• 제목/요약/키워드: 보행 제어

검색결과 413건 처리시간 0.021초

오프로드 환경에서 효율적인 6족 로봇 보행 시스템 개발 (Development of an Effective Walking System for a Hexapod Robot on Uneven Terrain)

  • 김준우;이기원;이석규
    • 제어로봇시스템학회논문지
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    • 제19권12호
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    • pp.1152-1159
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    • 2013
  • This paper proposes an effective walking system for a hexapod robot on uneven terrain. To overcome the deficiencies of two-pair walking systems, which are effective on even terrain, the use of only three legs changes the steps required for movement. The proposed system receives feedback data from switches attached to the bottom of the legs and gyro sensor to carry out stable walking using the Bezier curve algorithm. From the coordinates of the Bezier curve, which guarantees the circular motion of legs, the motor's angle value can be obtained using inverse kinematics. The angle values are sent to each motor though RS-485 communication. If a switch is pushed by the surface during navigation in the Bezier curve pattern, the robot is designed to change its circular course. Through the changed course, each leg can be located on an optimal surface and the wobble phenomenon is reduced by using a normal vector algorithm. The simulation and experiment results show the efficiency of the proposed algorithm.

4족 보행 로봇의 걸음새 안정화를 위한 몸체 임피던스 제어 (Body Impedance Control for Walking Stabilization of a Quadrupedal Robot)

  • 이수영;홍예선
    • 대한전기학회논문지:시스템및제어부문D
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    • 제49권5호
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    • pp.257-263
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    • 2000
  • One of the basic assumptions in the static gait design for a walking robot is that the weight of leg should be negligible compared to that of body, so that the total gravity center is not affected by swing of a leg. Based on the ideal assumption of zero leg-weight, conventional static gait has been simply designed for the gravity center of body to be inside the support polygon, consisting of each support leg's tip position. In case that the weight of leg is relatively heavy, however, while the gravity center of body is kept inside the support polygon, the total gravity center of walking robot can be out of the polygon due to weight of a swinging leg, which causes instability in walking. Thus, it is necessary in the static gait design of a real robot a compensation scheme for the fluctuation in the gravity center. In this paper, a body impedance control is proposed to obtain the total gravity center based on foot forces measured from load cells of a real walking robot and to adjust its position to track the pre-designed trajectory of the corresponding ideal robot's body center. Therefore, the walking stability is secured even in case that the weight of leg has serious influence on the total gravity center of robot.

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센서 퓨전을 통한 인공지능 4족 보행 애완용 로봇 (An Intelligence Embedding Quadruped Pet Robot with Sensor Fusion)

  • 이래경;박수민;김형철;권용관;강석희;최병욱
    • 제어로봇시스템학회논문지
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    • 제11권4호
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    • pp.314-321
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    • 2005
  • In this paper an intelligence embedding quadruped pet robot is described. It has 15 degrees of freedom and consists of various sensors such as CMOS image, voice recognition and sound localization, inclinometer, thermistor, real-time clock, tactile touch, PIR and IR to allows owners to interact with pet robot according to human's intention as well as the original features of pet animals. The architecture is flexible and adopts various embedded processors for handling sensors to provide modular structure. The pet robot is also used for additional purpose such like security, gaming visual tracking, and research platform. It is possible to generate various actions and behaviors and to download voice or music files to maintain a close relation of users. With cost-effective sensor, the pet robot is able to find its recharge station and recharge itself when its battery runs low. To facilitate programming of the robot, we support several development environments. Therefore, the developed system is a low-cost programmable entertainment robot platform.

