• Title/Summary/Keyword: 보행 상호작용

Search Result 48, Processing Time 0.035 seconds

Multiple Pedestrian Tracking based on Decision Trees (의사결정 트리 기반의 다중 보행자 추적)

  • Yu, Hye-Yeon;Kim, Young-Nam;Kim, Moon-Hyun
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2015.10a
    • /
    • pp.1302-1304
    • /
    • 2015
  • 컴퓨터 비전에서 다수의 보행자 궤적을 생성하는 문제는 여전히 어려운 문제이다. 전경에서 추출된 보행자 윤곽은 음영과 밝기 등의 문제로 윤곽이 명확하지 않고, 보행자들이 서로 다른 방향으로 움직이며 상호작용을 한다. 이로 인해 보행자를 식별하고 궤적을 생성하기에는 다소 어려움이 있다. 우리는 의사결정 트리를 사용하여 보행자 영역의 병합과 분할 상황을 개별 분리된 보행자로 검출한다. 검출된 개별 보행자는 점 대응 알고리즘으로 각 보행자의 궤적을 생성한다. 우리는 수정된 $A^*$ 검색 알고리즘으로 새로운 휴리스틱 점 대응 알고리즘을 소개한다. 우리의 실험은 PETS2010 데이터 세트로 구현되고 실험했다.

Effect on Respiratory Function of the General Adult by Gait Training Based on the Way in a Speed Pattern (속도 방식에 따른 보행훈련이 일반 성인의 호흡기능에 미치는 영향)

  • Jeong, Hyung-Yoon;Cho, Woon-Soo;Choi, Ah-young;Kim, Yong-Seong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.10
    • /
    • pp.515-522
    • /
    • 2018
  • The purpose of this study was to determine the effect of gait training based on the way in a speed pattern on the respiratory function of general adults. A total of 37 people were divided into three groups to conduct fast, standard, and interval gait training. For gait training, a treadmill was used. Three groups were trained for 60 minutes, three times per week, for a period of 6 weeks. Inspiration pressure, maximum inspiration volume, and the size of diaphragm movement were measured. Repeated Measures ANOVA was used to compare times, groups, and interactions. For inspiratory pressure, maximum inspiration volume, and size changes in diaphragm movement, there were significant differences depending on the time and interaction between times and groups. For size changes in diaphragm's movement, there was a significant difference between interval gait training group and standard gait training group. Therefore, interval gait training had effects on size changes in diaphragm movement.

Improving Efficiency of GP by Adaptive Node Selection for Bipedal Locomotion with Evolutionary Algorithm (2족 보행운동 생성을 위한 적응적 노드 선택에 의한 유전적 프로그래밍의 성능 향상)

  • 옥수열
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2004.10a
    • /
    • pp.165-168
    • /
    • 2004
  • 본 연구에서는 근골격계로 구성된 신체 역학계와 신경 진동자로 구성된 신경계의 상호작용에 의해서 자율적인 2족 보행운동 생성하려고 하고 있다. 이를 위해서는 역학계와 신경계의 않은 파라메트(Parameter)의 조절이 필요하다 본 연구에서는 유전적 프로그래밍(GP)을 이용하여 파라메트의 자동조절 수법을 제안하였다. GP는 문제를 해결하기 위한 계산 프로그래밍을 탐색하는 진화형 탐색 알고리즘으로, GP를 이용해서 문제해결을 행하기 위해서는 노드의 선택이 매우 중요하다. 그러나 대상문제에 대한 충분한 정보가 없는 경우에는 노드를 용장성 있게 설계하게 되어, 이로 인한 탐색공간의 확장으로 GP에 대한 탐색성능의 저하를 초래한다. 본 논문에서는 이러한 문제를 해결하기 위해서 용장성 노드 집합으로부터 유용한 노드를 획득하기 위해 제안한 수법을 2족 보행운동 생성 시스템에 적용하기 전에 사전 평가로서 기호회귀(Symbolic Regression)문제에 적용하여 실험을 통해 제안 수법의 타당성과 탐색성능 향상의 효과에 관해서 논하고자 한다.

