• Title/Summary/Keyword: 볼륨데이터

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The Development of Journaling Mechanism for supporting Ext3 File System Reliability (EXT$_3$ 파일 시스템 안정성 지원을 위한 저널링 매카니즘 개발)

  • Suk, Jin-Sun;No, Jae-Chun;Park, Sung-Soon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.193-196
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    • 2006
  • 파일 시스템의 안정성에 문제가 생긴 경우, 파일 시스템의 동작이 중단되어 수정 중이던 데이터가 손실되거나 기존 데이터의 복구가 불가능하게 되는 상황이 발생 할 수 있다. 데이터의 종류에는 파일의 데이터와 같이 데이터 자체가 중요한 내용을 담고 있는 것과 파일의 데이터를 관리하기 위한 정보를 담고 있는 데이터가 있는데 후자를 메타데이터라고 한다. 단순히 파일의 데이터가 손실된 경우에 약간의 데이터 손실이 발생할 수는 있지만, 파일 시스템은 정상적으로 동작 할 수 있다. 하지만 메타데이터가 손상된 경우에는 파일 시스템이 볼륨에 접근조차 할 수 없게 되어 볼륨 내의 모든 파일을 접근할 수 없게 된다. 이러한 문제점들을 극복하기 위해 DualFS [8], log-structured 파일 시스템 [10], XFS [9] 등의 다양한 저널링 파일 시스템들이 제안되었다. 그 중 Ext$_3$ 파일 시스템은 가장 안정적이고 치명적인 문제점이 없는 것으로 알려져 있다.[7] 하지만 Ext$_3$ 파일 시스템에서 기본적으로 사용되고 있는 ordered mode 저널링은 메타데이터의 복사가 이루어져야 하기 때문에 속력의 저하가 발생한다. 본 논문에서는 ordered mode의 메타데이터의 복사 작업이 필요 없는 개선된 ordered mode 저널링을 제안한다.

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Efficient Buffer Coherency Management for a Shared-Disk based Multiple-Server DBMS (공유 디스크 기반의 다중 서버 DBMS를 위한 효율적인 버퍼 일관성 관리)

  • Ko, Hyun-Sun;Kim, Yi-Reun;Lee, Min-Jae;Whang, Kyu-Young
    • Journal of KIISE:Databases
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    • v.36 no.5
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    • pp.399-404
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    • 2009
  • In a multiple-server DBMS using the share-disk model, when a server process updates data, the updated ones are not immediately reflected to the buffers of the other server processes. Thus, the other server processes may read invalid data. In this paper, we propose a novel method to solve this problem. In this method the server process stores the identifiers and timestamps of the pages that have been updated during a transaction into the coherency volume when the transaction commits. Then, the server process invalidates its buffers of the pages updated by the other server processes by accessing the coherency volume when the lock is acquired, and, subsequently, read the up-to-date versions of the pages from disk. This method needs only a very small coherency volume and shows a good performance because the amount of data that need to be accessed is very small.

Medical Contents Visualization System for Smart Device (스마트 기기용 의료 콘텐츠를 위한 영상 가시화 시스템)

  • Kwon, Koojoo;Kang, Dong-Su;Kho, Youngihn;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.15 no.10
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    • pp.1264-1272
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    • 2012
  • Three-dimensional volume rendering method which shows the inside of human body is widely used in medical imaging area. Existing medical imaging system using a volume rendering method already has provided a variety of three-dimensional results. Recently existing results in the medical imaging among physicians and patients to facilitate communication have been studied since smart device which has advantage of portability applied in the medical imaging. In this paper, we propose 3D volume visualization system for a relatively low spec portable smart devices by using 2D textures and we also implements 2D diagnostic images of portable medical imaging visualization system.

Focus+context volume rendering for medical simulation based on Unity game engine (유니티 게임 엔진 기반의 의료 시뮬레이션을 위한 초점 배경 볼륨 가시화)

  • Ha, Tae-Jun;Kye, Heewon
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.65-74
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    • 2018
  • As commercial game engines become available to the public, attempts have been made to use it for general purpose research. This study uses the game engine to develop a medical simulation. Specifically, when the user selects an important portion of the human body, the focus+context visualization is applied to the volume data. We proposes the accumulation based method to make the background part more transparent and naturally fuse it with the focus part. Since the proposed method combines well with the existing volume visualization, the virtual surgery function such as incision is performed smoothly. The game engine is useful for general-purpose research, because auxiliary functions such as collision handling and UI can be efficiently created with the help of it.

Domain Selection Using Asymptotic Decider Criterion in Volume Modeling Based on Tetrahedrization (사면체 기반의 볼륨 모델링에서 점근선 판정기를 이용한 영역의 선택)

  • Lee, Kun;Gwun, Ou-Bong
    • The KIPS Transactions:PartA
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    • v.10A no.1
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    • pp.59-68
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    • 2003
  • 3-D data modeling of a volumetric scattered data is highly demanded for geological structure inspection, environment visualization and supersonic testing. The data used in these area are generally irregularly scattered in a volume data space, which are much different from the structured points data (cuberille data) used in Marching cube algorithm. In this paper, first we explore a volume modeling method for the scattered data based on tetrahedral domain. Next we propose a method for solving the ambiguity of tetrahedral domain decision using asymptotic decider criterion. Last we implement a simple visualization system based on the proposed asymptotic decider criterion and compare it with a system based on sphere criterion. In deciding tetrahedral domain, sphere criterion considers only positional values but asymptotic decider criterion considers not only positional values but also functional values, so asymptotic decider criterion is more accurate on deciding tetrahedral domain than sphere criterion.

