• Title/Summary/Keyword: 볼 움직임

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Effect on Respiratory Function of the General Adult by Gait Training Based on the Way in a Speed Pattern (속도 방식에 따른 보행훈련이 일반 성인의 호흡기능에 미치는 영향)

  • Jeong, Hyung-Yoon;Cho, Woon-Soo;Choi, Ah-young;Kim, Yong-Seong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.10
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    • pp.515-522
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    • 2018
  • The purpose of this study was to determine the effect of gait training based on the way in a speed pattern on the respiratory function of general adults. A total of 37 people were divided into three groups to conduct fast, standard, and interval gait training. For gait training, a treadmill was used. Three groups were trained for 60 minutes, three times per week, for a period of 6 weeks. Inspiration pressure, maximum inspiration volume, and the size of diaphragm movement were measured. Repeated Measures ANOVA was used to compare times, groups, and interactions. For inspiratory pressure, maximum inspiration volume, and size changes in diaphragm movement, there were significant differences depending on the time and interaction between times and groups. For size changes in diaphragm's movement, there was a significant difference between interval gait training group and standard gait training group. Therefore, interval gait training had effects on size changes in diaphragm movement.

The Adopting C4.5 classification and it's Application for Deinterlacing (디인터레이싱을 위한 C4.5 분류화 기법의 적용 및 구현)

  • Kim, Donghyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.8-14
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    • 2017
  • Deinterlacing is a method to convert interlaced video, including two fields (even and odd), to progressive video. It can be divided into spatial and temporal methods. The deinterlacing method in the spatial domain can easily be hardware-implemented, but yields image degradation if information about the deinterlaced pixel does not exist in the same field. On the other hand, the method in the temporal domain yields a deinterlaced image with higher quality but uses more memory, and hardware implementation is more difficult. Furthermore, the deinterlacing method in the temporal domain degrades image quality when motion is not estimated properly. The proposed method is for deinterlacing in the spatial domain. It uses several deinterlacing methods according to statistical characteristics in neighboring pixel locations. In this procedure, the proposed method uses the C4.5 algorithm, a typical classification algorithm based on entropy for choosing optimal methods from among the candidates. The simulation results show that the proposed algorithm outperforms previous deinterlacing methods in terms of objective and subjective image quality.

Effects of the facial expression's presenting type and areas on emotional recognition (얼굴 표정의 제시 유형과 제시 영역에 따른 정서 인식 효과)

  • Lee, Jung-Hun;Kim, Hyuk;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1393-1400
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    • 2006
  • 정서를 측정하고 나타내는 기술이 발전에 따라 문화적 보편성을 가진 얼굴표정 연구의 필요성이 증가하고 있다. 그리고 지금까지의 많은 얼굴 표정 연구들은 정적인 얼굴사진 위주로 이루어졌다. 그러나 실제 사람들은 단적인 얼굴표정만으로 정서를 인식하기 보다는 미묘한 표정의 변화나 얼굴근육의 움직임 등을 통해 정서상태를 추론한다. 본 연구는 동적인 얼굴표정이 정적인 얼굴표정 보다 정서상태 전달에서 더 큰 효과를 가짐을 밝히고, 동적인 얼굴 표정에서의 눈과 입의 정서인식 효과를 비교해 보고자 하였다. 이에 따라 15 개의 형용사 어휘에 맞는 얼굴 표정을 얼굴전체, 눈, 입의 세 수준으로 나누어 동영상과 스틸사진으로 제시하였다. 정서 판단의 정확성을 측정한 결과, 세 수준 모두에서 동영상의 정서인식 효과가 스틸사진 보다 유의미하게 높게 나타나 동적인 얼굴 표정이 더 많은 내적정보를 보여주는 것을 알 수 있었다. 또한 얼굴전체-눈-입 순서로 정서인식 효과의 차이가 유의미하게 나타났으며, 부정적 정서는 눈에서 더 잘 나타나고 긍정적 정서는 입에서 더 잘 나타났다. 따라서 눈과 입에 따른 정서인식이 정서의 긍정성-부정성 차원에 따라 달라짐을 볼 수 있었다.

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Haptic Rendering Algorithm for Collision Situation of Two Objects (두 객체가 충돌하는 상황에서의 햅틱 렌더링 알고리즘)

  • Kim, Seonkyu;Kim, Hyebin;Ryu, Chul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.35-41
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    • 2018
  • In this paper, we define a haptic rendering algorithm for a situation that has collision between static object and single object. We classified video scenes into four categories which can be easily seen in video sequence. The proposed algorithm can detect which frame is suitable for haptic rendering by detecting the change of direction using motion estimation and change of shape using object tracking. As a result, a total of 13 frames are extracted from the sample video and playing time of these frames were calculated. We confirmed that the haptic effect appears in expected playing time by adding the appropriate haptic generating waveform thtough the haptic editing program.

Vision-Based Train Position and Movement Estimation Using a Fuzzy Classifier (퍼지 분류기를 이용한 비전 기반 열차 위치 및 움직임 추정)

  • Song, Jae-Won;An, Tae-Ki;Lee, Dae-Ho
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.365-369
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    • 2012
  • We propose a vision-based method that estimates train position and movement for railway monitoring in which we use a fuzzy classifier to determine train states. The proposed method employs frame difference and background subtraction for estimating train motion and presence, respectively. These features are used as the linguistic variables of the fuzzy classifier. Experimental results show that the proposed method can correctly estimate train position and movement. Therefore the method can be used for railway monitoring systems which estimate crowd density or protect safety.

