• Title/Summary/Keyword: 보행자 모델링

Search Result 34, Processing Time 0.022 seconds

Computer Simulation of Pedestrian Collision Trajectory for Various Velocities (컴퓨터 시뮬레이션을 이용한 보행자 충돌 선회특성에 관한 연구)

  • 김종혁;유장석;박경진;손봉수;장명순;홍을표
    • Journal of Korean Society of Transportation
    • /
    • v.20 no.2
    • /
    • pp.81-92
    • /
    • 2002
  • An automobile crash with a pedestrian generates a trajectory which is crucial to identify the cause of the crash. Previous researches have been carried out for pedestrian movement using simple explicit formulae. The formulae are derived from elementary physics. Therefore, they could not sufficiently include variables of a vehicle and a pedestrian. To overcome such a limitation, a simulation is utilized for the pedestrian behavior in crash environment. A dynamic software called MADYMO is utilized for the simulation. A simulation model is established. The automobile body and a dummy are modeled with rigid bodies, joints and springs. The simulation results are compared with those from explicit formulae. It is found that the explicit formulae did not fit to pedestrian conditions. Simulations are performed for various velocities of automobiles. Results are discussed for the usage of the simulation.

Space and Pedestrian Modeling Method for Crowd Evacuation Simulation in Large-scale Buildings (초대형 건축물에서 군중의 대피 시뮬레이션을 위한 공간 및 보행자 모델링 기법)

  • Shin, Dong-Cheol;Lee, Jong-Min;Kim, Whoi-Yul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.11a
    • /
    • pp.307-310
    • /
    • 2009
  • 본 논문은 대형 건축물 내에서의 보행자 대피 시뮬레이션을 위해, 광범위한 네트워크 모델과 세밀한 네트워크 모델을 통합하는 방법과보행자가 자연스럽게 벽이나 장애물을 피하면서 이동할 수 있도록 하는 개선된 보행자 이동 모델을 제안한다. 제안하는 네트워크 모델을 통해 기존의 광범위 네트워크 모델에서 분석할 수 없는 보행자 개개인의 이동정보를 세밀한 네트워크보다 적은 양의 연산으로 계산할 수 있었고, 개선된 보행자 이동 모델을 통해 보행자가 자연스럽게 벽이나 장애물을 피하면서 이동할 수 있도록 하였다. 제안하는 방법을 대형 건축물인 코엑스 몰에 적용하여 대피 시뮬레이션을 수행한 결과, 3000명의 보행자에 대해 초당 10번 이상의 시뮬레이션 정보를 계산할 수 있었고, 대피 시의 방향 유도에 따른 대피 시간을 확인할 수 있었다.

  • PDF

Development of a New Pedestrian Avoidance Algorithm considering a Social Distance for Social Robots (소셜로봇을 위한 사회적 거리를 고려한 새로운 보행자 회피 알고리즘 개발)

  • Yoo, Jooyoung;Kim, Daewon
    • Journal of Broadcast Engineering
    • /
    • v.25 no.5
    • /
    • pp.734-741
    • /
    • 2020
  • This article proposes a new pedestrian avoidance algorithm for social robots that coexist and communicate with humans and do not induce stress caused by invasion of psychological safety distance(Social Distance). To redefine the pedestrian model, pedestrians are clustered according to the pedestrian's gait characteristics(straightness, speed) and a social distance is defined for each pedestrian cluster. After modeling pedestrians(obstacles) with the social distances, integrated navigation algorithm is completed by applying the newly defined pedestrian model to commercial obstacle avoidance and path planning algorithms. To show the effectiveness of the proposed algorithm, two commercial obstacle avoidance & path planning algorithms(the Dynamic Window Approach (DWA) algorithm and the Timed Elastic Bands (TEB) algorithm) are used. Four cases were experimented in applying and non-applying the new pedestrian model, respectively. Simulation results show that the proposed algorithm can significantly reduce the stress index of pedestrians without loss of traveling time.