기하학적 탐색을 이용한 4각 보행로봇의 지그재그 걸음새 계획 (Zigzag Gait Planning of n Quadruped Walking Robot Using Geometric Search Method)

  • 박세훈;이승하;이연정
    • 제어로봇시스템학회논문지
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    • 제8권2호
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    • pp.142-150
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    • 2002
  • This paper presents a systematic method of the zigzag gait planning for quadruped walking robots. When a robot walks with a zigzag gait, its body is allowed to move from side to side, while the body movement is restricted along a moving direction in conventional continuous gaits. The zigzag movement of the body is effective to improve the gait stability margin. To plan a zigzag gait in a systematic way, the relationship between the center of gravity(COG) and the stability margin is firstly investigated. Then, new geometrical method is introduced to plan a sequence of the body movement which guarantees a maximum stability margin as well as monotonicity along a moving direction. Finally, an optimal swing-leg sequence is chosen for a given arbitrary configuration of the robot. To verify the proposed method, computer simulations have been performed for both cases of a periodic gait and a non-periodic gait.

화상인식을 이용한 시각장애인용 보행보조장치 (Ambulatory Aid Device for the Visually Handicapped Person Using Image Recognition)

  • 박상준;신동원
    • 제어로봇시스템학회논문지
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    • 제12권6호
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    • pp.568-572
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    • 2006
  • This paper presents the device of recognizing image of the studded paving blocks, transmitting, the information by vibration to a visually handicapped person. Usually the blind uses the walking stick to recognize the studded paving block. This research uses a PCA (Principal Component Analysis) based image processing approach for recognizing the paving blocks. We classify the studded paving blocks into 5 classes, that is, vertical line block, right-declined line block, left-declined line block, dotted block and flat block. The 8 images for each of 5 classes are captured for each block by 112*120 pixels, then the eigenvectors are obtained in magnitude order of eigenvectors by using principal component analysis. The principal components for images can be calculated using projection of transformation matrix composed of eigenvectors. The classification has been executed using Euclidean's distance, so the block having minimum distance with a image is chosen as matched one. The result of classification is transmitted to the blind by electric vibration signals with different magnitudes and frequencies.

승마 로봇 시뮬레이터 HRB-1을 위한 말의 보행 및 부조의 구현 (Implementation of Horse Gait and Riding Aids for Horseback Riding Robot Simulator HRB-1)

  • 박용식;서갑호;오승섭;박성호;서진호
    • 제어로봇시스템학회논문지
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    • 제18권3호
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    • pp.181-187
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    • 2012
  • Horse riding is widely recognized as a valuable form of education, exercise and therapy. But, the injuries observed in horse riding range from very minor injuries to fatalities. In order to reduce these injuries, the effective horseback riding simulator is required. In this paper, we proposed the implementation method of horse gait and riding aids for horseback riding robot simulator HRB-1. For implementation of horse gait to robot simulator, we gathered and modified real motion data of horse. We obtained two main frequencies of each gait by frequency analysis, and then simple sinusoidal functions are acquired by genetic algorithm. In addition, we developed riding aids system including hands, leg, and seat aids. With the help of a developed robotic system, beginners can learn the skill of real horse riding without the risk of injury.

퍼지로직 기반의 거대 4족 보행 시스템을 위한 실감형 패턴 발생기 (Lifelike Pattern Generator for a Giant Quadrupedal Walking System Based on Fuzzy Logic)

  • 이상원;임경화;권오흥
    • 제어로봇시스템학회논문지
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    • 제18권2호
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    • pp.133-140
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    • 2012
  • In this paper, we suggest a lifelike pattern generator for a quadruped walking system with a head, a tail, four legs and a torso. The system looks like a giant dinosaur which stands over 7 meters tall with its legs over 2 meters long. We focus on its lifelike naturalness. Thus, generating logical patterns in harmony with head-body-tail patterns and quadrupedal locomotion patterns makes you feel that the quadruped walking system is alive. The basic patterns of four legs and a body are obtained from a 3D graphic animation, which is made and captured from various motions of similar species in existence since the giant dinosaurs are exterminated. The dinosaur-like mechanism also is designed from bone and joint structures of quadrupedal animals. The lifelike pattern generator based on fuzzy logic could generate lifelike motions according to the dinosaur-like mechanism and the basic patterns. A series of computer simulations and experimental implements show that the pattern generator makes the quadruped walking system lifelike.

