• Title/Summary/Keyword: 블록 정합

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AMSEA: Advanced Multi-level Successive Elimination Algorithms for Motion Estimation (움직임 추정을 위한 개선된 다단계 연속 제거 알고리즘)

  • Jung, Soo-Mok;Park, Myong-Soon
    • Journal of KIISE:Software and Applications
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    • v.29 no.1_2
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    • pp.98-113
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    • 2002
  • In this paper, we present advanced algorithms to reduce the computations of block matching algorithms for motion estimation in video coding. Advanced multi-level successive elimination algorithms(AMSEA) are based on the Multi-level successive elimination algorithm(MSEA)[1]. The first algorithm is that when we calculate the sum of absolute difference (SAD) between the sum norms of sub-blocks in MSEA, we use the partial distortion elimination technique. By using the first algorithm, we can reduce the computations of MSEA further. In the second algorithm, we calculate SAD adaptively from large value to small value according to the absolute difference values between pixels of blocks. By using the second algorithm, the partial distortion elimination in SAD calculation can occur early. So, the computations of MSEA can be reduced. In the third algorithm, we can estimate the elimination level of MSEA. Accordingly, the computations of the MSEA related to the level lower than the estimated level can be reduced. The fourth algorithm is a very fast block matching algorithm with nearly 100% motion estimation accuracy. Experimental results show that AMSEA are very efficient algorithms for the estimation of motion vectors.

High Performance Coprocessor Architecture for Real-Time Dense Disparity Map (실시간 Dense Disparity Map 추출을 위한 고성능 가속기 구조 설계)

  • Kim, Cheong-Ghil;Srini, Vason P.;Kim, Shin-Dug
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.301-308
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    • 2007
  • This paper proposes high performance coprocessor architecture for real time dense disparity computation based on a phase-based binocular stereo matching technique called local weighted phase-correlation(LWPC). The algorithm combines the robustness of wavelet based phase difference methods and the basic control strategy of phase correlation methods, which consists of 4 stages. For parallel and efficient hardware implementation, the proposed architecture employs SIMD(Single Instruction Multiple Data Stream) architecture for each functional stage and all stages work on pipelined mode. Such that the newly devised pipelined linear array processor is optimized for the case of row-column image processing eliminating the need for transposed memory while preserving generality and high throughput. The proposed architecture is implemented with Xilinx HDL tool and the required hardware resources are calculated in terms of look up tables, flip flops, slices, and the amount of memory. The result shows the possibility that the proposed architecture can be integrated into one chip while maintaining the processing speed at video rate.

Spatio-Temporal Video De-interlacing Algorithm Based on MAP Estimation (MAP 예측기 기반의 시공간 동영상 순차주사화 알고리즘)

  • Lee, Ho-Taek;Song, Byung-Cheol
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.2
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    • pp.69-75
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    • 2012
  • This paper presents a novel de-interlacing algorithm that can make up motion compensation errors by using maximum a posteriori (MAP) estimator. First, a proper registration is performed between a current field and its adjacent fields, and the progressive frame corresponding to the current field is found via MAP estimator based on the computed registration information. Here, in order to obtain a stable solution, well-known bilateral total variation (BTV)-based regularization is employed. Next, so-called feathering artifacts are detected on a block basis effectively. So, edge-directional interpolation is applied to the pixels where feathering artifact may happen, instead of the above-mentioned temporal de-interlacing. Experimental results show that the PSNR of the proposed algorithm is on average 4dB higher than that of previous studies and provides the better subjective quality than the previous works.

Error Concealment Technique for Erroneous Video Using Overlapped Block Motion Compensation (중복 블록 움직임 보상을 이용한 손상된 비디오의 오류 은폐 기법)

  • 김주현;홍원기;고성제
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.7B
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    • pp.1384-1392
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    • 1999
  • A high compression rate is required to transmit video sequences over low bit rate networks such as low bit rate communication channels. When highly compressed videos are transmitted over mobile channels of high error rate, bitstreams corrupted by channel errors are not only difficult to be decoded, but also have fatal effects on the other parts of the bitstreams. In this Paper, we propose an error concealment algorithm for recovering the blocks which can not be decoded due to damaged bitstreams. The proposed error concealment algorithm recovers the damaged blocks using the information of adjacent blocks which are correctly decoded. In the proposed algorithm, the motion vector of the damaged block is estimated using the overlapped block motion compensation(OBMC) and block boundary matching(BBM) techniques. Experiment results show that the proposed algorithm exhibits better performance in PSNR than existing error concealment methods.

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The Design of Repeated Motion on Adaptive Block Matching Algorithm in Real-Time Image (실시간 영상에서 반복적인 움직임에 적응한 블록정합 알고리즘 설계)

  • Kim Jang-Hyung;Kang Jin-Suk
    • Journal of Korea Multimedia Society
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    • v.8 no.3
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    • pp.345-354
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    • 2005
  • Since motion estimation and motion compensation methods remove the redundant data to employ the temporal redundancy in images, it plays an important role in digital video compression. Because of its high computational complexity, however, it is difficult to apply to high-resolution applications in real time environments. If we have a priori knowledge about the motion of an image block before the motion estimation, the location of a better starting point for the search of an exact motion vector can be determined to expedite the searching process. In this paper presents the motion detection algorithm that can run robustly about recusive motion. The motion detection compares and analyzes two frames each other, motion of whether happened judge. Through experiments, we show significant improvements in the reduction of the computational time in terms of the number of search steps without much quality degradation in the predicted image.