An Indoor Pedestrian Simulation Model Incorporating the Visibility (가시성을 고려한 3차원 실내 보행자 시뮬레이션 모델)

  • Kwak, Su-Yeong;Nam, Hyun-Woo;Jun, Chul-Min
    • Spatial Information Research
    • /
    • v.18 no.5
    • /
    • pp.133-142
    • /
    • 2010
  • Many pedestrian or fire evacuation models have been studied last decades for modeling evacuation behaviors or analysing building structures under emergency situations. However, currently developed models do not consider the differences of visibility of pedestrians by obstacles such as furniture, wall, etc. The visibility of pedestrians is considered one of the important factors that affect the evacuation behavior, leading to making simulation results more realistic. In order to incorporate pedestrian's visibility into evacuation simulation, we should be able to give different walking speeds according to differences of visibility. We improved the existing floor field model based on cellular automata in order to implement the visibility. Using the space syntax theory, we showed how we split the indoor spaces depending on the different visibilities created by different levels of structural depths. Then, we improved the algorithm such that pedestrians have different speeds instead of simultaneous movement to other cells. Also, in order for developing a real time simulation system integrated w ith indoor sensors later, we present a process to build a 3D simulator using a spatial DBMS. The proposed algorithm is tested using a campus building.

Study on the Method to Create a Pedestrian Network and Path using Navigation Data for Vehicles (차량용 내비게이션 데이터를 이용한 보행 네트워크 및 경로 생성 기법)

  • Ga, Chill-O;Lee, Won-Hee;Yu, Ki-Yun
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.19 no.3
    • /
    • pp.67-74
    • /
    • 2011
  • In recent years, with increasing utilization of mobile devices such as smartphones, the need for PNS(Pedestrian Navigation Systems) that provide guidance for moving pedestrians is increasing. For the navigation services, road network is the most important component when it comes to creating route and guidance information. In particular, pedestrian network requires modeling methods for more detailed and vast space compared to road network. Therefore, more efficient method is needed to establish pedestrian network that was constructed by existing field survey and manual editing process. This research proposed a pedestrian network creation method appropriate for pedestrians, based on CNS(Car Navigation Systems) data that already has been broadly constructed. Pedestrian network was classified into pedestrian link(sidewalk, side street, walking facility) and openspace link depending on characteristics of walking space, and constructed by applying different methodologies in order to create path that similar to the movements of actual pedestrians. The proposed algorithm is expected to become an alternative for reducing the time and cost of pedestrian network creation.

A Study on Road Network Modeling over POI for Pedestrian Navigation Services in Smart Phones (스마트폰에서 보행자 길안내 서비스를 위한 관심지점 기반 도로 네트워크 모델링 연구)

  • Chung, Weon-Il;Kim, Sang-Ki
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.1
    • /
    • pp.396-404
    • /
    • 2011
  • Recently, the wide spread popularity of smart phones causes the advent of various mobile applications base on the location information. Since previous pedestrian navigations are applied by extending car navigations, these are not only difficult to provide the appropriate route information, but also raise limitations in the efficient query processing by data structures of car road networks. In addition, these increase the power consumption caused by the growth of I/O frequency. In this paper, we propose a pedestrian road network model for the accurate route information and a storage structure for the pedestrian road network based on POI to reduce the I/O frequency. The proposed method enables efficient route searches over POI reflecting the characteristics and requirements of pedestrian roads. Also, a reduction of query processing costs for the route searching by a data structure considered with POI can save the power consumption more than previous approaches.

Statistical Modeling Methods for Analyzing Human Gait Structure (휴먼 보행 동작 구조 분석을 위한 통계적 모델링 방법)

  • Sin, Bong Kee
    • Smart Media Journal
    • /
    • v.1 no.2
    • /
    • pp.12-22
    • /
    • 2012
  • Today we are witnessing an increasingly widespread use of cameras in our lives for video surveillance, robot vision, and mobile phones. This has led to a renewed interest in computer vision in general and an on-going boom in human activity recognition in particular. Although not particularly fancy per se, human gait is inarguably the most common and frequent action. Early on this decade there has been a passing interest in human gait recognition, but it soon declined before we came up with a systematic analysis and understanding of walking motion. This paper presents a set of DBN-based models for the analysis of human gait in sequence of increasing complexity and modeling power. The discussion centers around HMM-based statistical methods capable of modeling the variability and incompleteness of input video signals. Finally a novel idea of extending the discrete state Markov chain with a continuous density function is proposed in order to better characterize the gait direction. The proposed modeling framework allows us to recognize pedestrian up to 91.67% and to elegantly decode out two independent gait components of direction and posture through a sequence of experiments.