A Study on the Decryption Method for Volume Encryption and Backup Applications (볼륨 암호화 및 백업 응용프로그램에 대한 복호화 방안 연구)

  • Gwui-eun Park;Min-jeong Lee;Soo-jin Kang;Gi-yoon Kim;Jong-sung Kim
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.3
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    • pp.511-525
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    • 2023
  • As awareness of personal data protection increases, various Full Disk Encryption (FDE)-based applications are being developed that real-time encryption or use virtual drive volumes to protect data on user's PC. FDE-based applications encrypt and protect the volume containing user's data. However, as disk encryption technology advances, some users are abusing FDE-based applications to encrypt evidence associated with criminal activities, which makes difficulties in digital forensic investigations. Thus, it is necessary to analyze the encryption process used in FDE-based applications and decrypt the encrypted data. In this paper, we analyze Cryptomator and Norton Ghost, which provide volume encryption and backup functions. We analyze the encrypted data structure and encryption process to classify the main data of each application and identify the encryption algorithm used for data decryption. The encryption algorithms of these applications are recently emergin gor customized encryption algorithms which are analyzed to decrypt data. User password is essential to generate a data encryption key used for decryption, and a password acquisition method is suggested using the function of each application. This supplemented the limitations of password investigation, and identifies user data by decrypting encrypted data based on the acquired password.

3D Adaptive Bilateral Filter for Ultrasound Volume Rendering (초음파 볼륨 렌더링을 위한 3차원 양방향 적응 필터)

  • Kim, Min-Su;Kwon, Koojoo;Shin, Byeoung-Seok
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.159-168
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    • 2015
  • This paper introduces effective noise removal method for medical ultrasound volume data. Ultrasound volume data need to be filtered because it has a lot of noise. Conventional 2d filtering methods ignore information of adjacent layers and conventional 3d filtering methods are slow or have simple filter that are not efficient for removing noise and also don't equally operate filtering because that don't take into account ultrasound' sampling character. To solve this problem, we introduce method that fast perform in parallel bilateral filtering that is known as good for noise removal and adjust proportionally window size depending on that's position. Experiments compare noise removal and loss of original data among average filtered or biliteral filtered or adaptive biliteral filtered ultrasound volume rendering images. In this way, we can more efficiently and correctly remove noise of ultrasound volume data.

Parallel Processing Method for Generating Elemental Images from Hexagonal Lens Array (육각형 렌즈 어레이로부터 요소영상을 생성하기 위한 병렬 처리 기법)

  • Kim, Do-Hyeong;Park, Chan;Jung, Ji-Sung;Kwon, Ki-Chul;Kim, Nam;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.1-8
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    • 2012
  • According that most integral imaging techniques have used rectangular lens array, this integrated distribution of light is recorded in the form of a rectangular grid. However, hexagonal lens array gives a more accurate approximation of ideal circular lens and provides higher pickup/display density than rectangular lens array[4]. Using the parallel processing technique in order to generate the elemental imaging for hexagonal lens array, each pixel that compose the elemental imaging should be determined to belong to the hexagonal lens. This process is output to the screen for every pixel in progress, and many computations are required. In this paper, we have proposed parallel processing method using an OpenCL to generate the elemental imaging for hexagonal lens array in 3D volume date. In the experimental result of proposed method show speed of 20~60 fps for hexagonal lens array of $20{\times}20$ sizes and input data of Male[$128{\times}256{\times}256$] volume data.

Real-Time 3D Volume Deformation and Visualization by Integrating NeRF, PBD, and Parallel Resampling (NeRF, PBD 및 병렬 리샘플링을 결합한 실시간 3D 볼륨 변형체 시각화)

  • Sangmin Kwon;Sojin Jeon;Juni Park;Dasol Kim;Heewon Kye
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.189-198
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    • 2024
  • Research combining deep learning-based models and physical simulations is making important advances in the medical field. This extracts the necessary information from medical image data and enables fast and accurate prediction of deformation of the skeleton and soft tissue based on physical laws. This study proposes a system that integrates Neural Radiance Fields (NeRF), Position-Based Dynamics (PBD), and Parallel Resampling to generate 3D volume data, and deform and visualize them in real-time. NeRF uses 2D images and camera coordinates to produce high-resolution 3D volume data, while PBD enables real-time deformation and interaction through physics-based simulation. Parallel Resampling improves rendering efficiency by dividing the volume into tetrahedral meshes and utilizing GPU parallel processing. This system renders the deformed volume data using ray casting, leveraging GPU parallel processing for fast real-time visualization. Experimental results show that this system can generate and deform 3D data without expensive equipment, demonstrating potential applications in engineering, education, and medicine.

A Study on Use of 3D-GIS in the Urban Noise Visualization (도시소음 시각화를 위한 3차원 GIS 활용방안에 관한 연구)

  • Ryu, Keun-Won;Kim, Geun-Han;Jo, Yong-Ju;Jun, Chul-Min
    • 한국공간정보시스템학회:학술대회논문집
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    • 2007.06a
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    • pp.313-317
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    • 2007
  • 도시 소음이 미치는 경제적, 사회적 영향이 커짐에 따라 최근 도시소음에 대한 관심이 높아지고 있다. 그러나 기존의 2차원 소음지도를 통해서는 점점 복잡해지고 대규모화 되어 가는 건물의 각 공간에 대한 소음분석 및 시각화에 한계가 있다. 따라서 본 연구에서는 소음데이터의 3차원 시각화 및 공간별 소음분석을 위해 토폴로지가 부여된 3차원 GIS 데이터 모델을 제시하였다. 건물의 각 공간을 볼륨과 벽체들로 구성하고 공간간의 토폴로지를 부여하기 위해 DB에서 관계를 정의해주고 DB의 볼륨테이블과 벽체테이블에 저장된 소음데이터를 이용하여 3차원 소음분석 및 시각화가 가능하도록 하였다.

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