• Title/Summary/Keyword: 분석앱

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An Application Obfuscation Method Using Security Token for Encryption in Android (안드로이드 환경에서 보안 토큰을 이용한 앱 난독화 기법)

  • Shin, JinSeop;Ahn, Jaehwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.6
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    • pp.1457-1465
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    • 2017
  • With the growing of smart devices market, malicious behavior has gradually expanded its scope. Accordingly, many studies have been conducted to analyze malicious apps and automated analysis tools have been released. However these tools cause the side effects that the application protection tools such as ProGuard, DexGuard become vulnerable to analyzers or attackers. This paper suggests the protection mechanism to apply to the Android apps using security token, rather than general-purpose protection solutions that can be applied in malicious apps. The main features of this technique are that Android app is not properly loaded in the memory when the security token is abnormal or is not inserted and protected parts using the technique are not exposed.

The Effect of Learning Flow and Learning Satisfaction from App Programming Education Using m-Bizmaker (m-Bizmaker를 활용한 앱 프로그래밍 교육이 학습몰입 및 학습만족도에 미치는 영향)

  • Han, SoonJae;Kim, SungSik
    • The Journal of Korean Association of Computer Education
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    • v.21 no.2
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    • pp.41-48
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    • 2018
  • This study aims to present a method for app programming education by analyzing the effect of Learning Flow and Learning Satisfaction from app programming education using m-Bizmaker in specialized high school students. Currently, SW education to increase computational thinking is actively carried out in schools that are leading SW education school and various SW education methods are being applied. In particular, the app programming education could continue when the learner is engaged in Learning Flow and Learning Satisfaction with the learning. And according to survey results, it has been proved that the app programming education using m-Bizmaker is effective to improve some factors of Learning Flow(control sense, loss of consciousness) and Learning Satisfaction in specialized high school students.

Effects of Mobile App Updates on Mobile App Rankings: Free Apps in the App Store (모바일 앱의 업데이트가 모바일 앱의 순위에 미치는 영향: 앱 스토어의 무료 앱을 대상으로)

  • Jo, Huiseung;Im, Kun Shin
    • Information Systems Review
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    • v.18 no.1
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    • pp.125-140
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    • 2016
  • Mobile applications (apps) play a significant role in the proliferation of smartphones. According to statistics from Apple, 100 million apps were downloaded in 2008. Since then, the number of cumulative app downloads have increased exponentially. By October 2014, 85 billion apps had been downloaded worldwide. Many studies have attempted to determine the factors that drive app downloads. However, unlike previous studies, we examine the effects of app updates on app rankings. To achieve this goal, we collected data on rankings (gross rankings and category rankings), update contents, reviewer ratings, and number of reviews on apps listed in the App Store. We then categorized app updates into functionality, reliability, and convenience updates following the buying hierarchy model. We found that functionality updates had a positive effect on app gross ranking whereas reliability updates had a positive effect on category ranking. Our study is the first to explore the effects of update content on app ranking. Moreover, our study provides a practical implication for mobile app developers, who should consider app updates in their product development strategy.

A Study on the Determinants of Mobile Application Purchase based on User Groups (사용자 유형에 따른 모바일 앱 구매요인에 관한 연구)

  • Oh, Sunju
    • Information Systems Review
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    • v.16 no.1
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    • pp.73-88
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    • 2014
  • According to the widespread use of smartphone, various and abundant mobile applications have been used and lots of new companies have developed mobile applications. To revitalize mobile application market, a lot of research and experiments have been performed in application development and delivery industries. The purpose of this research is to figure out the usage pattern of smartphone application and purchasing criteria of mobile application. We categorized smartphone application users with respect to application selection criteria and examined the characteristics of the categorized users. As a result, the factors of purchasing criteria of the users with respect to smartphone application selection criteria and application type were categorized into 3 groups: aggressive usage group, middle usage group, and passive usage group. The result of this study indicates that the relationship between purchasing criteria and usage pattern in mobile application market was actualized by measuring the purchasing factors of user. Therefore this fact suggests that it is very important to measure the accurate purchasing factors of its user for setting up the marketing strategy of mobile application market.

A Framework Development for Fake App Detection and Official App Information Sharing (가짜 앱 탐지 및 공식 앱 정보 공유 프레임워크 개발)

  • Jinwook Kim;Yujeong No;Wontae Jung;Kyungroul Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.213-214
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    • 2023
  • 스마트폰은 앱을 통하여 사람들에게 다양하고 유용한 기능을 제공하며, 새로운 앱들이 계속해서 개발되어 출시되고 있다. 그러나 이러한 긍정적인 측면에서 불구하고, 사람들의 편리한 사용에 대한 욕구를 이용하여, 신종 앱 사기와 같은 범죄가 발생하고 있으며, 이를 악용하여 금전적으로 피해를 주거나 개인정보를 탈취하는 범죄로가 증가되는 추세이다. 이와 같은 앱으로 인한 범죄를 대응하기 위하여, 신종 앱 사기 범죄를 분석하고 해결하는 방안이 요구되는 실정이다. 따라서 본 논문에서는 신종 앱 사기 범죄에 악용되는 가짜 앱을 탐지하고, 공식 기관에서 제공하는 정보를 기반으로 가짜 앱과 공식 앱에 대한 대량의 정보를 공유하는 프레임워크를 개발한다. 개발한 프레임워크를 통하여, 정보를 공유한 사람들에게 가짜 앱에 대한 정보를 알려주고, 공식 기관의 앱을 확인하는 안전한 모바일 환경을 제공할 것으로 사료된다.