Analysis and Recognition of Behavior of Medaka in Response to Toxic Chemical Inputs by using Multi-Layer Perceptron (다층 퍼셉트론을 이용한 유해물질 유입에 따른 송사리의 행동 반응 분석 및 인식)

  • 김철기;김광백;차의영
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1062-1070
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    • 2003
  • In this paper, we observe one of the aquatic insect, fish(Medaka)'s behavior which reacts to giving toxic chemicals until lethal conditions using automatic tracking sl$.$stem. For the result, we define the Pattern A is a normal movement of fish and Pattern B is after giving the chemicals. In order to detect the movement of fish automatically, these patterns are selected for the training data of the artificial neural networks. The average recognition rates of the pattern B are remarkably increased after inputs of toxic chemical(diazinon) while the Pattern A is decreased distinctively. This study demonstrates that artificial neural networks are useful method for detecting presence of toxicoid in environment as for an alternative of in-situ behavioral monitoring tool.

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User Oriented Autonomous Shopping Cart by Noncontacting User Interface (비접촉성 사용자 인터페이스를 통한 사용자지향 자율주행 쇼핑카트 시스템)

  • Moon, Mi-Kyeong;Kim, Gwang-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.83-89
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    • 2015
  • we suggest a shopping cart system following the wheelchairs autonomously for the disabled to do shop easily. This system have been developed in order for a cart to follow the disabled using wheelchairs automatically without pulling a cart directly. This system use kinnect and an radio control car (RC-car). The kinnect detect whether movement of disabled is right turn, left turn or straight and according to this result the RC-car can be controlled autonomously. By this system, the disabled using wheelchairs can do shopping more easily than before.

An Efficient Compression Algorithm for Simple Computer Cell Animation (단순 컴퓨터 셀 애니메이션 영상에 효율적인 압축 알고리듬)

  • 민병석;정제창;최병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.3A
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    • pp.211-220
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    • 2002
  • In this paper, we propose an efficient algorithm to compress simple computer cell animation at very low bit rate. The structure of proposed algorithm consists of intra frame coding and inter frame coding. In inter frame coding, animation is encoded by color quantization using a palette, rearrangement of index, ADPCM used in JPEG-LS, mapping, classification, and entropy coding. In interframe coding, classifying the characteristics of motion, animation is encoded by block based motion replenishment. Experimental results show that the proposed methods turns out to outperform conventional methods including Flash, FLC, Motion-JPEG, MPEG-1, and MPEG-4.

Video Backlight Compensation Algorithm Based on Reliability of Brightness Variation (밝기 변화량의 신뢰도에 기반한 역광 비디오 영상의 보정 알고리듬)

  • Hyun, Dae-Young;Heu, Jun-Hee;Kim, Chang-Su;Lee, Sang-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.6
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    • pp.117-126
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    • 2010
  • In the case of failure images with controlling lighting like backlighting and excessive frontlinghting, the compensation scheme for a specific area in an image is required. The interested region is first selected by user in our method to compensate the first frame. Then we define the matching function of brightness and energy function is proposed with weight of matching function and the relationship among the neighbors. Finally, the energy is minimized by the graph-cut algorithm to compensate the brightness of the first frame. Other frames are straightforwardly compensated using the results of the first frame. The brightness variations of the previous frame is transmitted to the next frame via motion vectors. The reliability of the brightness variation is calculated based on the motion vector reliability. Video compensation result is achieved by the process of the image case. Simulation show that the proposed algorithm provides more natural results than the conventional algorithms.

A COMPARATIVE EVALUATION OF ORAL CHLORAL HYDRATE VS. ORAL MIDAZOLAM IN SEDATIVE EFFECT (Chloral hydrate와 Midazolam의 경구투여시 진정효과에 대한 비교)

  • Oh, Myung-Sin;Lee, Chang-Seop;Lee, Sang-Ho;Lee, Nan-Young
    • Journal of the korean academy of Pediatric Dentistry
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    • v.32 no.1
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    • pp.40-48
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    • 2005
  • The purpose of present study was to compare the sedative effect of chloral hydrate and oral midazolam treatment. The study was conducted on twenty two child patients who required at least two visits. All the patients showed a good physical status (ASA-I). The patient was randomly assigned to receive drug either chloral hydrate 60mg/kg and hydroxyzine 25mg(Group I) or midazolam 0.5mg/kg and hydroxyzine 25mg(Group II) at each visit. Treatment procedures were divided into six stages. In each stage, sleep, crying, movement and overall behavior score were evaluated. The overall results can be summarized as follows: 1. Success rate was 59.9% in group I and was 77.8% in Group II. 2. Mean sleep score was $1.81{\pm}0.93$ in group I and was $1.44{\pm}0.69$ in group II (P<0.05). 3. Through all treatment procedures, no significant difference was observed between group I and group II in terms of crying, movement and overall behavior score(P>0.05). 4. There was no significant difference between the sex and the age(P>0.05). In regard to above results, oral midazolam considered to be a valuable drug as sedative agent in pediatric dentistry.

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