머신비전을 이용한 도로상의 보행자 검출에 관한 연구 (A Study on the Pedestrian Detection on the Road Using Machine Vision)

  • 이병룡;;김형석;배용환
    • 제어로봇시스템학회논문지
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    • 제17권5호
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    • pp.490-498
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    • 2011
  • In this paper, we present a two-stage vision-based approach to detect multi views of pedestrian in road scene images. The first stage is HG (Hypothesis Generation), in which potential pedestrian are hypothesized. During the hypothesis generation step, we use a vertical, horizontal edge map, and different colors between road background and pedestrian's clothes to determine the leg position of pedestrian, then a novel symmetry peaks processing is performed to define how many pedestrians is covered in one potential candidate region. Finally, the real candidate region where pedestrian exists will be constructed. The second stage is HV (Hypothesis Verification). In this stage, all hypotheses are verified by Support Vector Machine for classification, which is robust for multi views of pedestrian detection and recognition problems.

시각 장애인 보행안내를 위한 장애물 분포의 3차원 검출 및 맵핑 (3D Detection of Obstacle Distribution and Mapping for Walking Guide of the Blind)

  • 윤명종;정구영;유기호
    • 제어로봇시스템학회논문지
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    • 제15권2호
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    • pp.155-162
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    • 2009
  • In walking guide robot, a guide vehicle detects an obstacle distribution in the walking space using range sensors, and generates a 3D grid map to map the obstacle information and the tactile display. And the obstacle information is transferred to a blind pedestrian using tactile feedback. Based on the obstacle information a user plans a walking route and controls the guide vehicle. The algorithm for 3D detection of an obstacle distribution and the method of mapping the generated obstacle map and the tactile display device are proposed in this paper. The experiment for the 3D detection of an obstacle distribution using ultrasonic sensors is performed and estimated. The experimental system consisted of ultrasonic sensors and control system. In the experiment, the detection of fixed obstacles on the ground, the moving obstacle, and the detection of down-step are performed. The performance for the 3D detection of an obstacle distribution and space mapping is verified through the experiment.

스쿨 존에서 운전자의 승차감을 수반한 차량 감속 제어에 관한 연구 (Study on Vehicle Deceleration Control in School Zones by Taking Driver's Comfort into Account)

  • 조효승;김형석;이병룡
    • 대한기계학회논문집A
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    • 제34권10호
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    • pp.1359-1366
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    • 2010
  • 최근 많은 전자제어기술이 개발되고 있으며 또한 차량에 적용되고 있다. 이러한 기술들 중 throttle-by-wire, brake-by-wire, steer-by-wire 와 같은 X-by-wire 가 대표적이며 이는 기계적으로 연결된 부분이 전기적인 신호나 액추에이터로 대체된 것이다. 본 논문에서는 스쿨존에서의 차량의 속도 제어를 위하여 throttle-by-wire, brake-by-wire 가 고려되었으며 특히 스쿨 존에서는 다른 지역에 비해 사고가능성이 높다. 그 이유는 보행자가 횡단 시에 다수의 운전자들이 규정속도를 지키지 않기 때문이다. 따라서 본 논문에서는 스쿨 존에서 규정속도 내로 주행하도록 throttle-by-wire, brake-by-wire 를 이용하여 차량을 감속 제어하였으며 이를 위하여 양산차량의 엔진과 변속기의 제원을 사용하였다. 둘째, 차량의 감속에 있어서 운전자와 승객이 불쾌감을 느낄 수 있는 급격한 감속을 줄이기 위하여 제안된 3 차 궤적 추종법을 적용시켰으며 궤적 추종을 위하여 퍼지-PID 제어를 사용하였다. 마지막으로 시뮬레이션을 통하여 제안된 차량의 감속 제어 시스템의 성능을 확인하였다.