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Reliability Analysis of Privacy Policies Based on Android Static Analysis (안드로이드 정적분석 기반 개인정보 처리방침의 신뢰성 분석)

  • Jung, Yoonkyo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.221-224
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    • 2022
  • 모바일 사용자가 증가함에 따라 모바일 앱에서 사용자가 허용하지 않은 개인정보가 유출되는 프라이버시 문제가 많아졌다. 이를 해결하기 위해 구글은 앱스토어에 등록된 앱이 사용자의 개인정보를 어떻게 활용하는지 개인정보 처리방침에 명시하도록 했다. 하지만 개인정보 처리방침이 실제로 앱의 개인정보 수집 및 처리 과정을 정확히 공개하는지 확인할 수 있는 해결책이 없으며, 사용자는 앱이 개인정보를 어떻게 활용하는지 알기 위해 개인정보 처리방침에 의존해야만 한다. 본 연구에서는 안드로이드 정적 분석으로 앱이 접근할 수 있는 데이터를 확인하고, 개인정보 처리방침의 텍스트를 추출 및 분석한 뒤 결과를 비교하여 개인정보 처리방침의 신뢰성을 분석한다. 실험을 위해 구글 앱스토어에 등록된 13,223개 앱의 패키지 파일과 부가정보를 수집했고 전처리 과정을 거쳐 분석 가능한 앱을 선정했다. 선정한 앱의 모바일 앱 분석 결과와 텍스트 분석 결과를 비교하여 모바일 앱이 개인정보 처리방침에 명시된 것보다 더 많은 개인정보에 접근할 수 있음을 입증한다.

Elementary and Secondary Programming Education Plan Using App Inventor (앱 인벤터를 활용한 초·중등 프로그래밍 교육 방안)

  • An, Sangjin;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.79-88
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    • 2014
  • Authentic programming environment makes App Inventor interesting educational programming language. However, there are not sufficient studies for usefulness of App Inventor as educational programming language, so proper design of App Inventor education is not available. This article aims to design proper programming education plan using App Inventor. A survey was conducted to ask for appropriation of App Inventor education to teachers and students. As a result, teachers and students were satisfied with App Inventor for programming language in elementary and secondary schools, due to easy-to-use programming environment and real product run in their devices. But learners need to have prior knowledge to use App Inventor and teachers have to manage learners' devices properly. Finally, revised elementary and secondary programming education plan using App Inventor was presented.

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The Effects of Interactivity on User Experience and Intention to use in Mobile Fitness App Game (모바일 피트니스 앱 게임의 상호작용성이 운동경험과 이용의도에 미치는 효과 : 플레이테스트 실험연구)

  • Park, Jeong-Min;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.17-28
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    • 2015
  • This study attempted to identify differences in user experience and app game fun, satisfaction, use intention between fitness app games at different level of interaction design. The playtesting method was conducted on 100(male 50, female 50) university students using 'Enjoy Your Fitness', a fitness app game developed by The Center for Health Communication Studies. The results found that more interactive app game is higher in the level of user experience such as fitness accomplishment, flow, and interest. Fitness app game's fun, satisfaction, use intention is also higher on interactive fitness app game. As the study verified that interactive fitness app game had stronger effects in user fitness experience and user experience than general fitness app games through experimental studies, it may contribute to design fitness mobile app game for health improvement.

The Effects of App Programing Education Using m-Bizmaker on Creative Problem Solving Ability (m-Bizmaker를 활용한 앱 프로그래밍 교육이 창의적 문제해결력에 미치는 영향)

  • Han, Soon-jae;Kim, Sung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.25-32
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    • 2016
  • This study aims to suggest app programming education plan by analyzing the effects of app programming education using m-bizmaker on the creative problem solving ability in specialized high school students. Currently, The South Korean government is preparing to conduct SW education in primary and secondary schools. Developing smartphone apps that are familiar to students can be seen as a very effective tool of SW educational measures. In general, app development can only be achieved through specialized training on how to use the app programming language. So, many students think the app programming is difficult areas before creating apps because tired of learning how to an app programming language. As a result of applying app programming education using m-Bizmaker, which is one of the app authoring tools, to the class, it is desirable as an app programming education plan. And according to survey results, it has been proved that the app programming education plan using m-Bizmaker is effective to improve creative problem solving ability.

A Study on Effects of the Service Quality and the Usage Review Characteristics of Smartphone Majib App on Satisfaction and Reuse Intention of Majib App (스마트폰 맛집 앱 서비스품질과 사용후기 특성이 앱만족 및 재이용의도에 미치는 영향에 관한 연구)

  • Han, Ji-Soo
    • Culinary science and hospitality research
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    • v.22 no.2
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    • pp.234-251
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    • 2016
  • The purpose of this study is to verify the effects of service quality and usage review of smartphone Maiib application(apps) on satisfaction, and reuse intention, convenience sampling method was employed and survey was conducted during the 15th of September, 2015 to the 30th on October as perceived by smartphone Maiib app users. Total of 312 responses were collected, and 295 usable data were used for statistical analysis excluding missing data. Descriptive analysis, factor analysis, and SEM were used to verify the hypothesis. The results from this study are as follows: first, reliability, empathy, usefulness of service quality significantly impact on Majib app satisfaction except informativeness and mobility; second, review assentation of the usage review characteristics significantly impact on Majib app satisfaction but review usefulness of the usage review characteristics significantly did not influence on Majib app satisfaction; third, smartphone Majib app satisfaction critically influences on reuse intention. Based on these results, current study can contribute to verify useful information is very important antecedent to construct the effective marketing strategy by smartphone app.