• Title/Summary/Keyword: 볼륨렌더링

Search Result 176, Processing Time 0.033 seconds

Radiation dose plan system based on particle simulation and volume rendering (입자 시뮬레이터와 볼륨 렌더링 기반의 방사선조사계획 시스템)

  • Kim, A-Mi;Kim, Seung-Wan;Song, Ju-Whan;Gwun, Ou-Bong;Kim, Chong-Yeal;Hong, Seung-Woo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.12 no.3
    • /
    • pp.21-26
    • /
    • 2006
  • 악성 종양은 현대인을 괴롭히는 대표적인 질병의 하나로 이를 치료하는데 흔히 이용되는 것이 방사선치료이다. 방사선 치료에서는 종양세포만을 찾아 방사선을 조사하는 것이 무엇보다 중요하다. 본 논문에서는 입자 시뮬레이터 Geant4와 볼륨렌더링을 이용하여 이러한 것을 가능하게 하는 방사선조사계획시스템을 제안하고 시스템의 논리적 구조와 구현 시 고려할 사항에 대하여 알아본다. 본 시스템은 Geant4에 있는 다양한 물리(physics)이론을 적용하여 방사선의 물성을 다양하고 정확하게 시뮬레이션 하고, 시뮬레이션으로 구한 방사선량 분포를 볼륨렌더링으로 생성한 영상과 함께 표시하여 사용자가 방사선 치료 계획을 용이하게 세울 수 있도록 한다.

  • PDF

3D Medical Data Specification and Visualization Based on XML (XML 기반의 3차원 의료 데이터의 명세 및 가시화)

  • Kim, Seung-Wan;Park, Deok-Gyu;Gwun, Ou-Bong;Lee, Kun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.10 no.4
    • /
    • pp.6-12
    • /
    • 2004
  • 웹은 플랫폼에 의존하지 않고 모든 사람들이 공통으로 이용할 수 있는 인터페이스를 제공하기 때문에 웹브라우저상에 3차원 의료 데이터를 가시화하여 표현한다면 원격 진단, 의료 교육 등에 이용될 수 있다. 이 논문은 3차원 의료정보를 3차원 의료 볼륨 데이터, 3차원 의료 영상, 볼륨 렌더링 응용의 3 종류로 구분하여 이들을 XML로 표현하는 방법 및 텍스처 맵핑 기반의 디렉트볼륨렌더링(Direct Volume Rendering)을 SVG(Scalable Vector Graphics)으로 표현하여 SVG 뷰어 상에 표시하는 방법을 제안한다. 제안 방법의 실행 결과는 웹 브라우저 상에서 의료데이터의 분석이 가능하게 하고, 또한 볼륨렌더링 응용프로그램을 SVG로 표현, 결과 이미지를 SVG 뷰어로의 표시가 가능하다는 것을 보여준다.

  • PDF

Scattered Light Representation in Accordance with the Material Using Scatterer Template in Volume Rendering (볼륨 렌더링에서 산란자 템플릿을 이용한 재질별 산란광 표현)

  • Lee, Byeong-Joon;Kwon, Koojoo;Shin, Byeong-Seok
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.5 no.12
    • /
    • pp.677-684
    • /
    • 2016
  • For realistic rendering volume to calculate the light effects as well as the shade is essential. In order to produce the high quality of the resulting image, it is necessary to represent a global illumination, and it should be considered an indirect effect of the direct impact and scattering of light. It requires a lot of resources in order to perform this operation and, in particular, is very expensive when large amounts of data to be rendered as a volume data is consumed. In this paper, we generate a scatterer template according to the physical laws for each material. Considering that each object having material property stores photons of the template based on the Lambert illumination model. When the volume rendering in this paper, using the photon is stored in the template, based on the voxel to be sampled within the examination volume occluded, and it represents the global illumination of the scattering. Because the materials produced by the template requires a less resource only if comprised of a complex material, a simple operation can be expressed within the scattering volume at a low cost through.

A Phantom study of Displacement of Three Dimensional Volume Rendering for Clinical Application in Radiation Treatment Planning (방사선치료계획의 임상적용을 위한 3차원 볼륨렌더링영상 체적변화의 모형연구)

  • Goo, Eun-Hoe;Lee, Jae-Seung;Lim, Cheong-Hwan
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.11
    • /
    • pp.280-288
    • /
    • 2009
  • This study is to design and produce a detailed model for volume variety of three dimensional reconstruction images and to evaluate the changes of volume, area and the length of the model in the process of the reconstruction of RTP system. CT simulation was operated at the thickness of 1.25, 2.5, 5, 10mm and average, standard deviation of scan direction(X), thickness(Y), table movement direction(Z), area(A), and volume(V) of the three dimensional volume rendering, were measured according to the shape and thickness of the phantoms. As a result, at the thickness of 1.25, 2.5min, the phantom's shape decreased maximum 0.13cm(p<0.05) to the direction of X, Y, Z and length, area, volume decreased 0.1cm, $0.8cm^2$, $3.99cm^3$ which led to an approximate image of the phantoms. However, at the thickness of 5, 10mm, the phantom of the original form decreased maximum 0.58cm(p<0.05) and volume, area, length decreased maximum 0.45cm, $8.21cm^2$, $11.03cm^3$. Volume varieties according to the thickness and shape of the phantoms have occurred diversely, when CT simulation was operated, and it is considered that a clinically appropriate volume rendering can be obtained only when the thickness is below 3mm.

