과 향후 연구과제를 소개하는 것이 이 논문의 목적이다.

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Simulation Study on Formation Flight of Tiltrotor UAVs (틸트로터 무인기 편대비행 시뮬레이션 연구)

  • Park, Bum-Jin;Kang, Young-Shin;Cho, Am;Yoo, Chang-Sun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.46 no.12
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    • pp.1012-1020
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    • 2018
  • In order to improve the capability of mission flight of tiltrotor UAV that has been developed by Korea Aerospace Research Institute, a simulation study on the formation flight of autonomous control 5 level has been performed. The formation flight is based on the centralized method with leader and follower airplanes. The formation flight controller was verified through numerical simulation with 3 followers and hardware-in-the loop simulation with 1 follower. This paper describes controller design methods, hardware-in-the-looped simulation test, and performance verification using simulation.

Development of FAA AC120-63 Level C Flight Simulation Model for KA-32T (FAA AC120-63 Level C급 KA-32T 비행 시뮬레이션 모델 개발)

  • Jeon, Dae-Keun;Jun, Hyang-Sig;Choi, Hyoung-Sik;Choi, Young-Kiu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.4
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    • pp.406-412
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    • 2009
  • Flight simulation model for helicopter simulator is one of the most important models which affect flight performance and handling quality. It is typical to develop the model based on the raw data and models from the helicopter designers/manufacturers. The approaches in this study were to develop the basic model based on the available resources regarding helicopter operation/maintenance and to tune and validate it based on the flight test results. The basic model was developed with maintenance manuals, flight manuals, analyses, measurements, papers and so on considering that KA-32T data could not be obtained from the manufacturer. The flight test for KA-32T was performed and the reference data for the simulation validation tests were acquired. The flight simulation model was validated to have the fidelity compatible with level C of FAA AC120-63 after comparison and tuning with flight test results.

Helicopter Landing Gear Ground Reaction Simulation (헬리콥터 강착장치 시뮬레이션)

  • 최형식;전향식;오경륜;배중원;남기욱
    • Proceedings of the Korea Society for Simulation Conference
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    • 2004.05a
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    • pp.131-135
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    • 2004
  • Landing gear force reaction module is important for aircraft take off and landing simulation. But usually this modulo is not accounted for control law design simulation. because it does not affect the flying quality of aircraft. Now a days, this module is getting more important according to the increase of needs for training purpose simulation and specific control law design such as unmaned aircraft landing on the moving platform. In this paper 1DOF mass spring simple force system per gear was accepted.

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Flight Simulation based on Blackout and Redout (블랙아웃과 레드아웃을 적용한 비행 시뮬레이션)

  • Yu, Ki-Youp;Song, Chang-Woo;Chung, Kyung-Yong;Kim, Sung-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.953-957
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    • 2009
  • The flight simulation the fact that imitates the real situation of flight for the training or boarding experience which manages a same flight equipment with the aircraft in goal. The flight simulation of existing attached importance in the research and development which is limited in the control which is visible and physical relate with the management of the airplane directly. So, the flight simulation applied in various game or simulator etc. But, there were not researches which are actual applies in flight simulation with considers the physiological phenomenon of pilot. Therefore this paper tries the flight simulation which assumes the physiological phenomenon as the blackout and a redout of pilot. In conclusion, predicts a future.

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Modeling and Simulation of Evolutionary Dynamic Path Planning for Unmanned Aerial Vehicles Using Repast (Repast기반 진화 알고리즘을 통한 무인 비행체의 동적 경로계획 모델링 및 시뮬레이션)

  • Kim, Yong-Ho
    • Journal of the Korea Society for Simulation
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    • v.27 no.2
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    • pp.101-114
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    • 2018
  • Several different approaches and mechanisms are introduced to solve the UAV path planning problem. In this paper, we designed and implemented an agent-based simulation software using the Repast platform and Java Genetic Algorithm Package to examine an evolutionary path planning method by implementing and testing within the Repast environment. The paper demonstrates the life-cycle of an agent-based simulation software engineering project while providing a documentation strategy that allows specifying autonomous, adaptive, and interactive software entities in a Multi-Agent System. The study demonstrates how evolutionary path planning can be introduced to improve cognitive agent capabilities within an agent-based simulation environment.

A Study on Flight Simulation Based on HLA-RTI (HLA-RTI에 기반 한 비행시뮬레이션에 관한 연구)

  • Hyun, Se-Woong;Yoon, Sug-Joon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.6
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    • pp.602-608
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    • 2009
  • The HLA system architecture, prescribed in IEEE-1516, is a core fundamental technology to build a complex simulation network system which is composed of a number of individual simulation developed for different purposes. The model structure of flight simulation with expansibility and compatability was suggested in this thesis by showing how to implement HLA to a commercial flight simulation software and how the system implemented with HLA to work. In addition, it was judged whether real-time can be guaranteed implementing to a simulation system with integrity through analysis of flight information data collected by comparing real-time simulation based on HLA with commercial flight simulation.

편대비행 위성의 자세 동기화를 위한 SDRE 추적 제어기와 Hardware-In-the-Loop 시뮬레이션

  • Jeong, Jun-O;Park, Sang-Yeong
    • Bulletin of the Korean Space Science Society
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    • 2010.04a
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    • pp.31.2-31.2
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    • 2010
  • 편대비행 위성이 공동의 임무를 수행하기 위해서는 편대를 이루는 위성의 각기 다른 초기 오차와 다양한 외란 환경에서도 자세 동기화를 이룰 수 있는 기법이 필요하다. 이 연구에서는 편대비행위성의 자세 동기화를 위하여 비선형 시스템에 대한 준최적 제어기법인 SDRE(State-Dependent Riccati Equation)에 기반한 추적 제어기가 사용되었다. 반작용 휠이 포함된 위성의 자세 동역학이 SDRE 추적 제어기를 구성하는데 이용된다. 이를 Leader/Follower 편대비행 시스템에 적용하며, 기준 자세를 추적하는 Leader 위성의 자세를 Follower 위성이 추적하여 자세 동기화를 이룰 수 있다. MATLAB과 SIMULINK를 이용한 수치해석적 시뮬레이션으로 추적 제어기의 성능을 검증하였으며, 이에 대한 실시간 HIL(Hardware-In-the-Loop) 시뮬레이션이 수행되었다. 무중력 환경을 모사하는 에어베어링시스템과 세 개의 반작용 휠을 장착한 자세제어 HILS(Hardware-In-the-Loop Simulator)는 PC104 타입의 임베디드 컴퓨터에서 SIMULINK의 xPC Target을 이용한 실시간 시뮬레이션 환경을 제공하며, 이에 적용되는 SDRE 추적 제어기는 이산화되어 설계되었다. 또한 SDRE 추적 제어기에 대한 안정성을 보장하는 영역이 추정되어 위 추적 제어기가 위성 편대비행에 적합한 자세 동기화 기법임을 보였다.

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