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Performance of 3D HDTV Transmission with Block LDPC Codes (블록 LDPC 부호를 사용한 3D HDTV 전송 성능개선 방안 연구)

  • Kim, Min-Ki;Kim, Dong Ho
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.21-25
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    • 2013
  • The dual-stream based stereoscopic 3D HDTV broadcasting service was launched recently. Although the dual-stream based HDTV service has been successfully provided, the 3D HDTV broadcasting system requires more bandwidth efficient transmission schemes because it should convey both left and right HD resolution images simultaneously in the finite 6MHz bandwidth. In this paper, we consider more advanced ATSC transmission schemes that use higher modulation such as 16-QAM and concatenated RS code and block LDPC codes. Compared with conventional ATSC system and the modified ATSC system in [2], the proposed system has about 2.97dB and 1.12dB SNR gain at the payload data rate of 19.44Mbps compared with the existing ATSC system and the modified ATSC system [2]. Also, the proposed scheme requires only 1.05dB power increase for the 3D HDTV service, which is reasonable SNR increase value and applicable to the advanced 3D high definition broadcasting realization in limited 6MHz bandwidth.

ENHANCED CROSS-DIAMOND SEARCH BASED FAST BLOCK MATCHING NOTION ESTIMATION ALGORITHM (고속 블록 정합 움직임 추정 기법 기반의 향상된 십자 다이아몬드 탐색)

  • Kim, Jung-Jun;Jeon, Gwang-Gil;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.503-515
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    • 2007
  • A new fast motion estimation algorithm is presented in this paper. The algorithm, named Enhanced Cross-Diamond Search (ECDS), is based on the Diamond Search (DS) algorithm. The DS algorithm, even though faster than the most well-known algorithms, was found not to be very robust in terms of objective and subjective qualities for several sequences and the algorithm searches unnecessary candidate blocks. We propose a novel ECDS algorithm using a small cross search as the initial step, and large/small DS patterns as subsequent steps for fast block motion estimation. Experimental results show that the ECDS is much more robust, provides a faster searching speed, and smaller distortions than other popular fast block-matching algorithms.

Motion Estimation Using Dynamic Regular Mesh (동적 정규화 메쉬를 이용한 움직임 추정)

  • Lee, Dong-Gyu;Lee, Du-Su
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.6
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    • pp.599-607
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    • 2001
  • In Conventional BMA, the motion vector can describe only translational movement and blocking noise is generated. To overcome this defect, motion estimation using triangular mesh has been proposed. The regular mesh is the method of dividing the image area into equal size triangle and haying the same node connection. It has no additional information about mesh structure, but do not reflect the real motion because it represents the regions by equal mesh structure regardless of the amount of motion. In this paper, motion estimation using dynamic regular mesh is proposed, In this method, the mesh structure is varied from the amount of motion and maintain the form of regular mesh. By the simulation, proposed method have better performance in PSNR and is superior to the other method in convergence rate.

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Past Block Matching Motion Estimation based on Multiple Local Search Using Spatial Temporal Correlation (시공간적 상관성을 이용한 국소 다중 탐색기반 고속 블록정합 움직임 추정)

  • 조영창;남혜영;이태홍
    • Journal of Korea Multimedia Society
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    • v.3 no.4
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    • pp.356-364
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    • 2000
  • Block based fast motion estimation algorithm use the fixed search pattern to reduce the search point, and are based on the assumption that the error in the mean absolute error space monotonically decreases to the global minimum. Therefore, in case of many local minima in a search region we are likely to find local minima instead of the global minimum and highly rely on the initial search points. This situation is evident in the motion boundary. In this paper we define the candidate regions within the search region using the motion information of the neighbor blocks and we propose the multiple local search method (MLSM) which search for the solution throughout the candidate regions to reduce the possibilities of isolation to the local minima. In the MLSM we mark the candidate region in the search point map and we avoid to search the candidate regions already visited to reduce the calculation. In the simulation results the proposed method shows more excellent results than that of other gradient based method especially in the search of motion boundary. Especially, in PSNR the proposed method obtains similar estimate accuracy with the significant reduction of search points to that of full search.

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Block-based Reliability Evaluation Method for FRUC Techniques Using Bi-lateral Symmetrical Motion Estimation (양방향 대칭형 탐색에 기초한 FRUC기법을 위한 블록기반 신뢰성 평가 방법)

  • Park, Se-jeong;Kim, Jin-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.867-869
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    • 2012
  • FRUC(Frame Rate Up Conversion) is core techniques for higher quality terminals or low channel rate. For these applications, in this paper, we propose a block-based reliability evaluation method for FRUC techniques using bi-lateral symmetrical motion estimation. First, in order to measure the reliability, by introducing cost evaluation tools such as motion vector consistency as well as temporal matching and spatial matching characteristics and then by combining these tools, we propose an efficient method which arrange the blocks according to distortion size. Through several simulations, it is shown that the proposed method is very effective in finding the high distortion blocks. Furthermore, it is expected that the proposed method can be effectively utilized in FRUC techniques and Distributed Video Coding technologies.

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