  • PDF

Face Detection and Tracking System using 2-legged Walking Robot (2 족 보행 로봇을 이용한 얼굴 검출 및 추적 시스템)

  • Kim, Jae-Hyun;Jung, Do-Joon;Kim, Hang-Joon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2005.05a
    • /
    • pp.885-888
    • /
    • 2005
  • 본 논문에서는 카메라가 장착된 2 족 보행 로봇을 이용한 얼굴 검출 및 추적 시스템을 제안한다. 제안된 시스템은 PCA(Principal Component Analysis) 기반의 시스템으로서 얼굴을 검출하기 위해 먼저, 스킨칼라 정보와 모션 정보를 사용하고, 그 이후에 PCA 를 사용하여 스킨칼라 영역에서 실제 얼굴이 있는지를 검증 한다. 새로 검출된 얼굴과 이전에 추적되는 얼굴 사이의 동일성은 Eigenspace 상에서의 Euclidian distance 를 사용하여 검증한다. 2 족 보행 로봇이 얼굴을 추적하기 위해서는, 검출된 얼굴 영역이 카메라 스크린 중심 영역에 계속 유지되도록 로봇의 움직임을 조절해 간다. 제안된 시스템은 움직임이 많고, 조명 변화나 배경의 변화가 심한 환경에서도, 얼굴을 잘 검출하고 추적 하였으며, 다른 2 족 보행 시스템이나 인간과 로봇의 상호작용을 위한 제스처 인식 시스템으로의 확장도 가능하다.

  • PDF

Finite Element Analysis of Continuous Beam Vibration under Pedestrian Loading Considering Moving Mass Effect (이동 질량 효과를 고려한 연속 보의 보행하중 진동 유한요소 해석)

  • Park, Wonsuk
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.35 no.5
    • /
    • pp.309-316
    • /
    • 2022
  • This study proposes a finite element analysis method that can analyze the vibration of a beam by considering the inertia effect of moving masses in a vertical direction. The proposed method is effective when a precise interaction analysis is not required. The inertial effects of the moving masses are included in the equation of motion, and the interaction forces between the masses and the beam are considered only as external loads. Time domain analyses were performed using Abaqus, a general-purpose finite element analysis software, and an implementation method using multi-point constraints wais presented to link the displacements of the beam element nodes and moving rigid masses. The proposed method was verified by comparing its solution with that obtained using an existing analytical method, and the analysis results for continuous beam vibrations under dynamic gait loadings were used to examine the mass effect of pedestrians.

The Effect of Speed-Change Gait Training on Cardiopulmonary Function of Stroke Patients (속도변화 보행 훈련이 만성 뇌졸중 환자의 심폐기능에 미치는 영향)

  • Seo, Dong-Yel;Yang, Yong-Pil
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.5
    • /
    • pp.303-309
    • /
    • 2021
  • This study examined the changes in the cardiopulmonary functions of stroke patients by adjusting the s heart rate during walking training. This study was conducted on 20 chronic stroke patients. The experimental group conducted walking training by varying the walking speed according to the change in heart rate on the treadmill. In contrast, the control group conducted walking training by the subjective speed of the subject. The walking training was conducted for 32 minutes, three times a week, for a total of six weeks. The changes after the intervention of the subjects were determined by measuring the VC, ERV, IRV, FVC, FEV1, and PEF. The study revealed interactions between the groups and timing in the VC, ERV, and IRV(p<.05). There were no interactions between the groups and timing in FEV1, FVC, and PEF. The main effects showed no significant differences between the groups (p>.05) but showed significant differences between periods (p<.05). These results suggest that the cardiopulmonary function was improved significantly when the training was conducted by changing the pace of the heart rate in the walking process, leading to significant changes in the cardiopulmonary function.