  • PDF

Implementation of Crowd Behavior of Pedestrain based AB and CA mathematical model in Intelligent Game Environment (게임환경에서 AB 와 CA 수학모델을 이용한 보행자들의 집단행동 구현)

  • Kim, Seongdong;Kim, Jonghyun
    • Journal of Korea Game Society
    • /
    • v.19 no.6
    • /
    • pp.5-14
    • /
    • 2019
  • In this paper, we propose a modeling and simulation of group behavioral movement of pedestrians using Agent based and Cellular Automata model in intelligent game environment. The social behaviors of the crowds are complex and important, and based on this, the prototype game-model was implemented to show the crowd interaction on AB and CA in the game environment. Our experiment revealed the promise of group behaviour as a cost-efficient, yet accurate platform for researching crowd behaviour in risk situations with real models.

Pedestrian Multi-Agent Model in College Town Streets (대학촌 가로의 보행환경 개선을 위한 보행자 멀티에이전트(Pedestrian Multi-Agent) 모델링)

  • Moon, Tae-Heon;Han, Soo-Chel;Sung, Han-Uk;Jeong, Kyeong-Seok
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.9 no.2
    • /
    • pp.194-205
    • /
    • 2006
  • The purpose of this study is to develop a pedestrian multi-agent model and simulation system using multi-agent theory, which may be utilized as a planning support system for building a comfort and safe environment of pedestrian street. Differing from existing pedestrian models, however, every single pedestrian was regarded as an individual agent in the model. Multiple agents like multiple pedestrians in the street then maintain their own characteristics and respond to surrounding environment. In addition their moving behavior are made by their own decision rules that they have or had acquired through the interactive communications or learning between agents like real world. After verifying the model validation, as the $R^2$ between the predicted value and observed value was up to 0.781, the developed model was applied to Gazwa district within Gyeongsang university village. The simulation system was developed by Flash MX action scripts and the physical environment of the streets was configured with the digital map and ArcGis within computer virtual space. The attribute data of buildings such as type and size of commercial business were collected through the field survey and combined with physical features. Then the effect of the variation of building attractiveness and the occurrence of street events to pedestrian environment were simulated. Through the experiments this study could make suggestions to improve pedestrian environment.

  • PDF

A Study on Modeling for Vibration Serviceability Evaluation (교량의 진동사용성 평가를 위한 모델링에 관한 연구)

  • Lee, Hu-Seok;Ha, Sin-Yong;Hwang, In-Ho;Lee, Jong-Seh
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2010.04a
    • /
    • pp.39-42
    • /
    • 2010
  • 최근 보행자가 교량의 진동에 의한 불안감을 느끼는 경우가 발생되면서 설계 단계에서 진동에 대한 고려하고 있다. 그러나 설계자는 범용유한요소프로그램에 이동하중을 적용하여 동적응답해석을 하는 것에 어려움을 느끼고 있으며 그 결과 Meister감각곡선에 의한 진동사용성 평가도 정확히 수행되지 않고 있다. 본 연구에서는 설계자들이 수행하는 교량의 진동사용성 평가방법의 간편한 적용을 위하여 이동하중모델 생성툴을 연구하였으며, 범용유한요소프로그램으로 모델링 된 교량의 매개변수를 변화해가며 진동사용성 평가를 수행하였고 연구 결과 중 매개변수의 하나인 보요소의 길이에 따른 진동사용성 평가결과만을 작성하였다. 평가결과 보요소의 길이에 따라 교량에 발생되는 진동과 가속도의 응답치가 다르게 나타났으며, 발생되는 주요주파수 범위도 다르게 해석되었다. 이러한 동적응답의 결과가 다르게 해석되면서 Meister 감각곡선에 의한 평가등급이 차이도 발생되었다. 따라서 정확한 진동사용성 평가를 위해서는 동적응답해석 시 다양한 매개변수에 의한 동적응답의 결과에 대한 연구는 물론 다양한 교량 형식과 그에 맞는 모델링에 대한 많은 연구가 필요할 것으로 사료된다.

  • PDF