High-quality Shear-warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique (효율적인 수퍼샘플링과 선-적분을 이용한 고화질 쉬어-왑 분해 볼륨 렌더링)

  • Kye, Hee-Won;Kim, Tae-Young
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.8
    • /
    • pp.971-981
    • /
    • 2006
  • As shear-warp volume rendering is the fastest rendering method among the software based approaches, image quality is not good as that of other high-quality rendering methods. In this paper, we propose two methods to improve the image quality of shear-warp volume rendering without sacrificing computational efficiency. First, supersampling is performed in intermediate image space. We propose an efficient method to transform between volume and image coordinates at the arbitrary ratio. Second, we utilize pre-integrated rendering technique for shear-warp rendering. We propose new data structure called overlapped min-max map. Using this structure, empty space leaping can be performed so that we can maintain the rendering speed even though pre-integrated rendering is applied. Consequently, shear-warp rendering can generate high-qualify images comparable to those generated by the ray-casting without degrading speed.

  • PDF

Acceleration of GPU-based Volume Rendering Using Vertex Splitting (정점분할을 이용한 GPU 기반 볼륨 렌더링의 가속 기법)

  • Yoo, Seong-Yeol;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Game Society
    • /
    • v.12 no.2
    • /
    • pp.53-62
    • /
    • 2012
  • Visualizing a volume dataset with ray-casting which of visualization methods provides high quality image. However it spends too much time for rendering because the size of volume data are huge. Recently, various researches have been proposed to accelerate GPU-based volume rendering to solve these problems. In this paper, we propose an efficient GPU-based empty space skipping to accelerate volume ray-casting using octree traversal. This method creates min-max octree and searches empty space using vertex splitting. It minimizes the bounding polyhedron by eliminating empty space found in the octree traveral step. The rendering results of our method are identical to those of previous GPU-based volume ray-casting, with the advantage of faster run-time because of using minimized bounding polyhedron.

Development of Mobile Volume Visualization System (모바일 볼륨 가시화 시스템 개발)

  • Park, Sang-Hun;Kim, Won-Tae;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.12 no.5
    • /
    • pp.286-299
    • /
    • 2006
  • Due to the continuing technical progress in the capabilities of modeling, simulation, and sensor devices, huge volume data with very high resolution are common. In scientific visualization, various interactive real-time techniques on high performance parallel computers to effectively render such large scale volume data sets have been proposed. In this paper, we present a mobile volume visualization system that consists of mobile clients, gateways, and parallel rendering servers. The mobile clients allow to explore the regions of interests adaptively in higher resolution level as well as specify rendering / viewing parameters interactively which are sent to parallel rendering server. The gateways play a role in managing requests / responses between mobile clients and parallel rendering servers for stable services. The parallel rendering servers visualize the specified sub-volume with rendering contexts from clients and then transfer the high quality final images back. This proposed system lets multi-users with PDA simultaneously share commonly interesting parts of huge volume, rendering contexts, and final images through CSCW(Computer Supported Cooperative Work) mode.

Reconstruction of Color-Volume Data for Three-Dimensional Human Anatomic Atlas (3차원 인체 해부도 작성을 위한 칼라 볼륨 데이터의 입체 영상 재구성)

  • 김보형;이철희
    • Journal of Biomedical Engineering Research
    • /
    • v.19 no.2
    • /
    • pp.199-210
    • /
    • 1998
  • In this paper, we present a 3D reconstruction method of color volume data for a computerized human atlas. Binary volume rendering which takes the advantages of object-order ray traversal and run-length encoding visualizes 3D organs at an interactive speed in a general PC without the help of specific hardwares. This rendering method improves the rendering speed by simplifying the determination of the pixel value of an intermediate depth image and applying newly developed normal vector calculation method. Moreover, we describe the 3D boundary encoding that reduces the involved data considerably without the penalty of image quality. The interactive speed of the binary rendering and the storage efficiency of 3D boundary encoding will accelerate the development of the PC-based human atlas.

  • PDF

Volume Rendering Based On a Continuous Function (연속 함수를 이용한 볼륨 데이터의 렌더링)

  • 노현아;김재성
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2003.04c
    • /
    • pp.181-183
    • /
    • 2003
  • MRI 나 CT 스캔에 의해 생성된 볼륨 데이터는 일반적으로 설러 샘플 지점에서의 이산적인 수치 데이터 일뿐 데이터 상호간의 함수적 연속성은 제공되지 않고 있다. 이러한 데이터로부터 우리가 원하는 임계값(threshold)에 의한 등가면(isosurface)을 렌더링하는 방법은 보통 Marching Cube에서처럼 많은 다각형을 생성해서 렌더링 하는 방법에 의존해 왔다. 그러나 원하는 등가면을 직접 표현할 수 있는 함수가 존재할 경우 많은 양의 다각형을 추출하고 보관해야 하는 시공간적 부담이 없게 된다. 본 논문에서는 각 Cube별로 정의되는 Tri-linear Interpolation 함수를 기반으로 하여 Interval Method 에 의한 등가면 렌더링 알고리즘을 제안한다.

  • PDF

Medical Contents Visualization System for Smart Device (스마트 기기용 의료 콘텐츠를 위한 영상 가시화 시스템)

  • Kwon, Koojoo;Kang, Dong-Su;Kho, Youngihn;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.10
    • /
    • pp.1264-1272
    • /
    • 2012
  • Three-dimensional volume rendering method which shows the inside of human body is widely used in medical imaging area. Existing medical imaging system using a volume rendering method already has provided a variety of three-dimensional results. Recently existing results in the medical imaging among physicians and patients to facilitate communication have been studied since smart device which has advantage of portability applied in the medical imaging. In this paper, we propose 3D volume visualization system for a relatively low spec portable smart devices by using 2D textures and we also implements 2D diagnostic images of portable medical imaging visualization system.