Design of Immersive Walking Interaction Using Deep Learning for Virtual Reality Experience Environment of Visually Impaired People (시각 장애인 가상현실 체험 환경을 위한 딥러닝을 활용한 몰입형 보행 상호작용 설계)

  • Oh, Jiseok;Bong, Changyun;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.25 no.3
    • /
    • pp.11-20
    • /
    • 2019
  • In this study, a novel virtual reality (VR) experience environment is proposed for enabling walking adaptation of visually impaired people. The core of proposed VR environment is based on immersive walking interactions and deep learning based braille blocks recognition. To provide a realistic walking experience from the perspective of visually impaired people, a tracker-based walking process is designed for determining the walking state by detecting marching in place, and a controller-based VR white cane is developed that serves as the walking assistance tool for visually impaired people. Additionally, a learning model is developed for conducting comprehensive decision-making by recognizing and responding to braille blocks situated on roads that are followed during the course of directions provided by the VR white cane. Based on the same, a VR application comprising an outdoor urban environment is designed for analyzing the VR walking environment experience. An experimental survey and performance analysis were also conducted for the participants. Obtained results corroborate that the proposed VR walking environment provides a presence of high-level walking experience from the perspective of visually impaired people. Furthermore, the results verify that the proposed learning algorithm and process can recognize braille blocks situated on sidewalks and roadways with high accuracy.

Estimation of the Effects of Daily Walking Hours and Days on the Mental Health of Urban Residents - The Case in Seoul - (주거지역 가로환경 및 일상 걷기가 정신 건강에 미치는 영향 - 서울시 대상으로 -)

  • Koo, Bonyu;Baek, Seungjoo;Yoon, Heeyeun
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.52 no.1
    • /
    • pp.87-100
    • /
    • 2024
  • This study aimed to investigate the impact of the quality of the street environment in residential areas on the mental health of urban residents, considering the frequency of street use. Using a zero-inflated negative binomial regression model, the study analyzed the influence of walking frequency and the street environment on depressive symptoms of urban residents. The research focused on Seoul, South Korea, in 2017, with depressive symptoms as the dependent variable and street environment variables, walking variables, and individual characteristics as independent variables. Additionally, the study explores the interaction effect of street greenery and walking frequency to analyze the synergistic impacts of walking in green spaces on mental health. The findings indicate that a higher ratio of street green areas is associated with fewer depressive symptoms. Increased walking frequency is linked to a reduction in depressive symptoms or a weaker manifestation of such symptoms. The interaction effect confirms that more frequent walking in green spaces is associated with weaker depressive symptoms. Lower ratios of visual complexity are correlated with reduced depressive symptoms. This study contributes to addressing urban residents' mental health issues at the community level by emphasizing the importance of the street green environment in residential areas.

Autonomous Vehicle Situation Information Notification System (자율주행차량 상황 정보 알림 시스템)

  • Jinwoo Kim;Kitae Kim;Kyoung-Wook Min;Jeong Dan Choi
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.22 no.5
    • /
    • pp.216-223
    • /
    • 2023
  • As the technology and level of autonomous vehicles advance and they drive in more diverse road environments, an intuitive and efficient interaction system is needed to resolve and respond to the situations the vehicle faces. The development of driving technology from the perspective of autonomous driving has the ultimate goal of responding to situations involving humans or more. In particular, in complex road environments where mutual concessions must be made, the role of a system that can respond flexibly through efficient communication methods to understand each other's situation between vehicles or between pedestrians and vehicles is important. In order to resolve the status of the vehicle or the situation being faced, the provision and method of information must be intuitive and the efficient operation of an autonomous vehicle through interaction with intention is required. In this paper, we explain the vehicle structure and functions that can display information about the situation in which the autonomous vehicle driving in a living lab can drive stably and efficiently in a diverse and complex environment.